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authormegamage <none@none>2009-08-10 15:50:19 -0500
committermegamage <none@none>2009-08-10 15:50:19 -0500
commit7982a75c5c759efc1f4a85853524074bf579638b (patch)
treefc58c48aa676491901552dc7795c84aac2b8a524
parentfeba13e6504bc8c1523b1101d3131d3afb219577 (diff)
*Set react passive for passiveAI creatures.
--HG-- branch : trunk
-rw-r--r--src/game/NullCreatureAI.cpp5
-rw-r--r--src/game/NullCreatureAI.h4
2 files changed, 7 insertions, 2 deletions
diff --git a/src/game/NullCreatureAI.cpp b/src/game/NullCreatureAI.cpp
index 5547ad8f059..a92e7125eaf 100644
--- a/src/game/NullCreatureAI.cpp
+++ b/src/game/NullCreatureAI.cpp
@@ -22,6 +22,11 @@
#include "Creature.h"
#include "TemporarySummon.h"
+PassiveAI::PassiveAI(Creature *c) : CreatureAI(c)
+{
+ me->SetReactState(REACT_PASSIVE);
+}
+
void PassiveAI::UpdateAI(const uint32)
{
if(me->isInCombat() && me->getAttackers().empty())
diff --git a/src/game/NullCreatureAI.h b/src/game/NullCreatureAI.h
index 84031f179b0..7357af627b1 100644
--- a/src/game/NullCreatureAI.h
+++ b/src/game/NullCreatureAI.h
@@ -24,10 +24,10 @@
#include "CreatureAI.h"
#include "CreatureAIImpl.h"
-class TRINITY_DLL_DECL PassiveAI : public CreatureAI
+class TRINITY_DLL_SPEC PassiveAI : public CreatureAI
{
public:
- explicit PassiveAI(Creature *c) : CreatureAI(c) {}
+ explicit PassiveAI(Creature *c);
void MoveInLineOfSight(Unit *) {}
void AttackStart(Unit *) {}