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authorCraftedRO <24683355+CraftedRO@users.noreply.github.com>2025-05-23 15:45:00 +0300
committerGitHub <noreply@github.com>2025-05-23 14:45:00 +0200
commit77d20d6aba6aaa3e8413146156c3a3ea92b7bea4 (patch)
tree97da8d21adbced474cc13a5dae0be6324f9e5b4b
parente6b9f215e9aece22446fc5b84363abbf5e2d9349 (diff)
Core/Misc: Don't teleport players to homebind location when logging out inside instance without a group (#30982)
-rw-r--r--src/server/game/Server/WorldSession.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 52ac6f7452d..182921c1cc8 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -523,10 +523,6 @@ void WorldSession::LogoutPlayer(bool save)
if (Battleground* bg = _player->GetBattleground())
bg->EventPlayerLoggedOut(_player);
- ///- Teleport to home if the player is in an invalid instance
- if (!_player->m_InstanceValid && !_player->IsGameMaster())
- _player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation());
-
sOutdoorPvPMgr->HandlePlayerLeaveZone(_player, _player->GetZoneId());
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)