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authorGiacomo Pozzoni <giacomopoz@gmail.com>2020-03-07 18:08:30 +0100
committerShauren <shauren.trinity@gmail.com>2021-12-22 22:36:20 +0100
commit7779a33142279557ad08111fec6586700ad19606 (patch)
tree9c78421b8ec4d6b989b75301abea2cca8deb5151
parent6dd74533d1603dc6948603ded7a452c6f8a60b29 (diff)
Core/Combat: Improve sanctuary combat stop (#24266)
Stop combat when a Player moves to a Sanctuary area only if there is any PvP combat (it would be nice to keep PvE combat but that's still an issue) (cherry picked from commit c7974bdf909ceb34821fa3953ef4cb090282fcdf)
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 973cd882b9c..304f1277c0d 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -7233,7 +7233,7 @@ void Player::UpdateArea(uint32 newArea)
{
AddPvpFlag(UNIT_BYTE2_FLAG_SANCTUARY);
pvpInfo.IsInNoPvPArea = true;
- if (!duel)
+ if (!duel && GetCombatManager().HasPvPCombat())
CombatStopWithPets();
}
else