diff options
author | Chaz Brown <iamparadox@netscape.net> | 2009-04-07 08:02:08 -0400 |
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committer | Chaz Brown <iamparadox@netscape.net> | 2009-04-07 08:02:08 -0400 |
commit | 78d4acb6196269c54b6101bf69c70dc933ea4dfa (patch) | |
tree | 49b5995d09c885a460ec5143a4e69316be7fbe10 | |
parent | 65200e103984ba76b6c3fc13ad1c2776f19a7ab7 (diff) |
Fix Next repeatable quest and gossip icons in terokkar_forest.cpp - patch submitted by kudlaty
--HG--
branch : trunk
-rw-r--r-- | src/bindings/scripts/scripts/zone/terokkar_forest/terokkar_forest.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/bindings/scripts/scripts/zone/terokkar_forest/terokkar_forest.cpp b/src/bindings/scripts/scripts/zone/terokkar_forest/terokkar_forest.cpp index c94e21c0be8..710268c0cff 100644 --- a/src/bindings/scripts/scripts/zone/terokkar_forest/terokkar_forest.cpp +++ b/src/bindings/scripts/scripts/zone/terokkar_forest/terokkar_forest.cpp @@ -501,12 +501,12 @@ CreatureAI* GetAI_npc_isla_starmaneAI(Creature *_Creature) bool GossipHello_go_skull_pile(Player *player, GameObject* _GO) { - if (player->GetQuestStatus(11885) == QUEST_STATUS_INCOMPLETE) + if ((player->GetQuestStatus(11885) == QUEST_STATUS_INCOMPLETE) || player->GetQuestRewardStatus(11885)) { - player->ADD_GOSSIP_ITEM(1, GOSSIP_S_DARKSCREECHER_AKKARAI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - player->ADD_GOSSIP_ITEM(2, GOSSIP_S_KARROG, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - player->ADD_GOSSIP_ITEM(3, GOSSIP_S_GEZZARAK_THE_HUNTRESS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); - player->ADD_GOSSIP_ITEM(4, GOSSIP_S_VAKKIZ_THE_WINDRAGER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); + player->ADD_GOSSIP_ITEM(0, GOSSIP_S_DARKSCREECHER_AKKARAI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + player->ADD_GOSSIP_ITEM(0, GOSSIP_S_KARROG, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + player->ADD_GOSSIP_ITEM(0, GOSSIP_S_GEZZARAK_THE_HUNTRESS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); + player->ADD_GOSSIP_ITEM(0, GOSSIP_S_VAKKIZ_THE_WINDRAGER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); } player->SEND_GOSSIP_MENU(_GO->GetGOInfo()->questgiver.gossipID, _GO->GetGUID()); |