diff options
author | maximius <none@none> | 2009-11-19 03:53:49 -0800 |
---|---|---|
committer | maximius <none@none> | 2009-11-19 03:53:49 -0800 |
commit | 7ad284bd33b95ea40e2c0f972d843e55505c6f63 (patch) | |
tree | d898296ac295a750e29942e74b17c8d32a48dba9 | |
parent | 9953ff49b819ac2f0abf6ad08711f2193d9e9861 (diff) |
*Some cleanup.
--HG--
branch : trunk
-rw-r--r-- | sql/FULL/world_spell_full.sql | 10 | ||||
-rw-r--r-- | src/bindings/scripts/scripts/custom/npc_acherus_taxi.cpp | 32 | ||||
-rw-r--r-- | src/game/DBCStores.cpp | 4 | ||||
-rw-r--r-- | src/game/DBCStores.h | 6 | ||||
-rw-r--r-- | src/game/Level3.cpp | 241 | ||||
-rw-r--r-- | src/game/PassiveAI.cpp | 8 | ||||
-rw-r--r-- | src/game/Player.cpp | 63 | ||||
-rw-r--r-- | src/game/SpellMgr.cpp | 243 | ||||
-rw-r--r-- | src/game/WaypointMovementGenerator.cpp | 62 |
9 files changed, 330 insertions, 339 deletions
diff --git a/sql/FULL/world_spell_full.sql b/sql/FULL/world_spell_full.sql index 74205676280..7836104eb79 100644 --- a/sql/FULL/world_spell_full.sql +++ b/sql/FULL/world_spell_full.sql @@ -511,11 +511,11 @@ INSERT INTO `spell_script_target` (`entry`, `type`, `targetEntry`) VALUES -- For quest The Denouncement and The Restless Dead DELETE FROM `spell_script_target` WHERE `entry` IN (48714,57806); INSERT INTO `spell_script_target` (`entry`, `type`, `targetEntry`) VALUES -('48714', '2', '27237'), -('48714', '2', '27235'), -('48714', '2', '27234'), -('48714', '2', '27236'), -('57806', '2', '31043'); +(48714, 2, 27237), +(48714, 2, 27235), +(48714, 2, 27234), +(48714, 2, 27236), +(57806, 2, 31043); -- Zul'Drak DELETE FROM `spell_script_target` WHERE `entry` IN (55083,55223,59951,59952); diff --git a/src/bindings/scripts/scripts/custom/npc_acherus_taxi.cpp b/src/bindings/scripts/scripts/custom/npc_acherus_taxi.cpp index b09f129788e..19da9bff609 100644 --- a/src/bindings/scripts/scripts/custom/npc_acherus_taxi.cpp +++ b/src/bindings/scripts/scripts/custom/npc_acherus_taxi.cpp @@ -3,26 +3,22 @@ #define GOSSIP_FLIGHT "I need a ride" -bool GossipHello_npc_acherus_taxi(Player* pPlayer, Creature* pCreature) +bool GossipHello_npc_acherus_taxi(Player *pPlayer, Creature *pCreature) { -pPlayer->SetTaxiCheater(true); - -pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FLIGHT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - pPlayer->SEND_GOSSIP_MENU(9978, pCreature->GetGUID()); + pPlayer->SetTaxiCheater(true); + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FLIGHT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + pPlayer->SEND_GOSSIP_MENU(9978, pCreature->GetGUID()); return true; } -bool GossipSelect_npc_acherus_taxi(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +bool GossipSelect_npc_acherus_taxi(Player *pPlayer, Creature *pCreature, uint32 uiSender, uint32 uiAction) { if (uiAction == GOSSIP_ACTION_INFO_DEF + 1) { - if (pPlayer->GetPositionZ() >=316) - { - pPlayer->GetSession()->SendDoFlight(24446, 1053); - }else{ - pPlayer->GetSession()->SendDoFlight(24446, 1054); - } - + if (pPlayer->GetPositionZ() >= 316) + pPlayer->GetSession()->SendDoFlight(24446, 1053); + else + pPlayer->GetSession()->SendDoFlight(24446, 1054); } return true; } @@ -31,9 +27,9 @@ void AddSC_npc_acherus_taxi() { Script *newscript; -newscript = new Script; -newscript->Name = "npc_acherus_taxi"; -newscript->pGossipHello = &GossipHello_npc_acherus_taxi; -newscript->pGossipSelect = &GossipSelect_npc_acherus_taxi; -newscript->RegisterSelf(); + newscript = new Script; + newscript->Name = "npc_acherus_taxi"; + newscript->pGossipHello = &GossipHello_npc_acherus_taxi; + newscript->pGossipSelect = &GossipSelect_npc_acherus_taxi; + newscript->RegisterSelf(); } diff --git a/src/game/DBCStores.cpp b/src/game/DBCStores.cpp index 159c448f415..ba89cb69215 100644 --- a/src/game/DBCStores.cpp +++ b/src/game/DBCStores.cpp @@ -585,7 +585,7 @@ AreaTableEntry const* GetAreaEntryByAreaID(uint32 area_id) if(areaflag < 0) return NULL; - return sAreaStore.LookupEntry(areaflag ); + return sAreaStore.LookupEntry(areaflag); } AreaTableEntry const* GetAreaEntryByAreaFlagAndMap(uint32 area_flag,uint32 map_id) @@ -695,7 +695,7 @@ void Map2ZoneCoordinates(float& x,float& y,uint32 zone) std::swap(x,y); // client have map coords swapped } -uint32 const* GetTalentTabPages(uint32 cls) +uint32 const* GetTalentTabPages(uint8 cls) { return sTalentTabPages[cls]; } diff --git a/src/game/DBCStores.h b/src/game/DBCStores.h index 4fd5b6bcb59..20de8f997d9 100644 --- a/src/game/DBCStores.h +++ b/src/game/DBCStores.h @@ -51,10 +51,10 @@ ChatChannelsEntry const* GetChannelEntryFor(uint32 channel_id); bool IsTotemCategoryCompatiableWith(uint32 itemTotemCategoryId, uint32 requiredTotemCategoryId); -void Zone2MapCoordinates(float& x,float& y,uint32 zone); -void Map2ZoneCoordinates(float& x,float& y,uint32 zone); +void Zone2MapCoordinates(float &x, float &y, uint32 zone); +void Map2ZoneCoordinates(float &x, float &y, uint32 zone); -uint32 const* /*[3]*/ GetTalentTabPages(uint32 cls); +uint32 const* /*[3]*/ GetTalentTabPages(uint8 cls); extern DBCStorage <AchievementEntry> sAchievementStore; extern DBCStorage <AchievementCriteriaEntry> sAchievementCriteriaStore; diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index 449f78b671e..235086cda71 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -55,7 +55,7 @@ #include "AuctionHouseBot.h" #include "CreatureEventAIMgr.h" -bool ChatHandler::HandleAHBotOptionsCommand(const char* args) +bool ChatHandler::HandleAHBotOptionsCommand(const char *args) { uint32 ahMapID = 0; char * opt = strtok((char*)args, " "); @@ -755,7 +755,7 @@ bool ChatHandler::HandleReloadCreatureQuestRelationsCommand(const char*) return true; } -bool ChatHandler::HandleReloadCreatureLinkedRespawnCommand(const char* args) +bool ChatHandler::HandleReloadCreatureLinkedRespawnCommand(const char *args) { sLog.outString( "Loading Linked Respawns... (`creature_linked_respawn`)" ); objmgr.LoadCreatureLinkedRespawn(); @@ -1365,7 +1365,7 @@ bool ChatHandler::HandleReloadLocalesQuestCommand(const char* /*arg*/) return true; } -bool ChatHandler::HandleLoadScriptsCommand(const char* args) +bool ChatHandler::HandleLoadScriptsCommand(const char *args) { if(!LoadScriptingModule(args)) return true; @@ -1373,7 +1373,7 @@ bool ChatHandler::HandleLoadScriptsCommand(const char* args) return true; } -bool ChatHandler::HandleReloadAuctionsCommand(const char* args) +bool ChatHandler::HandleReloadAuctionsCommand(const char *args) { ///- Reload dynamic data tables from the database sLog.outString( "Re-Loading Auctions..." ); @@ -1383,7 +1383,7 @@ bool ChatHandler::HandleReloadAuctionsCommand(const char* args) return true; } -bool ChatHandler::HandleAccountSetGmLevelCommand(const char* args) +bool ChatHandler::HandleAccountSetGmLevelCommand(const char *args) { if(!*args) return false; @@ -1473,7 +1473,7 @@ bool ChatHandler::HandleAccountSetGmLevelCommand(const char* args) } /// Set password for account -bool ChatHandler::HandleAccountSetPasswordCommand(const char* args) +bool ChatHandler::HandleAccountSetPasswordCommand(const char *args) { if(!*args) return false; @@ -1553,7 +1553,7 @@ bool ChatHandler::HandleMaxSkillCommand(const char* /*args*/) return true; } -bool ChatHandler::HandleSetSkillCommand(const char* args) +bool ChatHandler::HandleSetSkillCommand(const char *args) { // number or [name] Shift-click form |color|Hskill:skill_id|h[name]|h|r char* skill_p = extractKeyFromLink((char*)args,"Hskill"); @@ -1613,7 +1613,7 @@ bool ChatHandler::HandleSetSkillCommand(const char* args) return true; } -bool ChatHandler::HandleUnLearnCommand(const char* args) +bool ChatHandler::HandleUnLearnCommand(const char *args) { if (!*args) return false; @@ -1648,7 +1648,7 @@ bool ChatHandler::HandleUnLearnCommand(const char* args) return true; } -bool ChatHandler::HandleCooldownCommand(const char* args) +bool ChatHandler::HandleCooldownCommand(const char *args) { Player* target = getSelectedPlayer(); if (!target) @@ -2528,7 +2528,7 @@ bool ChatHandler::HandleLearnAllLangCommand(const char* /*args*/) return true; } -bool ChatHandler::HandleLearnAllDefaultCommand(const char* args) +bool ChatHandler::HandleLearnAllDefaultCommand(const char *args) { Player* target; if(!extractPlayerTarget((char*)args,&target)) @@ -2541,7 +2541,7 @@ bool ChatHandler::HandleLearnAllDefaultCommand(const char* args) return true; } -bool ChatHandler::HandleLearnCommand(const char* args) +bool ChatHandler::HandleLearnCommand(const char *args) { Player* targetPlayer = getSelectedPlayer(); @@ -2590,7 +2590,7 @@ bool ChatHandler::HandleLearnCommand(const char* args) return true; } -bool ChatHandler::HandleAddItemCommand(const char* args) +bool ChatHandler::HandleAddItemCommand(const char *args) { if (!*args) return false; @@ -2696,7 +2696,7 @@ bool ChatHandler::HandleAddItemCommand(const char* args) return true; } -bool ChatHandler::HandleAddItemSetCommand(const char* args) +bool ChatHandler::HandleAddItemSetCommand(const char *args) { if (!*args) return false; @@ -2765,7 +2765,7 @@ bool ChatHandler::HandleAddItemSetCommand(const char* args) return true; } -bool ChatHandler::HandleListItemCommand(const char* args) +bool ChatHandler::HandleListItemCommand(const char *args) { if(!*args) return false; @@ -2989,7 +2989,7 @@ bool ChatHandler::HandleListItemCommand(const char* args) return true; } -bool ChatHandler::HandleListObjectCommand(const char* args) +bool ChatHandler::HandleListObjectCommand(const char *args) { if(!*args) return false; @@ -3065,7 +3065,7 @@ bool ChatHandler::HandleListObjectCommand(const char* args) return true; } -bool ChatHandler::HandleGameObjectStateCommand(const char* args) +bool ChatHandler::HandleGameObjectStateCommand(const char *args) { // number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r char* cId = extractKeyFromLink((char*)args, "Hgameobject"); @@ -3126,7 +3126,7 @@ bool ChatHandler::HandleGameObjectStateCommand(const char* args) return true; } -bool ChatHandler::HandleListCreatureCommand(const char* args) +bool ChatHandler::HandleListCreatureCommand(const char *args) { if(!*args) return false; @@ -3202,7 +3202,7 @@ bool ChatHandler::HandleListCreatureCommand(const char* args) return true; } -bool ChatHandler::HandleLookupItemCommand(const char* args) +bool ChatHandler::HandleLookupItemCommand(const char *args) { if(!*args) return false; @@ -3273,7 +3273,7 @@ bool ChatHandler::HandleLookupItemCommand(const char* args) return true; } -bool ChatHandler::HandleLookupItemSetCommand(const char* args) +bool ChatHandler::HandleLookupItemSetCommand(const char *args) { if(!*args) return false; @@ -3335,7 +3335,7 @@ bool ChatHandler::HandleLookupItemSetCommand(const char* args) return true; } -bool ChatHandler::HandleLookupSkillCommand(const char* args) +bool ChatHandler::HandleLookupSkillCommand(const char *args) { if(!*args) return false; @@ -3414,7 +3414,7 @@ bool ChatHandler::HandleLookupSkillCommand(const char* args) return true; } -bool ChatHandler::HandleLookupSpellCommand(const char* args) +bool ChatHandler::HandleLookupSpellCommand(const char *args) { if(!*args) return false; @@ -3515,7 +3515,7 @@ bool ChatHandler::HandleLookupSpellCommand(const char* args) return true; } -bool ChatHandler::HandleLookupQuestCommand(const char* args) +bool ChatHandler::HandleLookupQuestCommand(const char *args) { if(!*args) return false; @@ -3621,7 +3621,7 @@ bool ChatHandler::HandleLookupQuestCommand(const char* args) return true; } -bool ChatHandler::HandleLookupCreatureCommand(const char* args) +bool ChatHandler::HandleLookupCreatureCommand(const char *args) { if (!*args) return false; @@ -3691,7 +3691,7 @@ bool ChatHandler::HandleLookupCreatureCommand(const char* args) return true; } -bool ChatHandler::HandleLookupObjectCommand(const char* args) +bool ChatHandler::HandleLookupObjectCommand(const char *args) { if(!*args) return false; @@ -3761,7 +3761,7 @@ bool ChatHandler::HandleLookupObjectCommand(const char* args) return true; } -bool ChatHandler::HandleLookupFactionCommand(const char* args) +bool ChatHandler::HandleLookupFactionCommand(const char *args) { if (!*args) return false; @@ -3919,7 +3919,7 @@ bool ChatHandler::HandleLookupTaxiNodeCommand(const char * args) return true; } -bool ChatHandler::HandleLookupMapCommand(const char* args) +bool ChatHandler::HandleLookupMapCommand(const char *args) { if(!*args) return false; @@ -4032,7 +4032,7 @@ bool ChatHandler::HandleLookupMapCommand(const char* args) * and then the name of the guild. * */ -bool ChatHandler::HandleGuildCreateCommand(const char* args) +bool ChatHandler::HandleGuildCreateCommand(const char *args) { if(!*args) return false; @@ -4150,7 +4150,7 @@ bool ChatHandler::HandleGuildRankCommand(const char *args) return true; } -bool ChatHandler::HandleGuildDeleteCommand(const char* args) +bool ChatHandler::HandleGuildDeleteCommand(const char *args) { if (!*args) return false; @@ -4170,7 +4170,7 @@ bool ChatHandler::HandleGuildDeleteCommand(const char* args) return true; } -bool ChatHandler::HandleGetDistanceCommand(const char* args) +bool ChatHandler::HandleGetDistanceCommand(const char *args) { WorldObject* obj = NULL; @@ -4333,7 +4333,7 @@ bool ChatHandler::HandleModifyArenaCommand(const char * args) return true; } -bool ChatHandler::HandleReviveCommand(const char* args) +bool ChatHandler::HandleReviveCommand(const char *args) { Player* target; uint64 target_guid; @@ -4353,7 +4353,7 @@ bool ChatHandler::HandleReviveCommand(const char* args) return true; } -bool ChatHandler::HandleAuraCommand(const char* args) +bool ChatHandler::HandleAuraCommand(const char *args) { Unit *target = getSelectedUnit(); if(!target) @@ -4389,7 +4389,7 @@ bool ChatHandler::HandleAuraCommand(const char* args) return true; } -bool ChatHandler::HandleUnAuraCommand(const char* args) +bool ChatHandler::HandleUnAuraCommand(const char *args) { Unit *target = getSelectedUnit(); if(!target) @@ -4416,7 +4416,7 @@ bool ChatHandler::HandleUnAuraCommand(const char* args) return true; } -bool ChatHandler::HandleLinkGraveCommand(const char* args) +bool ChatHandler::HandleLinkGraveCommand(const char *args) { if(!*args) return false; @@ -4469,7 +4469,7 @@ bool ChatHandler::HandleLinkGraveCommand(const char* args) return true; } -bool ChatHandler::HandleNearGraveCommand(const char* args) +bool ChatHandler::HandleNearGraveCommand(const char *args) { uint32 g_team; @@ -4624,7 +4624,7 @@ bool ChatHandler::HandleNpcInfoCommand(const char* /*args*/) } //play npc emote -bool ChatHandler::HandleNpcPlayEmoteCommand(const char* args) +bool ChatHandler::HandleNpcPlayEmoteCommand(const char *args) { uint32 emote = atoi((char*)args); @@ -4712,7 +4712,7 @@ bool ChatHandler::HandleNpcAddWeaponCommand(const char* /*args*/) } //---------------------------------------------------------- -bool ChatHandler::HandleExploreCheatCommand(const char* args) +bool ChatHandler::HandleExploreCheatCommand(const char *args) { if (!*args) return false; @@ -4755,7 +4755,7 @@ bool ChatHandler::HandleExploreCheatCommand(const char* args) return true; } -bool ChatHandler::HandleHoverCommand(const char* args) +bool ChatHandler::HandleHoverCommand(const char *args) { char* px = strtok((char*)args, " "); uint32 flag; @@ -4799,7 +4799,7 @@ void ChatHandler::HandleCharacterLevel(Player* player, uint64 player_guid, uint3 } } -bool ChatHandler::HandleCharacterLevelCommand(const char* args) +bool ChatHandler::HandleCharacterLevelCommand(const char *args) { char* nameStr; char* levelStr; @@ -4840,7 +4840,7 @@ bool ChatHandler::HandleCharacterLevelCommand(const char* args) return true; } -bool ChatHandler::HandleLevelUpCommand(const char* args) +bool ChatHandler::HandleLevelUpCommand(const char *args) { char* nameStr; char* levelStr; @@ -4880,7 +4880,7 @@ bool ChatHandler::HandleLevelUpCommand(const char* args) return true; } -bool ChatHandler::HandleShowAreaCommand(const char* args) +bool ChatHandler::HandleShowAreaCommand(const char *args) { if (!*args) return false; @@ -4911,7 +4911,7 @@ bool ChatHandler::HandleShowAreaCommand(const char* args) return true; } -bool ChatHandler::HandleHideAreaCommand(const char* args) +bool ChatHandler::HandleHideAreaCommand(const char *args) { if (!*args) return false; @@ -4949,7 +4949,7 @@ bool ChatHandler::HandleBankCommand(const char* /*args*/) return true; } -bool ChatHandler::HandleChangeWeather(const char* args) +bool ChatHandler::HandleChangeWeather(const char *args) { if(!*args) return false; @@ -4991,7 +4991,7 @@ bool ChatHandler::HandleChangeWeather(const char* args) return true; } -bool ChatHandler::HandleDebugSet32Bit(const char* args) +bool ChatHandler::HandleDebugSet32Bit(const char *args) { if(!*args) return false; @@ -5393,7 +5393,7 @@ bool ChatHandler::HandleServerShutDownCancelCommand(const char* /*args*/) return true; } -bool ChatHandler::HandleServerShutDownCommand(const char* args) +bool ChatHandler::HandleServerShutDownCommand(const char *args) { if(!*args) return false; @@ -5428,7 +5428,7 @@ bool ChatHandler::HandleServerShutDownCommand(const char* args) return true; } -bool ChatHandler::HandleServerRestartCommand(const char* args) +bool ChatHandler::HandleServerRestartCommand(const char *args) { if(!*args) return false; @@ -5463,7 +5463,7 @@ bool ChatHandler::HandleServerRestartCommand(const char* args) return true; } -bool ChatHandler::HandleServerIdleRestartCommand(const char* args) +bool ChatHandler::HandleServerIdleRestartCommand(const char *args) { if(!*args) return false; @@ -5498,7 +5498,7 @@ bool ChatHandler::HandleServerIdleRestartCommand(const char* args) return true; } -bool ChatHandler::HandleServerIdleShutDownCommand(const char* args) +bool ChatHandler::HandleServerIdleShutDownCommand(const char *args) { if(!*args) return false; @@ -5533,7 +5533,7 @@ bool ChatHandler::HandleServerIdleShutDownCommand(const char* args) return true; } -bool ChatHandler::HandleQuestAdd(const char* args) +bool ChatHandler::HandleQuestAdd(const char *args) { Player* player = getSelectedPlayer(); if(!player) @@ -5587,7 +5587,7 @@ bool ChatHandler::HandleQuestAdd(const char* args) return true; } -bool ChatHandler::HandleQuestRemove(const char* args) +bool ChatHandler::HandleQuestRemove(const char *args) { Player* player = getSelectedPlayer(); if(!player) @@ -5637,7 +5637,7 @@ bool ChatHandler::HandleQuestRemove(const char* args) return true; } -bool ChatHandler::HandleQuestComplete(const char* args) +bool ChatHandler::HandleQuestComplete(const char *args) { Player* player = getSelectedPlayer(); if(!player) @@ -5727,22 +5727,22 @@ bool ChatHandler::HandleQuestComplete(const char* args) return true; } -bool ChatHandler::HandleBanAccountCommand(const char* args) +bool ChatHandler::HandleBanAccountCommand(const char *args) { return HandleBanHelper(BAN_ACCOUNT,args); } -bool ChatHandler::HandleBanCharacterCommand(const char* args) +bool ChatHandler::HandleBanCharacterCommand(const char *args) { return HandleBanHelper(BAN_CHARACTER,args); } -bool ChatHandler::HandleBanIPCommand(const char* args) +bool ChatHandler::HandleBanIPCommand(const char *args) { return HandleBanHelper(BAN_IP,args); } -bool ChatHandler::HandleBanHelper(BanMode mode, const char* args) +bool ChatHandler::HandleBanHelper(BanMode mode, const char *args) { if (!*args) return false; @@ -5815,22 +5815,22 @@ bool ChatHandler::HandleBanHelper(BanMode mode, const char* args) return true; } -bool ChatHandler::HandleUnBanAccountCommand(const char* args) +bool ChatHandler::HandleUnBanAccountCommand(const char *args) { return HandleUnBanHelper(BAN_ACCOUNT,args); } -bool ChatHandler::HandleUnBanCharacterCommand(const char* args) +bool ChatHandler::HandleUnBanCharacterCommand(const char *args) { return HandleUnBanHelper(BAN_CHARACTER,args); } -bool ChatHandler::HandleUnBanIPCommand(const char* args) +bool ChatHandler::HandleUnBanIPCommand(const char *args) { return HandleUnBanHelper(BAN_IP,args); } -bool ChatHandler::HandleUnBanHelper(BanMode mode, const char* args) +bool ChatHandler::HandleUnBanHelper(BanMode mode, const char *args) { if (!*args) return false; @@ -5873,7 +5873,7 @@ bool ChatHandler::HandleUnBanHelper(BanMode mode, const char* args) return true; } -bool ChatHandler::HandleBanInfoAccountCommand(const char* args) +bool ChatHandler::HandleBanInfoAccountCommand(const char *args) { if (!*args) return false; @@ -5900,7 +5900,7 @@ bool ChatHandler::HandleBanInfoAccountCommand(const char* args) return HandleBanInfoHelper(accountid,account_name.c_str()); } -bool ChatHandler::HandleBanInfoCharacterCommand(const char* args) +bool ChatHandler::HandleBanInfoCharacterCommand(const char *args) { Player* target; uint64 target_guid; @@ -5947,7 +5947,7 @@ bool ChatHandler::HandleBanInfoHelper(uint32 accountid, char const* accountname) return true; } -bool ChatHandler::HandleBanInfoIPCommand(const char* args) +bool ChatHandler::HandleBanInfoIPCommand(const char *args) { if (!*args) return false; @@ -5978,7 +5978,7 @@ bool ChatHandler::HandleBanInfoIPCommand(const char* args) return true; } -bool ChatHandler::HandleBanListCharacterCommand(const char* args) +bool ChatHandler::HandleBanListCharacterCommand(const char *args) { loginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate"); @@ -5998,7 +5998,7 @@ bool ChatHandler::HandleBanListCharacterCommand(const char* args) return HandleBanListHelper(result); } -bool ChatHandler::HandleBanListAccountCommand(const char* args) +bool ChatHandler::HandleBanListAccountCommand(const char *args) { loginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate"); @@ -6107,7 +6107,7 @@ bool ChatHandler::HandleBanListHelper(QueryResult* result) return true; } -bool ChatHandler::HandleBanListIPCommand(const char* args) +bool ChatHandler::HandleBanListIPCommand(const char *args) { loginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate"); @@ -6216,7 +6216,7 @@ bool ChatHandler::HandleRespawnCommand(const char* /*args*/) return true; } -bool ChatHandler::HandleGMFlyCommand(const char* args) +bool ChatHandler::HandleGMFlyCommand(const char *args) { if (!*args) return false; @@ -6534,7 +6534,7 @@ bool ChatHandler::HandleServerPLimitCommand(const char *args) return true; } -bool ChatHandler::HandleCastCommand(const char* args) +bool ChatHandler::HandleCastCommand(const char *args) { if(!*args) return false; @@ -6579,7 +6579,7 @@ bool ChatHandler::HandleCastCommand(const char* args) return true; } -bool ChatHandler::HandleCastBackCommand(const char* args) +bool ChatHandler::HandleCastBackCommand(const char *args) { Creature* caster = getSelectedCreature(); @@ -6619,7 +6619,7 @@ bool ChatHandler::HandleCastBackCommand(const char* args) return true; } -bool ChatHandler::HandleCastDistCommand(const char* args) +bool ChatHandler::HandleCastDistCommand(const char *args) { if(!*args) return false; @@ -6664,7 +6664,7 @@ bool ChatHandler::HandleCastDistCommand(const char* args) return true; } -bool ChatHandler::HandleCastTargetCommand(const char* args) +bool ChatHandler::HandleCastTargetCommand(const char *args) { Creature* caster = getSelectedCreature(); @@ -6741,7 +6741,7 @@ bool ChatHandler::HandleComeToMeCommand(const char *args) return true; } -bool ChatHandler::HandleCastSelfCommand(const char* args) +bool ChatHandler::HandleCastSelfCommand(const char *args) { if(!*args) return false; @@ -6824,7 +6824,7 @@ bool ChatHandler::HandleInstanceListBindsCommand(const char* /*args*/) return true; } -bool ChatHandler::HandleInstanceUnbindCommand(const char* args) +bool ChatHandler::HandleInstanceUnbindCommand(const char *args) { if(!*args) return false; @@ -6918,7 +6918,7 @@ bool ChatHandler::HandleGMListFullCommand(const char* /*args*/) } /// Define the 'Message of the day' for the realm -bool ChatHandler::HandleServerSetMotdCommand(const char* args) +bool ChatHandler::HandleServerSetMotdCommand(const char *args) { sWorld.SetMotd(args); PSendSysMessage(LANG_MOTD_NEW, args); @@ -6926,7 +6926,7 @@ bool ChatHandler::HandleServerSetMotdCommand(const char* args) } /// Set whether we accept new clients -bool ChatHandler::HandleServerSetClosedCommand(const char* args) +bool ChatHandler::HandleServerSetClosedCommand(const char *args) { std::string arg = args; @@ -6949,7 +6949,7 @@ bool ChatHandler::HandleServerSetClosedCommand(const char* args) } /// Set/Unset the expansion level for an account -bool ChatHandler::HandleAccountSetAddonCommand(const char* args) +bool ChatHandler::HandleAccountSetAddonCommand(const char *args) { ///- Get the command line arguments char *szAcc = strtok((char*)args," "); @@ -7009,7 +7009,7 @@ bool ChatHandler::HandleAccountSetAddonCommand(const char* args) } //Send items by mail -bool ChatHandler::HandleSendItemsCommand(const char* args) +bool ChatHandler::HandleSendItemsCommand(const char *args) { // format: name "subject text" "mail text" item1[:count1] item2[:count2] ... item12[:count12] Player* receiver; @@ -7119,7 +7119,7 @@ bool ChatHandler::HandleSendItemsCommand(const char* args) } ///Send money by mail -bool ChatHandler::HandleSendMoneyCommand(const char* args) +bool ChatHandler::HandleSendMoneyCommand(const char *args) { /// format: name "subject text" "mail text" money @@ -7169,19 +7169,19 @@ bool ChatHandler::HandleSendMoneyCommand(const char* args) } /// Send a message to a player in game -bool ChatHandler::HandleSendMessageCommand(const char* args) +bool ChatHandler::HandleSendMessageCommand(const char *args) { ///- Find the player Player *rPlayer; - if(!extractPlayerTarget((char*)args,&rPlayer)) + if (!extractPlayerTarget((char*)args, &rPlayer)) return false; char* msg_str = strtok(NULL, ""); - if(!msg_str) + if (!msg_str) return false; ///- Check that he is not logging out. - if(rPlayer->GetSession()->isLogingOut()) + if (rPlayer->GetSession()->isLogingOut()) { SendSysMessage(LANG_PLAYER_NOT_FOUND); SetSentErrorMessage(true); @@ -7207,12 +7207,12 @@ bool ChatHandler::HandleFlushArenaPointsCommand(const char * /*args*/) bool ChatHandler::HandleModifyGenderCommand(const char *args) { - if(!*args) + if (!*args) return false; Player *player = getSelectedPlayer(); - if(!player) + if (!player) { PSendSysMessage(LANG_PLAYER_NOT_FOUND); SetSentErrorMessage(true); @@ -7230,14 +7230,14 @@ bool ChatHandler::HandleModifyGenderCommand(const char *args) if(!strncmp(gender_str, "male", gender_len)) // MALE { - if(player->getGender() == GENDER_MALE) + if (player->getGender() == GENDER_MALE) return true; gender = GENDER_MALE; } else if (!strncmp(gender_str, "female", gender_len)) // FEMALE { - if(player->getGender() == GENDER_FEMALE) + if (player->getGender() == GENDER_FEMALE) return true; gender = GENDER_FEMALE; @@ -7270,14 +7270,14 @@ bool ChatHandler::HandleModifyGenderCommand(const char *args) *-------------TRINITY---------------------- *-------------------------------------*/ -bool ChatHandler::HandlePlayAllCommand(const char* args) +bool ChatHandler::HandlePlayAllCommand(const char *args) { - if(!*args) + if (!*args) return false; uint32 soundId = atoi((char*)args); - if(!sSoundEntriesStore.LookupEntry(soundId)) + if (!sSoundEntriesStore.LookupEntry(soundId)) { PSendSysMessage(LANG_SOUND_NOT_EXIST, soundId); SetSentErrorMessage(true); @@ -7295,8 +7295,8 @@ bool ChatHandler::HandlePlayAllCommand(const char* args) bool ChatHandler::HandleFreezeCommand(const char *args) { std::string name; - Player* player; - char* TargetName = strtok((char*)args, " "); //get entered name + Player *player; + char *TargetName = strtok((char*)args, " "); //get entered name if (!TargetName) //if no name entered use target { player = getSelectedPlayer(); @@ -7319,33 +7319,33 @@ bool ChatHandler::HandleFreezeCommand(const char *args) return true; } - if (player==m_session->GetPlayer()) + if (player == m_session->GetPlayer()) { SendSysMessage(LANG_COMMAND_FREEZE_ERROR); return true; } //effect - if ((player) && (!(player==m_session->GetPlayer()))) + if (player && player != m_session->GetPlayer()) { PSendSysMessage(LANG_COMMAND_FREEZE,name.c_str()); //stop combat + make player unattackable + duel stop + stop some spells player->setFaction(35); player->CombatStop(); - if(player->IsNonMeleeSpellCasted(true)) + if (player->IsNonMeleeSpellCasted(true)) player->InterruptNonMeleeSpells(true); player->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); player->SetUInt32Value(PLAYER_DUEL_TEAM, 1); //if player class = hunter || warlock remove pet if alive - if((player->getClass() == CLASS_HUNTER) || (player->getClass() == CLASS_WARLOCK)) + if ((player->getClass() == CLASS_HUNTER) || (player->getClass() == CLASS_WARLOCK)) { - if(Pet* pet = player->GetPet()) + if (Pet *pet = player->GetPet()) { pet->SavePetToDB(PET_SAVE_AS_CURRENT); // not let dismiss dead pet - if(pet && pet->isAlive()) + if (pet && pet->isAlive()) player->RemovePet(pet,PET_SAVE_NOT_IN_SLOT); } } @@ -7364,15 +7364,13 @@ bool ChatHandler::HandleFreezeCommand(const char *args) bool ChatHandler::HandleUnFreezeCommand(const char *args) { std::string name; - Player* player; - char* TargetName = strtok((char*)args, " "); //get entered name + Player *player; + char *TargetName = strtok((char*)args, " "); //get entered name if (!TargetName) //if no name entered use target { player = getSelectedPlayer(); if (player) //prevent crash with creature as target - { name = player->GetName(); - } } else // if name entered @@ -7389,7 +7387,7 @@ bool ChatHandler::HandleUnFreezeCommand(const char *args) //Reset player faction + allow combat + allow duels player->setFactionForRace(player->getRace()); - player->RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + player->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); //allow movement and spells player->RemoveAurasDueToSpell(9454); @@ -7404,7 +7402,7 @@ bool ChatHandler::HandleUnFreezeCommand(const char *args) { //check for offline players QueryResult *result = CharacterDatabase.PQuery("SELECT characters.guid FROM characters WHERE characters.name = '%s'",name.c_str()); - if(!result) + if (!result) { SendSysMessage(LANG_COMMAND_FREEZE_WRONG); return true; @@ -7427,11 +7425,11 @@ bool ChatHandler::HandleUnFreezeCommand(const char *args) return true; } -bool ChatHandler::HandleListFreezeCommand(const char* args) +bool ChatHandler::HandleListFreezeCommand(const char *args) { //Get names from DB QueryResult *result = CharacterDatabase.PQuery("SELECT characters.name FROM characters LEFT JOIN character_aura ON (characters.guid = character_aura.guid) WHERE character_aura.spell = 9454"); - if(!result) + if (!result) { SendSysMessage(LANG_COMMAND_NO_FROZEN_PLAYERS); return true; @@ -7451,71 +7449,72 @@ bool ChatHandler::HandleListFreezeCommand(const char* args) return true; } -bool ChatHandler::HandleGroupLeaderCommand(const char* args) +bool ChatHandler::HandleGroupLeaderCommand(const char *args) { Player* plr = NULL; Group* group = NULL; uint64 guid = 0; char* cname = strtok((char*)args, " "); - if(GetPlayerGroupAndGUIDByName(cname, plr, group, guid)) - if(group && group->GetLeaderGUID() != guid) + if (GetPlayerGroupAndGUIDByName(cname, plr, group, guid)) + if (group && group->GetLeaderGUID() != guid) group->ChangeLeader(guid); return true; } -bool ChatHandler::HandleGroupDisbandCommand(const char* args) +bool ChatHandler::HandleGroupDisbandCommand(const char *args) { Player* plr = NULL; Group* group = NULL; uint64 guid = 0; char* cname = strtok((char*)args, " "); - if(GetPlayerGroupAndGUIDByName(cname, plr, group, guid)) - if(group) + if (GetPlayerGroupAndGUIDByName(cname, plr, group, guid)) + if (group) group->Disband(); return true; } -bool ChatHandler::HandleGroupRemoveCommand(const char* args) +bool ChatHandler::HandleGroupRemoveCommand(const char *args) { Player* plr = NULL; Group* group = NULL; uint64 guid = 0; char* cname = strtok((char*)args, " "); - if(GetPlayerGroupAndGUIDByName(cname, plr, group, guid, true)) - if(group) + if (GetPlayerGroupAndGUIDByName(cname, plr, group, guid, true)) + if (group) group->RemoveMember(guid, 0); return true; } -bool ChatHandler::HandlePossessCommand(const char* args) +bool ChatHandler::HandlePossessCommand(const char *args) { - Unit* pUnit = getSelectedUnit(); - if(!pUnit) + Unit *pUnit = getSelectedUnit(); + if (!pUnit) return false; m_session->GetPlayer()->CastSpell(pUnit, 530, true); return true; } -bool ChatHandler::HandleUnPossessCommand(const char* args) +bool ChatHandler::HandleUnPossessCommand(const char *args) { - Unit* pUnit = getSelectedUnit(); - if(!pUnit) pUnit = m_session->GetPlayer(); + Unit *pUnit = getSelectedUnit(); + if (!pUnit) + pUnit = m_session->GetPlayer(); pUnit->RemoveCharmAuras(); return true; } -bool ChatHandler::HandleBindSightCommand(const char* args) +bool ChatHandler::HandleBindSightCommand(const char *args) { - Unit* pUnit = getSelectedUnit(); + Unit *pUnit = getSelectedUnit(); if (!pUnit) return false; @@ -7523,7 +7522,7 @@ bool ChatHandler::HandleBindSightCommand(const char* args) return true; } -bool ChatHandler::HandleUnbindSightCommand(const char* args) +bool ChatHandler::HandleUnbindSightCommand(const char *args) { if (m_session->GetPlayer()->isPossessing()) return false; diff --git a/src/game/PassiveAI.cpp b/src/game/PassiveAI.cpp index 65d424e7bed..63022e8cf66 100644 --- a/src/game/PassiveAI.cpp +++ b/src/game/PassiveAI.cpp @@ -28,7 +28,7 @@ NullCreatureAI::NullCreatureAI(Creature *c) : CreatureAI(c) { me->SetReactState( void PassiveAI::UpdateAI(const uint32) { - if(me->isInCombat() && me->getAttackers().empty()) + if (me->isInCombat() && me->getAttackers().empty()) EnterEvadeMode(); } @@ -63,19 +63,19 @@ void PossessedAI::KilledUnit(Unit* victim) void CritterAI::DamageTaken(Unit *done_by, uint32 &) { - if(!me->hasUnitState(UNIT_STAT_FLEEING)) + if (!me->hasUnitState(UNIT_STAT_FLEEING)) me->SetControlled(true, UNIT_STAT_FLEEING); } void CritterAI::EnterEvadeMode() { - if(me->hasUnitState(UNIT_STAT_FLEEING)) + if (me->hasUnitState(UNIT_STAT_FLEEING)) me->SetControlled(false, UNIT_STAT_FLEEING); CreatureAI::EnterEvadeMode(); } void TriggerAI::IsSummonedBy(Unit *summoner) { - if(me->m_spells[0]) + if (me->m_spells[0]) me->CastSpell(me, me->m_spells[0], false, 0, 0, summoner->GetGUID()); } diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 6c2ad19ae02..c41c7f9365b 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -3364,19 +3364,19 @@ void Player::learnSpell(uint32 spell_id, bool dependent) bool learning = addSpell(spell_id,active,true,dependent,false); // learn all disabled higher ranks (recursive) - if(disabled) + if (disabled) { SpellChainNode const* node = spellmgr.GetSpellChainNode(spell_id); - if(node) + if (node) { PlayerSpellMap::iterator iter = m_spells.find(node->next); - if (iter != m_spells.end() && iter->second->disabled ) + if (iter != m_spells.end() && iter->second->disabled) learnSpell(node->next,false); } } // prevent duplicated entires in spell book, also not send if not in world (loading) - if(!learning || !IsInWorld ()) + if (!learning || !IsInWorld()) return; WorldPacket data(SMSG_LEARNED_SPELL, 4); @@ -3394,16 +3394,15 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank) return; // unlearn non talent higher ranks (recursive) - SpellChainNode const* node = spellmgr.GetSpellChainNode(spell_id); - if (node) + if (SpellChainNode const* node = spellmgr.GetSpellChainNode(spell_id)) { - if(HasSpell(node->next) && !GetTalentSpellPos(node->next)) + if (HasSpell(node->next) && !GetTalentSpellPos(node->next)) removeSpell(node->next,disabled); } //unlearn spells dependent from recently removed spells SpellsRequiringSpellMap const& reqMap = spellmgr.GetSpellsRequiringSpell(); SpellsRequiringSpellMap::const_iterator itr2 = reqMap.find(spell_id); - for (uint32 i=reqMap.count(spell_id); i>0; i--,itr2++) + for (uint32 i = reqMap.count(spell_id); i > 0; --i, ++itr2) removeSpell(itr2->second,disabled,false); // re-search, it can be corrupted in prev loop @@ -3417,12 +3416,12 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank) if (disabled) { itr->second->disabled = disabled; - if(itr->second->state != PLAYERSPELL_NEW) + if (itr->second->state != PLAYERSPELL_NEW) itr->second->state = PLAYERSPELL_CHANGED; } else { - if(itr->second->state == PLAYERSPELL_NEW) + if (itr->second->state == PLAYERSPELL_NEW) { delete itr->second; m_spells.erase(itr); @@ -3434,40 +3433,40 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank) RemoveAurasDueToSpell(spell_id); // remove pet auras - for (int i = 0; i < MAX_SPELL_EFFECTS; ++i) - if(PetAura const* petSpell = spellmgr.GetPetAura(spell_id, i)) + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + if (PetAura const* petSpell = spellmgr.GetPetAura(spell_id, i)) RemovePetAura(petSpell); // free talent points uint32 talentCosts = GetTalentSpellCost(spell_id); if(talentCosts > 0) { - if(talentCosts < m_usedTalentCount) + if (talentCosts < m_usedTalentCount) m_usedTalentCount -= talentCosts; else m_usedTalentCount = 0; } // update free primary prof.points (if not overflow setting, can be in case GM use before .learn prof. learning) - if(spellmgr.IsPrimaryProfessionFirstRankSpell(spell_id)) + if (spellmgr.IsPrimaryProfessionFirstRankSpell(spell_id)) { uint32 freeProfs = GetFreePrimaryProfessionPoints()+1; - if(freeProfs <= sWorld.getConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL)) + if (freeProfs <= sWorld.getConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL)) SetFreePrimaryProfessions(freeProfs); } // remove dependent skill SpellLearnSkillNode const* spellLearnSkill = spellmgr.GetSpellLearnSkill(spell_id); - if(spellLearnSkill) + if (spellLearnSkill) { uint32 prev_spell = spellmgr.GetPrevSpellInChain(spell_id); - if(!prev_spell) // first rank, remove skill + if (!prev_spell) // first rank, remove skill SetSkill(spellLearnSkill->skill,0,0); else { // search prev. skill setting by spell ranks chain SpellLearnSkillNode const* prevSkill = spellmgr.GetSpellLearnSkill(prev_spell); - while(!prevSkill && prev_spell) + while (!prevSkill && prev_spell) { prev_spell = spellmgr.GetPrevSpellInChain(prev_spell); prevSkill = spellmgr.GetSpellLearnSkill(spellmgr.GetFirstSpellInChain(prev_spell)); @@ -3507,14 +3506,14 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank) if(_spell_idx->second->learnOnGetSkill == ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL && pSkill->categoryId != SKILL_CATEGORY_CLASS ||// not unlearn class skills (spellbook/talent pages) // lockpicking/runeforging special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL - ((pSkill->id==SKILL_LOCKPICKING || pSkill->id==SKILL_RUNEFORGING) && _spell_idx->second->max_value==0)) + ((pSkill->id == SKILL_LOCKPICKING || pSkill->id == SKILL_RUNEFORGING) && _spell_idx->second->max_value == 0)) { // not reset skills for professions and racial abilities if ((pSkill->categoryId==SKILL_CATEGORY_SECONDARY || pSkill->categoryId==SKILL_CATEGORY_PROFESSION) && (IsProfessionSkill(pSkill->id) || _spell_idx->second->racemask!=0)) continue; - SetSkill(pSkill->id, 0, 0 ); + SetSkill(pSkill->id, 0, 0); } } } @@ -3536,8 +3535,8 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank) if (talentCosts) { // I cannot see why mangos has these lines. - //if(learn_low_rank) - // learnSpell (prev_id,false); + //if (learn_low_rank) + // learnSpell(prev_id,false); } // if ranked non-stackable spell: need activate lesser rank and update dendence state else if (cur_active && !SpellMgr::canStackSpellRanks(spellInfo) && spellmgr.GetSpellRank(spellInfo->Id) != 0) @@ -3562,7 +3561,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank) WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4); data << uint32(spell_id); data << uint32(prev_id); - GetSession()->SendPacket( &data ); + GetSession()->SendPacket(&data); prev_activate = true; } } @@ -3570,14 +3569,14 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank) } } - if(spell_id == 46917 && m_canTitanGrip) + if (spell_id == 46917 && m_canTitanGrip) SetCanTitanGrip(false); - if(sWorld.getConfig(CONFIG_OFFHAND_CHECK_AT_SPELL_UNLEARN)) + if (sWorld.getConfig(CONFIG_OFFHAND_CHECK_AT_SPELL_UNLEARN)) AutoUnequipOffhandIfNeed(); // remove from spell book if not replaced by lesser rank - if(!prev_activate) + if (!prev_activate) { WorldPacket data(SMSG_REMOVED_SPELL, 4); data << uint32(spell_id); @@ -3585,19 +3584,19 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank) } } -void Player::RemoveSpellCooldown( uint32 spell_id, bool update /* = false */ ) +void Player::RemoveSpellCooldown( uint32 spell_id, bool update /* = false */) { m_spellCooldowns.erase(spell_id); - if(update) + if (update) SendClearCooldown(spell_id, this); } // I am not sure which one is more efficient -void Player::RemoveCategoryCooldown( uint32 cat ) +void Player::RemoveCategoryCooldown(uint32 cat) { SpellCategoryStore::const_iterator i_scstore = sSpellCategoryStore.find(cat); - if(i_scstore != sSpellCategoryStore.end()) + if (i_scstore != sSpellCategoryStore.end()) for (SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset) RemoveSpellCooldown(*i_scset, true); } @@ -3641,7 +3640,7 @@ void Player::RemoveArenaSpellCooldowns() void Player::RemoveAllSpellCooldown() { - if(!m_spellCooldowns.empty()) + if (!m_spellCooldowns.empty()) { for (SpellCooldowns::const_iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); ++itr) SendClearCooldown(itr->first, this); @@ -3656,7 +3655,7 @@ void Player::_LoadSpellCooldowns(QueryResult *result) //QueryResult *result = CharacterDatabase.PQuery("SELECT spell,item,time FROM character_spell_cooldown WHERE guid = '%u'",GetGUIDLow()); - if(result) + if (result) { time_t curTime = time(NULL); diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index 357ea3bc3e3..119412da607 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -1915,7 +1915,7 @@ void SpellMgr::LoadSpellScriptTarget() QueryResult *result = WorldDatabase.Query("SELECT entry,type,targetEntry FROM spell_script_target"); - if(!result) + if (!result) { barGoLink bar(1); @@ -1939,14 +1939,14 @@ void SpellMgr::LoadSpellScriptTarget() SpellEntry const* spellProto = sSpellStore.LookupEntry(spellId); - if(!spellProto) + if (!spellProto) { sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not exist.",spellId,targetEntry); continue; } /*bool targetfound = false; - for (int i = 0; i <3; ++i) + for (uint8 i = 0; i < 3; ++i) { if( spellProto->EffectImplicitTargetA[i]==TARGET_UNIT_NEARBY_ENTRY || spellProto->EffectImplicitTargetB[i]==TARGET_UNIT_NEARBY_ENTRY || @@ -1957,13 +1957,13 @@ void SpellMgr::LoadSpellScriptTarget() break; } } - if(!targetfound) + if (!targetfound) { sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not have any implicit target TARGET_UNIT_NEARBY_ENTRY(38) or TARGET_DST_NEARBY_ENTRY (46).",spellId,targetEntry); continue; }*/ - if( type >= MAX_SPELL_TARGET_TYPE ) + if (type >= MAX_SPELL_TARGET_TYPE) { sLog.outErrorDb("Table `spell_script_target`: target type %u for TargetEntry %u is incorrect.",type,targetEntry); continue; @@ -1973,35 +1973,35 @@ void SpellMgr::LoadSpellScriptTarget() { case SPELL_TARGET_TYPE_GAMEOBJECT: { - if( targetEntry==0 ) + if (targetEntry == 0) break; - if(!sGOStorage.LookupEntry<GameObjectInfo>(targetEntry)) + if (!sGOStorage.LookupEntry<GameObjectInfo>(targetEntry)) { - sLog.outErrorDb("Table `spell_script_target`: gameobject template entry %u does not exist.",targetEntry); + sLog.outErrorDb("Table `spell_script_target`: gameobject template entry %u does not exist.", targetEntry); continue; } break; } case SPELL_TARGET_TYPE_CONTROLLED: - if( targetEntry==0 ) - sLog.outErrorDb("Table `spell_script_target`: creature template entry %u does not exist.",targetEntry); + if (targetEntry == 0) + sLog.outErrorDb("Table `spell_script_target`: creature template entry %u does not exist.", targetEntry); default: { //players - /*if( targetEntry==0 ) + /*if(targetEntry == 0) { sLog.outErrorDb("Table `spell_script_target`: target entry == 0 for not GO target type (%u).",type); continue; }*/ - if(targetEntry && !sCreatureStorage.LookupEntry<CreatureInfo>(targetEntry)) + if (targetEntry && !sCreatureStorage.LookupEntry<CreatureInfo>(targetEntry)) { - sLog.outErrorDb("Table `spell_script_target`: creature template entry %u does not exist.",targetEntry); + sLog.outErrorDb("Table `spell_script_target`: creature template entry %u does not exist.", targetEntry); continue; } const CreatureInfo* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(targetEntry); - if(spellId == 30427 && !cInfo->SkinLootId) + if (spellId == 30427 && !cInfo->SkinLootId) { sLog.outErrorDb("Table `spell_script_target` has creature %u as a target of spellid 30427, but this creature has no skinlootid. Gas extraction will not work!", cInfo->Entry); continue; @@ -2010,7 +2010,7 @@ void SpellMgr::LoadSpellScriptTarget() } } - mSpellScriptTarget.insert(SpellScriptTarget::value_type(spellId,SpellTargetEntry(SpellScriptTargetType(type),targetEntry))); + mSpellScriptTarget.insert(SpellScriptTarget::value_type(spellId, SpellTargetEntry(SpellScriptTargetType(type), targetEntry))); ++count; } while (result->NextRow()); @@ -2021,13 +2021,13 @@ void SpellMgr::LoadSpellScriptTarget() for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i) { SpellEntry const * spellInfo = sSpellStore.LookupEntry(i); - if(!spellInfo) + if (!spellInfo) continue; bool found = false; - for (int j = 0; j < 3; ++j) + for (uint8 j = 0; j < 3; ++j) { - switch(spellInfo->EffectImplicitTargetA[j]) + switch (spellInfo->EffectImplicitTargetA[j]) { case TARGET_UNIT_AREA_ENTRY_SRC: case TARGET_UNIT_AREA_ENTRY_DST: @@ -2037,9 +2037,9 @@ void SpellMgr::LoadSpellScriptTarget() found = true; break; } - if(found) + if (found) break; - switch(spellInfo->EffectImplicitTargetB[j]) + switch (spellInfo->EffectImplicitTargetB[j]) { case TARGET_UNIT_AREA_ENTRY_SRC: case TARGET_UNIT_AREA_ENTRY_DST: @@ -2049,13 +2049,13 @@ void SpellMgr::LoadSpellScriptTarget() found = true; break; } - if(found) + if (found) break; } - if(found) + if (found) { SpellScriptTargetBounds bounds = spellmgr.GetSpellScriptTargetBounds(i); - if(bounds.first==bounds.second) + if (bounds.first == bounds.second) sLog.outDebug("Spell (ID: %u) does not have record in `spell_script_target`", i); } } @@ -2072,19 +2072,19 @@ void SpellMgr::LoadSpellPetAuras() // 0 1 2 3 QueryResult *result = WorldDatabase.Query("SELECT spell, effectId, pet, aura FROM spell_pet_auras"); - if( !result ) + if (!result) { - barGoLink bar( 1 ); + barGoLink bar(1); bar.step(); sLog.outString(); - sLog.outString( ">> Loaded %u spell pet auras", count ); + sLog.outString( ">> Loaded %u spell pet auras", count); return; } - barGoLink bar( result->GetRowCount() ); + barGoLink bar(result->GetRowCount()); do { @@ -2098,10 +2098,8 @@ void SpellMgr::LoadSpellPetAuras() uint32 aura = fields[3].GetUInt32(); SpellPetAuraMap::iterator itr = mSpellPetAuraMap.find((spell<<8) + eff); - if(itr != mSpellPetAuraMap.end()) - { + if (itr != mSpellPetAuraMap.end()) itr->second.AddAura(pet, aura); - } else { SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell); @@ -2130,7 +2128,7 @@ void SpellMgr::LoadSpellPetAuras() } ++count; - } while( result->NextRow() ); + } while (result->NextRow()); delete result; @@ -2159,7 +2157,7 @@ void SpellMgr::LoadPetLevelupSpellMap() for (uint32 k = 0; k < sSkillLineAbilityStore.GetNumRows(); ++k) { SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(k); - if( !skillLine ) + if (!skillLine) continue; //if (skillLine->skillId!=creatureFamily->skillLine[0] && @@ -2169,22 +2167,22 @@ void SpellMgr::LoadPetLevelupSpellMap() if (skillLine->skillId!=creatureFamily->skillLine[j]) continue; - if(skillLine->learnOnGetSkill != ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL) + if (skillLine->learnOnGetSkill != ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL) continue; SpellEntry const *spell = sSpellStore.LookupEntry(skillLine->spellId); - if(!spell) // not exist or triggered or talent + if (!spell) // not exist or triggered or talent continue; - if(!spell->spellLevel) + if (!spell->spellLevel) continue; - PetLevelupSpellSet& spellSet = mPetLevelupSpellMap[creatureFamily->ID]; - if(spellSet.empty()) - ++family_count; + PetLevelupSpellSet& spellSet = mPetLevelupSpellMap[creatureFamily->ID]; + if (spellSet.empty()) + ++family_count; - spellSet.insert(PetLevelupSpellSet::value_type(spell->spellLevel,spell->Id)); - count++; + spellSet.insert(PetLevelupSpellSet::value_type(spell->spellLevel,spell->Id)); + ++count; } } } @@ -2197,21 +2195,21 @@ bool LoadPetDefaultSpells_helper(CreatureInfo const* cInfo, PetDefaultSpellsEntr { // skip empty list; bool have_spell = false; - for (int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j) + for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j) { - if(petDefSpells.spellid[j]) + if (petDefSpells.spellid[j]) { have_spell = true; break; } } - if(!have_spell) + if (!have_spell) return false; // remove duplicates with levelupSpells if any if(PetLevelupSpellSet const *levelupSpells = cInfo->family ? spellmgr.GetPetLevelupSpellList(cInfo->family) : NULL) { - for (int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j) + for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j) { if(!petDefSpells.spellid[j]) continue; @@ -2229,9 +2227,9 @@ bool LoadPetDefaultSpells_helper(CreatureInfo const* cInfo, PetDefaultSpellsEntr // skip empty list; have_spell = false; - for (int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j) + for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j) { - if(petDefSpells.spellid[j]) + if (petDefSpells.spellid[j]) { have_spell = true; break; @@ -2248,23 +2246,23 @@ void SpellMgr::LoadPetDefaultSpells() uint32 countCreature = 0; uint32 countData = 0; - for (uint32 i = 0; i < sCreatureStorage.MaxEntry; ++i ) + for (uint32 i = 0; i < sCreatureStorage.MaxEntry; ++i) { CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i); - if(!cInfo) + if (!cInfo) continue; - if(!cInfo->PetSpellDataId) + if (!cInfo->PetSpellDataId) continue; // for creature with PetSpellDataId get default pet spells from dbc CreatureSpellDataEntry const* spellDataEntry = sCreatureSpellDataStore.LookupEntry(cInfo->PetSpellDataId); - if(!spellDataEntry) + if (!spellDataEntry) continue; - int32 petSpellsId = -(int32)cInfo->PetSpellDataId; + int32 petSpellsId = -int32(cInfo->PetSpellDataId); PetDefaultSpellsEntry petDefSpells; - for (int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j) + for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j) petDefSpells.spellid[j] = spellDataEntry->spellId[j]; if(LoadPetDefaultSpells_helper(cInfo, petDefSpells)) @@ -2275,35 +2273,35 @@ void SpellMgr::LoadPetDefaultSpells() } // different summon spells - for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i ) + for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i) { SpellEntry const* spellEntry = sSpellStore.LookupEntry(i); - if(!spellEntry) + if (!spellEntry) continue; - for (int k = 0; k < 3; ++k) + for (uint8 k = 0; k < 3; ++k) { - if(spellEntry->Effect[k]==SPELL_EFFECT_SUMMON || spellEntry->Effect[k]==SPELL_EFFECT_SUMMON_PET) + if (spellEntry->Effect[k] == SPELL_EFFECT_SUMMON || spellEntry->Effect[k] == SPELL_EFFECT_SUMMON_PET) { uint32 creature_id = spellEntry->EffectMiscValue[k]; - CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(creature_id); - if(!cInfo) + CreatureInfo const *cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(creature_id); + if (!cInfo) continue; // already loaded - if(cInfo->PetSpellDataId) + if (cInfo->PetSpellDataId) continue; // for creature without PetSpellDataId get default pet spells from creature_template int32 petSpellsId = cInfo->Entry; - if(mPetDefaultSpellsMap.find(cInfo->Entry) != mPetDefaultSpellsMap.end()) + if (mPetDefaultSpellsMap.find(cInfo->Entry) != mPetDefaultSpellsMap.end()) continue; PetDefaultSpellsEntry petDefSpells; - for (int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j) + for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j) petDefSpells.spellid[j] = cInfo->spells[j]; - if(LoadPetDefaultSpells_helper(cInfo, petDefSpells)) + if (LoadPetDefaultSpells_helper(cInfo, petDefSpells)) { mPetDefaultSpellsMap[petSpellsId] = petDefSpells; ++countCreature; @@ -2317,18 +2315,18 @@ void SpellMgr::LoadPetDefaultSpells() } /// Some checks for spells, to prevent adding deprecated/broken spells for trainers, spell book, etc -bool SpellMgr::IsSpellValid(SpellEntry const* spellInfo, Player* pl, bool msg) +bool SpellMgr::IsSpellValid(SpellEntry const *spellInfo, Player *pl, bool msg) { // not exist - if(!spellInfo) + if (!spellInfo) return false; bool need_check_reagents = false; // check effects - for (int i=0; i<3; ++i) + for (uint8 i = 0; i < 3; ++i) { - switch(spellInfo->Effect[i]) + switch (spellInfo->Effect[i]) { case 0: continue; @@ -2337,11 +2335,11 @@ bool SpellMgr::IsSpellValid(SpellEntry const* spellInfo, Player* pl, bool msg) case SPELL_EFFECT_CREATE_ITEM: case SPELL_EFFECT_CREATE_ITEM_2: { - if(!ObjectMgr::GetItemPrototype( spellInfo->EffectItemType[i] )) + if(!ObjectMgr::GetItemPrototype(spellInfo->EffectItemType[i])) { - if(msg) + if (msg) { - if(pl) + if (pl) ChatHandler(pl).PSendSysMessage("Craft spell %u create not-exist in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->EffectItemType[i]); else sLog.outErrorDb("Craft spell %u create not-exist in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->EffectItemType[i]); @@ -2354,12 +2352,12 @@ bool SpellMgr::IsSpellValid(SpellEntry const* spellInfo, Player* pl, bool msg) } case SPELL_EFFECT_LEARN_SPELL: { - SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(spellInfo->EffectTriggerSpell[i]); - if( !IsSpellValid(spellInfo2,pl,msg) ) + SpellEntry const *spellInfo2 = sSpellStore.LookupEntry(spellInfo->EffectTriggerSpell[i]); + if (!IsSpellValid(spellInfo2,pl,msg)) { - if(msg) + if (msg) { - if(pl) + if (pl) ChatHandler(pl).PSendSysMessage("Spell %u learn to broken spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[i]); else sLog.outErrorDb("Spell %u learn to invalid spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[i]); @@ -2373,13 +2371,13 @@ bool SpellMgr::IsSpellValid(SpellEntry const* spellInfo, Player* pl, bool msg) if(need_check_reagents) { - for (int j = 0; j < 8; ++j) + for (uint8 j = 0; j < 8; ++j) { - if(spellInfo->Reagent[j] > 0 && !ObjectMgr::GetItemPrototype( spellInfo->Reagent[j] )) + if (spellInfo->Reagent[j] > 0 && !ObjectMgr::GetItemPrototype(spellInfo->Reagent[j])) { - if(msg) + if (msg) { - if(pl) + if (pl) ChatHandler(pl).PSendSysMessage("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->Reagent[j]); else sLog.outErrorDb("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->Reagent[j]); @@ -2405,18 +2403,18 @@ void SpellMgr::LoadSpellAreas() // 0 1 2 3 4 5 6 7 8 QueryResult *result = WorldDatabase.Query("SELECT spell, area, quest_start, quest_start_active, quest_end, aura_spell, racemask, gender, autocast FROM spell_area"); - if( !result ) + if (!result) { - barGoLink bar( 1 ); + barGoLink bar(1); bar.step(); sLog.outString(); - sLog.outString( ">> Loaded %u spell area requirements", count ); + sLog.outString(">> Loaded %u spell area requirements", count); return; } - barGoLink bar( result->GetRowCount() ); + barGoLink bar(result->GetRowCount()); do { @@ -2475,46 +2473,45 @@ void SpellMgr::LoadSpellAreas() sLog.outErrorDb("Spell %u listed in `spell_area` already listed with similar requirements.", spell); continue; } - } - if(spellArea.areaId && !GetAreaEntryByAreaID(spellArea.areaId)) + if (spellArea.areaId && !GetAreaEntryByAreaID(spellArea.areaId)) { sLog.outErrorDb("Spell %u listed in `spell_area` have wrong area (%u) requirement", spell,spellArea.areaId); continue; } - if(spellArea.questStart && !objmgr.GetQuestTemplate(spellArea.questStart)) + if (spellArea.questStart && !objmgr.GetQuestTemplate(spellArea.questStart)) { sLog.outErrorDb("Spell %u listed in `spell_area` have wrong start quest (%u) requirement", spell,spellArea.questStart); continue; } - if(spellArea.questEnd) + if (spellArea.questEnd) { - if(!objmgr.GetQuestTemplate(spellArea.questEnd)) + if (!objmgr.GetQuestTemplate(spellArea.questEnd)) { sLog.outErrorDb("Spell %u listed in `spell_area` have wrong end quest (%u) requirement", spell,spellArea.questEnd); continue; } - if(spellArea.questEnd==spellArea.questStart && !spellArea.questStartCanActive) + if (spellArea.questEnd==spellArea.questStart && !spellArea.questStartCanActive) { sLog.outErrorDb("Spell %u listed in `spell_area` have quest (%u) requirement for start and end in same time", spell,spellArea.questEnd); continue; } } - if(spellArea.auraSpell) + if (spellArea.auraSpell) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(abs(spellArea.auraSpell)); - if(!spellInfo) + if (!spellInfo) { sLog.outErrorDb("Spell %u listed in `spell_area` have wrong aura spell (%u) requirement", spell,abs(spellArea.auraSpell)); continue; } - switch(spellInfo->EffectApplyAuraName[0]) + switch (spellInfo->EffectApplyAuraName[0]) { case SPELL_AURA_DUMMY: case SPELL_AURA_PHASE: @@ -2525,27 +2522,27 @@ void SpellMgr::LoadSpellAreas() continue; } - if(abs(spellArea.auraSpell)==spellArea.spellId) + if (abs(spellArea.auraSpell) == spellArea.spellId) { sLog.outErrorDb("Spell %u listed in `spell_area` have aura spell (%u) requirement for itself", spell,abs(spellArea.auraSpell)); continue; } // not allow autocast chains by auraSpell field (but allow use as alternative if not present) - if(spellArea.autocast && spellArea.auraSpell > 0) + if (spellArea.autocast && spellArea.auraSpell > 0) { bool chain = false; SpellAreaForAuraMapBounds saBound = GetSpellAreaForAuraMapBounds(spellArea.spellId); for (SpellAreaForAuraMap::const_iterator itr = saBound.first; itr != saBound.second; ++itr) { - if(itr->second->autocast && itr->second->auraSpell > 0) + if (itr->second->autocast && itr->second->auraSpell > 0) { chain = true; break; } } - if(chain) + if (chain) { sLog.outErrorDb("Spell %u listed in `spell_area` have aura spell (%u) requirement that itself autocast from aura", spell,spellArea.auraSpell); continue; @@ -2554,14 +2551,14 @@ void SpellMgr::LoadSpellAreas() SpellAreaMapBounds saBound2 = GetSpellAreaMapBounds(spellArea.auraSpell); for (SpellAreaMap::const_iterator itr2 = saBound2.first; itr2 != saBound2.second; ++itr2) { - if(itr2->second.autocast && itr2->second.auraSpell > 0) + if (itr2->second.autocast && itr2->second.auraSpell > 0) { chain = true; break; } } - if(chain) + if (chain) { sLog.outErrorDb("Spell %u listed in `spell_area` have aura spell (%u) requirement that itself autocast from aura", spell,spellArea.auraSpell); continue; @@ -2569,43 +2566,43 @@ void SpellMgr::LoadSpellAreas() } } - if(spellArea.raceMask && (spellArea.raceMask & RACEMASK_ALL_PLAYABLE)==0) + if (spellArea.raceMask && (spellArea.raceMask & RACEMASK_ALL_PLAYABLE)==0) { sLog.outErrorDb("Spell %u listed in `spell_area` have wrong race mask (%u) requirement", spell,spellArea.raceMask); continue; } - if(spellArea.gender!=GENDER_NONE && spellArea.gender!=GENDER_FEMALE && spellArea.gender!=GENDER_MALE) + if (spellArea.gender != GENDER_NONE && spellArea.gender != GENDER_FEMALE && spellArea.gender != GENDER_MALE) { - sLog.outErrorDb("Spell %u listed in `spell_area` have wrong gender (%u) requirement", spell,spellArea.gender); + sLog.outErrorDb("Spell %u listed in `spell_area` have wrong gender (%u) requirement", spell, spellArea.gender); continue; } SpellArea const* sa = &mSpellAreaMap.insert(SpellAreaMap::value_type(spell,spellArea))->second; // for search by current zone/subzone at zone/subzone change - if(spellArea.areaId) + if (spellArea.areaId) mSpellAreaForAreaMap.insert(SpellAreaForAreaMap::value_type(spellArea.areaId,sa)); // for search at quest start/reward - if(spellArea.questStart) + if (spellArea.questStart) { - if(spellArea.questStartCanActive) + if (spellArea.questStartCanActive) mSpellAreaForActiveQuestMap.insert(SpellAreaForQuestMap::value_type(spellArea.questStart,sa)); else mSpellAreaForQuestMap.insert(SpellAreaForQuestMap::value_type(spellArea.questStart,sa)); } // for search at quest start/reward - if(spellArea.questEnd) + if (spellArea.questEnd) mSpellAreaForQuestEndMap.insert(SpellAreaForQuestMap::value_type(spellArea.questEnd,sa)); // for search at aura apply - if(spellArea.auraSpell) + if (spellArea.auraSpell) mSpellAreaForAuraMap.insert(SpellAreaForAuraMap::value_type(abs(spellArea.auraSpell),sa)); ++count; - } while( result->NextRow() ); + } while(result->NextRow()); delete result; @@ -2622,7 +2619,7 @@ SpellCastResult SpellMgr::GetSpellAllowedInLocationError(SpellEntry const *spell AreaGroupEntry const* groupEntry = sAreaGroupStore.LookupEntry(spellInfo->AreaGroupId); while (groupEntry) { - for (uint32 i=0; i<6; ++i) + for (uint8 i = 0; i < 6; ++i) if (groupEntry->AreaId[i] == zone_id || groupEntry->AreaId[i] == area_id) found = true; if (found || !groupEntry->nextGroup) @@ -2639,7 +2636,7 @@ SpellCastResult SpellMgr::GetSpellAllowedInLocationError(SpellEntry const *spell if (spellInfo->AttributesEx4 & SPELL_ATTR_EX4_CAST_ONLY_IN_OUTLAND) { uint32 v_map = GetVirtualMapForMapAndZone(map_id, zone_id); - MapEntry const* mapEntry = sMapStore.LookupEntry(v_map); + MapEntry const *mapEntry = sMapStore.LookupEntry(v_map); if (!mapEntry || mapEntry->addon < 1 || !mapEntry->IsContinent()) return SPELL_FAILED_INCORRECT_AREA; } @@ -2647,7 +2644,7 @@ SpellCastResult SpellMgr::GetSpellAllowedInLocationError(SpellEntry const *spell // raid instance limitation if (spellInfo->AttributesEx6 & SPELL_ATTR_EX6_NOT_IN_RAID_INSTANCE) { - MapEntry const* mapEntry = sMapStore.LookupEntry(map_id); + MapEntry const *mapEntry = sMapStore.LookupEntry(map_id); if (!mapEntry || mapEntry->IsRaid()) return SPELL_FAILED_NOT_IN_RAID_INSTANCE; } @@ -2684,14 +2681,14 @@ SpellCastResult SpellMgr::GetSpellAllowedInLocationError(SpellEntry const *spell if (!mapEntry) return SPELL_FAILED_INCORRECT_AREA; - return zone_id == 4197 || mapEntry->IsBattleGround() && player && player->InBattleGround() ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA; + return zone_id == 4197 || (mapEntry->IsBattleGround() && player && player->InBattleGround()) ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA; } case 44521: // Preparation { if (!player) return SPELL_FAILED_REQUIRES_AREA; - MapEntry const* mapEntry = sMapStore.LookupEntry(map_id); + MapEntry const *mapEntry = sMapStore.LookupEntry(map_id); if (!mapEntry) return SPELL_FAILED_INCORRECT_AREA; @@ -2699,14 +2696,14 @@ SpellCastResult SpellMgr::GetSpellAllowedInLocationError(SpellEntry const *spell return SPELL_FAILED_REQUIRES_AREA; BattleGround* bg = player->GetBattleGround(); - return bg && bg->GetStatus()==STATUS_WAIT_JOIN ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA; + return bg && bg->GetStatus() == STATUS_WAIT_JOIN ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA; } case 32724: // Gold Team (Alliance) case 32725: // Green Team (Alliance) case 35774: // Gold Team (Horde) case 35775: // Green Team (Horde) { - MapEntry const* mapEntry = sMapStore.LookupEntry(map_id); + MapEntry const *mapEntry = sMapStore.LookupEntry(map_id); if (!mapEntry) return SPELL_FAILED_INCORRECT_AREA; @@ -2717,22 +2714,22 @@ SpellCastResult SpellMgr::GetSpellAllowedInLocationError(SpellEntry const *spell if (!player) return SPELL_FAILED_REQUIRES_AREA; - MapEntry const* mapEntry = sMapStore.LookupEntry(map_id); - if(!mapEntry) + MapEntry const *mapEntry = sMapStore.LookupEntry(map_id); + if (!mapEntry) return SPELL_FAILED_INCORRECT_AREA; - if(!mapEntry->IsBattleArena()) + if (!mapEntry->IsBattleArena()) return SPELL_FAILED_REQUIRES_AREA; - BattleGround* bg = player->GetBattleGround(); - return bg && bg->GetStatus()==STATUS_WAIT_JOIN ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA; + BattleGround *bg = player->GetBattleGround(); + return bg && bg->GetStatus() == STATUS_WAIT_JOIN ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA; } } // aura limitations - for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { - switch(spellInfo->EffectApplyAuraName[i]) + switch (spellInfo->EffectApplyAuraName[i]) { case SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED: case SPELL_AURA_FLY: @@ -2750,14 +2747,14 @@ void SpellMgr::LoadSkillLineAbilityMap() { mSkillLineAbilityMap.clear(); - barGoLink bar( sSkillLineAbilityStore.GetNumRows() ); + barGoLink bar(sSkillLineAbilityStore.GetNumRows()); uint32 count = 0; for (uint32 i = 0; i < sSkillLineAbilityStore.GetNumRows(); ++i) { bar.step(); SkillLineAbilityEntry const *SkillInfo = sSkillLineAbilityStore.LookupEntry(i); - if(!SkillInfo) + if (!SkillInfo) continue; mSkillLineAbilityMap.insert(SkillLineAbilityMap::value_type(SkillInfo->spellId,SkillInfo)); @@ -2771,7 +2768,7 @@ void SpellMgr::LoadSkillLineAbilityMap() DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto, bool triggered) { // Explicit Diminishing Groups - switch(spellproto->SpellFamilyName) + switch (spellproto->SpellFamilyName) { case SPELLFAMILY_GENERIC: // some generic arena related spells have by some strange reason MECHANIC_TURN @@ -2892,7 +2889,7 @@ DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto if (mechanic & (1<<MECHANIC_HORROR)) return DIMINISHING_DEATHCOIL; // Get by effect - for (uint8 i = 0 ; i < MAX_SPELL_EFFECTS; ++i) + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (spellproto->EffectApplyAuraName[i] == SPELL_AURA_MOD_TAUNT) return DIMINISHING_TAUNT; diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp index d017b09981f..0288b5bb5e5 100644 --- a/src/game/WaypointMovementGenerator.cpp +++ b/src/game/WaypointMovementGenerator.cpp @@ -54,7 +54,7 @@ void WaypointMovementGenerator<Creature>::MovementInform(Creature &unit) template<> bool WaypointMovementGenerator<Creature>::GetDestination(float &x, float &y, float &z) const { - if(i_destinationHolder.HasArrived()) + if (i_destinationHolder.HasArrived()) return false; i_destinationHolder.GetDestination(x, y, z); @@ -97,11 +97,11 @@ WaypointMovementGenerator<Creature>::Initialize(Creature &u) //i_currentNode = -1; // uint32, become 0 in the first update //i_nextMoveTime.Reset(0); StopedByPlayer = false; - if(!path_id) + if (!path_id) path_id = u.GetWaypointPath(); waypoints = WaypointMgr.GetPath(path_id); i_currentNode = 0; - if(waypoints && waypoints->size()) + if (waypoints && waypoints->size()) { node = waypoints->front(); Traveller<Creature> traveller(u); @@ -110,7 +110,7 @@ WaypointMovementGenerator<Creature>::Initialize(Creature &u) i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime()); //Call for creature group update - if(u.GetFormation() && u.GetFormation()->getLeader() == &u) + if (u.GetFormation() && u.GetFormation()->getLeader() == &u) u.GetFormation()->LeaderMoveTo(node->x, node->y, node->z); } else @@ -131,19 +131,19 @@ template<> bool WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff) { - if(!&unit) + if (!&unit) return true; - if(!path_id) + if (!path_id) return false; // Waypoint movement can be switched on/off // This is quite handy for escort quests and other stuff - if(unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED)) + if (unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED)) return true; // Clear the generator if the path doesn't exist - if(!waypoints || !waypoints->size()) + if (!waypoints || !waypoints->size()) return false; Traveller<Creature> traveller(unit); @@ -151,11 +151,11 @@ WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff) i_nextMoveTime.Update(diff); i_destinationHolder.UpdateTraveller(traveller, diff, true); - if(i_nextMoveTime.Passed()) + if (i_nextMoveTime.Passed()) { - if(unit.IsStopped()) + if (unit.IsStopped()) { - if(StopedByPlayer) + if (StopedByPlayer) { assert(node); InitTraveller(unit, *node); @@ -165,15 +165,15 @@ WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff) return true; } - if(i_currentNode == waypoints->size() - 1) //If that's our last waypoint + if (i_currentNode == waypoints->size() - 1) // If that's our last waypoint { - if(repeating) //If the movement is repeating - i_currentNode = 0; //Start moving all over again + if (repeating) // If the movement is repeating + i_currentNode = 0; // Start moving all over again else { unit.SetHomePosition(node->x, node->y, node->z, unit.GetOrientation()); unit.GetMotionMaster()->Initialize(); - return false; //Clear the waypoint movement + return false; // Clear the waypoint movement } } else @@ -185,17 +185,17 @@ WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff) i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime()); //Call for creature group update - if(unit.GetFormation() && unit.GetFormation()->getLeader() == &unit) + if (unit.GetFormation() && unit.GetFormation()->getLeader() == &unit) unit.GetFormation()->LeaderMoveTo(node->x, node->y, node->z); } else { //Determine waittime - if(node->delay) + if (node->delay) i_nextMoveTime.Reset(node->delay); //note: disable "start" for mtmap - if(node->event_id && urand(0,99) < node->event_chance) + if (node->event_id && urand(0,99) < node->event_chance) unit.GetMap()->ScriptsStart(sWaypointScripts, node->event_id, &unit, NULL/*, false*/); MovementInform(unit); @@ -206,9 +206,9 @@ WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff) } else { - if(unit.IsStopped() && !i_destinationHolder.HasArrived()) + if (unit.IsStopped() && !i_destinationHolder.HasArrived()) { - if(!StopedByPlayer) + if (!StopedByPlayer) { i_destinationHolder.IncreaseTravelTime(STOP_TIME_FOR_PLAYER); i_nextMoveTime.Reset(STOP_TIME_FOR_PLAYER); @@ -231,13 +231,13 @@ void FlightPathMovementGenerator::LoadPath(Player &) uint32 FlightPathMovementGenerator::GetPathAtMapEnd() const { - if(i_currentNode >= i_mapIds.size()) + if (i_currentNode >= i_mapIds.size()) return i_mapIds.size(); uint32 curMapId = i_mapIds[i_currentNode]; for (uint32 i = i_currentNode; i < i_mapIds.size(); ++i) { - if(i_mapIds[i] != curMapId) + if (i_mapIds[i] != curMapId) return i; } @@ -248,13 +248,13 @@ void FlightPathMovementGenerator::Initialize(Player &player) { player.getHostilRefManager().setOnlineOfflineState(false); player.addUnitState(UNIT_STAT_IN_FLIGHT); - player.SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT); + player.SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT); LoadPath(player); Traveller<Player> traveller(player); // do not send movement, it was sent already i_destinationHolder.SetDestination(traveller, i_path[i_currentNode].x, i_path[i_currentNode].y, i_path[i_currentNode].z, false); - player.SendMonsterMoveByPath(GetPath(),GetCurrentNode(),GetPathAtMapEnd()); + player.SendMonsterMoveByPath(GetPath(), GetCurrentNode(), GetPathAtMapEnd()); // Storage to preload flightmaster grid at end of flight. For multi-stop flights, this will // be reinitialized for each flightmaster at the end of each spline (or stop) in the flight. @@ -279,20 +279,20 @@ void FlightPathMovementGenerator::Finalize(Player & player) bool FlightPathMovementGenerator::Update(Player &player, const uint32 &diff) { - if(MovementInProgress()) + if (MovementInProgress()) { Traveller<Player> traveller(player); - if(i_destinationHolder.UpdateTraveller(traveller, diff)) + if (i_destinationHolder.UpdateTraveller(traveller, diff)) { i_destinationHolder.ResetUpdate(FLIGHT_TRAVEL_UPDATE); - if(i_destinationHolder.HasArrived()) + if (i_destinationHolder.HasArrived()) { uint32 curMap = i_mapIds[i_currentNode]; ++i_currentNode; - if(MovementInProgress()) + if (MovementInProgress()) { DEBUG_LOG("loading node %u for player %s", i_currentNode, player.GetName()); - if(i_mapIds[i_currentNode] == curMap) + if (i_mapIds[i_currentNode] == curMap) { // do not send movement, it was sent already i_destinationHolder.SetDestination(traveller, i_path[i_currentNode].x, i_path[i_currentNode].y, i_path[i_currentNode].z, false); @@ -319,13 +319,13 @@ bool FlightPathMovementGenerator::Update(Player &player, const uint32 &diff) void FlightPathMovementGenerator::SetCurrentNodeAfterTeleport() { - if(i_mapIds.empty()) + if (i_mapIds.empty()) return; uint32 map0 = i_mapIds[0]; for (size_t i = 1; i < i_mapIds.size(); ++i) { - if(i_mapIds[i]!=map0) + if(i_mapIds[i] != map0) { i_currentNode = i; return; |