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authorSpp <none@none>2010-04-07 16:27:17 +0200
committerSpp <none@none>2010-04-07 16:27:17 +0200
commit7afdb17ed39f85c5e9e69de8c91a0cfed9a0fe84 (patch)
tree052f7de767e77c76488421ef971d1450b3ad2805
parent9923df774580cbba6455face1631074105db9bba (diff)
Fix a typo in SOTA that prevented players to respawn in one of the graveyards
--HG-- branch : trunk
-rw-r--r--src/game/BattleGroundSA.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/BattleGroundSA.cpp b/src/game/BattleGroundSA.cpp
index 05ca6bbe60c..33e05ece62f 100644
--- a/src/game/BattleGroundSA.cpp
+++ b/src/game/BattleGroundSA.cpp
@@ -539,7 +539,7 @@ WorldSafeLocsEntry const* BattleGroundSA::GetClosestGraveYard(Player* player)
ret = sWorldSafeLocsStore.LookupEntry(safeloc);
nearest = sqrt((ret->x - x)*(ret->x - x) + (ret->y - y)*(ret->y - y)+(ret->z - z)*(ret->z - z));
- for(uint8 i = BG_SA_LEFT_CAPTURABLE_GY; i < BG_SA_MAX_GY; i++)
+ for(uint8 i = BG_SA_RIGHT_CAPTURABLE_GY; i < BG_SA_MAX_GY; i++)
{
if(GraveyardStatus[i] != player->GetTeamId())
continue;