diff options
| author | SnapperRy <snapperryen@gmail.com> | 2016-07-05 09:53:08 +0200 |
|---|---|---|
| committer | jackpoz <giacomopoz@gmail.com> | 2016-07-05 09:53:08 +0200 |
| commit | 7905651b0793d47b4ba040ad6ac47231ad3ec9d2 (patch) | |
| tree | 879b73be33edc7c5fa849cd99803abef994afc67 | |
| parent | b20912c8f6972360596c8b52360f6dd1d584c93e (diff) | |
Core/Quest: do not save/load Dungeon Finder/daily/repeatable quests as completed (#17458)
* Core/Quest: do not save/load Dungeon Finder/daily/repeatable quests as completed
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 10 | ||||
| -rw-r--r-- | src/server/game/Quests/QuestDef.cpp | 7 | ||||
| -rw-r--r-- | src/server/game/Quests/QuestDef.h | 1 |
3 files changed, 15 insertions, 3 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index dfa9190efeb..708ae9299a9 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -15008,8 +15008,11 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, SetSeasonalQuestStatus(quest_id); RemoveActiveQuest(quest_id, false); - m_RewardedQuests.insert(quest_id); - m_RewardedQuestsSave[quest_id] = QUEST_DEFAULT_SAVE_TYPE; + if (quest->CanIncreaseRewardedQuestCounters()) + { + m_RewardedQuests.insert(quest_id); + m_RewardedQuestsSave[quest_id] = QUEST_DEFAULT_SAVE_TYPE; + } // StoreNewItem, mail reward, etc. save data directly to the database // to prevent exploitable data desynchronisation we save the quest status to the database too @@ -18276,7 +18279,8 @@ void Player::_LoadQuestStatusRewarded(PreparedQueryResult result) m_questRewardTalentCount += quest->GetBonusTalents(); } - m_RewardedQuests.insert(quest_id); + if (quest->CanIncreaseRewardedQuestCounters()) + m_RewardedQuests.insert(quest_id); } while (result->NextRow()); } diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp index ca1a0950c7e..cb3a6d6d012 100644 --- a/src/server/game/Quests/QuestDef.cpp +++ b/src/server/game/Quests/QuestDef.cpp @@ -308,3 +308,10 @@ uint32 Quest::CalculateHonorGain(uint8 level) const return honor; } + +bool Quest::CanIncreaseRewardedQuestCounters() const +{ + // Dungeon Finder/Daily/Repeatable (if not weekly, monthly or seasonal) quests are never considered rewarded serverside. + // This affects counters and client requests for completed quests. + return (!IsDFQuest() && !IsDaily() && (!IsRepeatable() || IsWeekly() || IsMonthly() || IsSeasonal())); +} diff --git a/src/server/game/Quests/QuestDef.h b/src/server/game/Quests/QuestDef.h index 5e3bb4889ab..ee803a2beef 100644 --- a/src/server/game/Quests/QuestDef.h +++ b/src/server/game/Quests/QuestDef.h @@ -276,6 +276,7 @@ class TC_GAME_API Quest bool IsAllowedInRaid(Difficulty difficulty) const; bool IsDFQuest() const { return (SpecialFlags & QUEST_SPECIAL_FLAGS_DF_QUEST) != 0; } uint32 CalculateHonorGain(uint8 level) const; + bool CanIncreaseRewardedQuestCounters() const; // multiple values std::string ObjectiveText[QUEST_OBJECTIVES_COUNT]; |
