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authorModoX <moardox@gmail.com>2024-12-22 00:14:59 +0100
committerOvahlord <dreadkiller@gmx.de>2024-12-22 11:54:57 +0100
commit78590eb6e82a2d820fc78b61ab349160788104f8 (patch)
treef426555bd955ad17fd4db5b228609e5ce20aeb37
parent686e575b6faa9feb6d91908374bfe4716d477d04 (diff)
Core/Object: Fixed interaction dynamic flags assignment for GAMEOBJECT_TYPE_SPELLCASTER gameobjects
Closes #30533 (cherry picked from commit e58847779134325d9adada3fa9059478d3f350de)
-rw-r--r--src/server/game/Entities/Object/Updates/ViewerDependentValues.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Updates/ViewerDependentValues.h b/src/server/game/Entities/Object/Updates/ViewerDependentValues.h
index 7e7ede08e76..dd70a7cf392 100644
--- a/src/server/game/Entities/Object/Updates/ViewerDependentValues.h
+++ b/src/server/game/Entities/Object/Updates/ViewerDependentValues.h
@@ -141,7 +141,8 @@ public:
// GO_DYNFLAG_LO_INTERACT_COND should be applied to GOs with conditional interaction (without GO_FLAG_INTERACT_COND) to disable interaction
// (Ignore GAMEOBJECT_TYPE_GATHERING_NODE as some profession-related GOs may include quest loot and can always be interacted with)
// (Ignore GAMEOBJECT_TYPE_FLAGSTAND as interaction is handled by GO_DYNFLAG_LO_NO_INTERACT)
- if (gameObject->GetGoType() != GAMEOBJECT_TYPE_FLAGSTAND && gameObject->GetGoType() != GAMEOBJECT_TYPE_GATHERING_NODE)
+ // (Ignore GAMEOBJECT_TYPE_SPELLCASTER as interaction is handled by GO_DYNFLAG_LO_NO_INTERACT)
+ if (gameObject->GetGoType() != GAMEOBJECT_TYPE_GATHERING_NODE && gameObject->GetGoType() != GAMEOBJECT_TYPE_FLAGSTAND && gameObject->GetGoType() != GAMEOBJECT_TYPE_SPELLCASTER)
if (gameObject->HasConditionalInteraction() && !gameObject->HasFlag(GO_FLAG_INTERACT_COND))
dynFlags |= GO_DYNFLAG_LO_INTERACT_COND;