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authortreeston <treeston.mmoc@gmail.com>2016-08-20 13:07:50 +0200
committertreeston <treeston.mmoc@gmail.com>2016-08-20 13:08:09 +0200
commit78a44dd81edbfe87631b77c989c3e68f984ba22d (patch)
treead66a57f24180908cc45ebd61f5b5a1fdb21f20d
parent8deda7ed7f18615937ec5db2d30a6badc3b157c1 (diff)
Core/Spells: Fix Spell::EffectJumpDest not to turn caster to zero orientation when ground targeting.
-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 0ebc54c4365..86c3481c1e9 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1033,7 +1033,7 @@ void Spell::EffectJumpDest(SpellEffIndex effIndex)
float speedXY, speedZ;
CalculateJumpSpeeds(effIndex, m_caster->GetExactDist2d(destTarget), speedXY, speedZ);
- m_caster->GetMotionMaster()->MoveJump(*destTarget, speedXY, speedZ, EVENT_JUMP, true);
+ m_caster->GetMotionMaster()->MoveJump(*destTarget, speedXY, speedZ, EVENT_JUMP, !m_targets.GetObjectTargetGUID().IsEmpty());
}
void Spell::CalculateJumpSpeeds(uint8 i, float dist, float & speedXY, float & speedZ)