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author | Frostshake <115376645+Frostshake@users.noreply.github.com> | 2025-01-11 21:03:14 +0000 |
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committer | GitHub <noreply@github.com> | 2025-01-11 22:03:14 +0100 |
commit | 781fe731dd8b438a9988347f68e09b5216b07652 (patch) | |
tree | 6f64b6da06282749b3550a9264ba847fbc8ed3f7 | |
parent | d9c2720393e95c9e0bac5c5d1d95bbdcf94d5c5b (diff) |
Core/Players: Fix resurrection timer missing if logging in while dead (#30598)
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 2dbfcb4ff78..72037caa62f 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1313,6 +1313,10 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder const& holder) pCurrChar->CastSpell(pCurrChar, 8326, true); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?) pCurrChar->SetWaterWalking(true); + + int32 const delay = pCurrChar->CalculateCorpseReclaimDelay(true); + if (delay > 0) + pCurrChar->SendCorpseReclaimDelay(delay); } pCurrChar->ContinueTaxiFlight(); |