diff options
| author | Intel <chemicstry@gmail.com> | 2014-11-13 20:27:08 +0200 |
|---|---|---|
| committer | Intel <chemicstry@gmail.com> | 2014-11-13 20:27:31 +0200 |
| commit | 7990e7f63f7012467ebb47cf1381bf92d829a271 (patch) | |
| tree | 4aa4707e5aa00a60d0222e23cec1cc5255a1b1fa | |
| parent | da52c8d54ec341cc55f963fe0397fcc5e98b06e9 (diff) | |
Core/Talents: Fix duplicate entry when saving talents to DB
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index e412aa43098..42880a4b06b 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -26014,6 +26014,9 @@ void Player::_SaveTalents(SQLTransaction& trans) for (uint32 tier = 0; tier < MAX_TALENT_TIERS; ++tier) { + if (!talentGroupInfo->Talents[tier]) + continue; + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_TALENT); stmt->setUInt64(0, GetGUID().GetCounter()); stmt->setUInt32(1, talentGroupInfo->Talents[tier]); |
