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authorTreeston <treeston.mmoc@gmail.com>2016-09-20 20:28:59 +0200
committerGitHub <noreply@github.com>2016-09-20 20:28:59 +0200
commit7860da0de6e53c7740862cae18840c9d399dda7f (patch)
treebc243e62248643d57c05f0831ecb99b937284ce6
parent2170541a51ced3c15675b8854e0ae49461884f8c (diff)
Code style follow-up, I blame Notepad++.
-rw-r--r--src/server/scripts/Northrend/VioletHold/violet_hold.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
index aa230f3c31f..714a25e9183 100644
--- a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
+++ b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
@@ -430,8 +430,8 @@ class npc_sinclari_vh : public CreatureScript
me->GetCreatureListWithEntryInGrid(guardList, NPC_VIOLET_HOLD_GUARD, 100.0f);
for (Creature* guard : guardList)
{
- if (!guard->IsAlive())
- continue;
+ if (!guard->IsAlive())
+ continue;
guard->SetReactState(REACT_PASSIVE);
guard->SetWalk(false);
guard->GetMotionMaster()->MovePoint(0, GuardsMovePosition);