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authormaximius <none@none>2009-11-19 03:53:49 -0800
committermaximius <none@none>2009-11-19 03:53:49 -0800
commit7ad284bd33b95ea40e2c0f972d843e55505c6f63 (patch)
treed898296ac295a750e29942e74b17c8d32a48dba9
parent9953ff49b819ac2f0abf6ad08711f2193d9e9861 (diff)
*Some cleanup.
--HG-- branch : trunk
-rw-r--r--sql/FULL/world_spell_full.sql10
-rw-r--r--src/bindings/scripts/scripts/custom/npc_acherus_taxi.cpp32
-rw-r--r--src/game/DBCStores.cpp4
-rw-r--r--src/game/DBCStores.h6
-rw-r--r--src/game/Level3.cpp241
-rw-r--r--src/game/PassiveAI.cpp8
-rw-r--r--src/game/Player.cpp63
-rw-r--r--src/game/SpellMgr.cpp243
-rw-r--r--src/game/WaypointMovementGenerator.cpp62
9 files changed, 330 insertions, 339 deletions
diff --git a/sql/FULL/world_spell_full.sql b/sql/FULL/world_spell_full.sql
index 74205676280..7836104eb79 100644
--- a/sql/FULL/world_spell_full.sql
+++ b/sql/FULL/world_spell_full.sql
@@ -511,11 +511,11 @@ INSERT INTO `spell_script_target` (`entry`, `type`, `targetEntry`) VALUES
-- For quest The Denouncement and The Restless Dead
DELETE FROM `spell_script_target` WHERE `entry` IN (48714,57806);
INSERT INTO `spell_script_target` (`entry`, `type`, `targetEntry`) VALUES
-('48714', '2', '27237'),
-('48714', '2', '27235'),
-('48714', '2', '27234'),
-('48714', '2', '27236'),
-('57806', '2', '31043');
+(48714, 2, 27237),
+(48714, 2, 27235),
+(48714, 2, 27234),
+(48714, 2, 27236),
+(57806, 2, 31043);
-- Zul'Drak
DELETE FROM `spell_script_target` WHERE `entry` IN (55083,55223,59951,59952);
diff --git a/src/bindings/scripts/scripts/custom/npc_acherus_taxi.cpp b/src/bindings/scripts/scripts/custom/npc_acherus_taxi.cpp
index b09f129788e..19da9bff609 100644
--- a/src/bindings/scripts/scripts/custom/npc_acherus_taxi.cpp
+++ b/src/bindings/scripts/scripts/custom/npc_acherus_taxi.cpp
@@ -3,26 +3,22 @@
#define GOSSIP_FLIGHT "I need a ride"
-bool GossipHello_npc_acherus_taxi(Player* pPlayer, Creature* pCreature)
+bool GossipHello_npc_acherus_taxi(Player *pPlayer, Creature *pCreature)
{
-pPlayer->SetTaxiCheater(true);
-
-pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FLIGHT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(9978, pCreature->GetGUID());
+ pPlayer->SetTaxiCheater(true);
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FLIGHT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ pPlayer->SEND_GOSSIP_MENU(9978, pCreature->GetGUID());
return true;
}
-bool GossipSelect_npc_acherus_taxi(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+bool GossipSelect_npc_acherus_taxi(Player *pPlayer, Creature *pCreature, uint32 uiSender, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
{
- if (pPlayer->GetPositionZ() >=316)
- {
- pPlayer->GetSession()->SendDoFlight(24446, 1053);
- }else{
- pPlayer->GetSession()->SendDoFlight(24446, 1054);
- }
-
+ if (pPlayer->GetPositionZ() >= 316)
+ pPlayer->GetSession()->SendDoFlight(24446, 1053);
+ else
+ pPlayer->GetSession()->SendDoFlight(24446, 1054);
}
return true;
}
@@ -31,9 +27,9 @@ void AddSC_npc_acherus_taxi()
{
Script *newscript;
-newscript = new Script;
-newscript->Name = "npc_acherus_taxi";
-newscript->pGossipHello = &GossipHello_npc_acherus_taxi;
-newscript->pGossipSelect = &GossipSelect_npc_acherus_taxi;
-newscript->RegisterSelf();
+ newscript = new Script;
+ newscript->Name = "npc_acherus_taxi";
+ newscript->pGossipHello = &GossipHello_npc_acherus_taxi;
+ newscript->pGossipSelect = &GossipSelect_npc_acherus_taxi;
+ newscript->RegisterSelf();
}
diff --git a/src/game/DBCStores.cpp b/src/game/DBCStores.cpp
index 159c448f415..ba89cb69215 100644
--- a/src/game/DBCStores.cpp
+++ b/src/game/DBCStores.cpp
@@ -585,7 +585,7 @@ AreaTableEntry const* GetAreaEntryByAreaID(uint32 area_id)
if(areaflag < 0)
return NULL;
- return sAreaStore.LookupEntry(areaflag );
+ return sAreaStore.LookupEntry(areaflag);
}
AreaTableEntry const* GetAreaEntryByAreaFlagAndMap(uint32 area_flag,uint32 map_id)
@@ -695,7 +695,7 @@ void Map2ZoneCoordinates(float& x,float& y,uint32 zone)
std::swap(x,y); // client have map coords swapped
}
-uint32 const* GetTalentTabPages(uint32 cls)
+uint32 const* GetTalentTabPages(uint8 cls)
{
return sTalentTabPages[cls];
}
diff --git a/src/game/DBCStores.h b/src/game/DBCStores.h
index 4fd5b6bcb59..20de8f997d9 100644
--- a/src/game/DBCStores.h
+++ b/src/game/DBCStores.h
@@ -51,10 +51,10 @@ ChatChannelsEntry const* GetChannelEntryFor(uint32 channel_id);
bool IsTotemCategoryCompatiableWith(uint32 itemTotemCategoryId, uint32 requiredTotemCategoryId);
-void Zone2MapCoordinates(float& x,float& y,uint32 zone);
-void Map2ZoneCoordinates(float& x,float& y,uint32 zone);
+void Zone2MapCoordinates(float &x, float &y, uint32 zone);
+void Map2ZoneCoordinates(float &x, float &y, uint32 zone);
-uint32 const* /*[3]*/ GetTalentTabPages(uint32 cls);
+uint32 const* /*[3]*/ GetTalentTabPages(uint8 cls);
extern DBCStorage <AchievementEntry> sAchievementStore;
extern DBCStorage <AchievementCriteriaEntry> sAchievementCriteriaStore;
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index 449f78b671e..235086cda71 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -55,7 +55,7 @@
#include "AuctionHouseBot.h"
#include "CreatureEventAIMgr.h"
-bool ChatHandler::HandleAHBotOptionsCommand(const char* args)
+bool ChatHandler::HandleAHBotOptionsCommand(const char *args)
{
uint32 ahMapID = 0;
char * opt = strtok((char*)args, " ");
@@ -755,7 +755,7 @@ bool ChatHandler::HandleReloadCreatureQuestRelationsCommand(const char*)
return true;
}
-bool ChatHandler::HandleReloadCreatureLinkedRespawnCommand(const char* args)
+bool ChatHandler::HandleReloadCreatureLinkedRespawnCommand(const char *args)
{
sLog.outString( "Loading Linked Respawns... (`creature_linked_respawn`)" );
objmgr.LoadCreatureLinkedRespawn();
@@ -1365,7 +1365,7 @@ bool ChatHandler::HandleReloadLocalesQuestCommand(const char* /*arg*/)
return true;
}
-bool ChatHandler::HandleLoadScriptsCommand(const char* args)
+bool ChatHandler::HandleLoadScriptsCommand(const char *args)
{
if(!LoadScriptingModule(args)) return true;
@@ -1373,7 +1373,7 @@ bool ChatHandler::HandleLoadScriptsCommand(const char* args)
return true;
}
-bool ChatHandler::HandleReloadAuctionsCommand(const char* args)
+bool ChatHandler::HandleReloadAuctionsCommand(const char *args)
{
///- Reload dynamic data tables from the database
sLog.outString( "Re-Loading Auctions..." );
@@ -1383,7 +1383,7 @@ bool ChatHandler::HandleReloadAuctionsCommand(const char* args)
return true;
}
-bool ChatHandler::HandleAccountSetGmLevelCommand(const char* args)
+bool ChatHandler::HandleAccountSetGmLevelCommand(const char *args)
{
if(!*args)
return false;
@@ -1473,7 +1473,7 @@ bool ChatHandler::HandleAccountSetGmLevelCommand(const char* args)
}
/// Set password for account
-bool ChatHandler::HandleAccountSetPasswordCommand(const char* args)
+bool ChatHandler::HandleAccountSetPasswordCommand(const char *args)
{
if(!*args)
return false;
@@ -1553,7 +1553,7 @@ bool ChatHandler::HandleMaxSkillCommand(const char* /*args*/)
return true;
}
-bool ChatHandler::HandleSetSkillCommand(const char* args)
+bool ChatHandler::HandleSetSkillCommand(const char *args)
{
// number or [name] Shift-click form |color|Hskill:skill_id|h[name]|h|r
char* skill_p = extractKeyFromLink((char*)args,"Hskill");
@@ -1613,7 +1613,7 @@ bool ChatHandler::HandleSetSkillCommand(const char* args)
return true;
}
-bool ChatHandler::HandleUnLearnCommand(const char* args)
+bool ChatHandler::HandleUnLearnCommand(const char *args)
{
if (!*args)
return false;
@@ -1648,7 +1648,7 @@ bool ChatHandler::HandleUnLearnCommand(const char* args)
return true;
}
-bool ChatHandler::HandleCooldownCommand(const char* args)
+bool ChatHandler::HandleCooldownCommand(const char *args)
{
Player* target = getSelectedPlayer();
if (!target)
@@ -2528,7 +2528,7 @@ bool ChatHandler::HandleLearnAllLangCommand(const char* /*args*/)
return true;
}
-bool ChatHandler::HandleLearnAllDefaultCommand(const char* args)
+bool ChatHandler::HandleLearnAllDefaultCommand(const char *args)
{
Player* target;
if(!extractPlayerTarget((char*)args,&target))
@@ -2541,7 +2541,7 @@ bool ChatHandler::HandleLearnAllDefaultCommand(const char* args)
return true;
}
-bool ChatHandler::HandleLearnCommand(const char* args)
+bool ChatHandler::HandleLearnCommand(const char *args)
{
Player* targetPlayer = getSelectedPlayer();
@@ -2590,7 +2590,7 @@ bool ChatHandler::HandleLearnCommand(const char* args)
return true;
}
-bool ChatHandler::HandleAddItemCommand(const char* args)
+bool ChatHandler::HandleAddItemCommand(const char *args)
{
if (!*args)
return false;
@@ -2696,7 +2696,7 @@ bool ChatHandler::HandleAddItemCommand(const char* args)
return true;
}
-bool ChatHandler::HandleAddItemSetCommand(const char* args)
+bool ChatHandler::HandleAddItemSetCommand(const char *args)
{
if (!*args)
return false;
@@ -2765,7 +2765,7 @@ bool ChatHandler::HandleAddItemSetCommand(const char* args)
return true;
}
-bool ChatHandler::HandleListItemCommand(const char* args)
+bool ChatHandler::HandleListItemCommand(const char *args)
{
if(!*args)
return false;
@@ -2989,7 +2989,7 @@ bool ChatHandler::HandleListItemCommand(const char* args)
return true;
}
-bool ChatHandler::HandleListObjectCommand(const char* args)
+bool ChatHandler::HandleListObjectCommand(const char *args)
{
if(!*args)
return false;
@@ -3065,7 +3065,7 @@ bool ChatHandler::HandleListObjectCommand(const char* args)
return true;
}
-bool ChatHandler::HandleGameObjectStateCommand(const char* args)
+bool ChatHandler::HandleGameObjectStateCommand(const char *args)
{
// number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
char* cId = extractKeyFromLink((char*)args, "Hgameobject");
@@ -3126,7 +3126,7 @@ bool ChatHandler::HandleGameObjectStateCommand(const char* args)
return true;
}
-bool ChatHandler::HandleListCreatureCommand(const char* args)
+bool ChatHandler::HandleListCreatureCommand(const char *args)
{
if(!*args)
return false;
@@ -3202,7 +3202,7 @@ bool ChatHandler::HandleListCreatureCommand(const char* args)
return true;
}
-bool ChatHandler::HandleLookupItemCommand(const char* args)
+bool ChatHandler::HandleLookupItemCommand(const char *args)
{
if(!*args)
return false;
@@ -3273,7 +3273,7 @@ bool ChatHandler::HandleLookupItemCommand(const char* args)
return true;
}
-bool ChatHandler::HandleLookupItemSetCommand(const char* args)
+bool ChatHandler::HandleLookupItemSetCommand(const char *args)
{
if(!*args)
return false;
@@ -3335,7 +3335,7 @@ bool ChatHandler::HandleLookupItemSetCommand(const char* args)
return true;
}
-bool ChatHandler::HandleLookupSkillCommand(const char* args)
+bool ChatHandler::HandleLookupSkillCommand(const char *args)
{
if(!*args)
return false;
@@ -3414,7 +3414,7 @@ bool ChatHandler::HandleLookupSkillCommand(const char* args)
return true;
}
-bool ChatHandler::HandleLookupSpellCommand(const char* args)
+bool ChatHandler::HandleLookupSpellCommand(const char *args)
{
if(!*args)
return false;
@@ -3515,7 +3515,7 @@ bool ChatHandler::HandleLookupSpellCommand(const char* args)
return true;
}
-bool ChatHandler::HandleLookupQuestCommand(const char* args)
+bool ChatHandler::HandleLookupQuestCommand(const char *args)
{
if(!*args)
return false;
@@ -3621,7 +3621,7 @@ bool ChatHandler::HandleLookupQuestCommand(const char* args)
return true;
}
-bool ChatHandler::HandleLookupCreatureCommand(const char* args)
+bool ChatHandler::HandleLookupCreatureCommand(const char *args)
{
if (!*args)
return false;
@@ -3691,7 +3691,7 @@ bool ChatHandler::HandleLookupCreatureCommand(const char* args)
return true;
}
-bool ChatHandler::HandleLookupObjectCommand(const char* args)
+bool ChatHandler::HandleLookupObjectCommand(const char *args)
{
if(!*args)
return false;
@@ -3761,7 +3761,7 @@ bool ChatHandler::HandleLookupObjectCommand(const char* args)
return true;
}
-bool ChatHandler::HandleLookupFactionCommand(const char* args)
+bool ChatHandler::HandleLookupFactionCommand(const char *args)
{
if (!*args)
return false;
@@ -3919,7 +3919,7 @@ bool ChatHandler::HandleLookupTaxiNodeCommand(const char * args)
return true;
}
-bool ChatHandler::HandleLookupMapCommand(const char* args)
+bool ChatHandler::HandleLookupMapCommand(const char *args)
{
if(!*args)
return false;
@@ -4032,7 +4032,7 @@ bool ChatHandler::HandleLookupMapCommand(const char* args)
* and then the name of the guild.
*
*/
-bool ChatHandler::HandleGuildCreateCommand(const char* args)
+bool ChatHandler::HandleGuildCreateCommand(const char *args)
{
if(!*args)
return false;
@@ -4150,7 +4150,7 @@ bool ChatHandler::HandleGuildRankCommand(const char *args)
return true;
}
-bool ChatHandler::HandleGuildDeleteCommand(const char* args)
+bool ChatHandler::HandleGuildDeleteCommand(const char *args)
{
if (!*args)
return false;
@@ -4170,7 +4170,7 @@ bool ChatHandler::HandleGuildDeleteCommand(const char* args)
return true;
}
-bool ChatHandler::HandleGetDistanceCommand(const char* args)
+bool ChatHandler::HandleGetDistanceCommand(const char *args)
{
WorldObject* obj = NULL;
@@ -4333,7 +4333,7 @@ bool ChatHandler::HandleModifyArenaCommand(const char * args)
return true;
}
-bool ChatHandler::HandleReviveCommand(const char* args)
+bool ChatHandler::HandleReviveCommand(const char *args)
{
Player* target;
uint64 target_guid;
@@ -4353,7 +4353,7 @@ bool ChatHandler::HandleReviveCommand(const char* args)
return true;
}
-bool ChatHandler::HandleAuraCommand(const char* args)
+bool ChatHandler::HandleAuraCommand(const char *args)
{
Unit *target = getSelectedUnit();
if(!target)
@@ -4389,7 +4389,7 @@ bool ChatHandler::HandleAuraCommand(const char* args)
return true;
}
-bool ChatHandler::HandleUnAuraCommand(const char* args)
+bool ChatHandler::HandleUnAuraCommand(const char *args)
{
Unit *target = getSelectedUnit();
if(!target)
@@ -4416,7 +4416,7 @@ bool ChatHandler::HandleUnAuraCommand(const char* args)
return true;
}
-bool ChatHandler::HandleLinkGraveCommand(const char* args)
+bool ChatHandler::HandleLinkGraveCommand(const char *args)
{
if(!*args)
return false;
@@ -4469,7 +4469,7 @@ bool ChatHandler::HandleLinkGraveCommand(const char* args)
return true;
}
-bool ChatHandler::HandleNearGraveCommand(const char* args)
+bool ChatHandler::HandleNearGraveCommand(const char *args)
{
uint32 g_team;
@@ -4624,7 +4624,7 @@ bool ChatHandler::HandleNpcInfoCommand(const char* /*args*/)
}
//play npc emote
-bool ChatHandler::HandleNpcPlayEmoteCommand(const char* args)
+bool ChatHandler::HandleNpcPlayEmoteCommand(const char *args)
{
uint32 emote = atoi((char*)args);
@@ -4712,7 +4712,7 @@ bool ChatHandler::HandleNpcAddWeaponCommand(const char* /*args*/)
}
//----------------------------------------------------------
-bool ChatHandler::HandleExploreCheatCommand(const char* args)
+bool ChatHandler::HandleExploreCheatCommand(const char *args)
{
if (!*args)
return false;
@@ -4755,7 +4755,7 @@ bool ChatHandler::HandleExploreCheatCommand(const char* args)
return true;
}
-bool ChatHandler::HandleHoverCommand(const char* args)
+bool ChatHandler::HandleHoverCommand(const char *args)
{
char* px = strtok((char*)args, " ");
uint32 flag;
@@ -4799,7 +4799,7 @@ void ChatHandler::HandleCharacterLevel(Player* player, uint64 player_guid, uint3
}
}
-bool ChatHandler::HandleCharacterLevelCommand(const char* args)
+bool ChatHandler::HandleCharacterLevelCommand(const char *args)
{
char* nameStr;
char* levelStr;
@@ -4840,7 +4840,7 @@ bool ChatHandler::HandleCharacterLevelCommand(const char* args)
return true;
}
-bool ChatHandler::HandleLevelUpCommand(const char* args)
+bool ChatHandler::HandleLevelUpCommand(const char *args)
{
char* nameStr;
char* levelStr;
@@ -4880,7 +4880,7 @@ bool ChatHandler::HandleLevelUpCommand(const char* args)
return true;
}
-bool ChatHandler::HandleShowAreaCommand(const char* args)
+bool ChatHandler::HandleShowAreaCommand(const char *args)
{
if (!*args)
return false;
@@ -4911,7 +4911,7 @@ bool ChatHandler::HandleShowAreaCommand(const char* args)
return true;
}
-bool ChatHandler::HandleHideAreaCommand(const char* args)
+bool ChatHandler::HandleHideAreaCommand(const char *args)
{
if (!*args)
return false;
@@ -4949,7 +4949,7 @@ bool ChatHandler::HandleBankCommand(const char* /*args*/)
return true;
}
-bool ChatHandler::HandleChangeWeather(const char* args)
+bool ChatHandler::HandleChangeWeather(const char *args)
{
if(!*args)
return false;
@@ -4991,7 +4991,7 @@ bool ChatHandler::HandleChangeWeather(const char* args)
return true;
}
-bool ChatHandler::HandleDebugSet32Bit(const char* args)
+bool ChatHandler::HandleDebugSet32Bit(const char *args)
{
if(!*args)
return false;
@@ -5393,7 +5393,7 @@ bool ChatHandler::HandleServerShutDownCancelCommand(const char* /*args*/)
return true;
}
-bool ChatHandler::HandleServerShutDownCommand(const char* args)
+bool ChatHandler::HandleServerShutDownCommand(const char *args)
{
if(!*args)
return false;
@@ -5428,7 +5428,7 @@ bool ChatHandler::HandleServerShutDownCommand(const char* args)
return true;
}
-bool ChatHandler::HandleServerRestartCommand(const char* args)
+bool ChatHandler::HandleServerRestartCommand(const char *args)
{
if(!*args)
return false;
@@ -5463,7 +5463,7 @@ bool ChatHandler::HandleServerRestartCommand(const char* args)
return true;
}
-bool ChatHandler::HandleServerIdleRestartCommand(const char* args)
+bool ChatHandler::HandleServerIdleRestartCommand(const char *args)
{
if(!*args)
return false;
@@ -5498,7 +5498,7 @@ bool ChatHandler::HandleServerIdleRestartCommand(const char* args)
return true;
}
-bool ChatHandler::HandleServerIdleShutDownCommand(const char* args)
+bool ChatHandler::HandleServerIdleShutDownCommand(const char *args)
{
if(!*args)
return false;
@@ -5533,7 +5533,7 @@ bool ChatHandler::HandleServerIdleShutDownCommand(const char* args)
return true;
}
-bool ChatHandler::HandleQuestAdd(const char* args)
+bool ChatHandler::HandleQuestAdd(const char *args)
{
Player* player = getSelectedPlayer();
if(!player)
@@ -5587,7 +5587,7 @@ bool ChatHandler::HandleQuestAdd(const char* args)
return true;
}
-bool ChatHandler::HandleQuestRemove(const char* args)
+bool ChatHandler::HandleQuestRemove(const char *args)
{
Player* player = getSelectedPlayer();
if(!player)
@@ -5637,7 +5637,7 @@ bool ChatHandler::HandleQuestRemove(const char* args)
return true;
}
-bool ChatHandler::HandleQuestComplete(const char* args)
+bool ChatHandler::HandleQuestComplete(const char *args)
{
Player* player = getSelectedPlayer();
if(!player)
@@ -5727,22 +5727,22 @@ bool ChatHandler::HandleQuestComplete(const char* args)
return true;
}
-bool ChatHandler::HandleBanAccountCommand(const char* args)
+bool ChatHandler::HandleBanAccountCommand(const char *args)
{
return HandleBanHelper(BAN_ACCOUNT,args);
}
-bool ChatHandler::HandleBanCharacterCommand(const char* args)
+bool ChatHandler::HandleBanCharacterCommand(const char *args)
{
return HandleBanHelper(BAN_CHARACTER,args);
}
-bool ChatHandler::HandleBanIPCommand(const char* args)
+bool ChatHandler::HandleBanIPCommand(const char *args)
{
return HandleBanHelper(BAN_IP,args);
}
-bool ChatHandler::HandleBanHelper(BanMode mode, const char* args)
+bool ChatHandler::HandleBanHelper(BanMode mode, const char *args)
{
if (!*args)
return false;
@@ -5815,22 +5815,22 @@ bool ChatHandler::HandleBanHelper(BanMode mode, const char* args)
return true;
}
-bool ChatHandler::HandleUnBanAccountCommand(const char* args)
+bool ChatHandler::HandleUnBanAccountCommand(const char *args)
{
return HandleUnBanHelper(BAN_ACCOUNT,args);
}
-bool ChatHandler::HandleUnBanCharacterCommand(const char* args)
+bool ChatHandler::HandleUnBanCharacterCommand(const char *args)
{
return HandleUnBanHelper(BAN_CHARACTER,args);
}
-bool ChatHandler::HandleUnBanIPCommand(const char* args)
+bool ChatHandler::HandleUnBanIPCommand(const char *args)
{
return HandleUnBanHelper(BAN_IP,args);
}
-bool ChatHandler::HandleUnBanHelper(BanMode mode, const char* args)
+bool ChatHandler::HandleUnBanHelper(BanMode mode, const char *args)
{
if (!*args)
return false;
@@ -5873,7 +5873,7 @@ bool ChatHandler::HandleUnBanHelper(BanMode mode, const char* args)
return true;
}
-bool ChatHandler::HandleBanInfoAccountCommand(const char* args)
+bool ChatHandler::HandleBanInfoAccountCommand(const char *args)
{
if (!*args)
return false;
@@ -5900,7 +5900,7 @@ bool ChatHandler::HandleBanInfoAccountCommand(const char* args)
return HandleBanInfoHelper(accountid,account_name.c_str());
}
-bool ChatHandler::HandleBanInfoCharacterCommand(const char* args)
+bool ChatHandler::HandleBanInfoCharacterCommand(const char *args)
{
Player* target;
uint64 target_guid;
@@ -5947,7 +5947,7 @@ bool ChatHandler::HandleBanInfoHelper(uint32 accountid, char const* accountname)
return true;
}
-bool ChatHandler::HandleBanInfoIPCommand(const char* args)
+bool ChatHandler::HandleBanInfoIPCommand(const char *args)
{
if (!*args)
return false;
@@ -5978,7 +5978,7 @@ bool ChatHandler::HandleBanInfoIPCommand(const char* args)
return true;
}
-bool ChatHandler::HandleBanListCharacterCommand(const char* args)
+bool ChatHandler::HandleBanListCharacterCommand(const char *args)
{
loginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");
@@ -5998,7 +5998,7 @@ bool ChatHandler::HandleBanListCharacterCommand(const char* args)
return HandleBanListHelper(result);
}
-bool ChatHandler::HandleBanListAccountCommand(const char* args)
+bool ChatHandler::HandleBanListAccountCommand(const char *args)
{
loginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");
@@ -6107,7 +6107,7 @@ bool ChatHandler::HandleBanListHelper(QueryResult* result)
return true;
}
-bool ChatHandler::HandleBanListIPCommand(const char* args)
+bool ChatHandler::HandleBanListIPCommand(const char *args)
{
loginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");
@@ -6216,7 +6216,7 @@ bool ChatHandler::HandleRespawnCommand(const char* /*args*/)
return true;
}
-bool ChatHandler::HandleGMFlyCommand(const char* args)
+bool ChatHandler::HandleGMFlyCommand(const char *args)
{
if (!*args)
return false;
@@ -6534,7 +6534,7 @@ bool ChatHandler::HandleServerPLimitCommand(const char *args)
return true;
}
-bool ChatHandler::HandleCastCommand(const char* args)
+bool ChatHandler::HandleCastCommand(const char *args)
{
if(!*args)
return false;
@@ -6579,7 +6579,7 @@ bool ChatHandler::HandleCastCommand(const char* args)
return true;
}
-bool ChatHandler::HandleCastBackCommand(const char* args)
+bool ChatHandler::HandleCastBackCommand(const char *args)
{
Creature* caster = getSelectedCreature();
@@ -6619,7 +6619,7 @@ bool ChatHandler::HandleCastBackCommand(const char* args)
return true;
}
-bool ChatHandler::HandleCastDistCommand(const char* args)
+bool ChatHandler::HandleCastDistCommand(const char *args)
{
if(!*args)
return false;
@@ -6664,7 +6664,7 @@ bool ChatHandler::HandleCastDistCommand(const char* args)
return true;
}
-bool ChatHandler::HandleCastTargetCommand(const char* args)
+bool ChatHandler::HandleCastTargetCommand(const char *args)
{
Creature* caster = getSelectedCreature();
@@ -6741,7 +6741,7 @@ bool ChatHandler::HandleComeToMeCommand(const char *args)
return true;
}
-bool ChatHandler::HandleCastSelfCommand(const char* args)
+bool ChatHandler::HandleCastSelfCommand(const char *args)
{
if(!*args)
return false;
@@ -6824,7 +6824,7 @@ bool ChatHandler::HandleInstanceListBindsCommand(const char* /*args*/)
return true;
}
-bool ChatHandler::HandleInstanceUnbindCommand(const char* args)
+bool ChatHandler::HandleInstanceUnbindCommand(const char *args)
{
if(!*args)
return false;
@@ -6918,7 +6918,7 @@ bool ChatHandler::HandleGMListFullCommand(const char* /*args*/)
}
/// Define the 'Message of the day' for the realm
-bool ChatHandler::HandleServerSetMotdCommand(const char* args)
+bool ChatHandler::HandleServerSetMotdCommand(const char *args)
{
sWorld.SetMotd(args);
PSendSysMessage(LANG_MOTD_NEW, args);
@@ -6926,7 +6926,7 @@ bool ChatHandler::HandleServerSetMotdCommand(const char* args)
}
/// Set whether we accept new clients
-bool ChatHandler::HandleServerSetClosedCommand(const char* args)
+bool ChatHandler::HandleServerSetClosedCommand(const char *args)
{
std::string arg = args;
@@ -6949,7 +6949,7 @@ bool ChatHandler::HandleServerSetClosedCommand(const char* args)
}
/// Set/Unset the expansion level for an account
-bool ChatHandler::HandleAccountSetAddonCommand(const char* args)
+bool ChatHandler::HandleAccountSetAddonCommand(const char *args)
{
///- Get the command line arguments
char *szAcc = strtok((char*)args," ");
@@ -7009,7 +7009,7 @@ bool ChatHandler::HandleAccountSetAddonCommand(const char* args)
}
//Send items by mail
-bool ChatHandler::HandleSendItemsCommand(const char* args)
+bool ChatHandler::HandleSendItemsCommand(const char *args)
{
// format: name "subject text" "mail text" item1[:count1] item2[:count2] ... item12[:count12]
Player* receiver;
@@ -7119,7 +7119,7 @@ bool ChatHandler::HandleSendItemsCommand(const char* args)
}
///Send money by mail
-bool ChatHandler::HandleSendMoneyCommand(const char* args)
+bool ChatHandler::HandleSendMoneyCommand(const char *args)
{
/// format: name "subject text" "mail text" money
@@ -7169,19 +7169,19 @@ bool ChatHandler::HandleSendMoneyCommand(const char* args)
}
/// Send a message to a player in game
-bool ChatHandler::HandleSendMessageCommand(const char* args)
+bool ChatHandler::HandleSendMessageCommand(const char *args)
{
///- Find the player
Player *rPlayer;
- if(!extractPlayerTarget((char*)args,&rPlayer))
+ if (!extractPlayerTarget((char*)args, &rPlayer))
return false;
char* msg_str = strtok(NULL, "");
- if(!msg_str)
+ if (!msg_str)
return false;
///- Check that he is not logging out.
- if(rPlayer->GetSession()->isLogingOut())
+ if (rPlayer->GetSession()->isLogingOut())
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
@@ -7207,12 +7207,12 @@ bool ChatHandler::HandleFlushArenaPointsCommand(const char * /*args*/)
bool ChatHandler::HandleModifyGenderCommand(const char *args)
{
- if(!*args)
+ if (!*args)
return false;
Player *player = getSelectedPlayer();
- if(!player)
+ if (!player)
{
PSendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
@@ -7230,14 +7230,14 @@ bool ChatHandler::HandleModifyGenderCommand(const char *args)
if(!strncmp(gender_str, "male", gender_len)) // MALE
{
- if(player->getGender() == GENDER_MALE)
+ if (player->getGender() == GENDER_MALE)
return true;
gender = GENDER_MALE;
}
else if (!strncmp(gender_str, "female", gender_len)) // FEMALE
{
- if(player->getGender() == GENDER_FEMALE)
+ if (player->getGender() == GENDER_FEMALE)
return true;
gender = GENDER_FEMALE;
@@ -7270,14 +7270,14 @@ bool ChatHandler::HandleModifyGenderCommand(const char *args)
*-------------TRINITY----------------------
*-------------------------------------*/
-bool ChatHandler::HandlePlayAllCommand(const char* args)
+bool ChatHandler::HandlePlayAllCommand(const char *args)
{
- if(!*args)
+ if (!*args)
return false;
uint32 soundId = atoi((char*)args);
- if(!sSoundEntriesStore.LookupEntry(soundId))
+ if (!sSoundEntriesStore.LookupEntry(soundId))
{
PSendSysMessage(LANG_SOUND_NOT_EXIST, soundId);
SetSentErrorMessage(true);
@@ -7295,8 +7295,8 @@ bool ChatHandler::HandlePlayAllCommand(const char* args)
bool ChatHandler::HandleFreezeCommand(const char *args)
{
std::string name;
- Player* player;
- char* TargetName = strtok((char*)args, " "); //get entered name
+ Player *player;
+ char *TargetName = strtok((char*)args, " "); //get entered name
if (!TargetName) //if no name entered use target
{
player = getSelectedPlayer();
@@ -7319,33 +7319,33 @@ bool ChatHandler::HandleFreezeCommand(const char *args)
return true;
}
- if (player==m_session->GetPlayer())
+ if (player == m_session->GetPlayer())
{
SendSysMessage(LANG_COMMAND_FREEZE_ERROR);
return true;
}
//effect
- if ((player) && (!(player==m_session->GetPlayer())))
+ if (player && player != m_session->GetPlayer())
{
PSendSysMessage(LANG_COMMAND_FREEZE,name.c_str());
//stop combat + make player unattackable + duel stop + stop some spells
player->setFaction(35);
player->CombatStop();
- if(player->IsNonMeleeSpellCasted(true))
+ if (player->IsNonMeleeSpellCasted(true))
player->InterruptNonMeleeSpells(true);
player->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
player->SetUInt32Value(PLAYER_DUEL_TEAM, 1);
//if player class = hunter || warlock remove pet if alive
- if((player->getClass() == CLASS_HUNTER) || (player->getClass() == CLASS_WARLOCK))
+ if ((player->getClass() == CLASS_HUNTER) || (player->getClass() == CLASS_WARLOCK))
{
- if(Pet* pet = player->GetPet())
+ if (Pet *pet = player->GetPet())
{
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
// not let dismiss dead pet
- if(pet && pet->isAlive())
+ if (pet && pet->isAlive())
player->RemovePet(pet,PET_SAVE_NOT_IN_SLOT);
}
}
@@ -7364,15 +7364,13 @@ bool ChatHandler::HandleFreezeCommand(const char *args)
bool ChatHandler::HandleUnFreezeCommand(const char *args)
{
std::string name;
- Player* player;
- char* TargetName = strtok((char*)args, " "); //get entered name
+ Player *player;
+ char *TargetName = strtok((char*)args, " "); //get entered name
if (!TargetName) //if no name entered use target
{
player = getSelectedPlayer();
if (player) //prevent crash with creature as target
- {
name = player->GetName();
- }
}
else // if name entered
@@ -7389,7 +7387,7 @@ bool ChatHandler::HandleUnFreezeCommand(const char *args)
//Reset player faction + allow combat + allow duels
player->setFactionForRace(player->getRace());
- player->RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ player->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
//allow movement and spells
player->RemoveAurasDueToSpell(9454);
@@ -7404,7 +7402,7 @@ bool ChatHandler::HandleUnFreezeCommand(const char *args)
{
//check for offline players
QueryResult *result = CharacterDatabase.PQuery("SELECT characters.guid FROM characters WHERE characters.name = '%s'",name.c_str());
- if(!result)
+ if (!result)
{
SendSysMessage(LANG_COMMAND_FREEZE_WRONG);
return true;
@@ -7427,11 +7425,11 @@ bool ChatHandler::HandleUnFreezeCommand(const char *args)
return true;
}
-bool ChatHandler::HandleListFreezeCommand(const char* args)
+bool ChatHandler::HandleListFreezeCommand(const char *args)
{
//Get names from DB
QueryResult *result = CharacterDatabase.PQuery("SELECT characters.name FROM characters LEFT JOIN character_aura ON (characters.guid = character_aura.guid) WHERE character_aura.spell = 9454");
- if(!result)
+ if (!result)
{
SendSysMessage(LANG_COMMAND_NO_FROZEN_PLAYERS);
return true;
@@ -7451,71 +7449,72 @@ bool ChatHandler::HandleListFreezeCommand(const char* args)
return true;
}
-bool ChatHandler::HandleGroupLeaderCommand(const char* args)
+bool ChatHandler::HandleGroupLeaderCommand(const char *args)
{
Player* plr = NULL;
Group* group = NULL;
uint64 guid = 0;
char* cname = strtok((char*)args, " ");
- if(GetPlayerGroupAndGUIDByName(cname, plr, group, guid))
- if(group && group->GetLeaderGUID() != guid)
+ if (GetPlayerGroupAndGUIDByName(cname, plr, group, guid))
+ if (group && group->GetLeaderGUID() != guid)
group->ChangeLeader(guid);
return true;
}
-bool ChatHandler::HandleGroupDisbandCommand(const char* args)
+bool ChatHandler::HandleGroupDisbandCommand(const char *args)
{
Player* plr = NULL;
Group* group = NULL;
uint64 guid = 0;
char* cname = strtok((char*)args, " ");
- if(GetPlayerGroupAndGUIDByName(cname, plr, group, guid))
- if(group)
+ if (GetPlayerGroupAndGUIDByName(cname, plr, group, guid))
+ if (group)
group->Disband();
return true;
}
-bool ChatHandler::HandleGroupRemoveCommand(const char* args)
+bool ChatHandler::HandleGroupRemoveCommand(const char *args)
{
Player* plr = NULL;
Group* group = NULL;
uint64 guid = 0;
char* cname = strtok((char*)args, " ");
- if(GetPlayerGroupAndGUIDByName(cname, plr, group, guid, true))
- if(group)
+ if (GetPlayerGroupAndGUIDByName(cname, plr, group, guid, true))
+ if (group)
group->RemoveMember(guid, 0);
return true;
}
-bool ChatHandler::HandlePossessCommand(const char* args)
+bool ChatHandler::HandlePossessCommand(const char *args)
{
- Unit* pUnit = getSelectedUnit();
- if(!pUnit)
+ Unit *pUnit = getSelectedUnit();
+ if (!pUnit)
return false;
m_session->GetPlayer()->CastSpell(pUnit, 530, true);
return true;
}
-bool ChatHandler::HandleUnPossessCommand(const char* args)
+bool ChatHandler::HandleUnPossessCommand(const char *args)
{
- Unit* pUnit = getSelectedUnit();
- if(!pUnit) pUnit = m_session->GetPlayer();
+ Unit *pUnit = getSelectedUnit();
+ if (!pUnit)
+ pUnit = m_session->GetPlayer();
pUnit->RemoveCharmAuras();
return true;
}
-bool ChatHandler::HandleBindSightCommand(const char* args)
+bool ChatHandler::HandleBindSightCommand(const char *args)
{
- Unit* pUnit = getSelectedUnit();
+ Unit *pUnit = getSelectedUnit();
if (!pUnit)
return false;
@@ -7523,7 +7522,7 @@ bool ChatHandler::HandleBindSightCommand(const char* args)
return true;
}
-bool ChatHandler::HandleUnbindSightCommand(const char* args)
+bool ChatHandler::HandleUnbindSightCommand(const char *args)
{
if (m_session->GetPlayer()->isPossessing())
return false;
diff --git a/src/game/PassiveAI.cpp b/src/game/PassiveAI.cpp
index 65d424e7bed..63022e8cf66 100644
--- a/src/game/PassiveAI.cpp
+++ b/src/game/PassiveAI.cpp
@@ -28,7 +28,7 @@ NullCreatureAI::NullCreatureAI(Creature *c) : CreatureAI(c) { me->SetReactState(
void PassiveAI::UpdateAI(const uint32)
{
- if(me->isInCombat() && me->getAttackers().empty())
+ if (me->isInCombat() && me->getAttackers().empty())
EnterEvadeMode();
}
@@ -63,19 +63,19 @@ void PossessedAI::KilledUnit(Unit* victim)
void CritterAI::DamageTaken(Unit *done_by, uint32 &)
{
- if(!me->hasUnitState(UNIT_STAT_FLEEING))
+ if (!me->hasUnitState(UNIT_STAT_FLEEING))
me->SetControlled(true, UNIT_STAT_FLEEING);
}
void CritterAI::EnterEvadeMode()
{
- if(me->hasUnitState(UNIT_STAT_FLEEING))
+ if (me->hasUnitState(UNIT_STAT_FLEEING))
me->SetControlled(false, UNIT_STAT_FLEEING);
CreatureAI::EnterEvadeMode();
}
void TriggerAI::IsSummonedBy(Unit *summoner)
{
- if(me->m_spells[0])
+ if (me->m_spells[0])
me->CastSpell(me, me->m_spells[0], false, 0, 0, summoner->GetGUID());
}
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 6c2ad19ae02..c41c7f9365b 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -3364,19 +3364,19 @@ void Player::learnSpell(uint32 spell_id, bool dependent)
bool learning = addSpell(spell_id,active,true,dependent,false);
// learn all disabled higher ranks (recursive)
- if(disabled)
+ if (disabled)
{
SpellChainNode const* node = spellmgr.GetSpellChainNode(spell_id);
- if(node)
+ if (node)
{
PlayerSpellMap::iterator iter = m_spells.find(node->next);
- if (iter != m_spells.end() && iter->second->disabled )
+ if (iter != m_spells.end() && iter->second->disabled)
learnSpell(node->next,false);
}
}
// prevent duplicated entires in spell book, also not send if not in world (loading)
- if(!learning || !IsInWorld ())
+ if (!learning || !IsInWorld())
return;
WorldPacket data(SMSG_LEARNED_SPELL, 4);
@@ -3394,16 +3394,15 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
return;
// unlearn non talent higher ranks (recursive)
- SpellChainNode const* node = spellmgr.GetSpellChainNode(spell_id);
- if (node)
+ if (SpellChainNode const* node = spellmgr.GetSpellChainNode(spell_id))
{
- if(HasSpell(node->next) && !GetTalentSpellPos(node->next))
+ if (HasSpell(node->next) && !GetTalentSpellPos(node->next))
removeSpell(node->next,disabled);
}
//unlearn spells dependent from recently removed spells
SpellsRequiringSpellMap const& reqMap = spellmgr.GetSpellsRequiringSpell();
SpellsRequiringSpellMap::const_iterator itr2 = reqMap.find(spell_id);
- for (uint32 i=reqMap.count(spell_id); i>0; i--,itr2++)
+ for (uint32 i = reqMap.count(spell_id); i > 0; --i, ++itr2)
removeSpell(itr2->second,disabled,false);
// re-search, it can be corrupted in prev loop
@@ -3417,12 +3416,12 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
if (disabled)
{
itr->second->disabled = disabled;
- if(itr->second->state != PLAYERSPELL_NEW)
+ if (itr->second->state != PLAYERSPELL_NEW)
itr->second->state = PLAYERSPELL_CHANGED;
}
else
{
- if(itr->second->state == PLAYERSPELL_NEW)
+ if (itr->second->state == PLAYERSPELL_NEW)
{
delete itr->second;
m_spells.erase(itr);
@@ -3434,40 +3433,40 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
RemoveAurasDueToSpell(spell_id);
// remove pet auras
- for (int i = 0; i < MAX_SPELL_EFFECTS; ++i)
- if(PetAura const* petSpell = spellmgr.GetPetAura(spell_id, i))
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ if (PetAura const* petSpell = spellmgr.GetPetAura(spell_id, i))
RemovePetAura(petSpell);
// free talent points
uint32 talentCosts = GetTalentSpellCost(spell_id);
if(talentCosts > 0)
{
- if(talentCosts < m_usedTalentCount)
+ if (talentCosts < m_usedTalentCount)
m_usedTalentCount -= talentCosts;
else
m_usedTalentCount = 0;
}
// update free primary prof.points (if not overflow setting, can be in case GM use before .learn prof. learning)
- if(spellmgr.IsPrimaryProfessionFirstRankSpell(spell_id))
+ if (spellmgr.IsPrimaryProfessionFirstRankSpell(spell_id))
{
uint32 freeProfs = GetFreePrimaryProfessionPoints()+1;
- if(freeProfs <= sWorld.getConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL))
+ if (freeProfs <= sWorld.getConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL))
SetFreePrimaryProfessions(freeProfs);
}
// remove dependent skill
SpellLearnSkillNode const* spellLearnSkill = spellmgr.GetSpellLearnSkill(spell_id);
- if(spellLearnSkill)
+ if (spellLearnSkill)
{
uint32 prev_spell = spellmgr.GetPrevSpellInChain(spell_id);
- if(!prev_spell) // first rank, remove skill
+ if (!prev_spell) // first rank, remove skill
SetSkill(spellLearnSkill->skill,0,0);
else
{
// search prev. skill setting by spell ranks chain
SpellLearnSkillNode const* prevSkill = spellmgr.GetSpellLearnSkill(prev_spell);
- while(!prevSkill && prev_spell)
+ while (!prevSkill && prev_spell)
{
prev_spell = spellmgr.GetPrevSpellInChain(prev_spell);
prevSkill = spellmgr.GetSpellLearnSkill(spellmgr.GetFirstSpellInChain(prev_spell));
@@ -3507,14 +3506,14 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
if(_spell_idx->second->learnOnGetSkill == ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL &&
pSkill->categoryId != SKILL_CATEGORY_CLASS ||// not unlearn class skills (spellbook/talent pages)
// lockpicking/runeforging special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL
- ((pSkill->id==SKILL_LOCKPICKING || pSkill->id==SKILL_RUNEFORGING) && _spell_idx->second->max_value==0))
+ ((pSkill->id == SKILL_LOCKPICKING || pSkill->id == SKILL_RUNEFORGING) && _spell_idx->second->max_value == 0))
{
// not reset skills for professions and racial abilities
if ((pSkill->categoryId==SKILL_CATEGORY_SECONDARY || pSkill->categoryId==SKILL_CATEGORY_PROFESSION) &&
(IsProfessionSkill(pSkill->id) || _spell_idx->second->racemask!=0))
continue;
- SetSkill(pSkill->id, 0, 0 );
+ SetSkill(pSkill->id, 0, 0);
}
}
}
@@ -3536,8 +3535,8 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
if (talentCosts)
{
// I cannot see why mangos has these lines.
- //if(learn_low_rank)
- // learnSpell (prev_id,false);
+ //if (learn_low_rank)
+ // learnSpell(prev_id,false);
}
// if ranked non-stackable spell: need activate lesser rank and update dendence state
else if (cur_active && !SpellMgr::canStackSpellRanks(spellInfo) && spellmgr.GetSpellRank(spellInfo->Id) != 0)
@@ -3562,7 +3561,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4);
data << uint32(spell_id);
data << uint32(prev_id);
- GetSession()->SendPacket( &data );
+ GetSession()->SendPacket(&data);
prev_activate = true;
}
}
@@ -3570,14 +3569,14 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
}
}
- if(spell_id == 46917 && m_canTitanGrip)
+ if (spell_id == 46917 && m_canTitanGrip)
SetCanTitanGrip(false);
- if(sWorld.getConfig(CONFIG_OFFHAND_CHECK_AT_SPELL_UNLEARN))
+ if (sWorld.getConfig(CONFIG_OFFHAND_CHECK_AT_SPELL_UNLEARN))
AutoUnequipOffhandIfNeed();
// remove from spell book if not replaced by lesser rank
- if(!prev_activate)
+ if (!prev_activate)
{
WorldPacket data(SMSG_REMOVED_SPELL, 4);
data << uint32(spell_id);
@@ -3585,19 +3584,19 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
}
}
-void Player::RemoveSpellCooldown( uint32 spell_id, bool update /* = false */ )
+void Player::RemoveSpellCooldown( uint32 spell_id, bool update /* = false */)
{
m_spellCooldowns.erase(spell_id);
- if(update)
+ if (update)
SendClearCooldown(spell_id, this);
}
// I am not sure which one is more efficient
-void Player::RemoveCategoryCooldown( uint32 cat )
+void Player::RemoveCategoryCooldown(uint32 cat)
{
SpellCategoryStore::const_iterator i_scstore = sSpellCategoryStore.find(cat);
- if(i_scstore != sSpellCategoryStore.end())
+ if (i_scstore != sSpellCategoryStore.end())
for (SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
RemoveSpellCooldown(*i_scset, true);
}
@@ -3641,7 +3640,7 @@ void Player::RemoveArenaSpellCooldowns()
void Player::RemoveAllSpellCooldown()
{
- if(!m_spellCooldowns.empty())
+ if (!m_spellCooldowns.empty())
{
for (SpellCooldowns::const_iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); ++itr)
SendClearCooldown(itr->first, this);
@@ -3656,7 +3655,7 @@ void Player::_LoadSpellCooldowns(QueryResult *result)
//QueryResult *result = CharacterDatabase.PQuery("SELECT spell,item,time FROM character_spell_cooldown WHERE guid = '%u'",GetGUIDLow());
- if(result)
+ if (result)
{
time_t curTime = time(NULL);
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index 357ea3bc3e3..119412da607 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -1915,7 +1915,7 @@ void SpellMgr::LoadSpellScriptTarget()
QueryResult *result = WorldDatabase.Query("SELECT entry,type,targetEntry FROM spell_script_target");
- if(!result)
+ if (!result)
{
barGoLink bar(1);
@@ -1939,14 +1939,14 @@ void SpellMgr::LoadSpellScriptTarget()
SpellEntry const* spellProto = sSpellStore.LookupEntry(spellId);
- if(!spellProto)
+ if (!spellProto)
{
sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not exist.",spellId,targetEntry);
continue;
}
/*bool targetfound = false;
- for (int i = 0; i <3; ++i)
+ for (uint8 i = 0; i < 3; ++i)
{
if( spellProto->EffectImplicitTargetA[i]==TARGET_UNIT_NEARBY_ENTRY ||
spellProto->EffectImplicitTargetB[i]==TARGET_UNIT_NEARBY_ENTRY ||
@@ -1957,13 +1957,13 @@ void SpellMgr::LoadSpellScriptTarget()
break;
}
}
- if(!targetfound)
+ if (!targetfound)
{
sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not have any implicit target TARGET_UNIT_NEARBY_ENTRY(38) or TARGET_DST_NEARBY_ENTRY (46).",spellId,targetEntry);
continue;
}*/
- if( type >= MAX_SPELL_TARGET_TYPE )
+ if (type >= MAX_SPELL_TARGET_TYPE)
{
sLog.outErrorDb("Table `spell_script_target`: target type %u for TargetEntry %u is incorrect.",type,targetEntry);
continue;
@@ -1973,35 +1973,35 @@ void SpellMgr::LoadSpellScriptTarget()
{
case SPELL_TARGET_TYPE_GAMEOBJECT:
{
- if( targetEntry==0 )
+ if (targetEntry == 0)
break;
- if(!sGOStorage.LookupEntry<GameObjectInfo>(targetEntry))
+ if (!sGOStorage.LookupEntry<GameObjectInfo>(targetEntry))
{
- sLog.outErrorDb("Table `spell_script_target`: gameobject template entry %u does not exist.",targetEntry);
+ sLog.outErrorDb("Table `spell_script_target`: gameobject template entry %u does not exist.", targetEntry);
continue;
}
break;
}
case SPELL_TARGET_TYPE_CONTROLLED:
- if( targetEntry==0 )
- sLog.outErrorDb("Table `spell_script_target`: creature template entry %u does not exist.",targetEntry);
+ if (targetEntry == 0)
+ sLog.outErrorDb("Table `spell_script_target`: creature template entry %u does not exist.", targetEntry);
default:
{
//players
- /*if( targetEntry==0 )
+ /*if(targetEntry == 0)
{
sLog.outErrorDb("Table `spell_script_target`: target entry == 0 for not GO target type (%u).",type);
continue;
}*/
- if(targetEntry && !sCreatureStorage.LookupEntry<CreatureInfo>(targetEntry))
+ if (targetEntry && !sCreatureStorage.LookupEntry<CreatureInfo>(targetEntry))
{
- sLog.outErrorDb("Table `spell_script_target`: creature template entry %u does not exist.",targetEntry);
+ sLog.outErrorDb("Table `spell_script_target`: creature template entry %u does not exist.", targetEntry);
continue;
}
const CreatureInfo* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(targetEntry);
- if(spellId == 30427 && !cInfo->SkinLootId)
+ if (spellId == 30427 && !cInfo->SkinLootId)
{
sLog.outErrorDb("Table `spell_script_target` has creature %u as a target of spellid 30427, but this creature has no skinlootid. Gas extraction will not work!", cInfo->Entry);
continue;
@@ -2010,7 +2010,7 @@ void SpellMgr::LoadSpellScriptTarget()
}
}
- mSpellScriptTarget.insert(SpellScriptTarget::value_type(spellId,SpellTargetEntry(SpellScriptTargetType(type),targetEntry)));
+ mSpellScriptTarget.insert(SpellScriptTarget::value_type(spellId, SpellTargetEntry(SpellScriptTargetType(type), targetEntry)));
++count;
} while (result->NextRow());
@@ -2021,13 +2021,13 @@ void SpellMgr::LoadSpellScriptTarget()
for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
{
SpellEntry const * spellInfo = sSpellStore.LookupEntry(i);
- if(!spellInfo)
+ if (!spellInfo)
continue;
bool found = false;
- for (int j = 0; j < 3; ++j)
+ for (uint8 j = 0; j < 3; ++j)
{
- switch(spellInfo->EffectImplicitTargetA[j])
+ switch (spellInfo->EffectImplicitTargetA[j])
{
case TARGET_UNIT_AREA_ENTRY_SRC:
case TARGET_UNIT_AREA_ENTRY_DST:
@@ -2037,9 +2037,9 @@ void SpellMgr::LoadSpellScriptTarget()
found = true;
break;
}
- if(found)
+ if (found)
break;
- switch(spellInfo->EffectImplicitTargetB[j])
+ switch (spellInfo->EffectImplicitTargetB[j])
{
case TARGET_UNIT_AREA_ENTRY_SRC:
case TARGET_UNIT_AREA_ENTRY_DST:
@@ -2049,13 +2049,13 @@ void SpellMgr::LoadSpellScriptTarget()
found = true;
break;
}
- if(found)
+ if (found)
break;
}
- if(found)
+ if (found)
{
SpellScriptTargetBounds bounds = spellmgr.GetSpellScriptTargetBounds(i);
- if(bounds.first==bounds.second)
+ if (bounds.first == bounds.second)
sLog.outDebug("Spell (ID: %u) does not have record in `spell_script_target`", i);
}
}
@@ -2072,19 +2072,19 @@ void SpellMgr::LoadSpellPetAuras()
// 0 1 2 3
QueryResult *result = WorldDatabase.Query("SELECT spell, effectId, pet, aura FROM spell_pet_auras");
- if( !result )
+ if (!result)
{
- barGoLink bar( 1 );
+ barGoLink bar(1);
bar.step();
sLog.outString();
- sLog.outString( ">> Loaded %u spell pet auras", count );
+ sLog.outString( ">> Loaded %u spell pet auras", count);
return;
}
- barGoLink bar( result->GetRowCount() );
+ barGoLink bar(result->GetRowCount());
do
{
@@ -2098,10 +2098,8 @@ void SpellMgr::LoadSpellPetAuras()
uint32 aura = fields[3].GetUInt32();
SpellPetAuraMap::iterator itr = mSpellPetAuraMap.find((spell<<8) + eff);
- if(itr != mSpellPetAuraMap.end())
- {
+ if (itr != mSpellPetAuraMap.end())
itr->second.AddAura(pet, aura);
- }
else
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell);
@@ -2130,7 +2128,7 @@ void SpellMgr::LoadSpellPetAuras()
}
++count;
- } while( result->NextRow() );
+ } while (result->NextRow());
delete result;
@@ -2159,7 +2157,7 @@ void SpellMgr::LoadPetLevelupSpellMap()
for (uint32 k = 0; k < sSkillLineAbilityStore.GetNumRows(); ++k)
{
SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(k);
- if( !skillLine )
+ if (!skillLine)
continue;
//if (skillLine->skillId!=creatureFamily->skillLine[0] &&
@@ -2169,22 +2167,22 @@ void SpellMgr::LoadPetLevelupSpellMap()
if (skillLine->skillId!=creatureFamily->skillLine[j])
continue;
- if(skillLine->learnOnGetSkill != ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL)
+ if (skillLine->learnOnGetSkill != ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL)
continue;
SpellEntry const *spell = sSpellStore.LookupEntry(skillLine->spellId);
- if(!spell) // not exist or triggered or talent
+ if (!spell) // not exist or triggered or talent
continue;
- if(!spell->spellLevel)
+ if (!spell->spellLevel)
continue;
- PetLevelupSpellSet& spellSet = mPetLevelupSpellMap[creatureFamily->ID];
- if(spellSet.empty())
- ++family_count;
+ PetLevelupSpellSet& spellSet = mPetLevelupSpellMap[creatureFamily->ID];
+ if (spellSet.empty())
+ ++family_count;
- spellSet.insert(PetLevelupSpellSet::value_type(spell->spellLevel,spell->Id));
- count++;
+ spellSet.insert(PetLevelupSpellSet::value_type(spell->spellLevel,spell->Id));
+ ++count;
}
}
}
@@ -2197,21 +2195,21 @@ bool LoadPetDefaultSpells_helper(CreatureInfo const* cInfo, PetDefaultSpellsEntr
{
// skip empty list;
bool have_spell = false;
- for (int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
+ for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
{
- if(petDefSpells.spellid[j])
+ if (petDefSpells.spellid[j])
{
have_spell = true;
break;
}
}
- if(!have_spell)
+ if (!have_spell)
return false;
// remove duplicates with levelupSpells if any
if(PetLevelupSpellSet const *levelupSpells = cInfo->family ? spellmgr.GetPetLevelupSpellList(cInfo->family) : NULL)
{
- for (int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
+ for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
{
if(!petDefSpells.spellid[j])
continue;
@@ -2229,9 +2227,9 @@ bool LoadPetDefaultSpells_helper(CreatureInfo const* cInfo, PetDefaultSpellsEntr
// skip empty list;
have_spell = false;
- for (int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
+ for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
{
- if(petDefSpells.spellid[j])
+ if (petDefSpells.spellid[j])
{
have_spell = true;
break;
@@ -2248,23 +2246,23 @@ void SpellMgr::LoadPetDefaultSpells()
uint32 countCreature = 0;
uint32 countData = 0;
- for (uint32 i = 0; i < sCreatureStorage.MaxEntry; ++i )
+ for (uint32 i = 0; i < sCreatureStorage.MaxEntry; ++i)
{
CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i);
- if(!cInfo)
+ if (!cInfo)
continue;
- if(!cInfo->PetSpellDataId)
+ if (!cInfo->PetSpellDataId)
continue;
// for creature with PetSpellDataId get default pet spells from dbc
CreatureSpellDataEntry const* spellDataEntry = sCreatureSpellDataStore.LookupEntry(cInfo->PetSpellDataId);
- if(!spellDataEntry)
+ if (!spellDataEntry)
continue;
- int32 petSpellsId = -(int32)cInfo->PetSpellDataId;
+ int32 petSpellsId = -int32(cInfo->PetSpellDataId);
PetDefaultSpellsEntry petDefSpells;
- for (int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
+ for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
petDefSpells.spellid[j] = spellDataEntry->spellId[j];
if(LoadPetDefaultSpells_helper(cInfo, petDefSpells))
@@ -2275,35 +2273,35 @@ void SpellMgr::LoadPetDefaultSpells()
}
// different summon spells
- for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i )
+ for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i)
{
SpellEntry const* spellEntry = sSpellStore.LookupEntry(i);
- if(!spellEntry)
+ if (!spellEntry)
continue;
- for (int k = 0; k < 3; ++k)
+ for (uint8 k = 0; k < 3; ++k)
{
- if(spellEntry->Effect[k]==SPELL_EFFECT_SUMMON || spellEntry->Effect[k]==SPELL_EFFECT_SUMMON_PET)
+ if (spellEntry->Effect[k] == SPELL_EFFECT_SUMMON || spellEntry->Effect[k] == SPELL_EFFECT_SUMMON_PET)
{
uint32 creature_id = spellEntry->EffectMiscValue[k];
- CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(creature_id);
- if(!cInfo)
+ CreatureInfo const *cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(creature_id);
+ if (!cInfo)
continue;
// already loaded
- if(cInfo->PetSpellDataId)
+ if (cInfo->PetSpellDataId)
continue;
// for creature without PetSpellDataId get default pet spells from creature_template
int32 petSpellsId = cInfo->Entry;
- if(mPetDefaultSpellsMap.find(cInfo->Entry) != mPetDefaultSpellsMap.end())
+ if (mPetDefaultSpellsMap.find(cInfo->Entry) != mPetDefaultSpellsMap.end())
continue;
PetDefaultSpellsEntry petDefSpells;
- for (int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
+ for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
petDefSpells.spellid[j] = cInfo->spells[j];
- if(LoadPetDefaultSpells_helper(cInfo, petDefSpells))
+ if (LoadPetDefaultSpells_helper(cInfo, petDefSpells))
{
mPetDefaultSpellsMap[petSpellsId] = petDefSpells;
++countCreature;
@@ -2317,18 +2315,18 @@ void SpellMgr::LoadPetDefaultSpells()
}
/// Some checks for spells, to prevent adding deprecated/broken spells for trainers, spell book, etc
-bool SpellMgr::IsSpellValid(SpellEntry const* spellInfo, Player* pl, bool msg)
+bool SpellMgr::IsSpellValid(SpellEntry const *spellInfo, Player *pl, bool msg)
{
// not exist
- if(!spellInfo)
+ if (!spellInfo)
return false;
bool need_check_reagents = false;
// check effects
- for (int i=0; i<3; ++i)
+ for (uint8 i = 0; i < 3; ++i)
{
- switch(spellInfo->Effect[i])
+ switch (spellInfo->Effect[i])
{
case 0:
continue;
@@ -2337,11 +2335,11 @@ bool SpellMgr::IsSpellValid(SpellEntry const* spellInfo, Player* pl, bool msg)
case SPELL_EFFECT_CREATE_ITEM:
case SPELL_EFFECT_CREATE_ITEM_2:
{
- if(!ObjectMgr::GetItemPrototype( spellInfo->EffectItemType[i] ))
+ if(!ObjectMgr::GetItemPrototype(spellInfo->EffectItemType[i]))
{
- if(msg)
+ if (msg)
{
- if(pl)
+ if (pl)
ChatHandler(pl).PSendSysMessage("Craft spell %u create not-exist in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->EffectItemType[i]);
else
sLog.outErrorDb("Craft spell %u create not-exist in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->EffectItemType[i]);
@@ -2354,12 +2352,12 @@ bool SpellMgr::IsSpellValid(SpellEntry const* spellInfo, Player* pl, bool msg)
}
case SPELL_EFFECT_LEARN_SPELL:
{
- SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(spellInfo->EffectTriggerSpell[i]);
- if( !IsSpellValid(spellInfo2,pl,msg) )
+ SpellEntry const *spellInfo2 = sSpellStore.LookupEntry(spellInfo->EffectTriggerSpell[i]);
+ if (!IsSpellValid(spellInfo2,pl,msg))
{
- if(msg)
+ if (msg)
{
- if(pl)
+ if (pl)
ChatHandler(pl).PSendSysMessage("Spell %u learn to broken spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[i]);
else
sLog.outErrorDb("Spell %u learn to invalid spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[i]);
@@ -2373,13 +2371,13 @@ bool SpellMgr::IsSpellValid(SpellEntry const* spellInfo, Player* pl, bool msg)
if(need_check_reagents)
{
- for (int j = 0; j < 8; ++j)
+ for (uint8 j = 0; j < 8; ++j)
{
- if(spellInfo->Reagent[j] > 0 && !ObjectMgr::GetItemPrototype( spellInfo->Reagent[j] ))
+ if (spellInfo->Reagent[j] > 0 && !ObjectMgr::GetItemPrototype(spellInfo->Reagent[j]))
{
- if(msg)
+ if (msg)
{
- if(pl)
+ if (pl)
ChatHandler(pl).PSendSysMessage("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->Reagent[j]);
else
sLog.outErrorDb("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->Reagent[j]);
@@ -2405,18 +2403,18 @@ void SpellMgr::LoadSpellAreas()
// 0 1 2 3 4 5 6 7 8
QueryResult *result = WorldDatabase.Query("SELECT spell, area, quest_start, quest_start_active, quest_end, aura_spell, racemask, gender, autocast FROM spell_area");
- if( !result )
+ if (!result)
{
- barGoLink bar( 1 );
+ barGoLink bar(1);
bar.step();
sLog.outString();
- sLog.outString( ">> Loaded %u spell area requirements", count );
+ sLog.outString(">> Loaded %u spell area requirements", count);
return;
}
- barGoLink bar( result->GetRowCount() );
+ barGoLink bar(result->GetRowCount());
do
{
@@ -2475,46 +2473,45 @@ void SpellMgr::LoadSpellAreas()
sLog.outErrorDb("Spell %u listed in `spell_area` already listed with similar requirements.", spell);
continue;
}
-
}
- if(spellArea.areaId && !GetAreaEntryByAreaID(spellArea.areaId))
+ if (spellArea.areaId && !GetAreaEntryByAreaID(spellArea.areaId))
{
sLog.outErrorDb("Spell %u listed in `spell_area` have wrong area (%u) requirement", spell,spellArea.areaId);
continue;
}
- if(spellArea.questStart && !objmgr.GetQuestTemplate(spellArea.questStart))
+ if (spellArea.questStart && !objmgr.GetQuestTemplate(spellArea.questStart))
{
sLog.outErrorDb("Spell %u listed in `spell_area` have wrong start quest (%u) requirement", spell,spellArea.questStart);
continue;
}
- if(spellArea.questEnd)
+ if (spellArea.questEnd)
{
- if(!objmgr.GetQuestTemplate(spellArea.questEnd))
+ if (!objmgr.GetQuestTemplate(spellArea.questEnd))
{
sLog.outErrorDb("Spell %u listed in `spell_area` have wrong end quest (%u) requirement", spell,spellArea.questEnd);
continue;
}
- if(spellArea.questEnd==spellArea.questStart && !spellArea.questStartCanActive)
+ if (spellArea.questEnd==spellArea.questStart && !spellArea.questStartCanActive)
{
sLog.outErrorDb("Spell %u listed in `spell_area` have quest (%u) requirement for start and end in same time", spell,spellArea.questEnd);
continue;
}
}
- if(spellArea.auraSpell)
+ if (spellArea.auraSpell)
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(abs(spellArea.auraSpell));
- if(!spellInfo)
+ if (!spellInfo)
{
sLog.outErrorDb("Spell %u listed in `spell_area` have wrong aura spell (%u) requirement", spell,abs(spellArea.auraSpell));
continue;
}
- switch(spellInfo->EffectApplyAuraName[0])
+ switch (spellInfo->EffectApplyAuraName[0])
{
case SPELL_AURA_DUMMY:
case SPELL_AURA_PHASE:
@@ -2525,27 +2522,27 @@ void SpellMgr::LoadSpellAreas()
continue;
}
- if(abs(spellArea.auraSpell)==spellArea.spellId)
+ if (abs(spellArea.auraSpell) == spellArea.spellId)
{
sLog.outErrorDb("Spell %u listed in `spell_area` have aura spell (%u) requirement for itself", spell,abs(spellArea.auraSpell));
continue;
}
// not allow autocast chains by auraSpell field (but allow use as alternative if not present)
- if(spellArea.autocast && spellArea.auraSpell > 0)
+ if (spellArea.autocast && spellArea.auraSpell > 0)
{
bool chain = false;
SpellAreaForAuraMapBounds saBound = GetSpellAreaForAuraMapBounds(spellArea.spellId);
for (SpellAreaForAuraMap::const_iterator itr = saBound.first; itr != saBound.second; ++itr)
{
- if(itr->second->autocast && itr->second->auraSpell > 0)
+ if (itr->second->autocast && itr->second->auraSpell > 0)
{
chain = true;
break;
}
}
- if(chain)
+ if (chain)
{
sLog.outErrorDb("Spell %u listed in `spell_area` have aura spell (%u) requirement that itself autocast from aura", spell,spellArea.auraSpell);
continue;
@@ -2554,14 +2551,14 @@ void SpellMgr::LoadSpellAreas()
SpellAreaMapBounds saBound2 = GetSpellAreaMapBounds(spellArea.auraSpell);
for (SpellAreaMap::const_iterator itr2 = saBound2.first; itr2 != saBound2.second; ++itr2)
{
- if(itr2->second.autocast && itr2->second.auraSpell > 0)
+ if (itr2->second.autocast && itr2->second.auraSpell > 0)
{
chain = true;
break;
}
}
- if(chain)
+ if (chain)
{
sLog.outErrorDb("Spell %u listed in `spell_area` have aura spell (%u) requirement that itself autocast from aura", spell,spellArea.auraSpell);
continue;
@@ -2569,43 +2566,43 @@ void SpellMgr::LoadSpellAreas()
}
}
- if(spellArea.raceMask && (spellArea.raceMask & RACEMASK_ALL_PLAYABLE)==0)
+ if (spellArea.raceMask && (spellArea.raceMask & RACEMASK_ALL_PLAYABLE)==0)
{
sLog.outErrorDb("Spell %u listed in `spell_area` have wrong race mask (%u) requirement", spell,spellArea.raceMask);
continue;
}
- if(spellArea.gender!=GENDER_NONE && spellArea.gender!=GENDER_FEMALE && spellArea.gender!=GENDER_MALE)
+ if (spellArea.gender != GENDER_NONE && spellArea.gender != GENDER_FEMALE && spellArea.gender != GENDER_MALE)
{
- sLog.outErrorDb("Spell %u listed in `spell_area` have wrong gender (%u) requirement", spell,spellArea.gender);
+ sLog.outErrorDb("Spell %u listed in `spell_area` have wrong gender (%u) requirement", spell, spellArea.gender);
continue;
}
SpellArea const* sa = &mSpellAreaMap.insert(SpellAreaMap::value_type(spell,spellArea))->second;
// for search by current zone/subzone at zone/subzone change
- if(spellArea.areaId)
+ if (spellArea.areaId)
mSpellAreaForAreaMap.insert(SpellAreaForAreaMap::value_type(spellArea.areaId,sa));
// for search at quest start/reward
- if(spellArea.questStart)
+ if (spellArea.questStart)
{
- if(spellArea.questStartCanActive)
+ if (spellArea.questStartCanActive)
mSpellAreaForActiveQuestMap.insert(SpellAreaForQuestMap::value_type(spellArea.questStart,sa));
else
mSpellAreaForQuestMap.insert(SpellAreaForQuestMap::value_type(spellArea.questStart,sa));
}
// for search at quest start/reward
- if(spellArea.questEnd)
+ if (spellArea.questEnd)
mSpellAreaForQuestEndMap.insert(SpellAreaForQuestMap::value_type(spellArea.questEnd,sa));
// for search at aura apply
- if(spellArea.auraSpell)
+ if (spellArea.auraSpell)
mSpellAreaForAuraMap.insert(SpellAreaForAuraMap::value_type(abs(spellArea.auraSpell),sa));
++count;
- } while( result->NextRow() );
+ } while(result->NextRow());
delete result;
@@ -2622,7 +2619,7 @@ SpellCastResult SpellMgr::GetSpellAllowedInLocationError(SpellEntry const *spell
AreaGroupEntry const* groupEntry = sAreaGroupStore.LookupEntry(spellInfo->AreaGroupId);
while (groupEntry)
{
- for (uint32 i=0; i<6; ++i)
+ for (uint8 i = 0; i < 6; ++i)
if (groupEntry->AreaId[i] == zone_id || groupEntry->AreaId[i] == area_id)
found = true;
if (found || !groupEntry->nextGroup)
@@ -2639,7 +2636,7 @@ SpellCastResult SpellMgr::GetSpellAllowedInLocationError(SpellEntry const *spell
if (spellInfo->AttributesEx4 & SPELL_ATTR_EX4_CAST_ONLY_IN_OUTLAND)
{
uint32 v_map = GetVirtualMapForMapAndZone(map_id, zone_id);
- MapEntry const* mapEntry = sMapStore.LookupEntry(v_map);
+ MapEntry const *mapEntry = sMapStore.LookupEntry(v_map);
if (!mapEntry || mapEntry->addon < 1 || !mapEntry->IsContinent())
return SPELL_FAILED_INCORRECT_AREA;
}
@@ -2647,7 +2644,7 @@ SpellCastResult SpellMgr::GetSpellAllowedInLocationError(SpellEntry const *spell
// raid instance limitation
if (spellInfo->AttributesEx6 & SPELL_ATTR_EX6_NOT_IN_RAID_INSTANCE)
{
- MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
+ MapEntry const *mapEntry = sMapStore.LookupEntry(map_id);
if (!mapEntry || mapEntry->IsRaid())
return SPELL_FAILED_NOT_IN_RAID_INSTANCE;
}
@@ -2684,14 +2681,14 @@ SpellCastResult SpellMgr::GetSpellAllowedInLocationError(SpellEntry const *spell
if (!mapEntry)
return SPELL_FAILED_INCORRECT_AREA;
- return zone_id == 4197 || mapEntry->IsBattleGround() && player && player->InBattleGround() ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
+ return zone_id == 4197 || (mapEntry->IsBattleGround() && player && player->InBattleGround()) ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
}
case 44521: // Preparation
{
if (!player)
return SPELL_FAILED_REQUIRES_AREA;
- MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
+ MapEntry const *mapEntry = sMapStore.LookupEntry(map_id);
if (!mapEntry)
return SPELL_FAILED_INCORRECT_AREA;
@@ -2699,14 +2696,14 @@ SpellCastResult SpellMgr::GetSpellAllowedInLocationError(SpellEntry const *spell
return SPELL_FAILED_REQUIRES_AREA;
BattleGround* bg = player->GetBattleGround();
- return bg && bg->GetStatus()==STATUS_WAIT_JOIN ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
+ return bg && bg->GetStatus() == STATUS_WAIT_JOIN ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
}
case 32724: // Gold Team (Alliance)
case 32725: // Green Team (Alliance)
case 35774: // Gold Team (Horde)
case 35775: // Green Team (Horde)
{
- MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
+ MapEntry const *mapEntry = sMapStore.LookupEntry(map_id);
if (!mapEntry)
return SPELL_FAILED_INCORRECT_AREA;
@@ -2717,22 +2714,22 @@ SpellCastResult SpellMgr::GetSpellAllowedInLocationError(SpellEntry const *spell
if (!player)
return SPELL_FAILED_REQUIRES_AREA;
- MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
- if(!mapEntry)
+ MapEntry const *mapEntry = sMapStore.LookupEntry(map_id);
+ if (!mapEntry)
return SPELL_FAILED_INCORRECT_AREA;
- if(!mapEntry->IsBattleArena())
+ if (!mapEntry->IsBattleArena())
return SPELL_FAILED_REQUIRES_AREA;
- BattleGround* bg = player->GetBattleGround();
- return bg && bg->GetStatus()==STATUS_WAIT_JOIN ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
+ BattleGround *bg = player->GetBattleGround();
+ return bg && bg->GetStatus() == STATUS_WAIT_JOIN ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
}
}
// aura limitations
- for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
- switch(spellInfo->EffectApplyAuraName[i])
+ switch (spellInfo->EffectApplyAuraName[i])
{
case SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED:
case SPELL_AURA_FLY:
@@ -2750,14 +2747,14 @@ void SpellMgr::LoadSkillLineAbilityMap()
{
mSkillLineAbilityMap.clear();
- barGoLink bar( sSkillLineAbilityStore.GetNumRows() );
+ barGoLink bar(sSkillLineAbilityStore.GetNumRows());
uint32 count = 0;
for (uint32 i = 0; i < sSkillLineAbilityStore.GetNumRows(); ++i)
{
bar.step();
SkillLineAbilityEntry const *SkillInfo = sSkillLineAbilityStore.LookupEntry(i);
- if(!SkillInfo)
+ if (!SkillInfo)
continue;
mSkillLineAbilityMap.insert(SkillLineAbilityMap::value_type(SkillInfo->spellId,SkillInfo));
@@ -2771,7 +2768,7 @@ void SpellMgr::LoadSkillLineAbilityMap()
DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto, bool triggered)
{
// Explicit Diminishing Groups
- switch(spellproto->SpellFamilyName)
+ switch (spellproto->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
// some generic arena related spells have by some strange reason MECHANIC_TURN
@@ -2892,7 +2889,7 @@ DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto
if (mechanic & (1<<MECHANIC_HORROR)) return DIMINISHING_DEATHCOIL;
// Get by effect
- for (uint8 i = 0 ; i < MAX_SPELL_EFFECTS; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (spellproto->EffectApplyAuraName[i] == SPELL_AURA_MOD_TAUNT)
return DIMINISHING_TAUNT;
diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp
index d017b09981f..0288b5bb5e5 100644
--- a/src/game/WaypointMovementGenerator.cpp
+++ b/src/game/WaypointMovementGenerator.cpp
@@ -54,7 +54,7 @@ void WaypointMovementGenerator<Creature>::MovementInform(Creature &unit)
template<>
bool WaypointMovementGenerator<Creature>::GetDestination(float &x, float &y, float &z) const
{
- if(i_destinationHolder.HasArrived())
+ if (i_destinationHolder.HasArrived())
return false;
i_destinationHolder.GetDestination(x, y, z);
@@ -97,11 +97,11 @@ WaypointMovementGenerator<Creature>::Initialize(Creature &u)
//i_currentNode = -1; // uint32, become 0 in the first update
//i_nextMoveTime.Reset(0);
StopedByPlayer = false;
- if(!path_id)
+ if (!path_id)
path_id = u.GetWaypointPath();
waypoints = WaypointMgr.GetPath(path_id);
i_currentNode = 0;
- if(waypoints && waypoints->size())
+ if (waypoints && waypoints->size())
{
node = waypoints->front();
Traveller<Creature> traveller(u);
@@ -110,7 +110,7 @@ WaypointMovementGenerator<Creature>::Initialize(Creature &u)
i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime());
//Call for creature group update
- if(u.GetFormation() && u.GetFormation()->getLeader() == &u)
+ if (u.GetFormation() && u.GetFormation()->getLeader() == &u)
u.GetFormation()->LeaderMoveTo(node->x, node->y, node->z);
}
else
@@ -131,19 +131,19 @@ template<>
bool
WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff)
{
- if(!&unit)
+ if (!&unit)
return true;
- if(!path_id)
+ if (!path_id)
return false;
// Waypoint movement can be switched on/off
// This is quite handy for escort quests and other stuff
- if(unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED))
+ if (unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED))
return true;
// Clear the generator if the path doesn't exist
- if(!waypoints || !waypoints->size())
+ if (!waypoints || !waypoints->size())
return false;
Traveller<Creature> traveller(unit);
@@ -151,11 +151,11 @@ WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff)
i_nextMoveTime.Update(diff);
i_destinationHolder.UpdateTraveller(traveller, diff, true);
- if(i_nextMoveTime.Passed())
+ if (i_nextMoveTime.Passed())
{
- if(unit.IsStopped())
+ if (unit.IsStopped())
{
- if(StopedByPlayer)
+ if (StopedByPlayer)
{
assert(node);
InitTraveller(unit, *node);
@@ -165,15 +165,15 @@ WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff)
return true;
}
- if(i_currentNode == waypoints->size() - 1) //If that's our last waypoint
+ if (i_currentNode == waypoints->size() - 1) // If that's our last waypoint
{
- if(repeating) //If the movement is repeating
- i_currentNode = 0; //Start moving all over again
+ if (repeating) // If the movement is repeating
+ i_currentNode = 0; // Start moving all over again
else
{
unit.SetHomePosition(node->x, node->y, node->z, unit.GetOrientation());
unit.GetMotionMaster()->Initialize();
- return false; //Clear the waypoint movement
+ return false; // Clear the waypoint movement
}
}
else
@@ -185,17 +185,17 @@ WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff)
i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime());
//Call for creature group update
- if(unit.GetFormation() && unit.GetFormation()->getLeader() == &unit)
+ if (unit.GetFormation() && unit.GetFormation()->getLeader() == &unit)
unit.GetFormation()->LeaderMoveTo(node->x, node->y, node->z);
}
else
{
//Determine waittime
- if(node->delay)
+ if (node->delay)
i_nextMoveTime.Reset(node->delay);
//note: disable "start" for mtmap
- if(node->event_id && urand(0,99) < node->event_chance)
+ if (node->event_id && urand(0,99) < node->event_chance)
unit.GetMap()->ScriptsStart(sWaypointScripts, node->event_id, &unit, NULL/*, false*/);
MovementInform(unit);
@@ -206,9 +206,9 @@ WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff)
}
else
{
- if(unit.IsStopped() && !i_destinationHolder.HasArrived())
+ if (unit.IsStopped() && !i_destinationHolder.HasArrived())
{
- if(!StopedByPlayer)
+ if (!StopedByPlayer)
{
i_destinationHolder.IncreaseTravelTime(STOP_TIME_FOR_PLAYER);
i_nextMoveTime.Reset(STOP_TIME_FOR_PLAYER);
@@ -231,13 +231,13 @@ void FlightPathMovementGenerator::LoadPath(Player &)
uint32 FlightPathMovementGenerator::GetPathAtMapEnd() const
{
- if(i_currentNode >= i_mapIds.size())
+ if (i_currentNode >= i_mapIds.size())
return i_mapIds.size();
uint32 curMapId = i_mapIds[i_currentNode];
for (uint32 i = i_currentNode; i < i_mapIds.size(); ++i)
{
- if(i_mapIds[i] != curMapId)
+ if (i_mapIds[i] != curMapId)
return i;
}
@@ -248,13 +248,13 @@ void FlightPathMovementGenerator::Initialize(Player &player)
{
player.getHostilRefManager().setOnlineOfflineState(false);
player.addUnitState(UNIT_STAT_IN_FLIGHT);
- player.SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);
+ player.SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);
LoadPath(player);
Traveller<Player> traveller(player);
// do not send movement, it was sent already
i_destinationHolder.SetDestination(traveller, i_path[i_currentNode].x, i_path[i_currentNode].y, i_path[i_currentNode].z, false);
- player.SendMonsterMoveByPath(GetPath(),GetCurrentNode(),GetPathAtMapEnd());
+ player.SendMonsterMoveByPath(GetPath(), GetCurrentNode(), GetPathAtMapEnd());
// Storage to preload flightmaster grid at end of flight. For multi-stop flights, this will
// be reinitialized for each flightmaster at the end of each spline (or stop) in the flight.
@@ -279,20 +279,20 @@ void FlightPathMovementGenerator::Finalize(Player & player)
bool FlightPathMovementGenerator::Update(Player &player, const uint32 &diff)
{
- if(MovementInProgress())
+ if (MovementInProgress())
{
Traveller<Player> traveller(player);
- if(i_destinationHolder.UpdateTraveller(traveller, diff))
+ if (i_destinationHolder.UpdateTraveller(traveller, diff))
{
i_destinationHolder.ResetUpdate(FLIGHT_TRAVEL_UPDATE);
- if(i_destinationHolder.HasArrived())
+ if (i_destinationHolder.HasArrived())
{
uint32 curMap = i_mapIds[i_currentNode];
++i_currentNode;
- if(MovementInProgress())
+ if (MovementInProgress())
{
DEBUG_LOG("loading node %u for player %s", i_currentNode, player.GetName());
- if(i_mapIds[i_currentNode] == curMap)
+ if (i_mapIds[i_currentNode] == curMap)
{
// do not send movement, it was sent already
i_destinationHolder.SetDestination(traveller, i_path[i_currentNode].x, i_path[i_currentNode].y, i_path[i_currentNode].z, false);
@@ -319,13 +319,13 @@ bool FlightPathMovementGenerator::Update(Player &player, const uint32 &diff)
void FlightPathMovementGenerator::SetCurrentNodeAfterTeleport()
{
- if(i_mapIds.empty())
+ if (i_mapIds.empty())
return;
uint32 map0 = i_mapIds[0];
for (size_t i = 1; i < i_mapIds.size(); ++i)
{
- if(i_mapIds[i]!=map0)
+ if(i_mapIds[i] != map0)
{
i_currentNode = i;
return;