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authorIntel <chemicstry@gmail.com>2014-11-13 20:27:08 +0200
committerIntel <chemicstry@gmail.com>2014-11-13 20:27:31 +0200
commit7990e7f63f7012467ebb47cf1381bf92d829a271 (patch)
tree4aa4707e5aa00a60d0222e23cec1cc5255a1b1fa
parentda52c8d54ec341cc55f963fe0397fcc5e98b06e9 (diff)
Core/Talents: Fix duplicate entry when saving talents to DB
-rw-r--r--src/server/game/Entities/Player/Player.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index e412aa43098..42880a4b06b 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -26014,6 +26014,9 @@ void Player::_SaveTalents(SQLTransaction& trans)
for (uint32 tier = 0; tier < MAX_TALENT_TIERS; ++tier)
{
+ if (!talentGroupInfo->Talents[tier])
+ continue;
+
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_TALENT);
stmt->setUInt64(0, GetGUID().GetCounter());
stmt->setUInt32(1, talentGroupInfo->Talents[tier]);