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authorMachiavelli <none@none>2009-06-08 20:56:24 +0200
committerMachiavelli <none@none>2009-06-08 20:56:24 +0200
commit79c15a3d7550773dbb0debb17a5340016fea2bb5 (patch)
tree121413d73c8222bc6096cbc3b27fcb1b7196c298
parent5ae74c5b589ff6530d0258bb77d32f4cba03020e (diff)
Remove unneeded query for renaming characters that are online, this is handled perfectly with the Player::SetAtLoginFlag and Player::SaveToDB functions already.
--HG-- branch : trunk
-rw-r--r--src/game/Level2.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp
index fc6e8a51a74..4caa6f29578 100644
--- a/src/game/Level2.cpp
+++ b/src/game/Level2.cpp
@@ -3102,7 +3102,6 @@ bool ChatHandler::HandleRenameCommand(const char* args)
{
PSendSysMessage(LANG_RENAME_PLAYER, target->GetName());
target->SetAtLoginFlag(AT_LOGIN_RENAME);
- CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '1' WHERE guid = '%u'", target->GetGUIDLow());
}
else
{