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authorQAston <qaston@gmail.com>2011-07-13 17:31:09 +0200
committerQAston <qaston@gmail.com>2011-07-13 17:31:09 +0200
commit7b2cf3d1f2101324f3c93fda6182d563598a618e (patch)
tree4f04f5a596d89168d84b9d1b0fc4824f872f14fe
parent5b1d1702723c5b0addce90e217238341b82fa68a (diff)
Core/Spells: Fix a typo (thanks to tobmaps for catching)
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index a8b9adb98bf..37c14b997ab 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -1163,7 +1163,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
//Spells with this flag cannot trigger if effect is casted on self
// Slice and Dice, relentless strikes, eviscerate
- bool canEffectTrigger = m_spellInfo->AttributesEx3 & SPELL_ATTR3_CANT_TRIGGER_PROC && unitTarget->CanProc() && CanExecuteTriggersOnHit(mask);
+ bool canEffectTrigger = !(m_spellInfo->AttributesEx3 & SPELL_ATTR3_CANT_TRIGGER_PROC) && unitTarget->CanProc() && CanExecuteTriggersOnHit(mask);
Unit* spellHitTarget = NULL;
if (missInfo == SPELL_MISS_NONE) // In case spell hit target, do all effect on that target