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authorParadox <none@none>2009-03-06 17:47:11 -0600
committerParadox <none@none>2009-03-06 17:47:11 -0600
commit7b47d509e3a78a04b58f1b272f4b780c5c5b5ad3 (patch)
treec8d7734f8b91c32d91d9171c030e17f2a5c79790
parentae540b526bb3c0ca3c5d910da515030233f8ea55 (diff)
New AHBot plus AuctionHouse changes
--HG-- branch : trunk
-rw-r--r--README.AHBOT99
-rw-r--r--sql/characters.sql48
-rw-r--r--sql/updates/CMakeLists.txt1
-rw-r--r--sql/updates/XXX_characters_auctionhouse.sql27
-rw-r--r--src/game/AuctionHouseBot.cpp631
-rw-r--r--src/game/AuctionHouseBot.h375
-rw-r--r--src/game/AuctionHouseHandler.cpp (renamed from src/game/AuctionHouse.cpp)271
-rw-r--r--src/game/AuctionHouseMgr.cpp685
-rw-r--r--src/game/AuctionHouseMgr.h170
-rw-r--r--src/game/AuctionHouseObject.h107
-rw-r--r--src/game/CMakeLists.txt5
-rw-r--r--src/game/Chat.cpp1
-rw-r--r--src/game/Chat.h1
-rw-r--r--src/game/Level3.cpp191
-rw-r--r--src/game/Makefile.am5
-rw-r--r--src/game/ObjectMgr.cpp361
-rw-r--r--src/game/ObjectMgr.h45
-rw-r--r--src/game/PlayerDump.h22
-rw-r--r--src/game/World.cpp62
-rw-r--r--src/game/WorldSession.h1
-rw-r--r--src/shared/Database/DBCStores.cpp4
-rw-r--r--src/shared/Database/DBCStores.h1
-rw-r--r--src/shared/Database/DBCStructure.h10
-rw-r--r--src/shared/Database/DBCfmt.cpp1
-rw-r--r--win/VC71/game.vcproj26
-rw-r--r--win/VC80/game.vcproj26
-rw-r--r--win/VC90/game.vcproj20
27 files changed, 2011 insertions, 1185 deletions
diff --git a/README.AHBOT b/README.AHBOT
index ef96d1f0fe8..605c5776210 100644
--- a/README.AHBOT
+++ b/README.AHBOT
@@ -53,21 +53,53 @@ AuctionHouseBot.UseBuyPriceForBuyer Use SellPrice (0) or BuyPrice (1) for determ
#These are the settings in the Database:
#Each Auctionhouse has it's own set of these
+
MinItems = 0
+#The Minimum number of items you want to keep in the auction houses.
+#(default 0 - minimum will be the same as maximum).
+#If it is higher than the value of the corresponding maxItems setting,
+#it will be set down to match the maxItems setting.
+
MaxItems = 0
+#The Maximum number of items you want to keep in the auction houses.
+
MinTime = 8
+#The minimum number of hours for an auction.
+
MaxTime = 24
+#The maximum number of hours for an auction.
+#These must add up to 100 each one is the percentage
+#of the auction items that should be trade goods of
+#that quality. A value of 0 will disable.
+
+PercentGreyTradeGoods = 0
PercentWhiteTradeGoods = 27
PercentGreenTradeGoods = 12
PercentBlueTradeGoods = 10
PercentPurpleTradeGoods = 1
+PercentOrangeTradeGoods = 0
+PercentYellowTradeGoods = 0
+PercentGreyItems = 0
PercentWhiteItems = 10
PercentGreenItems = 30
PercentBlueItems = 8
PercentPurpleItems = 2
-
+PercentOrangeItems = 0
+PercentYellowItems = 0
+
+#MinPrice(Color) is the minimum price adjustment for items. For example the default is 150, which means 150%. So if an item vendors for 1g it would go to auction for a minimum of 1.5g.
+#MaxPrice(Color) is the maximum price adjustment for items.
+#MinBidPrice(Color) these two control the starting bid as a percent of the buyout price. For example, if MinBidPrice is 30 and MaxBidPrice is 80 the starting bid for the auction will randomly be between 30-80% of the randomly chosen buyout price.
+#MaxBidPrice(Color) these two control the starting bid as a percent of the buyout price. For example, if MinBidPrice is 30 and MaxBidPrice is 80 the starting bid for the auction will randomly be between 30-80% of the randomly chosen buyout price.
+#MaxStack(Color) is maximum stack size to create for this quality type. A value of zero will disable the maximum stack size for this quality allowing the bot to create stacks (of random size) of items as big as the item type allows.
+
+MinPriceGrey = 100
+MaxPriceGrey = 150
+MinBidPriceGrey = 70
+MaxBidPriceGrey = 100
+MaxStackGrey = 0
MinPriceWhite = 150
MaxPriceWhite = 250
MinBidPriceWhite = 70
@@ -88,62 +120,35 @@ MaxPricePurple = 4550
MinBidPricePurple = 80
MaxBidPricePurple = 100
MaxStackPurple = 1
+MinPriceOrange = 4250
+MaxPriceOrange = 5550
+MinBidPriceOrange = 80
+MaxBidPriceOrange = 100
+MaxStackOrange = 0
+MinPriceYellow = 5250
+MaxPriceYellow = 6550
+MinBidPriceYellow = 80
+MaxBidPriceYellow = 100
+MaxStackYellow = 0
+
+#These are the multipliers that are applied to the vendor price for an item, that determines if AHBot will buy it or not.
+#1 means AHBot will pay the same as (or less than) a vendor would pay, 2 means up to twice as much, etc.
BuyerPriceGrey = 1
BuyerPriceWhite = 1
BuyerPriceGreen = 5
BuyerPriceBlue = 12
BuyerPricePurple = 15
+BuyerPriceOrange = 20
+BuyerPriceYellow = 22
+
+#BuyerBiddingInterval is the time (in minutes) between bids.
+#BuyerBidsPerInterval is the number of bids the buyer will make in a cycle
+
BuyerBiddingInterval = 1
BuyerBidsPerInterval = 1
-MaxItems is the number of items you want to keep in the auction houses.
-MinItems Minimum items in auctionhouses (default 0 - minimum will be the same as maximum). If it is higher than the value of the corresponding maxItems setting, it will be set down to match the maxItems setting.
-MinTime is the minimum number of hours for an auction.
-MaxTime is the maximum number of hours for an auction.
-
-#These must add up to 100
-PercentWhiteTradeGoods is the percentage of the auction items that should be trade goods of white quality. A value of 0 will disable.
-PercentGreenTradeGoods is the percentage of the auction items that should be trade goods of green quality. A value of 0 will disable.
-PercentBlueTradeGoods is the percentage of the auction items that should be trade goods of blue quality. A value of 0 will disable.
-PercentPurpleTradeGoods is the percentage of the auction items that should be trade goods of purple quality. A value of 0 will disable.
-PercentWhiteItems is the percentage of the auction items that should be items of white quality. A value of 0 will disable.
-PercentGreenItems is the percentage of the auction items that should be items of green quality. A value of 0 will disable.
-PercentBlueItems is the percentage of the auction items that should be items of blue quality. A value of 0 will disable.
-PercentPurpleItems is the percentage of the auction items that should be items of purple quality. A value of 0 will disable.
-
-MinPriceWhite is the minimum price adjustment for white items. For example the default is 150, which means 150%. So if an item vendors for 1g it would go to auction for a minimum of 1.5g.
-MaxPriceWhite is the maximum price adjustment for white items.
-MinBidPriceWhite these two control the starting bid as a percent of the buyout price. For example, if MinBidPrice is 30 and MaxBidPrice is 80 the starting bid for the auction will randomly be between 30-80% of the randomly chosen buyout price.
-MaxBidPriceWhite these two control the starting bid as a percent of the buyout price. For example, if MinBidPrice is 30 and MaxBidPrice is 80 the starting bid for the auction will randomly be between 30-80% of the randomly chosen buyout price.
-MaxStackWhite is maximum stack size to create for this quality type. A value of zero will disable the maximum stack size for this quality allowing the bot to create stacks (of random size) of items as big as the item type allows.
-
-MinPriceGreen - see above
-MaxPriceGreen - see above
-MinBidPriceGreen - see above
-MaxBidPriceGreen - see above
-MaxStackGreen - see above
-MinPriceBlue - see above
-MaxPriceBlue - see above
-MinBidPriceBlue - see above
-MaxBidPriceBlue - see above
-MaxStackBlue - see above
-MinPricePurple - see above
-MaxPricePurple - see above
-MinBidPricePurple - see above
-MaxBidPricePurple - see above
-MaxStackPurple - see above
-#These are the multipliers that are applied to the vendor price for an item, that determines if AHBot will buy it or not.
-#1 means AHBot will pay the same as (or less than) a vendor would pay, 2 means up to twice as much, etc.
-BuyerPriceGrey
-BuyerPriceWhite
-BuyerPriceGreen
-BuyerPriceBlue
-BuyerPricePurple
-
-BuyerBiddingInterval is the time (in minutes) between bids.
-BuyerBidsPerInterval is the number of bids the buyer will make in a cycle
How to use ahcommands from the console (CLI) or in game with GM level 3 players:
ahbotoptions - will display usage instructions
diff --git a/sql/characters.sql b/sql/characters.sql
index 99cfd9afe44..b4217dd32ec 100644
--- a/sql/characters.sql
+++ b/sql/characters.sql
@@ -108,7 +108,6 @@ CREATE TABLE `auctionhouse` (
`lastbid` int(11) NOT NULL default '0',
`startbid` int(11) NOT NULL default '0',
`deposit` int(11) NOT NULL default '0',
- `location` tinyint(3) unsigned NOT NULL default '3',
PRIMARY KEY (`id`),
UNIQUE KEY `item_guid` (`itemguid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
@@ -134,14 +133,22 @@ CREATE TABLE `auctionhousebot` (
`maxitems` int(11) default '0' COMMENT 'This is the number of items you want to keep in the auction house.',
`mintime` int(11) default '8' COMMENT 'Sets the minimum number of hours for an auction.',
`maxtime` int(11) default '24' COMMENT 'Sets the maximum number of hours for an auction.',
+ `percentgreytradegoods` int(11) default '0' COMMENT 'Sets the percentage of the Grey Trade Goods auction items',
`percentwhitetradegoods` int(11) default '27' COMMENT 'Sets the percentage of the White Trade Goods auction items',
`percentgreentradegoods` int(11) default '12' COMMENT 'Sets the percentage of the Green Trade Goods auction items',
`percentbluetradegoods` int(11) default '10' COMMENT 'Sets the percentage of the Blue Trade Goods auction items',
`percentpurpletradegoods` int(11) default '1' COMMENT 'Sets the percentage of the Purple Trade Goods auction items',
+ `percentorangetradegoods` int(11) default '0' COMMENT 'Sets the percentage of the Orange Trade Goods auction items',
+ `percentyellowtradegoods` int(11) default '0' COMMENT 'Sets the percentage of the Yellow Trade Goods auction items',
+ `percentgreyitems` int(11) default '0' COMMENT 'Sets the percentage of the non trade Grey auction items',
`percentwhiteitems` int(11) default '10' COMMENT 'Sets the percentage of the non trade White auction items',
`percentgreenitems` int(11) default '30' COMMENT 'Sets the percentage of the non trade Green auction items',
`percentblueitems` int(11) default '8' COMMENT 'Sets the percentage of the non trade Blue auction items',
`percentpurpleitems` int(11) default '2' COMMENT 'Sets the percentage of the non trade Purple auction items',
+ `percentorangeitems` int(11) default '0' COMMENT 'Sets the percentage of the non trade Orange auction items',
+ `percentyellowitems` int(11) default '0' COMMENT 'Sets the percentage of the non trade Yellow auction items',
+ `minpricegrey` int(11) default '100' COMMENT 'Minimum price of Grey items (percentage).',
+ `maxpricegrey` int(11) default '150' COMMENT 'Maximum price of Grey items (percentage).',
`minpricewhite` int(11) default '150' COMMENT 'Minimum price of White items (percentage).',
`maxpricewhite` int(11) default '250' COMMENT 'Maximum price of White items (percentage).',
`minpricegreen` int(11) default '800' COMMENT 'Minimum price of Green items (percentage).',
@@ -150,23 +157,38 @@ CREATE TABLE `auctionhousebot` (
`maxpriceblue` int(11) default '1750' COMMENT 'Maximum price of Blue items (percentage).',
`minpricepurple` int(11) default '2250' COMMENT 'Minimum price of Purple items (percentage).',
`maxpricepurple` int(11) default '4550' COMMENT 'Maximum price of Purple items (percentage).',
- `minbidpricewhite` int(11) default '70' COMMENT 'Starting bid price of White items as a percentage of the randomly chosen buyout price. Default: 100 (Bid and buyout price the same)',
- `maxbidpricewhite` int(11) default '100' COMMENT 'Starting bid price of White items as a percentage of the randomly chosen buyout price. Default: 100 (Bid and buyout price the same)',
- `minbidpricegreen` int(11) default '80' COMMENT 'Starting bid price of Green items as a percentage of the randomly chosen buyout price. Default: 100 (Bid and buyout price the same)',
- `maxbidpricegreen` int(11) default '100' COMMENT 'Starting bid price of Green items as a percentage of the randomly chosen buyout price. Default: 100 (Bid and buyout price the same)',
- `minbidpriceblue` int(11) default '75' COMMENT 'Starting bid price of Blue items as a percentage of the randomly chosen buyout price. Default: 100 (Bid and buyout price the same)',
- `maxbidpriceblue` int(11) default '100' COMMENT 'Starting bid price of Blue items as a percentage of the randomly chosen buyout price. Default: 100 (Bid and buyout price the same)',
- `minbidpricepurple` int(11) default '80' COMMENT 'Starting bid price of Purple items as a percentage of the randomly chosen buyout price. Default: 100 (Bid and buyout price the same)',
- `maxbidpricepurple` int(11) default '100' COMMENT 'Starting bid price of Purple items as a percentage of the randomly chosen buyout price. Default: 100 (Bid and buyout price the same)',
+ `minpriceorange` int(11) default '3250' COMMENT 'Minimum price of Orange items (percentage).',
+ `maxpriceorange` int(11) default '5550' COMMENT 'Maximum price of Orange items (percentage).',
+ `minpriceyellow` int(11) default '5250' COMMENT 'Minimum price of Yellow items (percentage).',
+ `maxpriceyellow` int(11) default '6550' COMMENT 'Maximum price of Yellow items (percentage).',
+ `minbidpricegrey` int(11) default '70' COMMENT 'Starting bid price of Grey items as a percentage of the randomly chosen buyout price. Default: 70',
+ `maxbidpricegrey` int(11) default '100' COMMENT 'Starting bid price of Grey items as a percentage of the randomly chosen buyout price. Default: 100',
+ `minbidpricewhite` int(11) default '70' COMMENT 'Starting bid price of White items as a percentage of the randomly chosen buyout price. Default: 70',
+ `maxbidpricewhite` int(11) default '100' COMMENT 'Starting bid price of White items as a percentage of the randomly chosen buyout price. Default: 100',
+ `minbidpricegreen` int(11) default '80' COMMENT 'Starting bid price of Green items as a percentage of the randomly chosen buyout price. Default: 80',
+ `maxbidpricegreen` int(11) default '100' COMMENT 'Starting bid price of Green items as a percentage of the randomly chosen buyout price. Default: 100',
+ `minbidpriceblue` int(11) default '75' COMMENT 'Starting bid price of Blue items as a percentage of the randomly chosen buyout price. Default: 75',
+ `maxbidpriceblue` int(11) default '100' COMMENT 'Starting bid price of Blue items as a percentage of the randomly chosen buyout price. Default: 100',
+ `minbidpricepurple` int(11) default '80' COMMENT 'Starting bid price of Purple items as a percentage of the randomly chosen buyout price. Default: 80',
+ `maxbidpricepurple` int(11) default '100' COMMENT 'Starting bid price of Purple items as a percentage of the randomly chosen buyout price. Default: 100',
+ `minbidpriceorange` int(11) default '80' COMMENT 'Starting bid price of Orange items as a percentage of the randomly chosen buyout price. Default: 80',
+ `maxbidpriceorange` int(11) default '100' COMMENT 'Starting bid price of Orange items as a percentage of the randomly chosen buyout price. Default: 100',
+ `minbidpriceyellow` int(11) default '80' COMMENT 'Starting bid price of Yellow items as a percentage of the randomly chosen buyout price. Default: 80',
+ `maxbidpriceyellow` int(11) default '100' COMMENT 'Starting bid price of Yellow items as a percentage of the randomly chosen buyout price. Default: 100',
+ `maxstackgrey` int(11) default '0' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.',
`maxstackwhite` int(11) default '0' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.',
`maxstackgreen` int(11) default '3' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.',
`maxstackblue` int(11) default '2' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.',
`maxstackpurple` int(11) default '1' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.',
+ `maxstackorange` int(11) default '1' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.',
+ `maxstackyellow` int(11) default '1' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.',
`buyerpricegrey` int(11) default '1' COMMENT 'Multiplier to vendorprice when buying grey items from auctionhouse',
`buyerpricewhite` int(11) default '1' COMMENT 'Multiplier to vendorprice when buying white items from auctionhouse',
`buyerpricegreen` int(11) default '5' COMMENT 'Multiplier to vendorprice when buying green items from auctionhouse',
`buyerpriceblue` int(11) default '12' COMMENT 'Multiplier to vendorprice when buying blue items from auctionhouse',
`buyerpricepurple` int(11) default '15' COMMENT 'Multiplier to vendorprice when buying purple items from auctionhouse',
+ `buyerpriceorange` int(11) default '20' COMMENT 'Multiplier to vendorprice when buying orange items from auctionhouse',
+ `buyerpriceyellow` int(11) default '22' COMMENT 'Multiplier to vendorprice when buying yellow items from auctionhouse',
`buyerbiddinginterval` int(11) default '1' COMMENT 'Interval how frequently AHB bids on each AH. Time in minutes',
`buyerbidsperinterval` int(11) default '1' COMMENT 'number of bids to put in per bidding interval',
PRIMARY KEY (`auctionhouse`)
@@ -176,10 +198,10 @@ CREATE TABLE `auctionhousebot` (
-- Data for table `auctionhousebot`
--
-insert into `auctionhousebot`(`auctionhouse`,`name`,`minitems`,`maxitems`,`mintime`,`maxtime`,`percentwhitetradegoods`,`percentgreentradegoods`,`percentbluetradegoods`,`percentpurpletradegoods`,`percentwhiteitems`,`percentgreenitems`,`percentblueitems`,`percentpurpleitems`,`minpricewhite`,`maxpricewhite`,`minpricegreen`,`maxpricegreen`,`minpriceblue`,`maxpriceblue`,`minpricepurple`,`maxpricepurple`,`minbidpricewhite`,`maxbidpricewhite`,`minbidpricegreen`,`maxbidpricegreen`,`minbidpriceblue`,`maxbidpriceblue`,`minbidpricepurple`,`maxbidpricepurple`,`maxstackwhite`,`maxstackgreen`,`maxstackblue`,`maxstackpurple`,`buyerpricegrey`,`buyerpricewhite`,`buyerpricegreen`,`buyerpriceblue`,`buyerpricepurple`,`buyerbiddinginterval`,`buyerbidsperinterval`) values
-(2,'Alliance',0,0,8,24,27,12,10,1,10,30,8,2,150,250,800,1400,1250,1750,2250,4550,70,100,80,100,75,100,80,100,0,3,2,1,1,1,5,12,15,1,1),
-(6,'Horde',0,0,8,24,27,12,10,1,10,30,8,2,150,250,800,1400,1250,1750,2250,4550,70,100,80,100,75,100,80,100,0,3,2,1,1,1,5,12,15,1,1),
-(7,'Neutral',0,0,8,24,27,12,10,1,10,30,8,2,150,250,800,1400,1250,1750,2250,4550,70,100,80,100,75,100,80,100,0,3,2,1,1,1,5,12,15,1,1);
+insert into `auctionhousebot`(`auctionhouse`,`name`,`minitems`,`maxitems`,`mintime`,`maxtime`,`percentgreytradegoods`,`percentwhitetradegoods`,`percentgreentradegoods`,`percentbluetradegoods`,`percentpurpletradegoods`,`percentorangetradegoods`,`percentyellowtradegoods`,`percentgreyitems`,`percentwhiteitems`,`percentgreenitems`,`percentblueitems`,`percentpurpleitems`,`percentorangeitems`,`percentyellowitems`,`minpricegrey`,`maxpricegrey`,`minpricewhite`,`maxpricewhite`,`minpricegreen`,`maxpricegreen`,`minpriceblue`,`maxpriceblue`,`minpricepurple`,`maxpricepurple`,`minpriceorange`,`maxpriceorange`,`minpriceyellow`,`maxpriceyellow`,`minbidpricegrey`,`maxbidpricegrey`,`minbidpricewhite`,`maxbidpricewhite`,`minbidpricegreen`,`maxbidpricegreen`,`minbidpriceblue`,`maxbidpriceblue`,`minbidpricepurple`,`maxbidpricepurple`,`minbidpriceorange`,`maxbidpriceorange`,`minbidpriceyellow`,`maxbidpriceyellow`,`maxstackgrey`,`maxstackwhite`,`maxstackgreen`,`maxstackblue`,`maxstackpurple`,`maxstackorange`,`maxstackyellow`,`buyerpricegrey`,`buyerpricewhite`,`buyerpricegreen`,`buyerpriceblue`,`buyerpricepurple`,`buyerpriceorange`,`buyerpriceyellow`,`buyerbiddinginterval`,`buyerbidsperinterval`) values
+(2,'Alliance',0,0,8,24,0,27,12,10,1,0,0,0,10,30,8,2,0,0,100,150,150,250,800,1400,1250,1750,2250,4550,3250,5550,5250,6550,70,100,70,100,80,100,75,100,80,100,80,100,80,100,0,0,3,2,1,1,1,1,1,5,12,15,20,22,1,1),
+(6,'Horde',0,0,8,24,0,27,12,10,1,0,0,0,10,30,8,2,0,0,100,150,150,250,800,1400,1250,1750,2250,4550,3250,5550,5250,6550,70,100,70,100,80,100,75,100,80,100,80,100,80,100,0,0,3,2,1,1,1,1,1,5,12,15,20,22,1,1),
+(7,'Neutral',0,0,8,24,0,27,12,10,1,0,0,0,10,30,8,2,0,0,100,150,150,250,800,1400,1250,1750,2250,4550,3250,5550,5250,6550,70,100,70,100,80,100,75,100,80,100,80,100,80,100,0,0,3,2,1,1,1,1,1,5,12,15,20,22,1,1);
--
-- Table structure for table `bugreport`
diff --git a/sql/updates/CMakeLists.txt b/sql/updates/CMakeLists.txt
index c21a645c696..750ed6a455b 100644
--- a/sql/updates/CMakeLists.txt
+++ b/sql/updates/CMakeLists.txt
@@ -1,4 +1,5 @@
INSTALL(FILES
+XXX_characters_auctionhouse.sql
11_characters.sql
45_characters.sql
54_world.sql
diff --git a/sql/updates/XXX_characters_auctionhouse.sql b/sql/updates/XXX_characters_auctionhouse.sql
new file mode 100644
index 00000000000..bc552a4e617
--- /dev/null
+++ b/sql/updates/XXX_characters_auctionhouse.sql
@@ -0,0 +1,27 @@
+ALTER TABLE auctionhouse
+ DROP COLUMN location;
+
+ALTER TABLE `auctionhousebot`
+ ADD COLUMN `percentgreytradegoods` int(11) default '0' COMMENT 'Sets the percentage of the Grey Trade Goods auction items' AFTER `maxtime`,
+ ADD COLUMN `percentorangetradegoods` int(11) default '0' COMMENT 'Sets the percentage of the Orange Trade Goods auction items' AFTER `percentpurpletradegoods`,
+ ADD COLUMN `percentyellowtradegoods` int(11) default '0' COMMENT 'Sets the percentage of the Yellow Trade Goods auction items' AFTER `percentorangetradegoods`,
+ ADD COLUMN `percentgreyitems` int(11) default '0' COMMENT 'Sets the percentage of the non trade Grey auction items' AFTER `percentyellowtradegoods`,
+ ADD COLUMN `percentorangeitems` int(11) default '0' COMMENT 'Sets the percentage of the non trade Orange auction items' AFTER `percentpurpleitems`,
+ ADD COLUMN `percentyellowitems` int(11) default '0' COMMENT 'Sets the percentage of the non trade Yellow auction items' AFTER `percentorangeitems`,
+ ADD COLUMN `minpricegrey` int(11) default '100' COMMENT 'Minimum price of Grey items (percentage).' AFTER `percentyellowitems`,
+ ADD COLUMN `maxpricegrey` int(11) default '150' COMMENT 'Maximum price of Grey items (percentage).' AFTER `minpricegrey`,
+ ADD COLUMN `minpriceorange` int(11) default '3250' COMMENT 'Minimum price of Orange items (percentage).' AFTER `maxpricepurple`,
+ ADD COLUMN `maxpriceorange` int(11) default '5550' COMMENT 'Maximum price of Orange items (percentage).' AFTER `minpriceorange`,
+ ADD COLUMN `minpriceyellow` int(11) default '5250' COMMENT 'Minimum price of Yellow items (percentage).' AFTER `maxpriceorange`,
+ ADD COLUMN `maxpriceyellow` int(11) default '6550' COMMENT 'Maximum price of Yellow items (percentage).' AFTER `minpriceyellow`,
+ ADD COLUMN `minbidpricegrey` int(11) default '70' COMMENT 'Starting bid price of Grey items as a percentage of the randomly chosen buyout price. Default: 70' AFTER `maxpriceyellow`,
+ ADD COLUMN `maxbidpricegrey` int(11) default '100' COMMENT 'Starting bid price of Grey items as a percentage of the randomly chosen buyout price. Default: 100' AFTER `minbidpricegrey`,
+ ADD COLUMN `minbidpriceorange` int(11) default '80' COMMENT 'Starting bid price of Orange items as a percentage of the randomly chosen buyout price. Default: 80' AFTER `maxbidpricepurple`,
+ ADD COLUMN `maxbidpriceorange` int(11) default '100' COMMENT 'Starting bid price of Orange items as a percentage of the randomly chosen buyout price. Default: 100' AFTER `minbidpriceorange`,
+ ADD COLUMN `minbidpriceyellow` int(11) default '80' COMMENT 'Starting bid price of Yellow items as a percentage of the randomly chosen buyout price. Default: 80' AFTER `maxbidpriceorange`,
+ ADD COLUMN `maxbidpriceyellow` int(11) default '100' COMMENT 'Starting bid price of Yellow items as a percentage of the randomly chosen buyout price. Default: 100' AFTER `minbidpriceyellow`,
+ ADD COLUMN `maxstackgrey` int(11) default '0' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.' AFTER `maxbidpriceyellow`,
+ ADD COLUMN `maxstackorange` int(11) default '1' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.' AFTER `maxstackpurple`,
+ ADD COLUMN `maxstackyellow` int(11) default '1' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.' AFTER `maxstackorange`,
+ ADD COLUMN `buyerpriceorange` int(11) default '20' COMMENT 'Multiplier to vendorprice when buying orange items from auctionhouse' AFTER `buyerpricepurple`,
+ ADD COLUMN `buyerpriceyellow` int(11) default '22' COMMENT 'Multiplier to vendorprice when buying yellow items from auctionhouse' AFTER `buyerpriceorange`;
diff --git a/src/game/AuctionHouseBot.cpp b/src/game/AuctionHouseBot.cpp
index bd3b51af4d2..cb3244ee456 100644
--- a/src/game/AuctionHouseBot.cpp
+++ b/src/game/AuctionHouseBot.cpp
@@ -4,6 +4,7 @@
#include "Database/DatabaseEnv.h"
#include "Item.h"
#include "Log.h"
+#include "AuctionHouseMgr.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "World.h"
@@ -18,14 +19,20 @@ static bool debug_Out = sConfig.GetIntDefault("AuctionHouseBot.DEBUG", 0);
static vector<uint32> npcItems;
static vector<uint32> lootItems;
-static vector<uint32> whiteTradeGoods;
-static vector<uint32> greenTradeGoods;
-static vector<uint32> blueTradeGoods;
-static vector<uint32> purpleTradeGoods;
-static vector<uint32> whiteItems;
-static vector<uint32> greenItems;
-static vector<uint32> blueItems;
-static vector<uint32> purpleItems;
+static vector<uint32> greyTradeGoodsBin;
+static vector<uint32> whiteTradeGoodsBin;
+static vector<uint32> greenTradeGoodsBin;
+static vector<uint32> blueTradeGoodsBin;
+static vector<uint32> purpleTradeGoodsBin;
+static vector<uint32> orangeTradeGoodsBin;
+static vector<uint32> yellowTradeGoodsBin;
+static vector<uint32> greyItemsBin;
+static vector<uint32> whiteItemsBin;
+static vector<uint32> greenItemsBin;
+static vector<uint32> blueItemsBin;
+static vector<uint32> purpleItemsBin;
+static vector<uint32> orangeItemsBin;
+static vector<uint32> yellowItemsBin;
static bool AHBSeller = 0;
static bool AHBBuyer = 0;
@@ -62,11 +69,23 @@ static void addNewAuctions(Player *AHBplayer, AHBConfig *config)
{
if (!AHBSeller)
return;
- AuctionHouseObject* auctionHouse = objmgr.GetAuctionsMap(config->GetAHID());
+ AuctionHouseEntry const* ahEntry = auctionmgr.GetAuctionHouseEntry(config->GetAHFID());
+ AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(config->GetAHFID());
uint32 items = 0;
uint32 minItems = config->GetMinItems();
uint32 maxItems = config->GetMaxItems();
uint32 auctions = auctionHouse->Getcount();
+ uint32 AuctioneerGUID = 0;
+ switch (config->GetAHID()){
+ case 2:
+ AuctioneerGUID = 79707; //Human in stormwind.
+ case 6:
+ AuctioneerGUID = 4656; //orc in Orgrimmar
+ case 7:
+ AuctioneerGUID = 23442; //goblin in GZ
+ default:
+ AuctioneerGUID = 23442; //default to neutral 7
+ }
if (auctions >= minItems)
return;
@@ -77,28 +96,45 @@ static void addNewAuctions(Player *AHBplayer, AHBConfig *config)
else
items = (maxItems - auctions);
}
- uint32 wtgbin = config->GetPercents(AHB_WHITE_TG);
- uint32 gtgbin = config->GetPercents(AHB_GREEN_TG);
- uint32 btgbin = config->GetPercents(AHB_BLUE_TG);
- uint32 ptgbin = config->GetPercents(AHB_PURPLE_TG);
- uint32 wibin = config->GetPercents(AHB_WHITE_I);
- uint32 gibin = config->GetPercents(AHB_GREEN_I);
- uint32 bibin = config->GetPercents(AHB_BLUE_I);
- uint32 pibin = config->GetPercents(AHB_PURPLE_I);
- uint32 total = wtgbin + gtgbin + btgbin + ptgbin + wibin + gibin + bibin + pibin;
-
- uint32 pItems = 0;
- uint32 bItems = 0;
- uint32 gItems = 0;
- uint32 wItems = 0;
- uint32 pTGoods = 0;
- uint32 bTGoods = 0;
- uint32 gTGoods = 0;
- uint32 wTGoods = 0;
+ uint32 greyTGcount = config->GetPercents(AHB_GREY_TG);
+ uint32 whiteTGcount = config->GetPercents(AHB_WHITE_TG);
+ uint32 greenTGcount = config->GetPercents(AHB_GREEN_TG);
+ uint32 blueTGcount = config->GetPercents(AHB_BLUE_TG);
+ uint32 purpleTGcount = config->GetPercents(AHB_PURPLE_TG);
+ uint32 orangeTGcount = config->GetPercents(AHB_ORANGE_TG);
+ uint32 yellowTGcount = config->GetPercents(AHB_YELLOW_TG);
+ uint32 greyIcount = config->GetPercents(AHB_GREY_I);
+ uint32 whiteIcount = config->GetPercents(AHB_WHITE_I);
+ uint32 greenIcount = config->GetPercents(AHB_GREEN_I);
+ uint32 blueIcount = config->GetPercents(AHB_BLUE_I);
+ uint32 purpleIcount = config->GetPercents(AHB_PURPLE_I);
+ uint32 orangeIcount = config->GetPercents(AHB_ORANGE_I);
+ uint32 yellowIcount = config->GetPercents(AHB_YELLOW_I);
+ uint32 total = greyTGcount + whiteTGcount + greenTGcount + blueTGcount
+ + purpleTGcount + orangeTGcount + yellowTGcount
+ + whiteIcount + greenIcount + blueIcount + purpleIcount
+ + orangeIcount + yellowIcount;
+
+ uint32 greyTGoods = 0;
+ uint32 whiteTGoods = 0;
+ uint32 greenTGoods = 0;
+ uint32 blueTGoods = 0;
+ uint32 purpleTGoods = 0;
+ uint32 orangeTGoods = 0;
+ uint32 yellowTGoods = 0;
+
+ uint32 greyItems = 0;
+ uint32 whiteItems = 0;
+ uint32 greenItems = 0;
+ uint32 blueItems = 0;
+ uint32 purpleItems = 0;
+ uint32 orangeItems = 0;
+ uint32 yellowItems = 0;
+
for (AuctionHouseObject::AuctionEntryMap::iterator itr = auctionHouse->GetAuctionsBegin();itr != auctionHouse->GetAuctionsEnd();++itr)
{
AuctionEntry *Aentry = itr->second;
- Item *item = objmgr.GetAItem(Aentry->item_guidlow);
+ Item *item = auctionmgr.GetAItem(Aentry->item_guidlow);
if( item )
{
ItemPrototype const *prototype = item->GetProto();
@@ -108,37 +144,51 @@ static void addNewAuctions(Player *AHBplayer, AHBConfig *config)
{
case 0:
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
- wTGoods = wTGoods + 1;
+ ++greyTGoods;
else
- wItems = wItems + 1;
+ ++greyItems;
break;
case 1:
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
- wTGoods = wTGoods + 1;
+ ++whiteTGoods;
else
- wItems = wItems + 1;
+ ++whiteItems;
break;
case 2:
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
- gTGoods = gTGoods + 1;
+ ++greenTGoods;
else
- gItems = gItems + 1;
+ ++greenItems;
break;
case 3:
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
- bTGoods = bTGoods + 1;
+ ++blueTGoods;
else
- bItems = bItems + 1;
+ ++blueItems;
break;
case 4:
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
- pTGoods = pTGoods + 1;
+ ++purpleTGoods;
+ else
+ ++purpleItems;
+ break;
+
+ case 5:
+ if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
+ ++orangeTGoods;
else
- pItems = pItems + 1;
+ ++orangeItems;
+ break;
+
+ case 6:
+ if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
+ ++yellowTGoods;
+ else
+ ++yellowItems;
break;
}
}
@@ -150,78 +200,132 @@ static void addNewAuctions(Player *AHBplayer, AHBConfig *config)
uint32 itemID = 0;
while (itemID == 0)
{
- uint32 choice = urand(1, 8);
+ uint32 choice = urand(0, 13);
switch (choice)
{
+ case 0:
+ {
+ if ((greyItemsBin.size() > 0) && (greyItems < greyIcount))
+ {
+ itemID = greyItemsBin[urand(0, greyItemsBin.size() - 1)];
+ ++greyItems;
+ break;
+ }
+ }
case 1:
{
- if ((purpleItems.size() > 0) && (pItems < pibin))
+ if ((whiteItemsBin.size() > 0) && (whiteItems < whiteIcount))
{
- itemID = purpleItems[urand(0, purpleItems.size() - 1)];
- pItems = pItems + 1;
- break;
+ itemID = whiteItemsBin[urand(0, whiteItemsBin.size() - 1)];
+ ++whiteItems;
+ break;
}
}
case 2:
{
- if ((blueItems.size() > 0) && (bItems < bibin))
+ if ((greenItemsBin.size() > 0) && (greenItems < greenIcount))
{
- itemID = blueItems[urand(0, blueItems.size() - 1)];
- bItems = bItems + 1;
+ itemID = greenItemsBin[urand(0, greenItemsBin.size() - 1)];
+ ++greenItems;
break;
}
}
case 3:
{
- if ((greenItems.size() > 0) && (gItems < gibin))
+ if ((blueItemsBin.size() > 0) && (blueItems < blueIcount))
{
- itemID = greenItems[urand(0, greenItems.size() - 1)];
- gItems = gItems + 1;
+ itemID = blueItemsBin[urand(0, blueItemsBin.size() - 1)];
+ ++blueItems;
break;
}
}
case 4:
{
- if ((whiteItems.size() > 0) && (wItems < wibin))
+ if ((purpleItemsBin.size() > 0) && (purpleItems < purpleIcount))
{
- itemID = whiteItems[urand(0, whiteItems.size() - 1)];
- wItems = wItems + 1;
- break;
+ itemID = purpleItemsBin[urand(0, purpleItemsBin.size() - 1)];
+ ++purpleItems;
+ break;
}
}
case 5:
{
- if ((purpleTradeGoods.size() > 0) && (pTGoods < ptgbin))
+ if ((orangeItemsBin.size() > 0) && (orangeItems < orangeIcount))
{
- itemID = purpleTradeGoods[urand(0, purpleTradeGoods.size() - 1)];
- pTGoods = pTGoods + 1;
- break;
+ itemID = orangeItemsBin[urand(0, orangeItemsBin.size() - 1)];
+ ++orangeItems;
+ break;
}
}
case 6:
{
- if ((blueTradeGoods.size() > 0) && (bTGoods < btgbin))
+ if ((yellowItemsBin.size() > 0) && (yellowItems < yellowIcount))
{
- itemID = blueTradeGoods[urand(0, blueTradeGoods.size() - 1)];
- bTGoods = bTGoods + 1;
- break;
+ itemID = yellowItemsBin[urand(0, yellowItemsBin.size() - 1)];
+ ++yellowItems;
+ break;
}
}
case 7:
{
- if ((greenTradeGoods.size() > 0) && (gTGoods < gtgbin))
+ if ((greyTradeGoodsBin.size() > 0) && (greyTGoods < greyTGcount))
{
- itemID = greenTradeGoods[urand(0, greenTradeGoods.size() - 1)];
- gTGoods = gTGoods + 1;
+ itemID = whiteTradeGoodsBin[urand(0, whiteTradeGoodsBin.size() - 1)];
+ ++greyTGoods;
break;
}
}
case 8:
{
- if ((whiteTradeGoods.size() > 0) && (wTGoods < wtgbin))
+ if ((whiteTradeGoodsBin.size() > 0) && (whiteTGoods < whiteTGcount))
{
- itemID = whiteTradeGoods[urand(0, whiteTradeGoods.size() - 1)];
- wTGoods = wTGoods + 1;
+ itemID = whiteTradeGoodsBin[urand(0, whiteTradeGoodsBin.size() - 1)];
+ ++whiteTGoods;
+ break;
+ }
+ }
+ case 9:
+ {
+ if ((greenTradeGoodsBin.size() > 0) && (greenTGoods < greenTGcount))
+ {
+ itemID = greenTradeGoodsBin[urand(0, greenTradeGoodsBin.size() - 1)];
+ ++greenTGoods;
+ break;
+ }
+ }
+ case 10:
+ {
+ if ((blueTradeGoodsBin.size() > 0) && (blueTGoods < blueTGcount))
+ {
+ itemID = blueTradeGoodsBin[urand(0, blueTradeGoodsBin.size() - 1)];
+ ++blueTGoods;
+ break;
+ }
+ }
+ case 11:
+ {
+ if ((purpleTradeGoodsBin.size() > 0) && (purpleTGoods < purpleTGcount))
+ {
+ itemID = purpleTradeGoodsBin[urand(0, purpleTradeGoodsBin.size() - 1)];
+ ++purpleTGoods;
+ break;
+ }
+ }
+ case 12:
+ {
+ if ((orangeTradeGoodsBin.size() > 0) && (orangeTGoods < orangeTGcount))
+ {
+ itemID = orangeTradeGoodsBin[urand(0, orangeTradeGoodsBin.size() - 1)];
+ ++orangeTGoods;
+ break;
+ }
+ }
+ case 13:
+ {
+ if ((yellowTradeGoodsBin.size() > 0) && (yellowTGoods < yellowTGcount))
+ {
+ itemID = yellowTradeGoodsBin[urand(0, yellowTradeGoodsBin.size() - 1)];
+ ++yellowTGoods;
break;
}
}
@@ -270,6 +374,17 @@ static void addNewAuctions(Player *AHBplayer, AHBConfig *config)
switch (prototype->Quality)
{
+ case 0:
+ if (config->GetMaxStack(AHB_GREY) != 0)
+ {
+ stackCount = urand(1, minValue(item->GetMaxStackCount(), config->GetMaxStack(AHB_GREY)));
+ }
+ buyoutPrice *= urand(config->GetMinPrice(AHB_GREY), config->GetMaxPrice(AHB_GREY)) * stackCount;
+ buyoutPrice /= 100;
+ bidPrice = buyoutPrice * urand(config->GetMinBidPrice(AHB_GREY), config->GetMaxBidPrice(AHB_GREY));
+ bidPrice /= 100;
+ break;
+
case 1:
if (config->GetMaxStack(AHB_WHITE) != 0)
{
@@ -313,13 +428,33 @@ static void addNewAuctions(Player *AHBplayer, AHBConfig *config)
bidPrice = buyoutPrice * urand(config->GetMinBidPrice(AHB_PURPLE), config->GetMaxBidPrice(AHB_PURPLE));
bidPrice /= 100;
break;
+ case 5:
+ if (config->GetMaxStack(AHB_ORANGE) != 0)
+ {
+ stackCount = urand(1, minValue(item->GetMaxStackCount(), config->GetMaxStack(AHB_ORANGE)));
+ }
+ buyoutPrice *= urand(config->GetMinPrice(AHB_ORANGE), config->GetMaxPrice(AHB_ORANGE)) * stackCount;
+ buyoutPrice /= 100;
+ bidPrice = buyoutPrice * urand(config->GetMinBidPrice(AHB_ORANGE), config->GetMaxBidPrice(AHB_ORANGE));
+ bidPrice /= 100;
+ break;
+ case 6:
+ if (config->GetMaxStack(AHB_YELLOW) != 0)
+ {
+ stackCount = urand(1, minValue(item->GetMaxStackCount(), config->GetMaxStack(AHB_YELLOW)));
+ }
+ buyoutPrice *= urand(config->GetMinPrice(AHB_YELLOW), config->GetMaxPrice(AHB_YELLOW)) * stackCount;
+ buyoutPrice /= 100;
+ bidPrice = buyoutPrice * urand(config->GetMinBidPrice(AHB_YELLOW), config->GetMaxBidPrice(AHB_YELLOW));
+ bidPrice /= 100;
+ break;
}
item->SetCount(stackCount);
AuctionEntry* auctionEntry = new AuctionEntry;
auctionEntry->Id = objmgr.GenerateAuctionID();
- auctionEntry->auctioneer = 0;
+ auctionEntry->auctioneer = AuctioneerGUID;
auctionEntry->item_guidlow = item->GetGUIDLow();
auctionEntry->item_template = item->GetEntry();
auctionEntry->owner = AHBplayer->GetGUIDLow();
@@ -328,31 +463,13 @@ static void addNewAuctions(Player *AHBplayer, AHBConfig *config)
auctionEntry->bidder = 0;
auctionEntry->bid = 0;
auctionEntry->deposit = 0;
- auctionEntry->location = config->GetAHID();
- auctionEntry->time = (time_t) (urand(config->GetMinTime(), config->GetMaxTime()) * 60 * 60 + time(NULL));
+ auctionEntry->expire_time = (time_t) (urand(config->GetMinTime(), config->GetMaxTime()) * 60 * 60 + time(NULL));
+ auctionEntry->auctionHouseEntry = ahEntry;
item->SaveToDB();
item->RemoveFromUpdateQueueOf(AHBplayer);
- objmgr.AddAItem(item);
+ auctionmgr.AddAItem(item);
auctionHouse->AddAuction(auctionEntry);
-
- CharacterDatabase.PExecute("INSERT INTO `auctionhouse` (`id`,"
- "`auctioneerguid`,`itemguid`,`item_template`,"
- "`itemowner`,`buyoutprice`,`time`,`buyguid`,"
- "`lastbid`,`startbid`,`deposit`,`location`) "
- "VALUES ('%u', '%u', '%u', '%u', '%u', '%u', "
- "'" I64FMTD "', '%u', '%u', '%u', '%u', '%u')",
- auctionEntry->Id,
- auctionEntry->auctioneer,
- auctionEntry->item_guidlow,
- auctionEntry->item_template,
- auctionEntry->owner,
- auctionEntry->buyout,
- (uint64) auctionEntry->time,
- auctionEntry->bidder,
- auctionEntry->bid,
- auctionEntry->startbid,
- auctionEntry->deposit,
- auctionEntry->location);
+ auctionEntry->SaveToDB();
}
}
@@ -362,7 +479,7 @@ static void addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *config, World
return;
// Fetches content of selected AH
- AuctionHouseObject* auctionHouse = objmgr.GetAuctionsMap(config->GetAHID());
+ AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(config->GetAHFID());
AuctionHouseObject::AuctionEntryMap::iterator itr;
itr = auctionHouse->GetAuctionsBegin();
@@ -395,11 +512,11 @@ static void addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *config, World
// Choose random auction from possible auctions
uint32 auctionID = possibleBids[urand(0, possibleBids.size() - 1)];
- // from auctionhouse.cpp, creates auction pointer & player pointer
+ // from auctionhousehandler.cpp, creates auction pointer & player pointer
AuctionEntry* auction = auctionHouse->GetAuction(auctionID);
// get exact item information
- Item *pItem = objmgr.GetAItem(auction->item_guidlow);
+ Item *pItem = auctionmgr.GetAItem(auction->item_guidlow);
if (!pItem)
{
sLog.outError("Item doesn't exists, perhaps bought already?");
@@ -410,16 +527,14 @@ static void addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *config, World
ItemPrototype const* prototype = objmgr.GetItemPrototype(auction->item_template);
// check which price we have to use, startbid or if it is bidded already
- if(debug_Out)
- {sLog.outError("Auction Number: %u", auction->Id);}
- if(debug_Out)
- {sLog.outError("Item Template: %u", auction->item_template);}
- if(debug_Out)
- {sLog.outError("Buy Price: %u", prototype->BuyPrice);}
- if(debug_Out)
- {sLog.outError("Sell Price: %u", prototype->SellPrice);}
- if(debug_Out)
- {sLog.outError("Quality: %u", prototype->Quality);}
+ if(debug_Out)
+ {
+ sLog.outError("Auction Number: %u", auction->Id);
+ sLog.outError("Item Template: %u", auction->item_template);
+ sLog.outError("Buy Price: %u", prototype->BuyPrice);
+ sLog.outError("Sell Price: %u", prototype->SellPrice);
+ sLog.outError("Quality: %u", prototype->Quality);
+ }
uint32 currentprice;
if(auction->bid)
{
@@ -480,6 +595,16 @@ static void addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *config, World
{
bidMax = prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_PURPLE);
}
+ case 5:
+ if(currentprice < prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_ORANGE))
+ {
+ bidMax = prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_ORANGE);
+ }
+ case 6:
+ if(currentprice < prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_YELLOW))
+ {
+ bidMax = prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_YELLOW);
+ }
break;
default:
// quality is something it shouldn't be, let's get out of here
@@ -521,6 +646,16 @@ static void addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *config, World
{
bidMax = prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_PURPLE);
}
+ case 5:
+ if(currentprice < prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_ORANGE))
+ {
+ bidMax = prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_ORANGE);
+ }
+ case 6:
+ if(currentprice < prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_YELLOW))
+ {
+ bidMax = prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_YELLOW);
+ }
break;
default:
// quality is something it shouldn't be, let's get out of here
@@ -564,9 +699,9 @@ static void addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *config, World
{sLog.outError("bidprice: %u", bidprice);}
// Check our bid is high enough to be valid. If not, correct it to minimum.
- if((currentprice + objmgr.GetAuctionOutBid(currentprice)) > bidprice)
+ if((currentprice + auction->GetAuctionOutBid()) > bidprice)
{
- bidprice = currentprice + objmgr.GetAuctionOutBid(currentprice);
+ bidprice = currentprice + auction->GetAuctionOutBid();
if(debug_Out)
{sLog.outError("bidprice(>): %u", bidprice);}
}
@@ -614,15 +749,15 @@ static void addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *config, World
auction->bid = auction->buyout;
// Send mails to buyer & seller
- objmgr.SendAuctionSuccessfulMail( auction );
- objmgr.SendAuctionWonMail( auction );
+ auctionmgr.SendAuctionSuccessfulMail( auction );
+ auctionmgr.SendAuctionWonMail( auction );
// Remove item from auctionhouse
- objmgr.RemoveAItem(auction->item_guidlow);
+ auctionmgr.RemoveAItem(auction->item_guidlow);
// Remove auction
auctionHouse->RemoveAuction(auction->Id);
// Remove from database
- CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",auction->Id);
+ auction->DeleteFromDB();
delete auction;
}
@@ -641,7 +776,7 @@ void AuctionHouseBot()
_AHBplayer.MinimalLoadFromDB(NULL, AHBplayerGUID);
ObjectAccessor::Instance().AddObject(&_AHBplayer);
- if(sConfig.GetIntDefault("AllowTwoSide.Interaction.Auction",0) == 0)
+ if(!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
{
addNewAuctions(&_AHBplayer, &AllianceConfig);
if (((_newrun - _lastrun_a) > (AllianceConfig.GetBiddingInterval() * 60)) && (AllianceConfig.GetBidsPerInterval() > 0))
@@ -689,7 +824,7 @@ void AuctionHouseBotInit()
Bind_When_Use = sConfig.GetBoolDefault("AuctionHouseBot.Bind_When_Use", 1);
Bind_Quest_Item = sConfig.GetBoolDefault("AuctionHouseBot.Bind_Quest_Item", 0);
- if(sConfig.GetBoolDefault("AllowTwoSide.Interaction.Auction",0) == 0)
+ if(!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
{
AuctionHouseBotLoadValues(&AllianceConfig);
AuctionHouseBotLoadValues(&HordeConfig);
@@ -796,7 +931,7 @@ void AuctionHouseBotInit()
break;
}
- if ((prototype->Quality < 1) || (prototype->Quality > 4))
+ if ((prototype->Quality < 0) || (prototype->Quality > 6))
continue;
if (Vendor_Items == 0)
@@ -848,58 +983,93 @@ void AuctionHouseBotInit()
switch (prototype->Quality)
{
+ case 0:
+ if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
+ greyTradeGoodsBin.push_back(itemID);
+ else
+ greyItemsBin.push_back(itemID);
+ break;
+
case 1:
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
- whiteTradeGoods.push_back(itemID);
+ whiteTradeGoodsBin.push_back(itemID);
else
- whiteItems.push_back(itemID);
+ whiteItemsBin.push_back(itemID);
break;
case 2:
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
- greenTradeGoods.push_back(itemID);
+ greenTradeGoodsBin.push_back(itemID);
else
- greenItems.push_back(itemID);
+ greenItemsBin.push_back(itemID);
break;
case 3:
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
- blueTradeGoods.push_back(itemID);
+ blueTradeGoodsBin.push_back(itemID);
else
- blueItems.push_back(itemID);
+ blueItemsBin.push_back(itemID);
break;
case 4:
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
- purpleTradeGoods.push_back(itemID);
+ purpleTradeGoodsBin.push_back(itemID);
+ else
+ purpleItemsBin.push_back(itemID);
+ break;
+
+ case 5:
+ if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
+ orangeTradeGoodsBin.push_back(itemID);
+ else
+ orangeItemsBin.push_back(itemID);
+ break;
+
+ case 6:
+ if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
+ yellowTradeGoodsBin.push_back(itemID);
else
- purpleItems.push_back(itemID);
+ yellowItemsBin.push_back(itemID);
break;
}
}
- if ((whiteTradeGoods.size() == 0) &&
- (greenTradeGoods.size() == 0) &&
- (blueTradeGoods.size() == 0) &&
- (purpleTradeGoods.size() == 0) &&
- (whiteItems.size() == 0) &&
- (greenItems.size() == 0) &&
- (blueItems.size() == 0) &&
- (purpleItems.size() == 0))
+ if (
+ (greyTradeGoodsBin.size() == 0) &&
+ (whiteTradeGoodsBin.size() == 0) &&
+ (greenTradeGoodsBin.size() == 0) &&
+ (blueTradeGoodsBin.size() == 0) &&
+ (purpleTradeGoodsBin.size() == 0) &&
+ (orangeTradeGoodsBin.size() == 0) &&
+ (yellowTradeGoodsBin.size() == 0) &&
+ (greyItemsBin.size() == 0) &&
+ (whiteItemsBin.size() == 0) &&
+ (greenItemsBin.size() == 0) &&
+ (blueItemsBin.size() == 0) &&
+ (purpleItemsBin.size() == 0) &&
+ (orangeItemsBin.size() == 0) &&
+ (yellowItemsBin.size() == 0)
+ )
{
sLog.outString("AuctionHouseBot: No items");
AHBSeller = 0;
}
sLog.outString("AuctionHouseBot:");
- sLog.outString("loaded %d white trade goods", whiteTradeGoods.size());
- sLog.outString("loaded %d green trade goods", greenTradeGoods.size());
- sLog.outString("loaded %d blue trade goods", blueTradeGoods.size());
- sLog.outString("loaded %d purple trade goods", purpleTradeGoods.size());
- sLog.outString("loaded %d white items", whiteItems.size());
- sLog.outString("loaded %d green items", greenItems.size());
- sLog.outString("loaded %d blue items", blueItems.size());
- sLog.outString("loaded %d purple items", purpleItems.size());
+ sLog.outString("loaded %d grey trade goods", greyTradeGoodsBin.size());
+ sLog.outString("loaded %d white trade goods", whiteTradeGoodsBin.size());
+ sLog.outString("loaded %d green trade goods", greenTradeGoodsBin.size());
+ sLog.outString("loaded %d blue trade goods", blueTradeGoodsBin.size());
+ sLog.outString("loaded %d purple trade goods", purpleTradeGoodsBin.size());
+ sLog.outString("loaded %d orange trade goods", orangeTradeGoodsBin.size());
+ sLog.outString("loaded %d yellow trade goods", yellowTradeGoodsBin.size());
+ sLog.outString("loaded %d grey items", greyItemsBin.size());
+ sLog.outString("loaded %d white items", whiteItemsBin.size());
+ sLog.outString("loaded %d green items", greenItemsBin.size());
+ sLog.outString("loaded %d blue items", blueItemsBin.size());
+ sLog.outString("loaded %d purple items", purpleItemsBin.size());
+ sLog.outString("loaded %d orange items", orangeItemsBin.size());
+ sLog.outString("loaded %d yellow items", yellowItemsBin.size());
}
sLog.outString("AuctionHouseBot by Paradox (original by ChrisK) has been loaded.");
sLog.outString("AuctionHouseBot now includes AHBuyer by Kerbe and Paradox");
@@ -938,14 +1108,20 @@ void AuctionHouseBotCommands(uint32 command, uint32 ahMapID, uint32 col, char* a
case AHB_PURPLE:
color = "purple";
break;
+ case AHB_ORANGE:
+ color = "orange";
+ break;
+ case AHB_YELLOW:
+ color = "yellow";
+ break;
default:
break;
}
switch (command)
{
- case 0: //ahexpire
+ case 0: //ahexpire
{
- AuctionHouseObject* auctionHouse = objmgr.GetAuctionsMap(ahMapID);
+ AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(config->GetAHFID());
AuctionHouseObject::AuctionEntryMap::iterator itr;
itr = auctionHouse->GetAuctionsBegin();
@@ -953,40 +1129,40 @@ void AuctionHouseBotCommands(uint32 command, uint32 ahMapID, uint32 col, char* a
while (itr != auctionHouse->GetAuctionsEnd())
{
if (itr->second->owner == AHBplayerGUID)
- itr->second->time = sWorld.GetGameTime();
+ itr->second->expire_time = sWorld.GetGameTime();
++itr;
}
}break;
- case 1: //min items
+ case 1: //min items
{
char * param1 = strtok(args, " ");
uint32 minItems = (uint32) strtoul(param1, NULL, 0);
CharacterDatabase.PExecute("UPDATE auctionhousebot SET minitems = '%u' WHERE auctionhouse = '%u'", minItems, ahMapID);
config->SetMinItems(minItems);
}break;
- case 2: //max items
+ case 2: //max items
{
char * param1 = strtok(args, " ");
uint32 maxItems = (uint32) strtoul(param1, NULL, 0);
CharacterDatabase.PExecute("UPDATE auctionhousebot SET maxitems = '%u' WHERE auctionhouse = '%u'", maxItems, ahMapID);
config->SetMaxItems(maxItems);
}break;
- case 3: //min time
+ case 3: //min time
{
char * param1 = strtok(args, " ");
uint32 minTime = (uint32) strtoul(param1, NULL, 0);
CharacterDatabase.PExecute("UPDATE auctionhousebot SET mintime = '%u' WHERE auctionhouse = '%u'", minTime, ahMapID);
config->SetMinTime(minTime);
}break;
- case 4: //max time
+ case 4: //max time
{
char * param1 = strtok(args, " ");
uint32 maxTime = (uint32) strtoul(param1, NULL, 0);
CharacterDatabase.PExecute("UPDATE auctionhousebot SET maxtime = '%u' WHERE auctionhouse = '%u'", maxTime, ahMapID);
config->SetMaxTime(maxTime);
}break;
- case 5: //percentages
+ case 5: //percentages
{
char * param1 = strtok(args, " ");
char * param2 = strtok(NULL, " ");
@@ -996,49 +1172,67 @@ void AuctionHouseBotCommands(uint32 command, uint32 ahMapID, uint32 col, char* a
char * param6 = strtok(NULL, " ");
char * param7 = strtok(NULL, " ");
char * param8 = strtok(NULL, " ");
- uint32 wtg = (uint32) strtoul(param1, NULL, 0);
- uint32 gtg = (uint32) strtoul(param2, NULL, 0);
- uint32 btg = (uint32) strtoul(param3, NULL, 0);
- uint32 ptg = (uint32) strtoul(param4, NULL, 0);
- uint32 wi = (uint32) strtoul(param5, NULL, 0);
- uint32 gi = (uint32) strtoul(param6, NULL, 0);
- uint32 bi = (uint32) strtoul(param7, NULL, 0);
- uint32 pi = (uint32) strtoul(param8, NULL, 0);
+ char * param9 = strtok(NULL, " ");
+ char * param10 = strtok(NULL, " ");
+ char * param11 = strtok(NULL, " ");
+ char * param12 = strtok(NULL, " ");
+ char * param13 = strtok(NULL, " ");
+ char * param14 = strtok(NULL, " ");
+ uint32 greytg = (uint32) strtoul(param1, NULL, 0);
+ uint32 whitetg = (uint32) strtoul(param2, NULL, 0);
+ uint32 greentg = (uint32) strtoul(param3, NULL, 0);
+ uint32 bluetg = (uint32) strtoul(param4, NULL, 0);
+ uint32 purpletg = (uint32) strtoul(param5, NULL, 0);
+ uint32 orangetg = (uint32) strtoul(param6, NULL, 0);
+ uint32 yellowtg = (uint32) strtoul(param7, NULL, 0);
+ uint32 greyi = (uint32) strtoul(param8, NULL, 0);
+ uint32 whitei = (uint32) strtoul(param9, NULL, 0);
+ uint32 greeni = (uint32) strtoul(param10, NULL, 0);
+ uint32 bluei = (uint32) strtoul(param11, NULL, 0);
+ uint32 purplei = (uint32) strtoul(param12, NULL, 0);
+ uint32 orangei = (uint32) strtoul(param13, NULL, 0);
+ uint32 yellowi = (uint32) strtoul(param14, NULL, 0);
CharacterDatabase.BeginTransaction();
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentwhitetradegoods = '%u' WHERE auctionhouse = '%u'", wtg, ahMapID);
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentgreentradegoods = '%u' WHERE auctionhouse = '%u'", gtg, ahMapID);
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentbluetradegoods = '%u' WHERE auctionhouse = '%u'", btg, ahMapID);
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentpurpletradegoods = '%u' WHERE auctionhouse = '%u'", ptg, ahMapID);
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentwhiteitems = '%u' WHERE auctionhouse = '%u'", wi, ahMapID);
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentgreenitems = '%u' WHERE auctionhouse = '%u'", gi, ahMapID);
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentblueitems = '%u' WHERE auctionhouse = '%u'", bi, ahMapID);
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentpurpleitems = '%u' WHERE auctionhouse = '%u'", pi, ahMapID);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentgreytradegoods = '%u' WHERE auctionhouse = '%u'", greytg, ahMapID);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentwhitetradegoods = '%u' WHERE auctionhouse = '%u'", whitetg, ahMapID);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentgreentradegoods = '%u' WHERE auctionhouse = '%u'", greentg, ahMapID);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentbluetradegoods = '%u' WHERE auctionhouse = '%u'", bluetg, ahMapID);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentpurpletradegoods = '%u' WHERE auctionhouse = '%u'", purpletg, ahMapID);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentorangetradegoods = '%u' WHERE auctionhouse = '%u'", orangetg, ahMapID);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentyellowtradegoods = '%u' WHERE auctionhouse = '%u'", yellowtg, ahMapID);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentgreyitems = '%u' WHERE auctionhouse = '%u'", greyi, ahMapID);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentwhiteitems = '%u' WHERE auctionhouse = '%u'", whitei, ahMapID);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentgreenitems = '%u' WHERE auctionhouse = '%u'", greeni, ahMapID);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentblueitems = '%u' WHERE auctionhouse = '%u'", bluei, ahMapID);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentpurpleitems = '%u' WHERE auctionhouse = '%u'", purplei, ahMapID);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentorangeitems = '%u' WHERE auctionhouse = '%u'", orangei, ahMapID);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentyellowitems = '%u' WHERE auctionhouse = '%u'", yellowi, ahMapID);
CharacterDatabase.CommitTransaction();
- config->SetPercentages(wtg, gtg, btg, ptg, wi, gi, bi, pi);
+ config->SetPercentages(greytg, whitetg, greentg, bluetg, purpletg, orangetg, yellowtg, greyi, whitei, greeni, bluei, purplei, orangei, yellowi);
}break;
- case 6: //min prices
+ case 6: //min prices
{
char * param1 = strtok(args, " ");
uint32 minPrice = (uint32) strtoul(param1, NULL, 0);
CharacterDatabase.PExecute("UPDATE auctionhousebot SET minprice%s = '%u' WHERE auctionhouse = '%u'",color.c_str(), minPrice, ahMapID);
config->SetMinPrice(col, minPrice);
}break;
- case 7: //max prices
+ case 7: //max prices
{
char * param1 = strtok(args, " ");
uint32 maxPrice = (uint32) strtoul(param1, NULL, 0);
CharacterDatabase.PExecute("UPDATE auctionhousebot SET maxprice%s = '%u' WHERE auctionhouse = '%u'",color.c_str(), maxPrice, ahMapID);
config->SetMaxPrice(col, maxPrice);
}break;
- case 8: //min bid price
+ case 8: //min bid price
{
char * param1 = strtok(args, " ");
uint32 minBidPrice = (uint32) strtoul(param1, NULL, 0);
CharacterDatabase.PExecute("UPDATE auctionhousebot SET minbidprice%s = '%u' WHERE auctionhouse = '%u'",color.c_str(), minBidPrice, ahMapID);
config->SetMinBidPrice(col, minBidPrice);
}break;
- case 9: //max bid price
+ case 9: //max bid price
{
char * param1 = strtok(args, " ");
uint32 maxBidPrice = (uint32) strtoul(param1, NULL, 0);
@@ -1094,25 +1288,44 @@ void AuctionHouseBotLoadValues(AHBConfig *config)
{sLog.outError("minTime = %u", config->GetMinTime());
sLog.outError("maxTime = %u", config->GetMaxTime());}
//load percentages
- uint32 wtg = CharacterDatabase.PQuery("SELECT percentwhitetradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
- uint32 gtg = CharacterDatabase.PQuery("SELECT percentgreentradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
- uint32 btg = CharacterDatabase.PQuery("SELECT percentbluetradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
- uint32 ptg = CharacterDatabase.PQuery("SELECT percentpurpletradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
- uint32 wi = CharacterDatabase.PQuery("SELECT percentwhiteitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
- uint32 gi = CharacterDatabase.PQuery("SELECT percentgreenitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
- uint32 bi = CharacterDatabase.PQuery("SELECT percentblueitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
- uint32 pi = CharacterDatabase.PQuery("SELECT percentpurpleitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
- config->SetPercentages(wtg, gtg, btg, ptg, wi, gi, bi, pi);
+ uint32 greytg = CharacterDatabase.PQuery("SELECT percentgreytradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
+ uint32 whitetg = CharacterDatabase.PQuery("SELECT percentwhitetradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
+ uint32 greentg = CharacterDatabase.PQuery("SELECT percentgreentradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
+ uint32 bluetg = CharacterDatabase.PQuery("SELECT percentbluetradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
+ uint32 purpletg = CharacterDatabase.PQuery("SELECT percentpurpletradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
+ uint32 orangetg = CharacterDatabase.PQuery("SELECT percentorangetradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
+ uint32 yellowtg = CharacterDatabase.PQuery("SELECT percentyellowtradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
+ uint32 greyi = CharacterDatabase.PQuery("SELECT percentgreyitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
+ uint32 whitei = CharacterDatabase.PQuery("SELECT percentwhiteitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
+ uint32 greeni = CharacterDatabase.PQuery("SELECT percentgreenitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
+ uint32 bluei = CharacterDatabase.PQuery("SELECT percentblueitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
+ uint32 purplei = CharacterDatabase.PQuery("SELECT percentpurpleitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
+ uint32 orangei = CharacterDatabase.PQuery("SELECT percentorangeitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
+ uint32 yellowi = CharacterDatabase.PQuery("SELECT percentyellowitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
+ config->SetPercentages(greytg, whitetg, greentg, bluetg, purpletg, orangetg, yellowtg, greyi, whitei, greeni, bluei, purplei, orangei, yellowi);
if(debug_Out)
- {sLog.outError("percentWhiteTradeGoods = %u", config->GetPercentages(AHB_WHITE_TG));
- sLog.outError("percentGreenTradeGoods = %u", config->GetPercentages(AHB_GREEN_TG));
- sLog.outError("percentBlueTradeGoods = %u", config->GetPercentages(AHB_BLUE_TG));
- sLog.outError("percentPurpleTradeGoods = %u", config->GetPercentages(AHB_PURPLE_TG));
- sLog.outError("percentWhiteItems = %u", config->GetPercentages(AHB_WHITE_I));
- sLog.outError("percentGreenItems = %u", config->GetPercentages(AHB_GREEN_I));
- sLog.outError("percentBlueItems = %u", config->GetPercentages(AHB_BLUE_I));
- sLog.outError("percentPurpleItems = %u", config->GetPercentages(AHB_PURPLE_I));}
+ {
+ sLog.outError("percentGreyTradeGoods = %u", config->GetPercentages(AHB_GREY_TG));
+ sLog.outError("percentWhiteTradeGoods = %u", config->GetPercentages(AHB_WHITE_TG));
+ sLog.outError("percentGreenTradeGoods = %u", config->GetPercentages(AHB_GREEN_TG));
+ sLog.outError("percentBlueTradeGoods = %u", config->GetPercentages(AHB_BLUE_TG));
+ sLog.outError("percentPurpleTradeGoods = %u", config->GetPercentages(AHB_PURPLE_TG));
+ sLog.outError("percentOrangeTradeGoods = %u", config->GetPercentages(AHB_ORANGE_TG));
+ sLog.outError("percentYellowTradeGoods = %u", config->GetPercentages(AHB_YELLOW_TG));
+ sLog.outError("percentGreyItems = %u", config->GetPercentages(AHB_GREY_I));
+ sLog.outError("percentWhiteItems = %u", config->GetPercentages(AHB_WHITE_I));
+ sLog.outError("percentGreenItems = %u", config->GetPercentages(AHB_GREEN_I));
+ sLog.outError("percentBlueItems = %u", config->GetPercentages(AHB_BLUE_I));
+ sLog.outError("percentPurpleItems = %u", config->GetPercentages(AHB_PURPLE_I));
+ sLog.outError("percentOrangeItems = %u", config->GetPercentages(AHB_ORANGE_I));
+ sLog.outError("percentYellowItems = %u", config->GetPercentages(AHB_YELLOW_I));
+ }
//load min and max prices
+ config->SetMinPrice(AHB_GREY, CharacterDatabase.PQuery("SELECT minpricegrey FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ config->SetMaxPrice(AHB_GREY, CharacterDatabase.PQuery("SELECT maxpricegrey FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("minPriceGrey = %u", config->GetMinPrice(AHB_GREY));
+ sLog.outError("maxPriceGrey = %u", config->GetMaxPrice(AHB_GREY));}
config->SetMinPrice(AHB_WHITE, CharacterDatabase.PQuery("SELECT minpricewhite FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
config->SetMaxPrice(AHB_WHITE, CharacterDatabase.PQuery("SELECT maxpricewhite FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
if(debug_Out)
@@ -1133,7 +1346,23 @@ void AuctionHouseBotLoadValues(AHBConfig *config)
if(debug_Out)
{sLog.outError("minPricePurple = %u", config->GetMinPrice(AHB_PURPLE));
sLog.outError("maxPricePurple = %u", config->GetMaxPrice(AHB_PURPLE));}
+ config->SetMinPrice(AHB_ORANGE, CharacterDatabase.PQuery("SELECT minpriceorange FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ config->SetMaxPrice(AHB_ORANGE, CharacterDatabase.PQuery("SELECT maxpriceorange FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("minPriceOrange = %u", config->GetMinPrice(AHB_ORANGE));
+ sLog.outError("maxPriceOrange = %u", config->GetMaxPrice(AHB_ORANGE));}
+ config->SetMinPrice(AHB_YELLOW, CharacterDatabase.PQuery("SELECT minpriceyellow FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ config->SetMaxPrice(AHB_YELLOW, CharacterDatabase.PQuery("SELECT maxpriceyellow FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("minPriceYellow = %u", config->GetMinPrice(AHB_YELLOW));
+ sLog.outError("maxPriceYellow = %u", config->GetMaxPrice(AHB_YELLOW));}
//load min and max bid prices
+ config->SetMinBidPrice(AHB_GREY, CharacterDatabase.PQuery("SELECT minbidpricegrey FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError(",minBidPriceGrey = %u", config->GetMinBidPrice(AHB_GREY));}
+ config->SetMaxBidPrice(AHB_GREY, CharacterDatabase.PQuery("SELECT maxbidpricegrey FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("maxBidPriceGrey = %u", config->GetMaxBidPrice(AHB_GREY));}
config->SetMinBidPrice(AHB_WHITE, CharacterDatabase.PQuery("SELECT minbidpricewhite FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
if(debug_Out)
{sLog.outError(",minBidPriceWhite = %u", config->GetMinBidPrice(AHB_WHITE));}
@@ -1158,7 +1387,22 @@ void AuctionHouseBotLoadValues(AHBConfig *config)
config->SetMaxBidPrice(AHB_PURPLE, CharacterDatabase.PQuery("SELECT maxbidpricepurple FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
if(debug_Out)
{sLog.outError("maxBidPricePurple = %u", config->GetMaxBidPrice(AHB_PURPLE));}
+ config->SetMinBidPrice(AHB_ORANGE, CharacterDatabase.PQuery("SELECT minbidpriceorange FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("minBidPriceOrange = %u", config->GetMinBidPrice(AHB_ORANGE));}
+ config->SetMaxBidPrice(AHB_ORANGE, CharacterDatabase.PQuery("SELECT maxbidpriceorange FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("maxBidPriceOrange = %u", config->GetMaxBidPrice(AHB_ORANGE));}
+ config->SetMinBidPrice(AHB_YELLOW, CharacterDatabase.PQuery("SELECT minbidpriceyellow FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("minBidPriceYellow = %u", config->GetMinBidPrice(AHB_YELLOW));}
+ config->SetMaxBidPrice(AHB_YELLOW, CharacterDatabase.PQuery("SELECT maxbidpriceyellow FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("maxBidPriceYellow = %u", config->GetMaxBidPrice(AHB_YELLOW));}
//load max stacks
+ config->SetMaxStack(AHB_GREY, CharacterDatabase.PQuery("SELECT maxstackgrey FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("maxStackGrey = %u", config->GetMaxStack(AHB_GREY));}
config->SetMaxStack(AHB_WHITE, CharacterDatabase.PQuery("SELECT maxstackwhite FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
if(debug_Out)
{sLog.outError("maxStackWhite = %u", config->GetMaxStack(AHB_WHITE));}
@@ -1171,6 +1415,12 @@ void AuctionHouseBotLoadValues(AHBConfig *config)
config->SetMaxStack(AHB_PURPLE, CharacterDatabase.PQuery("SELECT maxstackpurple FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
if(debug_Out)
{sLog.outError("maxStackPurple = %u", config->GetMaxStack(AHB_PURPLE));}
+ config->SetMaxStack(AHB_ORANGE, CharacterDatabase.PQuery("SELECT maxstackorange FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("maxStackOrange = %u", config->GetMaxStack(AHB_ORANGE));}
+ config->SetMaxStack(AHB_YELLOW, CharacterDatabase.PQuery("SELECT maxstackyellow FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("maxStackYellow = %u", config->GetMaxStack(AHB_YELLOW));}
}
if (AHBBuyer)
{
@@ -1180,12 +1430,18 @@ void AuctionHouseBotLoadValues(AHBConfig *config)
config->SetBuyerPrice(AHB_GREEN, CharacterDatabase.PQuery("SELECT buyerpricegreen FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
config->SetBuyerPrice(AHB_BLUE, CharacterDatabase.PQuery("SELECT buyerpriceblue FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
config->SetBuyerPrice(AHB_PURPLE, CharacterDatabase.PQuery("SELECT buyerpricepurple FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ config->SetBuyerPrice(AHB_ORANGE, CharacterDatabase.PQuery("SELECT buyerpriceorange FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ config->SetBuyerPrice(AHB_YELLOW, CharacterDatabase.PQuery("SELECT buyerpriceyellow FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
if(debug_Out)
- {sLog.outError("buyerPriceGrey = %u", config->GetBuyerPrice(AHB_GREY));
- sLog.outError("buyerPriceWhite = %u", config->GetBuyerPrice(AHB_WHITE));
- sLog.outError("buyerPriceGreen = %u", config->GetBuyerPrice(AHB_GREEN));
- sLog.outError("buyerPriceBlue = %u", config->GetBuyerPrice(AHB_BLUE));
- sLog.outError("buyerPricePurple = %u", config->GetBuyerPrice(AHB_PURPLE));}
+ {
+ sLog.outError("buyerPriceGrey = %u", config->GetBuyerPrice(AHB_GREY));
+ sLog.outError("buyerPriceWhite = %u", config->GetBuyerPrice(AHB_WHITE));
+ sLog.outError("buyerPriceGreen = %u", config->GetBuyerPrice(AHB_GREEN));
+ sLog.outError("buyerPriceBlue = %u", config->GetBuyerPrice(AHB_BLUE));
+ sLog.outError("buyerPricePurple = %u", config->GetBuyerPrice(AHB_PURPLE));
+ sLog.outError("buyerPriceOrange = %u", config->GetBuyerPrice(AHB_ORANGE));
+ sLog.outError("buyerPriceYellow = %u", config->GetBuyerPrice(AHB_YELLOW));
+ }
//load bidding interval
config->SetBiddingInterval(CharacterDatabase.PQuery("SELECT buyerbiddinginterval FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
if(debug_Out)
@@ -1196,4 +1452,3 @@ void AuctionHouseBotLoadValues(AHBConfig *config)
{sLog.outError("buyerBidsPerInterval = %u", config->GetBidsPerInterval());}
}
}
-
diff --git a/src/game/AuctionHouseBot.h b/src/game/AuctionHouseBot.h
index 3a224b8f752..8d5c067a354 100644
--- a/src/game/AuctionHouseBot.h
+++ b/src/game/AuctionHouseBot.h
@@ -8,16 +8,22 @@
#define AHB_GREEN 2
#define AHB_BLUE 3
#define AHB_PURPLE 4
+#define AHB_ORANGE 5
+#define AHB_YELLOW 6
#define AHB_GREY_TG 0
#define AHB_WHITE_TG 1
#define AHB_GREEN_TG 2
#define AHB_BLUE_TG 3
#define AHB_PURPLE_TG 4
-#define AHB_GREY_I 5
-#define AHB_WHITE_I 6
-#define AHB_GREEN_I 7
-#define AHB_BLUE_I 8
-#define AHB_PURPLE_I 9
+#define AHB_ORANGE_TG 5
+#define AHB_YELLOW_TG 6
+#define AHB_GREY_I 7
+#define AHB_WHITE_I 8
+#define AHB_GREEN_I 9
+#define AHB_BLUE_I 10
+#define AHB_PURPLE_I 11
+#define AHB_ORANGE_I 12
+#define AHB_YELLOW_I 13
#define AHBplayerAccount sConfig.GetIntDefault("AuctionHouseBot.Account", 0)
#define AHBplayerGUID sConfig.GetIntDefault("AuctionHouseBot.GUID", 0)
#define ItemsPerCycle sConfig.GetIntDefault("AuctionHouseBot.ItemsPerCycle", 200)
@@ -28,18 +34,30 @@ class AHBConfig
{
private:
uint32 AHID;
+ uint32 AHFID;
uint32 minItems;
uint32 maxItems;
uint32 minTime;
uint32 maxTime;
+ uint32 percentGreyTradeGoods;
uint32 percentWhiteTradeGoods;
uint32 percentGreenTradeGoods;
uint32 percentBlueTradeGoods;
uint32 percentPurpleTradeGoods;
+ uint32 percentOrangeTradeGoods;
+ uint32 percentYellowTradeGoods;
+ uint32 percentGreyItems;
uint32 percentWhiteItems;
uint32 percentGreenItems;
uint32 percentBlueItems;
uint32 percentPurpleItems;
+ uint32 percentOrangeItems;
+ uint32 percentYellowItems;
+ uint32 minPriceGrey;
+ uint32 maxPriceGrey;
+ uint32 minBidPriceGrey;
+ uint32 maxBidPriceGrey;
+ uint32 maxStackGrey;
uint32 minPriceWhite;
uint32 maxPriceWhite;
uint32 minBidPriceWhite;
@@ -60,27 +78,60 @@ class AHBConfig
uint32 minBidPricePurple;
uint32 maxBidPricePurple;
uint32 maxStackPurple;
+ uint32 minPriceOrange;
+ uint32 maxPriceOrange;
+ uint32 minBidPriceOrange;
+ uint32 maxBidPriceOrange;
+ uint32 maxStackOrange;
+ uint32 minPriceYellow;
+ uint32 maxPriceYellow;
+ uint32 minBidPriceYellow;
+ uint32 maxBidPriceYellow;
+ uint32 maxStackYellow;
uint32 buyerPriceGrey;
uint32 buyerPriceWhite;
uint32 buyerPriceGreen;
uint32 buyerPriceBlue;
uint32 buyerPricePurple;
+ uint32 buyerPriceOrange;
+ uint32 buyerPriceYellow;
uint32 buyerBiddingInterval;
uint32 buyerBidsPerInterval;
- uint32 wtgp;
- uint32 gtgp;
- uint32 btgp;
- uint32 ptgp;
- uint32 wip;
- uint32 gip;
- uint32 bip;
- uint32 pip;
+ uint32 greytgp;
+ uint32 whitetgp;
+ uint32 greentgp;
+ uint32 bluetgp;
+ uint32 purpletgp;
+ uint32 orangetgp;
+ uint32 yellowtgp;
+ uint32 greyip;
+ uint32 whiteip;
+ uint32 greenip;
+ uint32 blueip;
+ uint32 purpleip;
+ uint32 orangeip;
+ uint32 yellowip;
public:
AHBConfig(uint32 ahid)
{
AHID = ahid;
+ switch(ahid)
+ {
+ case 2:
+ AHFID = 55;
+ break;
+ case 6:
+ AHFID = 29;
+ break;
+ case 7:
+ AHFID = 120;
+ break;
+ default:
+ AHFID = 120;
+ break;
+ }
}
AHBConfig()
{
@@ -89,6 +140,10 @@ class AHBConfig
{
return AHID;
}
+ uint32 GetAHFID()
+ {
+ return AHFID;
+ }
void SetMinItems(uint32 value)
{
minItems = value;
@@ -132,9 +187,9 @@ class AHBConfig
{
return maxTime;
}
- void SetPercentages(uint32 wtg, uint32 gtg, uint32 btg, uint32 ptg, uint32 wi, uint32 gi, uint32 bi, uint32 pi)
+ void SetPercentages(uint32 greytg, uint32 whitetg, uint32 greentg, uint32 bluetg, uint32 purpletg, uint32 orangetg, uint32 yellowtg, uint32 greyi, uint32 whitei, uint32 greeni, uint32 bluei, uint32 purplei, uint32 orangei, uint32 yellowi)
{
- uint32 totalPercent = wtg + gtg + btg + ptg + wi + gi + bi + pi;
+ uint32 totalPercent = greytg + whitetg + greentg + bluetg + purpletg + orangetg + yellowtg + greyi + whitei + greeni + bluei + purplei + orangei + yellowi;
if (totalPercent == 0)
{
@@ -142,26 +197,35 @@ class AHBConfig
}
else if (totalPercent != 100)
{
- double scale = (double) 100 / (double) totalPercent;
-
- wtg = (uint32) (scale * (double) pi);
- gtg = (uint32) (scale * (double) gtg);
- btg = (uint32) (scale * (double) btg);
- ptg = (uint32) (scale * (double) ptg);
- wi = (uint32) (scale * (double) wi);
- gi = (uint32) (scale * (double) gi);
- bi = (uint32) (scale * (double) bi);
- pi = 100 - wtg - gtg - btg - ptg - wi - gi - bi;
-
+ greytg = 0;
+ whitetg = 27;
+ greentg = 12;
+ bluetg = 10;
+ purpletg = 1;
+ orangetg = 0;
+ yellowtg = 0;
+ greyi = 0;
+ whitei = 10;
+ greeni = 30;
+ bluei = 8;
+ purplei = 2;
+ orangei = 0;
+ yellowi = 0;
}
- percentWhiteTradeGoods = wtg;
- percentGreenTradeGoods = gtg;
- percentBlueTradeGoods = btg;
- percentPurpleTradeGoods = ptg;
- percentWhiteItems = wi;
- percentGreenItems = gi;
- percentBlueItems = bi;
- percentPurpleItems = pi;
+ percentGreyTradeGoods = greytg;
+ percentWhiteTradeGoods = whitetg;
+ percentGreenTradeGoods = greentg;
+ percentBlueTradeGoods = bluetg;
+ percentPurpleTradeGoods = purpletg;
+ percentOrangeTradeGoods = orangetg;
+ percentYellowTradeGoods = yellowtg;
+ percentGreyItems = greyi;
+ percentWhiteItems = whitei;
+ percentGreenItems = greeni;
+ percentBlueItems = bluei;
+ percentPurpleItems = purplei;
+ percentOrangeItems = orangei;
+ percentYellowItems = yellowi;
CalculatePercents();
}
uint32 GetPercentages(uint32 color)
@@ -169,7 +233,7 @@ class AHBConfig
switch(color)
{
case AHB_GREY_TG:
- return 0;
+ return percentGreyTradeGoods;
break;
case AHB_WHITE_TG:
return percentWhiteTradeGoods;
@@ -183,8 +247,14 @@ class AHBConfig
case AHB_PURPLE_TG:
return percentPurpleTradeGoods;
break;
+ case AHB_ORANGE_TG:
+ return percentOrangeTradeGoods;
+ break;
+ case AHB_YELLOW_TG:
+ return percentYellowTradeGoods;
+ break;
case AHB_GREY_I:
- return 0;
+ return percentGreyItems;
break;
case AHB_WHITE_I:
return percentWhiteItems;
@@ -198,6 +268,12 @@ class AHBConfig
case AHB_PURPLE_I:
return percentPurpleItems;
break;
+ case AHB_ORANGE_I:
+ return percentOrangeItems;
+ break;
+ case AHB_YELLOW_I:
+ return percentYellowItems;
+ break;
default:
return 0;
break;
@@ -208,6 +284,7 @@ class AHBConfig
switch(color)
{
case AHB_GREY:
+ minPriceGrey = value;
break;
case AHB_WHITE:
minPriceWhite = value;
@@ -221,6 +298,12 @@ class AHBConfig
case AHB_PURPLE:
minPricePurple = value;
break;
+ case AHB_ORANGE:
+ minPriceOrange = value;
+ break;
+ case AHB_YELLOW:
+ minPriceYellow = value;
+ break;
default:
break;
}
@@ -231,7 +314,12 @@ class AHBConfig
{
case AHB_GREY:
{
- return 0;
+ if (minPriceGrey == 0)
+ return 100;
+ else if (minPriceGrey > maxPriceGrey)
+ return maxPriceGrey;
+ else
+ return minPriceGrey;
break;
}
case AHB_WHITE:
@@ -274,6 +362,26 @@ class AHBConfig
return minPricePurple;
break;
}
+ case AHB_ORANGE:
+ {
+ if (minPriceOrange == 0)
+ return 400;
+ else if (minPriceOrange > maxPriceOrange)
+ return maxPriceOrange;
+ else
+ return minPriceOrange;
+ break;
+ }
+ case AHB_YELLOW:
+ {
+ if (minPriceYellow == 0)
+ return 500;
+ else if (minPriceYellow > maxPriceYellow)
+ return maxPriceYellow;
+ else
+ return minPriceYellow;
+ break;
+ }
default:
{
return 0;
@@ -286,6 +394,7 @@ class AHBConfig
switch(color)
{
case AHB_GREY:
+ maxPriceGrey = value;
break;
case AHB_WHITE:
maxPriceWhite = value;
@@ -299,6 +408,12 @@ class AHBConfig
case AHB_PURPLE:
maxPricePurple = value;
break;
+ case AHB_ORANGE:
+ maxPriceOrange = value;
+ break;
+ case AHB_YELLOW:
+ maxPriceYellow = value;
+ break;
default:
break;
}
@@ -309,7 +424,10 @@ class AHBConfig
{
case AHB_GREY:
{
- return 0;
+ if (maxPriceGrey == 0)
+ return 150;
+ else
+ return maxPriceGrey;
break;
}
case AHB_WHITE:
@@ -344,6 +462,22 @@ class AHBConfig
return maxPricePurple;
break;
}
+ case AHB_ORANGE:
+ {
+ if (maxPriceOrange == 0)
+ return 550;
+ else
+ return maxPriceOrange;
+ break;
+ }
+ case AHB_YELLOW:
+ {
+ if (maxPriceYellow == 0)
+ return 650;
+ else
+ return maxPriceYellow;
+ break;
+ }
default:
{
return 0;
@@ -356,6 +490,7 @@ class AHBConfig
switch(color)
{
case AHB_GREY:
+ minBidPriceGrey = value;
break;
case AHB_WHITE:
minBidPriceWhite = value;
@@ -369,6 +504,12 @@ class AHBConfig
case AHB_PURPLE:
minBidPricePurple = value;
break;
+ case AHB_ORANGE:
+ minBidPriceOrange = value;
+ break;
+ case AHB_YELLOW:
+ minBidPriceYellow = value;
+ break;
default:
break;
}
@@ -379,7 +520,10 @@ class AHBConfig
{
case AHB_GREY:
{
- return 0;
+ if (minBidPriceGrey > 100)
+ return 100;
+ else
+ return minBidPriceGrey;
break;
}
case AHB_WHITE:
@@ -414,6 +558,22 @@ class AHBConfig
return minBidPricePurple;
break;
}
+ case AHB_ORANGE:
+ {
+ if (minBidPriceOrange > 100)
+ return 100;
+ else
+ return minBidPriceOrange;
+ break;
+ }
+ case AHB_YELLOW:
+ {
+ if (minBidPriceYellow > 100)
+ return 100;
+ else
+ return minBidPriceYellow;
+ break;
+ }
default:
{
return 0;
@@ -426,6 +586,7 @@ class AHBConfig
switch(color)
{
case AHB_GREY:
+ maxBidPriceGrey = value;
break;
case AHB_WHITE:
maxBidPriceWhite = value;
@@ -439,6 +600,12 @@ class AHBConfig
case AHB_PURPLE:
maxBidPricePurple = value;
break;
+ case AHB_ORANGE:
+ maxBidPriceOrange = value;
+ break;
+ case AHB_YELLOW:
+ maxBidPriceYellow = value;
+ break;
default:
break;
}
@@ -449,7 +616,10 @@ class AHBConfig
{
case AHB_GREY:
{
- return 0;
+ if (maxBidPriceGrey > 100)
+ return 100;
+ else
+ return maxBidPriceGrey;
break;
}
case AHB_WHITE:
@@ -484,6 +654,22 @@ class AHBConfig
return maxBidPricePurple;
break;
}
+ case AHB_ORANGE:
+ {
+ if (maxBidPriceOrange > 100)
+ return 100;
+ else
+ return maxBidPriceOrange;
+ break;
+ }
+ case AHB_YELLOW:
+ {
+ if (maxBidPriceYellow > 100)
+ return 100;
+ else
+ return maxBidPriceYellow;
+ break;
+ }
default:
{
return 0;
@@ -496,6 +682,7 @@ class AHBConfig
switch(color)
{
case AHB_GREY:
+ maxStackGrey = value;
break;
case AHB_WHITE:
maxStackWhite = value;
@@ -509,6 +696,12 @@ class AHBConfig
case AHB_PURPLE:
maxStackPurple = value;
break;
+ case AHB_ORANGE:
+ maxStackOrange = value;
+ break;
+ case AHB_YELLOW:
+ maxStackYellow = value;
+ break;
default:
break;
}
@@ -519,7 +712,7 @@ class AHBConfig
{
case AHB_GREY:
{
- return 0;
+ return maxStackGrey;
break;
}
case AHB_WHITE:
@@ -542,6 +735,16 @@ class AHBConfig
return maxStackPurple;
break;
}
+ case AHB_ORANGE:
+ {
+ return maxStackOrange;
+ break;
+ }
+ case AHB_YELLOW:
+ {
+ return maxStackYellow;
+ break;
+ }
default:
{
return 0;
@@ -568,6 +771,12 @@ class AHBConfig
case AHB_PURPLE:
buyerPricePurple = value;
break;
+ case AHB_ORANGE:
+ buyerPriceOrange = value;
+ break;
+ case AHB_YELLOW:
+ buyerPriceYellow = value;
+ break;
default:
break;
}
@@ -591,6 +800,12 @@ class AHBConfig
case AHB_PURPLE:
return buyerPricePurple;
break;
+ case AHB_ORANGE:
+ return buyerPriceOrange;
+ break;
+ case AHB_YELLOW:
+ return buyerPriceYellow;
+ break;
default:
return 0;
break;
@@ -606,62 +821,79 @@ class AHBConfig
}
void CalculatePercents()
{
- wtgp = (uint32) (((double)percentWhiteTradeGoods / 100.0) * maxItems);
- gtgp = (uint32) (((double)percentGreenTradeGoods / 100.0) * maxItems);
- btgp = (uint32) (((double)percentBlueTradeGoods / 100.0) * maxItems);
- ptgp = (uint32) (((double)percentPurpleTradeGoods / 100.0) * maxItems);
- wip = (uint32) (((double)percentWhiteItems / 100.0) * maxItems);
- gip = (uint32) (((double)percentGreenItems / 100.0) * maxItems);
- bip = (uint32) (((double)percentBlueItems / 100.0) * maxItems);
- pip = (uint32) (((double)percentPurpleItems / 100.0) * maxItems);
- uint32 total = wtgp + gtgp + btgp + ptgp + wip + gip + bip + pip;
- if (total != maxItems)
+ greytgp = (uint32) (((double)percentGreyTradeGoods / 100.0) * maxItems);
+ whitetgp = (uint32) (((double)percentWhiteTradeGoods / 100.0) * maxItems);
+ greentgp = (uint32) (((double)percentGreenTradeGoods / 100.0) * maxItems);
+ bluetgp = (uint32) (((double)percentBlueTradeGoods / 100.0) * maxItems);
+ purpletgp = (uint32) (((double)percentPurpleTradeGoods / 100.0) * maxItems);
+ orangetgp = (uint32) (((double)percentOrangeTradeGoods / 100.0) * maxItems);
+ yellowtgp = (uint32) (((double)percentYellowTradeGoods / 100.0) * maxItems);
+ greyip = (uint32) (((double)percentGreyItems / 100.0) * maxItems);
+ whiteip = (uint32) (((double)percentWhiteItems / 100.0) * maxItems);
+ greenip = (uint32) (((double)percentGreenItems / 100.0) * maxItems);
+ blueip = (uint32) (((double)percentBlueItems / 100.0) * maxItems);
+ purpleip = (uint32) (((double)percentPurpleItems / 100.0) * maxItems);
+ orangeip = (uint32) (((double)percentOrangeItems / 100.0) * maxItems);
+ yellowip = (uint32) (((double)percentYellowItems / 100.0) * maxItems);
+ uint32 total = greytgp + whitetgp + greentgp + bluetgp + purpletgp + orangetgp + yellowtgp + greyip + whiteip + greenip + blueip + purpleip + orangeip + yellowip;
+ int32 diff = (maxItems - total);
+ if (diff < 0)
+ {
+ if ((whiteip - diff) > 0)
+ whiteip -= diff;
+ else if ((greenip - diff) > 0)
+ greenip -= diff;
+ }
+ else if (diff < 0)
{
- wtgp = (uint32) (maxItems * (double) wtgp);
- gtgp = (uint32) (maxItems * (double) gtgp);
- btgp = (uint32) (maxItems * (double) btgp);
- ptgp = (uint32) (maxItems * (double) ptgp);
- wip = (uint32) (maxItems * (double) wip);
- gip = (uint32) (maxItems * (double) gip);
- bip = (uint32) (maxItems * (double) bip);
- pip = (maxItems - (wtgp + gtgp + btgp + ptgp + wip + gip + bip));
- total = wtgp + gtgp + btgp + ptgp + wip + gip + bip + pip;
+ whiteip += diff;
}
- //sLog.outString("%u %u %u %u %u %u %u %u", wtgp, gtgp, btgp, ptgp, wip, gip, bip, pip);
}
uint32 GetPercents(uint32 color)
{
switch(color)
{
case AHB_GREY_TG:
- return 0;
+ return greytgp;
break;
case AHB_WHITE_TG:
- return wtgp;
+ return whitetgp;
break;
case AHB_GREEN_TG:
- return gtgp;
+ return greentgp;
break;
case AHB_BLUE_TG:
- return btgp;
+ return bluetgp;
break;
case AHB_PURPLE_TG:
- return ptgp;
+ return purpletgp;
+ break;
+ case AHB_ORANGE_TG:
+ return orangetgp;
+ break;
+ case AHB_YELLOW_TG:
+ return yellowtgp;
break;
case AHB_GREY_I:
- return 0;
+ return greyip;
break;
case AHB_WHITE_I:
- return wip;
+ return whiteip;
break;
case AHB_GREEN_I:
- return gip;
+ return greenip;
break;
case AHB_BLUE_I:
- return bip;
+ return blueip;
break;
case AHB_PURPLE_I:
- return pip;
+ return purpleip;
+ break;
+ case AHB_ORANGE_I:
+ return orangeip;
+ break;
+ case AHB_YELLOW_I:
+ return yellowip;
break;
default:
return 0;
@@ -685,4 +917,3 @@ void AuctionHouseBotInit();
void AuctionHouseBotLoadValues(AHBConfig*);
void AuctionHouseBotCommands(uint32, uint32, uint32, char*);
#endif
-
diff --git a/src/game/AuctionHouse.cpp b/src/game/AuctionHouseHandler.cpp
index 9fc448cf20b..b36d1870b86 100644
--- a/src/game/AuctionHouse.cpp
+++ b/src/game/AuctionHouseHandler.cpp
@@ -1,7 +1,7 @@
/*
* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
*
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -26,7 +26,7 @@
#include "ObjectMgr.h"
#include "Player.h"
#include "UpdateMask.h"
-#include "AuctionHouseObject.h"
+#include "AuctionHouseMgr.h"
#include "Util.h"
#include "AuctionHouseBot.h"
@@ -55,67 +55,19 @@ void WorldSession::HandleAuctionHelloOpcode( WorldPacket & recv_data )
SendAuctionHello(guid, unit);
}
-static uint8 AuctioneerFactionToLocation(uint32 faction)
-{
- if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
- return 7; // neutral
-
- FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(faction);
- if(!u_entry)
- return 7; // neutral
-
- if(u_entry->ourMask & FACTION_MASK_ALLIANCE)
- return 2;
- else if(u_entry->ourMask & FACTION_MASK_HORDE)
- return 6;
- else
- return 7;
-}
-
//this void causes that auction window is opened
void WorldSession::SendAuctionHello( uint64 guid, Creature* unit )
{
+ AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntry(unit->getFaction());
+ if(!ahEntry)
+ return;
+
WorldPacket data( MSG_AUCTION_HELLO, 12 );
data << (uint64) guid;
- data << (uint32) AuctioneerFactionToLocation(unit->getFaction());
+ data << (uint32) ahEntry->houseId;
SendPacket( &data );
}
-//this function inserts to WorldPacket auction's data
-bool WorldSession::SendAuctionInfo(WorldPacket & data, AuctionEntry* auction)
-{
- Item *pItem = objmgr.GetAItem(auction->item_guidlow);
- if (!pItem)
- {
- sLog.outError("auction to item, that doesn't exist !!!!");
- return false;
- }
- data << (uint32) auction->Id;
- data << (uint32) pItem->GetEntry();
-
- for (uint8 i = 0; i < MAX_INSPECTED_ENCHANTMENT_SLOT; i++)
- {
- data << (uint32) pItem->GetEnchantmentId(EnchantmentSlot(i));
- data << (uint32) pItem->GetEnchantmentDuration(EnchantmentSlot(i));
- data << (uint32) pItem->GetEnchantmentCharges(EnchantmentSlot(i));
- }
-
- data << (uint32) pItem->GetItemRandomPropertyId(); //random item property id
- data << (uint32) pItem->GetItemSuffixFactor(); //SuffixFactor
- data << (uint32) pItem->GetCount(); //item->count
- data << (uint32) pItem->GetSpellCharges(); //item->charge FFFFFFF
- data << (uint32) 0; //Unknown
- data << (uint64) auction->owner; //Auction->owner
- data << (uint32) auction->startbid; //Auction->startbid (not sure if useful)
- data << (uint32) ((auction->bid)? objmgr.GetAuctionOutBid(auction->bid) : 0);
- //minimal outbid
- data << (uint32) auction->buyout; //auction->buyout
- data << (uint32) (auction->time - time(NULL)) * 1000; //time left
- data << (uint64) auction->bidder; //auction->bidder current
- data << (uint32) auction->bid; //current bid
- return true;
-}
-
//call this method when player bids, creates, or deletes auction
void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError )
{
@@ -132,13 +84,13 @@ void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uin
void WorldSession::SendAuctionBidderNotification( uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template)
{
WorldPacket data(SMSG_AUCTION_BIDDER_NOTIFICATION, (8*4));
- data << location;
- data << auctionId;
- data << (uint64) bidder;
- data << bidSum;
- data << (uint32) diff;
- data << item_template;
- data << (uint32) 0;
+ data << uint32(location);
+ data << uint32(auctionId);
+ data << uint64(bidder);
+ data << uint32(bidSum);
+ data << uint32(diff);
+ data << uint32(item_template);
+ data << uint32(0);
SendPacket(&data);
}
@@ -173,16 +125,16 @@ void WorldSession::SendAuctionOutbiddedMail(AuctionEntry *auction, uint32 newPri
msgAuctionOutbiddedSubject << auction->item_template << ":0:" << AUCTION_OUTBIDDED;
if (oldBidder && !_player)
- oldBidder->GetSession()->SendAuctionBidderNotification( auction->location, auction->Id, AHBplayerGUID, newPrice, objmgr.GetAuctionOutBid(auction->bid), auction->item_template);
+ oldBidder->GetSession()->SendAuctionBidderNotification( auction->GetHouseId(), auction->Id, AHBplayerGUID, newPrice, auction->GetAuctionOutBid(), auction->item_template);
if (oldBidder && _player)
- oldBidder->GetSession()->SendAuctionBidderNotification( auction->location, auction->Id, _player->GetGUID(), newPrice, objmgr.GetAuctionOutBid(auction->bid), auction->item_template);
+ oldBidder->GetSession()->SendAuctionBidderNotification( auction->GetHouseId(), auction->Id, _player->GetGUID(), newPrice, auction->GetAuctionOutBid(), auction->item_template);
- WorldSession::SendMailTo(oldBidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->bidder, msgAuctionOutbiddedSubject.str(), 0, NULL, auction->bid, 0, MAIL_CHECK_MASK_NONE);
+ WorldSession::SendMailTo(oldBidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->bidder, msgAuctionOutbiddedSubject.str(), 0, NULL, auction->bid, 0, MAIL_CHECK_MASK_NONE);
}
}
-//this function sends mail, when auction is canceled to old bidder
+//this function sends mail, when auction is cancelled to old bidder
void WorldSession::SendAuctionCancelledToBidderMail( AuctionEntry* auction )
{
uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
@@ -198,7 +150,7 @@ void WorldSession::SendAuctionCancelledToBidderMail( AuctionEntry* auction )
std::ostringstream msgAuctionCancelledSubject;
msgAuctionCancelledSubject << auction->item_template << ":0:" << AUCTION_CANCELLED_TO_BIDDER;
- WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->bidder, msgAuctionCancelledSubject.str(), 0, NULL, auction->bid, 0, MAIL_CHECK_MASK_NONE);
+ WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->bidder, msgAuctionCancelledSubject.str(), 0, NULL, auction->bid, 0, MAIL_CHECK_MASK_NONE);
}
}
@@ -223,6 +175,14 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
return;
}
+ AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(pCreature->getFaction());
+ if(!auctionHouseEntry)
+ {
+ sLog.outDebug( "WORLD: HandleAuctionSellItem - Unit (GUID: %u) has wrong faction.", uint32(GUID_LOPART(auctioneer)) );
+ return;
+ }
+
+
// client send time in minutes, convert to common used sec time
etime *= MINUTE;
@@ -243,7 +203,7 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
Item *it = pl->GetItemByGuid( item );
//do not allow to sell already auctioned items
- if(objmgr.GetAItem(GUID_LOPART(item)))
+ if(auctionmgr.GetAItem(GUID_LOPART(item)))
{
sLog.outError("AuctionError, player %s is sending item id: %u, but item is already in another auction", pl->GetName(), GUID_LOPART(item));
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
@@ -268,12 +228,10 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
return;
}
- uint32 location = AuctioneerFactionToLocation(pCreature->getFaction());
- AuctionHouseObject * mAuctions;
- mAuctions = objmgr.GetAuctionsMap( location );
+ AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
//we have to take deposit :
- uint32 deposit = objmgr.GetAuctionDeposit( location, etime, it );
+ uint32 deposit = auctionmgr.GetAuctionDeposit( auctionHouseEntry, etime, it );
if ( pl->GetMoney() < deposit )
{
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_NOT_ENOUGHT_MONEY);
@@ -292,7 +250,10 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
AuctionEntry *AH = new AuctionEntry;
AH->Id = objmgr.GenerateAuctionID();
- AH->auctioneer = GUID_LOPART(auctioneer);
+ if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
+ AH->auctioneer = 23442;
+ else
+ AH->auctioneer = GUID_LOPART(auctioneer);
AH->item_guidlow = GUID_LOPART(item);
AH->item_template = it->GetEntry();
AH->owner = pl->GetGUIDLow();
@@ -300,22 +261,20 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
AH->bidder = 0;
AH->bid = 0;
AH->buyout = buyout;
- AH->time = time(NULL) + auction_time;
+ AH->expire_time = time(NULL) + auction_time;
AH->deposit = deposit;
- AH->location = location;
+ AH->auctionHouseEntry = auctionHouseEntry;
- sLog.outDetail("selling item %u to auctioneer %u with initial bid %u with buyout %u and with time %u (in sec) in location: %u", GUID_LOPART(item), GUID_LOPART(auctioneer), bid, buyout, auction_time, location);
- mAuctions->AddAuction(AH);
+ sLog.outDetail("selling item %u to auctioneer %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", GUID_LOPART(item), AH->auctioneer, bid, buyout, auction_time, AH->GetHouseId());
+ auctionHouse->AddAuction(AH);
- objmgr.AddAItem(it);
+ auctionmgr.AddAItem(it);
pl->MoveItemFromInventory( it->GetBagSlot(), it->GetSlot(), true);
CharacterDatabase.BeginTransaction();
it->DeleteFromInventoryDB();
it->SaveToDB(); // recursive and not have transaction guard into self, not in inventiory and can be save standalone
- CharacterDatabase.PExecute("INSERT INTO auctionhouse (id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit,location) "
- "VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '" I64FMTD "', '%u', '%u', '%u', '%u', '%u')",
- AH->Id, AH->auctioneer, AH->item_guidlow, AH->item_template, AH->owner, AH->buyout, (uint64)AH->time, AH->bidder, AH->bid, AH->startbid, AH->deposit, AH->location);
+ AH->SaveToDB();
pl->SaveInventoryAndGoldToDB();
CharacterDatabase.CommitTransaction();
@@ -347,12 +306,9 @@ void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data )
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
- uint32 location = AuctioneerFactionToLocation(pCreature->getFaction());
-
- AuctionHouseObject * mAuctions;
- mAuctions = objmgr.GetAuctionsMap( location );
+ AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
- AuctionEntry *auction = mAuctions->GetAuction(auctionId);
+ AuctionEntry *auction = auctionHouse->GetAuction(auctionId);
Player *pl = GetPlayer();
if( !auction || auction->owner == pl->GetGUIDLow() )
@@ -377,7 +333,7 @@ void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data )
// price too low for next bid if not buyout
if ((price < auction->buyout || auction->buyout == 0) &&
- price < auction->bid + objmgr.GetAuctionOutBid(auction->bid))
+ price < auction->bid + auction->GetAuctionOutBid())
{
//auction has already higher bid, client tests it!
return;
@@ -435,15 +391,15 @@ void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data )
auction->bidder = pl->GetGUIDLow();
auction->bid = auction->buyout;
- objmgr.SendAuctionSalePendingMail( auction );
- objmgr.SendAuctionSuccessfulMail( auction );
- objmgr.SendAuctionWonMail( auction );
+ auctionmgr.SendAuctionSalePendingMail( auction );
+ auctionmgr.SendAuctionSuccessfulMail( auction );
+ auctionmgr.SendAuctionWonMail( auction );
SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK);
- objmgr.RemoveAItem(auction->item_guidlow);
- mAuctions->RemoveAuction(auction->Id);
- CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",auction->Id);
+ auctionmgr.RemoveAItem(auction->item_guidlow);
+ auctionHouse->RemoveAuction(auction->Id);
+ auction->DeleteFromDB();
delete auction;
}
@@ -474,22 +430,19 @@ void WorldSession::HandleAuctionRemoveItem( WorldPacket & recv_data )
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
- uint32 location = AuctioneerFactionToLocation(pCreature->getFaction());
+ AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
- AuctionHouseObject * mAuctions;
- mAuctions = objmgr.GetAuctionsMap( location );
-
- AuctionEntry *auction = mAuctions->GetAuction(auctionId);
+ AuctionEntry *auction = auctionHouse->GetAuction(auctionId);
Player *pl = GetPlayer();
if (auction && auction->owner == pl->GetGUIDLow())
{
- Item *pItem = objmgr.GetAItem(auction->item_guidlow);
+ Item *pItem = auctionmgr.GetAItem(auction->item_guidlow);
if (pItem)
{
if (auction->bidder > 0) // If we have a bidder, we have to send him the money he paid
{
- uint32 auctionCut = objmgr.GetAuctionCut( auction->location, auction->bid);
+ uint32 auctionCut = auction->GetAuctionCut();
if ( pl->GetMoney() < auctionCut ) //player doesn't have enough money, maybe message needed
return;
//some auctionBidderNotification would be needed, but don't know that parts..
@@ -504,7 +457,7 @@ void WorldSession::HandleAuctionRemoveItem( WorldPacket & recv_data )
mi.AddItem(auction->item_guidlow, auction->item_template, pItem);
// item will deleted or added to received mail list
- WorldSession::SendMailTo(pl, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, pl->GetGUIDLow(), msgAuctionCanceledOwner.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE);
+ WorldSession::SendMailTo(pl, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), pl->GetGUIDLow(), msgAuctionCanceledOwner.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE);
}
else
{
@@ -525,11 +478,11 @@ void WorldSession::HandleAuctionRemoveItem( WorldPacket & recv_data )
SendAuctionCommandResult( auction->Id, AUCTION_CANCEL, AUCTION_OK );
// Now remove the auction
CharacterDatabase.BeginTransaction();
- CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",auction->Id);
+ auction->DeleteFromDB();
pl->SaveInventoryAndGoldToDB();
CharacterDatabase.CommitTransaction();
- objmgr.RemoveAItem( auction->item_guidlow );
- mAuctions->RemoveAuction( auction->Id );
+ auctionmgr.RemoveAItem( auction->item_guidlow );
+ auctionHouse->RemoveAuction( auction->Id );
delete auction;
}
@@ -562,8 +515,7 @@ void WorldSession::HandleAuctionListBidderItems( WorldPacket & recv_data )
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
- uint32 location = AuctioneerFactionToLocation(pCreature->getFaction());
- AuctionHouseObject* mAuctions = objmgr.GetAuctionsMap( location );
+ AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
WorldPacket data( SMSG_AUCTION_BIDDER_LIST_RESULT, (4+4+4) );
Player *pl = GetPlayer();
@@ -575,23 +527,15 @@ void WorldSession::HandleAuctionListBidderItems( WorldPacket & recv_data )
--outbiddedCount;
uint32 outbiddedAuctionId;
recv_data >> outbiddedAuctionId;
- AuctionEntry * auction = mAuctions->GetAuction( outbiddedAuctionId );
- if ( auction && SendAuctionInfo(data, auction))
+ AuctionEntry * auction = auctionHouse->GetAuction( outbiddedAuctionId );
+ if ( auction && auction->BuildAuctionInfo(data))
{
++totalcount;
++count;
}
}
- for (AuctionHouseObject::AuctionEntryMap::iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr)
- {
- AuctionEntry *Aentry = itr->second;
- if( Aentry && Aentry->bidder == pl->GetGUIDLow() )
- {
- if (SendAuctionInfo(data, itr->second))
- ++count;
- ++totalcount;
- }
- }
+
+ auctionHouse->BuildListBidderItems(data,pl,count,totalcount);
data.put<uint32>( 0, count ); // add count to placeholder
data << totalcount;
data << (uint32)300; //unk 2.3.0
@@ -620,25 +564,15 @@ void WorldSession::HandleAuctionListOwnerItems( WorldPacket & recv_data )
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
- uint32 location = AuctioneerFactionToLocation(pCreature->getFaction());
-
- AuctionHouseObject* mAuctions = objmgr.GetAuctionsMap( location );
+ AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
WorldPacket data( SMSG_AUCTION_OWNER_LIST_RESULT, (4+4+4) );
data << (uint32) 0; // amount place holder
uint32 count = 0;
uint32 totalcount = 0;
- for (AuctionHouseObject::AuctionEntryMap::iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr)
- {
- AuctionEntry *Aentry = itr->second;
- if( Aentry && Aentry->owner == _player->GetGUIDLow() )
- {
- if(SendAuctionInfo(data, itr->second))
- ++count;
- ++totalcount;
- }
- }
+
+ auctionHouse->BuildListOwnerItems(data,_player,count,totalcount);
data.put<uint32>(0, count);
data << (uint32) totalcount;
data << (uint32) 0;
@@ -650,9 +584,9 @@ void WorldSession::HandleAuctionListItems( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8+4+1+1+1+4+4+4+4+1);
- std::string searchedname, name;
- uint8 levelmin, levelmax, usable, location;
- uint32 count, totalcount, listfrom, auctionSlotID, auctionMainCategory, auctionSubCategory, quality;
+ std::string searchedname;
+ uint8 levelmin, levelmax, usable;
+ uint32 listfrom, auctionSlotID, auctionMainCategory, auctionSubCategory, quality;
uint64 guid;
recv_data >> guid;
@@ -677,15 +611,13 @@ void WorldSession::HandleAuctionListItems( WorldPacket & recv_data )
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
- location = AuctioneerFactionToLocation(pCreature->getFaction());
- AuctionHouseObject * mAuctions;
- mAuctions = objmgr.GetAuctionsMap( location );
+ AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
//sLog.outDebug("Auctionhouse search guid: " I64FMTD ", list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u", guid, listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable);
WorldPacket data( SMSG_AUCTION_LIST_RESULT, (4+4+4) );
- count = 0;
- totalcount = 0;
+ uint32 count = 0;
+ uint32 totalcount = 0;
data << (uint32) 0;
// converting string that we try to find to lower case
@@ -695,62 +627,11 @@ void WorldSession::HandleAuctionListItems( WorldPacket & recv_data )
wstrToLower(wsearchedname);
- for (AuctionHouseObject::AuctionEntryMap::iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr)
- {
- AuctionEntry *Aentry = itr->second;
- Item *item = objmgr.GetAItem(Aentry->item_guidlow);
- if( item )
- {
- ItemPrototype const *proto = item->GetProto();
- if( proto )
- {
- if( auctionMainCategory == (0xffffffff) || proto->Class == auctionMainCategory )
- {
- if( auctionSubCategory == (0xffffffff) || proto->SubClass == auctionSubCategory )
- {
- if( auctionSlotID == (0xffffffff) || proto->InventoryType == auctionSlotID )
- {
- if( quality == (0xffffffff) || proto->Quality == quality )
- {
- if( usable == (0x00) || _player->CanUseItem( item ) == EQUIP_ERR_OK )
- {
- if( ( levelmin == (0x00) || proto->RequiredLevel >= levelmin ) && ( levelmax == (0x00) || proto->RequiredLevel <= levelmax ) )
- {
- name = proto->Name1;
-
- // local name
- int loc_idx = GetSessionDbLocaleIndex();
- if ( loc_idx >= 0 )
- {
- ItemLocale const *il = objmgr.GetItemLocale(proto->ItemId);
- if (il)
- {
- if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty())
- name = il->Name[loc_idx];
- }
- }
-
- if(name.empty())
- continue;
-
- if( wsearchedname.empty() || Utf8FitTo(name, wsearchedname) )
- {
- if ((count < 50) && (totalcount >= listfrom))
- {
- ++count;
- SendAuctionInfo( data, Aentry);
- }
- ++totalcount;
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
+ auctionHouse->BuildListAuctionItems(data,_player,
+ wsearchedname, listfrom, levelmin, levelmax, usable,
+ auctionSlotID, auctionMainCategory, auctionSubCategory, quality,
+ count,totalcount);
+
data.put<uint32>(0, count);
data << (uint32) totalcount;
data << (uint32) 300; // unk 2.3.0 const?
diff --git a/src/game/AuctionHouseMgr.cpp b/src/game/AuctionHouseMgr.cpp
new file mode 100644
index 00000000000..1554013af99
--- /dev/null
+++ b/src/game/AuctionHouseMgr.cpp
@@ -0,0 +1,685 @@
+/*
+* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+*
+* This program is free software; you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation; either version 2 of the License, or
+* (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+#include "Common.h"
+#include "Database/DatabaseEnv.h"
+#include "Database/DBCStores.h"
+#include "Database/SQLStorage.h"
+#include "ProgressBar.h"
+
+#include "AccountMgr.h"
+#include "AuctionHouseMgr.h"
+#include "Item.h"
+#include "Language.h"
+#include "Log.h"
+#include "ObjectMgr.h"
+#include "Player.h"
+#include "World.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+
+#include "Policies/SingletonImp.h"
+
+INSTANTIATE_SINGLETON_1( AuctionHouseMgr );
+
+AuctionHouseMgr::AuctionHouseMgr()
+{
+}
+
+AuctionHouseMgr::~AuctionHouseMgr()
+{
+ for(ItemMap::iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr)
+ delete itr->second;
+}
+
+AuctionHouseObject * AuctionHouseMgr::GetAuctionsMap( uint32 factionTemplateId )
+{
+ if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
+ return &mNeutralAuctions;
+
+ // team have linked auction houses
+ FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(factionTemplateId);
+ if(!u_entry)
+ return &mNeutralAuctions;
+ else if(u_entry->ourMask & FACTION_MASK_ALLIANCE)
+ return &mAllianceAuctions;
+ else if(u_entry->ourMask & FACTION_MASK_HORDE)
+ return &mHordeAuctions;
+ else
+ return &mNeutralAuctions;
+}
+
+uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item *pItem)
+{
+ uint32 deposit = pItem->GetProto()->SellPrice * pItem->GetCount() * (time / MIN_AUCTION_TIME );
+
+ return uint32(deposit * entry->depositPercent * 3 * sWorld.getRate(RATE_AUCTION_DEPOSIT) / 100.0f );
+}
+
+//does not clear ram
+void AuctionHouseMgr::SendAuctionWonMail( AuctionEntry *auction )
+{
+ Item *pItem = GetAItem(auction->item_guidlow);
+ if(!pItem)
+ return;
+
+ uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
+ Player *bidder = objmgr.GetPlayer(bidder_guid);
+
+ uint32 bidder_accId = 0;
+
+ // data for gm.log
+ if( sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
+ {
+ uint32 bidder_security = 0;
+ std::string bidder_name;
+ if (bidder)
+ {
+ bidder_accId = bidder->GetSession()->GetAccountId();
+ bidder_security = bidder->GetSession()->GetSecurity();
+ bidder_name = bidder->GetName();
+ }
+ else
+ {
+ bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid);
+ bidder_security = accmgr.GetSecurity(bidder_accId);
+
+ if(bidder_security > SEC_PLAYER ) // not do redundant DB requests
+ {
+ if(!objmgr.GetPlayerNameByGUID(bidder_guid,bidder_name))
+ bidder_name = objmgr.GetTrinityStringForDBCLocale(LANG_UNKNOWN);
+ }
+ }
+
+ if( bidder_security > SEC_PLAYER )
+ {
+ std::string owner_name;
+ if(!objmgr.GetPlayerNameByGUID(auction->owner,owner_name))
+ owner_name = objmgr.GetTrinityStringForDBCLocale(LANG_UNKNOWN);
+
+ uint32 owner_accid = objmgr.GetPlayerAccountIdByGUID(auction->owner);
+
+ sLog.outCommand(bidder_accId,"GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)",
+ bidder_name.c_str(),bidder_accId,pItem->GetProto()->Name1,pItem->GetEntry(),pItem->GetCount(),auction->bid,owner_name.c_str(),owner_accid);
+ }
+ }
+ else if(!bidder)
+ bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid);
+
+ // receiver exist
+ if(bidder || bidder_accId)
+ {
+ std::ostringstream msgAuctionWonSubject;
+ msgAuctionWonSubject << auction->item_template << ":0:" << AUCTION_WON;
+
+ std::ostringstream msgAuctionWonBody;
+ msgAuctionWonBody.width(16);
+ msgAuctionWonBody << std::right << std::hex << auction->owner;
+ msgAuctionWonBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
+ sLog.outDebug( "AuctionWon body string : %s", msgAuctionWonBody.str().c_str() );
+
+ //prepare mail data... :
+ uint32 itemTextId = objmgr.CreateItemText( msgAuctionWonBody.str() );
+
+ // set owner to bidder (to prevent delete item with sender char deleting)
+ // owner in `data` will set at mail receive and item extracting
+ CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'",auction->bidder,pItem->GetGUIDLow());
+ CharacterDatabase.CommitTransaction();
+
+ MailItemsInfo mi;
+ mi.AddItem(auction->item_guidlow, auction->item_template, pItem);
+
+ if (bidder)
+ bidder->GetSession()->SendAuctionBidderNotification( auction->GetHouseId(), auction->Id, bidder_guid, 0, 0, auction->item_template);
+ else
+ RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
+
+ // will delete item or place to receiver mail list
+ WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->bidder, msgAuctionWonSubject.str(), itemTextId, &mi, 0, 0, MAIL_CHECK_MASK_AUCTION);
+ }
+ // receiver not exist
+ else
+ {
+ CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'", pItem->GetGUIDLow());
+ RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
+ delete pItem;
+ }
+}
+
+void AuctionHouseMgr::SendAuctionSalePendingMail( AuctionEntry * auction )
+{
+ uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
+ Player *owner = objmgr.GetPlayer(owner_guid);
+
+ // owner exist (online or offline)
+ if(owner || objmgr.GetPlayerAccountIdByGUID(owner_guid))
+ {
+ std::ostringstream msgAuctionSalePendingSubject;
+ msgAuctionSalePendingSubject << auction->item_template << ":0:" << AUCTION_SALE_PENDING;
+
+ std::ostringstream msgAuctionSalePendingBody;
+ uint32 auctionCut = auction->GetAuctionCut();
+
+ time_t distrTime = time(NULL) + HOUR;
+
+ msgAuctionSalePendingBody.width(16);
+ msgAuctionSalePendingBody << std::right << std::hex << auction->bidder;
+ msgAuctionSalePendingBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
+ msgAuctionSalePendingBody << ":" << auction->deposit << ":" << auctionCut << ":0:";
+ msgAuctionSalePendingBody << secsToTimeBitFields(distrTime);
+
+ sLog.outDebug("AuctionSalePending body string : %s", msgAuctionSalePendingBody.str().c_str());
+
+ uint32 itemTextId = objmgr.CreateItemText( msgAuctionSalePendingBody.str() );
+
+ WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->owner, msgAuctionSalePendingSubject.str(), itemTextId, NULL, 0, 0, MAIL_CHECK_MASK_AUCTION);
+ }
+}
+
+//call this method to send mail to auction owner, when auction is successful, it does not clear ram
+void AuctionHouseMgr::SendAuctionSuccessfulMail( AuctionEntry * auction )
+{
+ uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
+ Player *owner = objmgr.GetPlayer(owner_guid);
+
+ uint32 owner_accId = 0;
+ if(!owner)
+ owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid);
+
+ // owner exist
+ if(owner || owner_accId)
+ {
+ std::ostringstream msgAuctionSuccessfulSubject;
+ msgAuctionSuccessfulSubject << auction->item_template << ":0:" << AUCTION_SUCCESSFUL;
+
+ std::ostringstream auctionSuccessfulBody;
+ uint32 auctionCut = auction->GetAuctionCut();
+
+ auctionSuccessfulBody.width(16);
+ auctionSuccessfulBody << std::right << std::hex << auction->bidder;
+ auctionSuccessfulBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
+ auctionSuccessfulBody << ":" << auction->deposit << ":" << auctionCut;
+
+ sLog.outDebug("AuctionSuccessful body string : %s", auctionSuccessfulBody.str().c_str());
+
+ uint32 itemTextId = objmgr.CreateItemText( auctionSuccessfulBody.str() );
+
+ uint32 profit = auction->bid + auction->deposit - auctionCut;
+
+ if (owner)
+ {
+ //send auction owner notification, bidder must be current!
+ owner->GetSession()->SendAuctionOwnerNotification( auction );
+ }
+
+ WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->owner, msgAuctionSuccessfulSubject.str(), itemTextId, NULL, profit, 0, MAIL_CHECK_MASK_AUCTION, HOUR);
+ }
+}
+
+//does not clear ram
+void AuctionHouseMgr::SendAuctionExpiredMail( AuctionEntry * auction )
+{ //return an item in auction to its owner by mail
+ Item *pItem = GetAItem(auction->item_guidlow);
+ if(!pItem)
+ {
+ sLog.outError("Auction item (GUID: %u) not found, and lost.",auction->item_guidlow);
+ return;
+ }
+
+ uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
+ Player *owner = objmgr.GetPlayer(owner_guid);
+
+ uint32 owner_accId = 0;
+ if(!owner)
+ owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid);
+
+ // owner exist
+ if(owner || owner_accId)
+ {
+ std::ostringstream subject;
+ subject << auction->item_template << ":0:" << AUCTION_EXPIRED;
+
+ if ( owner )
+ owner->GetSession()->SendAuctionOwnerNotification( auction );
+ else
+ RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
+
+ MailItemsInfo mi;
+ mi.AddItem(auction->item_guidlow, auction->item_template, pItem);
+
+ // will delete item or place to receiver mail list
+ WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), GUID_LOPART(owner_guid), subject.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE);
+ }
+ // owner not found
+ else
+ {
+ CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'",pItem->GetGUIDLow());
+ RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
+ delete pItem;
+ }
+}
+
+void AuctionHouseMgr::LoadAuctionItems()
+{
+ // data needs to be at first place for Item::LoadFromDB
+ QueryResult *result = CharacterDatabase.Query( "SELECT data,itemguid,item_template FROM auctionhouse JOIN item_instance ON itemguid = guid" );
+
+ if( !result )
+ {
+ barGoLink bar(1);
+ bar.step();
+ sLog.outString("");
+ sLog.outString(">> Loaded 0 auction items");
+ return;
+ }
+
+ barGoLink bar( result->GetRowCount() );
+
+ uint32 count = 0;
+
+ Field *fields;
+ do
+ {
+ bar.step();
+
+ fields = result->Fetch();
+ uint32 item_guid = fields[1].GetUInt32();
+ uint32 item_template = fields[2].GetUInt32();
+
+ ItemPrototype const *proto = objmgr.GetItemPrototype(item_template);
+
+ if(!proto)
+ {
+ sLog.outError( "ObjectMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid,item_template);
+ continue;
+ }
+
+ Item *item = NewItemOrBag(proto);
+
+ if(!item->LoadFromDB(item_guid,0, result))
+ {
+ delete item;
+ continue;
+ }
+ AddAItem(item);
+
+ ++count;
+ }
+ while( result->NextRow() );
+ delete result;
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u auction items", count );
+}
+
+void AuctionHouseMgr::LoadAuctions()
+{
+ QueryResult *result = CharacterDatabase.Query("SELECT COUNT(*) FROM auctionhouse");
+ if( !result )
+ {
+ barGoLink bar(1);
+ bar.step();
+ sLog.outString("");
+ sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
+ return;
+ }
+
+ Field *fields = result->Fetch();
+ uint32 AuctionCount=fields[0].GetUInt32();
+ delete result;
+
+ if(!AuctionCount)
+ {
+ barGoLink bar(1);
+ bar.step();
+ sLog.outString("");
+ sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
+ return;
+ }
+
+ result = CharacterDatabase.Query( "SELECT id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit FROM auctionhouse" );
+ if( !result )
+ {
+ barGoLink bar(1);
+ bar.step();
+ sLog.outString("");
+ sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
+ return;
+ }
+
+ barGoLink bar( AuctionCount );
+
+ AuctionEntry *aItem;
+
+ do
+ {
+ fields = result->Fetch();
+
+ bar.step();
+
+ aItem = new AuctionEntry;
+ aItem->Id = fields[0].GetUInt32();
+ aItem->auctioneer = fields[1].GetUInt32();
+ aItem->item_guidlow = fields[2].GetUInt32();
+ aItem->item_template = fields[3].GetUInt32();
+ aItem->owner = fields[4].GetUInt32();
+ aItem->buyout = fields[5].GetUInt32();
+ aItem->expire_time = fields[6].GetUInt32();
+ aItem->bidder = fields[7].GetUInt32();
+ aItem->bid = fields[8].GetUInt32();
+ aItem->startbid = fields[9].GetUInt32();
+ aItem->deposit = fields[10].GetUInt32();
+
+ CreatureData const* auctioneerData = objmgr.GetCreatureData(aItem->auctioneer);
+ if(!auctioneerData)
+ {
+ aItem->DeleteFromDB();
+ sLog.outError("Auction %u has not a existing auctioneer (GUID : %u)", aItem->Id, aItem->auctioneer);
+ delete aItem;
+ continue;
+ }
+
+ CreatureInfo const* auctioneerInfo = objmgr.GetCreatureTemplate(auctioneerData->id);
+ if(!auctioneerInfo)
+ {
+ aItem->DeleteFromDB();
+ sLog.outError("Auction %u has not a existing auctioneer (GUID : %u Entry: %u)", aItem->Id, aItem->auctioneer,auctioneerData->id);
+ delete aItem;
+ continue;
+ }
+
+ aItem->auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(auctioneerInfo->faction_A);
+ if(!aItem->auctionHouseEntry)
+ {
+ aItem->DeleteFromDB();
+ sLog.outError("Auction %u has auctioneer (GUID : %u Entry: %u) with wrong faction %u",
+ aItem->Id, aItem->auctioneer,auctioneerData->id,auctioneerInfo->faction_A);
+ delete aItem;
+ continue;
+ }
+
+ // check if sold item exists for guid
+ // and item_template in fact (GetAItem will fail if problematic in result check in ObjectMgr::LoadAuctionItems)
+ if ( !GetAItem( aItem->item_guidlow ) )
+ {
+ aItem->DeleteFromDB();
+ sLog.outError("Auction %u has not a existing item : %u", aItem->Id, aItem->item_guidlow);
+ delete aItem;
+ continue;
+ }
+
+ GetAuctionsMap( auctioneerInfo->faction_A )->AddAuction(aItem);
+
+ } while (result->NextRow());
+ delete result;
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u auctions", AuctionCount );
+}
+
+void AuctionHouseMgr::AddAItem( Item* it )
+{
+ ASSERT( it );
+ ASSERT( mAitems.find(it->GetGUIDLow()) == mAitems.end());
+ mAitems[it->GetGUIDLow()] = it;
+}
+
+bool AuctionHouseMgr::RemoveAItem( uint32 id )
+{
+ ItemMap::iterator i = mAitems.find(id);
+ if (i == mAitems.end())
+ {
+ return false;
+ }
+ mAitems.erase(i);
+ return true;
+}
+
+void AuctionHouseMgr::Update()
+{
+ mHordeAuctions.Update();
+ mAllianceAuctions.Update();
+ mNeutralAuctions.Update();
+}
+
+AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTemplateId)
+{
+ uint32 houseid = 7; // goblin auction house
+
+ if(!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
+ {
+ //FIXME: found way for proper auctionhouse selection by another way
+ // AuctionHouse.dbc have faction field with _player_ factions associated with auction house races.
+ // but no easy way convert creature faction to player race faction for specific city
+ switch(factionTemplateId)
+ {
+ case 12: houseid = 1; break; // human
+ case 29: houseid = 6; break; // orc, and generic for horde
+ case 55: houseid = 2; break; // dwarf, and generic for alliance
+ case 68: houseid = 4; break; // undead
+ case 80: houseid = 3; break; // n-elf
+ case 104: houseid = 5; break; // trolls
+ case 120: houseid = 7; break; // booty bay, neutral
+ case 474: houseid = 7; break; // gadgetzan, neutral
+ case 855: houseid = 7; break; // everlook, neutral
+ case 1604: houseid = 6; break; // b-elfs,
+ default: // for unknown case
+ {
+ FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(factionTemplateId);
+ if(!u_entry)
+ houseid = 7; // goblin auction house
+ else if(u_entry->ourMask & FACTION_MASK_ALLIANCE)
+ houseid = 1; // human auction house
+ else if(u_entry->ourMask & FACTION_MASK_HORDE)
+ houseid = 6; // orc auction house
+ else
+ houseid = 7; // goblin auction house
+ break;
+ }
+ }
+ }
+
+ return sAuctionHouseStore.LookupEntry(houseid);
+}
+
+void AuctionHouseObject::Update()
+{
+ time_t curTime = sWorld.GetGameTime();
+ ///- Handle expired auctions
+ AuctionEntryMap::iterator next;
+ for (AuctionEntryMap::iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end();itr = next)
+ {
+ next = itr;
+ ++next;
+ if (curTime > (itr->second->expire_time))
+ {
+ ///- Either cancel the auction if there was no bidder
+ if (itr->second->bidder == 0)
+ {
+ auctionmgr.SendAuctionExpiredMail( itr->second );
+ }
+ ///- Or perform the transaction
+ else
+ {
+ //we should send an "item sold" message if the seller is online
+ //we send the item to the winner
+ //we send the money to the seller
+ auctionmgr.SendAuctionSuccessfulMail( itr->second );
+ auctionmgr.SendAuctionWonMail( itr->second );
+ }
+
+ ///- In any case clear the auction
+ itr->second->DeleteFromDB();
+ auctionmgr.RemoveAItem(itr->second->item_guidlow);
+ delete itr->second;
+ RemoveAuction(itr->first);
+ }
+ }
+}
+
+void AuctionHouseObject::BuildListBidderItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount)
+{
+ for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin();itr != AuctionsMap.end();++itr)
+ {
+ AuctionEntry *Aentry = itr->second;
+ if( Aentry && Aentry->bidder == player->GetGUIDLow() )
+ {
+ if (itr->second->BuildAuctionInfo(data))
+ ++count;
+ ++totalcount;
+ }
+ }
+}
+
+void AuctionHouseObject::BuildListOwnerItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount)
+{
+ for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin();itr != AuctionsMap.end();++itr)
+ {
+ AuctionEntry *Aentry = itr->second;
+ if( Aentry && Aentry->owner == player->GetGUIDLow() )
+ {
+ if(Aentry->BuildAuctionInfo(data))
+ ++count;
+ ++totalcount;
+ }
+ }
+}
+
+void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player,
+ std::wstring const& wsearchedname, uint32 listfrom, uint32 levelmin, uint32 levelmax, uint32 usable,
+ uint32 inventoryType, uint32 itemClass, uint32 itemSubClass, uint32 quality,
+ uint32& count, uint32& totalcount)
+{
+ int loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
+
+ for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin();itr != AuctionsMap.end();++itr)
+ {
+ AuctionEntry *Aentry = itr->second;
+ Item *item = auctionmgr.GetAItem(Aentry->item_guidlow);
+ if (!item)
+ continue;
+
+ ItemPrototype const *proto = item->GetProto();
+
+ if (itemClass != (0xffffffff) && proto->Class != itemClass)
+ continue;
+
+ if (itemSubClass != (0xffffffff) && proto->SubClass != itemSubClass)
+ continue;
+
+ if (inventoryType != (0xffffffff) && proto->InventoryType != inventoryType)
+ continue;
+
+ if (quality != (0xffffffff) && proto->Quality != quality)
+ continue;
+
+ if( levelmin != (0x00) && (proto->RequiredLevel < levelmin || levelmax != (0x00) && proto->RequiredLevel > levelmax ) )
+ continue;
+
+ if( usable != (0x00) && player->CanUseItem( item ) != EQUIP_ERR_OK )
+ continue;
+
+ std::string name = proto->Name1;
+ if(name.empty())
+ continue;
+
+ // local name
+ if ( loc_idx >= 0 )
+ {
+ ItemLocale const *il = objmgr.GetItemLocale(proto->ItemId);
+ if (il)
+ {
+ if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty())
+ name = il->Name[loc_idx];
+ }
+ }
+
+ if( !wsearchedname.empty() && !Utf8FitTo(name, wsearchedname) )
+ continue;
+
+ if ((count < 50) && (totalcount >= listfrom))
+ {
+ ++count;
+ Aentry->BuildAuctionInfo(data);
+ }
+ ++totalcount;
+ }
+}
+
+//this function inserts to WorldPacket auction's data
+bool AuctionEntry::BuildAuctionInfo(WorldPacket & data) const
+{
+ Item *pItem = auctionmgr.GetAItem(item_guidlow);
+ if (!pItem)
+ {
+ sLog.outError("auction to item, that doesn't exist !!!!");
+ return false;
+ }
+ data << (uint32) Id;
+ data << (uint32) pItem->GetEntry();
+
+ for (uint8 i = 0; i < MAX_INSPECTED_ENCHANTMENT_SLOT; i++)
+ {
+ data << (uint32) pItem->GetEnchantmentId(EnchantmentSlot(i));
+ data << (uint32) pItem->GetEnchantmentDuration(EnchantmentSlot(i));
+ data << (uint32) pItem->GetEnchantmentCharges(EnchantmentSlot(i));
+ }
+
+ data << (uint32) pItem->GetItemRandomPropertyId(); //random item property id
+ data << (uint32) pItem->GetItemSuffixFactor(); //SuffixFactor
+ data << (uint32) pItem->GetCount(); //item->count
+ data << (uint32) pItem->GetSpellCharges(); //item->charge FFFFFFF
+ data << (uint32) 0; //Unknown
+ data << (uint64) owner; //Auction->owner
+ data << (uint32) startbid; //Auction->startbid (not sure if useful)
+ data << (uint32) (bid ? GetAuctionOutBid() : 0);
+ //minimal outbid
+ data << (uint32) buyout; //auction->buyout
+ data << (uint32) (expire_time - time(NULL))* 1000; //time left
+ data << (uint64) bidder; //auction->bidder current
+ data << (uint32) bid; //current bid
+ return true;
+}
+
+uint32 AuctionEntry::GetAuctionCut() const
+{
+ return uint32(auctionHouseEntry->cutPercent * bid * sWorld.getRate(RATE_AUCTION_CUT) / 100.f);
+}
+
+/// the sum of outbid is (1% from current bid)*5, if bid is very small, it is 1c
+uint32 AuctionEntry::GetAuctionOutBid() const
+{
+ uint32 outbid = (bid / 100) * 5;
+ if (!outbid)
+ outbid = 1;
+ return outbid;
+}
+
+void AuctionEntry::DeleteFromDB() const
+{
+ //No SQL injection (Id is integer)
+ CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",Id);
+}
+
+void AuctionEntry::SaveToDB() const
+{
+ //No SQL injection (no strings)
+ CharacterDatabase.PExecute("INSERT INTO auctionhouse (id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit) "
+ "VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '" I64FMTD "', '%u', '%u', '%u', '%u')",
+ Id, auctioneer, item_guidlow, item_template, owner, buyout, (uint64)expire_time, bidder, bid, startbid, deposit);
+}
diff --git a/src/game/AuctionHouseMgr.h b/src/game/AuctionHouseMgr.h
new file mode 100644
index 00000000000..cfc68497e47
--- /dev/null
+++ b/src/game/AuctionHouseMgr.h
@@ -0,0 +1,170 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _AUCTION_HOUSE_MGR_H
+#define _AUCTION_HOUSE_MGR_H
+
+#include "SharedDefines.h"
+#include "Policies/Singleton.h"
+
+class Item;
+class Player;
+class WorldPacket;
+
+#define MIN_AUCTION_TIME (12*HOUR)
+
+enum AuctionError
+{
+ AUCTION_OK = 0,
+ AUCTION_INTERNAL_ERROR = 2,
+ AUCTION_NOT_ENOUGHT_MONEY = 3,
+ AUCTION_ITEM_NOT_FOUND = 4,
+ CANNOT_BID_YOUR_AUCTION_ERROR = 10
+};
+
+enum AuctionAction
+{
+ AUCTION_SELL_ITEM = 0,
+ AUCTION_CANCEL = 1,
+ AUCTION_PLACE_BID = 2
+};
+
+struct AuctionEntry
+{
+ uint32 Id;
+ uint32 auctioneer; // creature low guid
+ uint32 item_guidlow;
+ uint32 item_template;
+ uint32 owner;
+ uint32 startbid; //maybe useless
+ uint32 bid;
+ uint32 buyout;
+ time_t expire_time;
+ uint32 bidder;
+ uint32 deposit; //deposit can be calculated only when creating auction
+ AuctionHouseEntry const* auctionHouseEntry; // in AuctionHouse.dbc
+
+ // helpers
+ uint32 GetHouseId() const { return auctionHouseEntry->houseId; }
+ uint32 GetHouseFaction() const { return auctionHouseEntry->faction; }
+ uint32 GetAuctionCut() const;
+ uint32 GetAuctionOutBid() const;
+ bool BuildAuctionInfo(WorldPacket & data) const;
+ void DeleteFromDB() const;
+ void SaveToDB() const;
+};
+
+//this class is used as auctionhouse instance
+class AuctionHouseObject
+{
+ public:
+ AuctionHouseObject() {}
+ ~AuctionHouseObject()
+ {
+ for (AuctionEntryMap::iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
+ delete itr->second;
+ }
+
+ typedef std::map<uint32, AuctionEntry*> AuctionEntryMap;
+
+ uint32 Getcount() { return AuctionsMap.size(); }
+
+ AuctionEntryMap::iterator GetAuctionsBegin() {return AuctionsMap.begin();}
+ AuctionEntryMap::iterator GetAuctionsEnd() {return AuctionsMap.end();}
+
+ void AddAuction(AuctionEntry *ah)
+ {
+ ASSERT( ah );
+ AuctionsMap[ah->Id] = ah;
+ }
+
+ AuctionEntry* GetAuction(uint32 id) const
+ {
+ AuctionEntryMap::const_iterator itr = AuctionsMap.find( id );
+ return itr != AuctionsMap.end() ? itr->second : NULL;
+ }
+
+ bool RemoveAuction(uint32 id)
+ {
+ return AuctionsMap.erase(id) ? true : false;
+ }
+
+ void Update();
+
+ void BuildListBidderItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount);
+ void BuildListOwnerItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount);
+ void BuildListAuctionItems(WorldPacket& data, Player* player,
+ std::wstring const& searchedname, uint32 listfrom, uint32 levelmin, uint32 levelmax, uint32 usable,
+ uint32 inventoryType, uint32 itemClass, uint32 itemSubClass, uint32 quality,
+ uint32& count, uint32& totalcount);
+
+ private:
+ AuctionEntryMap AuctionsMap;
+};
+
+class AuctionHouseMgr
+{
+ public:
+ AuctionHouseMgr();
+ ~AuctionHouseMgr();
+
+ typedef UNORDERED_MAP<uint32, Item*> ItemMap;
+
+ AuctionHouseObject* GetAuctionsMap( uint32 factionTemplateId );
+
+ Item* GetAItem(uint32 id)
+ {
+ ItemMap::const_iterator itr = mAitems.find(id);
+ if (itr != mAitems.end())
+ {
+ return itr->second;
+ }
+ return NULL;
+ }
+
+ //auction messages
+ void SendAuctionWonMail( AuctionEntry * auction );
+ void SendAuctionSalePendingMail( AuctionEntry * auction );
+ void SendAuctionSuccessfulMail( AuctionEntry * auction );
+ void SendAuctionExpiredMail( AuctionEntry * auction );
+ static uint32 GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item *pItem);
+ static AuctionHouseEntry const* GetAuctionHouseEntry(uint32 factionTemplateId);
+
+ public:
+ //load first auction items, because of check if item exists, when loading
+ void LoadAuctionItems();
+ void LoadAuctions();
+
+ void AddAItem(Item* it);
+ bool RemoveAItem(uint32 id);
+
+ void Update();
+
+ private:
+ AuctionHouseObject mHordeAuctions;
+ AuctionHouseObject mAllianceAuctions;
+ AuctionHouseObject mNeutralAuctions;
+
+ ItemMap mAitems;
+};
+
+#define auctionmgr Trinity::Singleton<AuctionHouseMgr>::Instance()
+
+#endif
diff --git a/src/game/AuctionHouseObject.h b/src/game/AuctionHouseObject.h
deleted file mode 100644
index 83fd19d19c6..00000000000
--- a/src/game/AuctionHouseObject.h
+++ /dev/null
@@ -1,107 +0,0 @@
-/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
- *
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef _AUCTION_HOUSE_H
-#define _AUCTION_HOUSE_H
-
-#include "SharedDefines.h"
-
-#define MIN_AUCTION_TIME (12*HOUR)
-
-enum AuctionError
-{
- AUCTION_OK = 0,
- AUCTION_INTERNAL_ERROR = 2,
- AUCTION_NOT_ENOUGHT_MONEY = 3,
- AUCTION_ITEM_NOT_FOUND = 4,
- CANNOT_BID_YOUR_AUCTION_ERROR = 10
-};
-
-enum AuctionAction
-{
- AUCTION_SELL_ITEM = 0,
- AUCTION_CANCEL = 1,
- AUCTION_PLACE_BID = 2
-};
-
-struct AuctionEntry
-{
- uint32 Id;
- uint32 auctioneer;
- uint32 item_guidlow;
- uint32 item_template;
- uint32 owner;
- uint32 startbid; //maybe useless
- uint32 bid;
- uint32 buyout;
- time_t time;
- uint32 bidder;
- uint32 deposit; //deposit can be calculated only when creating auction
- uint32 location;
-};
-
-//this class is used as auctionhouse instance
-class AuctionHouseObject
-{
- public:
- AuctionHouseObject() {}
- ~AuctionHouseObject()
- {
- for (AuctionEntryMap::iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
- delete itr->second;
- }
-
- typedef std::map<uint32, AuctionEntry*> AuctionEntryMap;
-
- uint32 Getcount() { return AuctionsMap.size(); }
-
- AuctionEntryMap::iterator GetAuctionsBegin() {return AuctionsMap.begin();}
- AuctionEntryMap::iterator GetAuctionsEnd() {return AuctionsMap.end();}
-
- void AddAuction(AuctionEntry *ah)
- {
- ASSERT( ah );
- AuctionsMap[ah->Id] = ah;
- }
-
- AuctionEntry* GetAuction(uint32 id) const
- {
- AuctionEntryMap::const_iterator itr = AuctionsMap.find( id );
- if( itr != AuctionsMap.end() )
- return itr->second;
- return NULL;
- }
-
- bool RemoveAuction(uint32 id)
- {
- AuctionEntryMap::iterator i = AuctionsMap.find(id);
- if (i == AuctionsMap.end())
- {
- return false;
- }
- AuctionsMap.erase(i);
- return true;
- }
-
- private:
- AuctionEntryMap AuctionsMap;
-};
-#endif
-
diff --git a/src/game/CMakeLists.txt b/src/game/CMakeLists.txt
index bcd85792b04..1f8cd447449 100644
--- a/src/game/CMakeLists.txt
+++ b/src/game/CMakeLists.txt
@@ -12,10 +12,11 @@ SET(game_STAT_SRCS
ArenaTeam.cpp
ArenaTeam.h
ArenaTeamHandler.cpp
- AuctionHouse.cpp
AuctionHouseBot.cpp
AuctionHouseBot.h
- AuctionHouseObject.h
+ AuctionHouseHandler.cpp
+ AuctionHouseMgr.cpp
+ AuctionHouseMgr.h
Bag.cpp
Bag.h
BattleGround.cpp
diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp
index e45266ad531..ee8d78383aa 100644
--- a/src/game/Chat.cpp
+++ b/src/game/Chat.cpp
@@ -300,6 +300,7 @@ ChatCommand * ChatHandler::getCommandTable()
{ "locales_npc_text", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesNpcTextCommand, "", NULL },
{ "locales_page_text", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesPageTextCommand, "", NULL },
{ "locales_quest", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesQuestCommand, "", NULL },
+ { "auctions", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAuctionsCommand, "", NULL },
{ "waypoint_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadWpScriptsCommand, "", NULL },
{ "gm_tickets", SEC_ADMINISTRATOR, true, &ChatHandler::HandleGMTicketReloadCommand, "", NULL },
diff --git a/src/game/Chat.h b/src/game/Chat.h
index c35354b810f..c66d5e4dee7 100644
--- a/src/game/Chat.h
+++ b/src/game/Chat.h
@@ -275,6 +275,7 @@ class ChatHandler
bool HandleReloadLocalesNpcTextCommand(const char* args);
bool HandleReloadLocalesPageTextCommand(const char* args);
bool HandleReloadLocalesQuestCommand(const char* args);
+ bool HandleReloadAuctionsCommand(const char* args);
bool HandleInstanceListBindsCommand(const char* args);
bool HandleInstanceUnbindCommand(const char* args);
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index 6c3ec1a9806..533f0707b47 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -1,7 +1,7 @@
/*
-* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
-* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -24,6 +24,7 @@
#include "WorldSession.h"
#include "World.h"
#include "ObjectMgr.h"
+#include "AuctionHouseMgr.h"
#include "AccountMgr.h"
#include "PlayerDump.h"
#include "SpellMgr.h"
@@ -149,28 +150,42 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args)
char * param6 = strtok(NULL, " ");
char * param7 = strtok(NULL, " ");
char * param8 = strtok(NULL, " ");
- if ((!ahMapIdStr) || (!param1) || (!param2) || (!param3) || (!param4) || (!param5) || (!param6) || (!param7) || (!param8))
- {
- PSendSysMessage("Syntax is: ahbotoptions percentages $ahMapID (2, 6 or 7) $1 $2 $3 $4 $5 $6 $7 $8");
- PSendSysMessage("1 WhiteTradeGoods 2 GreenTradeGoods 3 BlueTradeGoods 4 PurpleTradeGoods");
- PSendSysMessage("5 WhiteItems 6 GreenItems 7 BlueItems 8 PurpleItems");
+ char * param9 = strtok(NULL, " ");
+ char * param10 = strtok(NULL, " ");
+ char * param11 = strtok(NULL, " ");
+ char * param12 = strtok(NULL, " ");
+ char * param13 = strtok(NULL, " ");
+ char * param14 = strtok(NULL, " ");
+ if ((!ahMapIdStr) || (!param14))
+ {
+ PSendSysMessage("Syntax is: ahbotoptions percentages $ahMapID (2, 6 or 7) $1 $2 $3 $4 $5 $6 $7 $8 $9 $10 $11 $12 $13 $14");
+ PSendSysMessage("1 GreyTradeGoods 2 WhiteTradeGoods 3 GreenTradeGoods 4 BlueTradeGoods 5 PurpleTradeGoods");
+ PSendSysMessage("6 OrangeTradeGoods 7 YellowTradeGoods 8 GreyItems 9 WhiteItems 10 GreenItems 11 BlueItems");
+ PSendSysMessage("12 PurpleItems 13 OrangeItems 14 YellowItems");
PSendSysMessage("The total must add up to 100%");
return false;
}
- uint32 wtg = (uint32) strtoul(param1, NULL, 0);
- uint32 gtg = (uint32) strtoul(param2, NULL, 0);
- uint32 btg = (uint32) strtoul(param3, NULL, 0);
- uint32 ptg = (uint32) strtoul(param4, NULL, 0);
- uint32 wi = (uint32) strtoul(param5, NULL, 0);
- uint32 gi = (uint32) strtoul(param6, NULL, 0);
- uint32 bi = (uint32) strtoul(param7, NULL, 0);
- uint32 pi = (uint32) strtoul(param8, NULL, 0);
- uint32 totalPercent = wtg + gtg + btg + ptg + wi + gi + bi + pi;
+ uint32 greytg = (uint32) strtoul(param1, NULL, 0);
+ uint32 whitetg = (uint32) strtoul(param2, NULL, 0);
+ uint32 greentg = (uint32) strtoul(param3, NULL, 0);
+ uint32 bluetg = (uint32) strtoul(param3, NULL, 0);
+ uint32 purpletg = (uint32) strtoul(param5, NULL, 0);
+ uint32 orangetg = (uint32) strtoul(param6, NULL, 0);
+ uint32 yellowtg = (uint32) strtoul(param7, NULL, 0);
+ uint32 greyi = (uint32) strtoul(param8, NULL, 0);
+ uint32 whitei = (uint32) strtoul(param9, NULL, 0);
+ uint32 greeni = (uint32) strtoul(param10, NULL, 0);
+ uint32 bluei = (uint32) strtoul(param11, NULL, 0);
+ uint32 purplei = (uint32) strtoul(param12, NULL, 0);
+ uint32 orangei = (uint32) strtoul(param13, NULL, 0);
+ uint32 yellowi = (uint32) strtoul(param14, NULL, 0);
+ uint32 totalPercent = greytg + whitetg + greentg + bluetg + purpletg + orangetg + yellowtg + greyi + whitei + greeni + bluei + purplei + orangei + yellowi;
if ((totalPercent == 0) || (totalPercent != 100))
{
- PSendSysMessage("Syntax is: ahbotoptions percentages $ahMapID (2, 6 or 7) $1 $2 $3 $4 $5 $6 $7 $8");
- PSendSysMessage("1 WhiteTradeGoods 2 GreenTradeGoods 3 BlueTradeGoods 4 PurpleTradeGoods");
- PSendSysMessage("5 WhiteItems 6 GreenItems 7 BlueItems 8 PurpleItems");
+ PSendSysMessage("Syntax is: ahbotoptions percentages $ahMapID (2, 6 or 7) $1 $2 $3 $4 $5 $6 $7 $8 $9 $10 $11 $12 $13 $14");
+ PSendSysMessage("1 GreyTradeGoods 2 WhiteTradeGoods 3 GreenTradeGoods 4 BlueTradeGoods 5 PurpleTradeGoods");
+ PSendSysMessage("6 OrangeTradeGoods 7 YellowTradeGoods 8 GreyItems 9 WhiteItems 10 GreenItems 11 BlueItems");
+ PSendSysMessage("12 PurpleItems 13 OrangeItems 14 YellowItems");
PSendSysMessage("The total must add up to 100%");
return false;
}
@@ -191,6 +206,18 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args)
strcat(param, param7);
strcat(param, " ");
strcat(param, param8);
+ strcat(param, " ");
+ strcat(param, param9);
+ strcat(param, " ");
+ strcat(param, param10);
+ strcat(param, " ");
+ strcat(param, param11);
+ strcat(param, " ");
+ strcat(param, param12);
+ strcat(param, " ");
+ strcat(param, param13);
+ strcat(param, " ");
+ strcat(param, param14);
AuctionHouseBotCommands(5, ahMapID, NULL, param);
}
else if (strncmp(opt,"minprice",l) == 0)
@@ -199,10 +226,14 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args)
char * param2 = strtok(NULL, " ");
if ((!ahMapIdStr) || (!param1) || (!param2))
{
- PSendSysMessage("Syntax is: ahbotoptions minprice $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $price");
+ PSendSysMessage("Syntax is: ahbotoptions minprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price");
return false;
}
- if (strncmp(param1,"white",l) == 0)
+ if (strncmp(param1,"grey",l) == 0)
+ {
+ AuctionHouseBotCommands(6, ahMapID, AHB_GREY, param2);
+ }
+ else if (strncmp(param1,"white",l) == 0)
{
AuctionHouseBotCommands(6, ahMapID, AHB_WHITE, param2);
}
@@ -214,13 +245,21 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args)
{
AuctionHouseBotCommands(6, ahMapID, AHB_BLUE, param2);
}
- else if (strncmp(param1,"purple",l) == 0)
+ else if (strncmp(param1,"purple",l) == 0)
{
AuctionHouseBotCommands(6, ahMapID, AHB_PURPLE, param2);
}
+ else if (strncmp(param1,"orange",l) == 0)
+ {
+ AuctionHouseBotCommands(6, ahMapID, AHB_ORANGE, param2);
+ }
+ else if (strncmp(param1,"yellow",l) == 0)
+ {
+ AuctionHouseBotCommands(6, ahMapID, AHB_YELLOW, param2);
+ }
else
{
- PSendSysMessage("Syntax is: ahbotoptions minprice $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $price");
+ PSendSysMessage("Syntax is: ahbotoptions minprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price");
return false;
}
}
@@ -230,10 +269,14 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args)
char * param2 = strtok(NULL, " ");
if ((!ahMapIdStr) || (!param1) || (!param2))
{
- PSendSysMessage("Syntax is: ahbotoptions maxprice $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $price");
+ PSendSysMessage("Syntax is: ahbotoptions maxprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price");
return false;
}
- if (strncmp(param1,"white",l) == 0)
+ if (strncmp(param1,"grey",l) == 0)
+ {
+ AuctionHouseBotCommands(7, ahMapID, AHB_GREY, param2);
+ }
+ else if (strncmp(param1,"white",l) == 0)
{
AuctionHouseBotCommands(7, ahMapID, AHB_WHITE, param2);
}
@@ -245,13 +288,21 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args)
{
AuctionHouseBotCommands(7, ahMapID, AHB_BLUE, param2);
}
- else if (strncmp(param1,"purple",l) == 0)
+ else if (strncmp(param1,"purple",l) == 0)
{
AuctionHouseBotCommands(7, ahMapID, AHB_PURPLE, param2);
}
+ else if (strncmp(param1,"orange",l) == 0)
+ {
+ AuctionHouseBotCommands(7, ahMapID, AHB_ORANGE, param2);
+ }
+ else if (strncmp(param1,"yellow",l) == 0)
+ {
+ AuctionHouseBotCommands(7, ahMapID, AHB_YELLOW, param2);
+ }
else
{
- PSendSysMessage("Syntax is: ahbotoptions maxprice $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $price");
+ PSendSysMessage("Syntax is: ahbotoptions maxprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price");
return false;
}
}
@@ -261,7 +312,7 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args)
char * param2 = strtok(NULL, " ");
if ((!ahMapIdStr) || (!param1) || (!param2))
{
- PSendSysMessage("Syntax is: ahbotoptions minbidprice $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $price");
+ PSendSysMessage("Syntax is: ahbotoptions minbidprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price");
return false;
}
uint32 minBidPrice = (uint32) strtoul(param2, NULL, 0);
@@ -270,7 +321,11 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args)
PSendSysMessage("The min bid price multiplier must be between 1 and 100");
return false;
}
- if (strncmp(param1,"white",l) == 0)
+ if (strncmp(param1,"grey",l) == 0)
+ {
+ AuctionHouseBotCommands(8, ahMapID, AHB_GREY, param2);
+ }
+ else if (strncmp(param1,"white",l) == 0)
{
AuctionHouseBotCommands(8, ahMapID, AHB_WHITE, param2);
}
@@ -282,13 +337,21 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args)
{
AuctionHouseBotCommands(8, ahMapID, AHB_BLUE, param2);
}
- else if (strncmp(param1,"purple",l) == 0)
+ else if (strncmp(param1,"purple",l) == 0)
{
AuctionHouseBotCommands(8, ahMapID, AHB_PURPLE, param2);
}
+ else if (strncmp(param1,"orange",l) == 0)
+ {
+ AuctionHouseBotCommands(8, ahMapID, AHB_ORANGE, param2);
+ }
+ else if (strncmp(param1,"yellow",l) == 0)
+ {
+ AuctionHouseBotCommands(8, ahMapID, AHB_YELLOW, param2);
+ }
else
{
- PSendSysMessage("Syntax is: ahbotoptions minbidprice $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $price");
+ PSendSysMessage("Syntax is: ahbotoptions minbidprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price");
return false;
}
}
@@ -298,7 +361,7 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args)
char * param2 = strtok(NULL, " ");
if ((!ahMapIdStr) || (!param1) || (!param2))
{
- PSendSysMessage("Syntax is: ahbotoptions maxbidprice $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $price");
+ PSendSysMessage("Syntax is: ahbotoptions maxbidprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price");
return false;
}
uint32 maxBidPrice = (uint32) strtoul(param2, NULL, 0);
@@ -307,7 +370,11 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args)
PSendSysMessage("The max bid price multiplier must be between 1 and 100");
return false;
}
- if (strncmp(param1,"white",l) == 0)
+ if (strncmp(param1,"grey",l) == 0)
+ {
+ AuctionHouseBotCommands(9, ahMapID, AHB_GREY, param2);
+ }
+ else if (strncmp(param1,"white",l) == 0)
{
AuctionHouseBotCommands(9, ahMapID, AHB_WHITE, param2);
}
@@ -319,13 +386,21 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args)
{
AuctionHouseBotCommands(9, ahMapID, AHB_BLUE, param2);
}
- else if (strncmp(param1,"purple",l) == 0)
+ else if (strncmp(param1,"purple",l) == 0)
{
AuctionHouseBotCommands(9, ahMapID, AHB_PURPLE, param2);
}
+ else if (strncmp(param1,"orange",l) == 0)
+ {
+ AuctionHouseBotCommands(9, ahMapID, AHB_ORANGE, param2);
+ }
+ else if (strncmp(param1,"yellow",l) == 0)
+ {
+ AuctionHouseBotCommands(9, ahMapID, AHB_YELLOW, param2);
+ }
else
{
- PSendSysMessage("Syntax is: ahbotoptions max bidprice $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $price");
+ PSendSysMessage("Syntax is: ahbotoptions max bidprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price");
return false;
}
}
@@ -335,7 +410,7 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args)
char * param2 = strtok(NULL, " ");
if ((!ahMapIdStr) || (!param1) || (!param2))
{
- PSendSysMessage("Syntax is: ahbotoptions maxstack $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $value");
+ PSendSysMessage("Syntax is: ahbotoptions maxstack $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $value");
return false;
}
uint32 maxStack = (uint32) strtoul(param2, NULL, 0);
@@ -344,7 +419,11 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args)
PSendSysMessage("maxstack can't be a negative number.");
return false;
}
- if (strncmp(param1,"white",l) == 0)
+ if (strncmp(param1,"grey",l) == 0)
+ {
+ AuctionHouseBotCommands(10, ahMapID, AHB_GREY, param2);
+ }
+ else if (strncmp(param1,"white",l) == 0)
{
AuctionHouseBotCommands(10, ahMapID, AHB_WHITE, param2);
}
@@ -356,13 +435,21 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args)
{
AuctionHouseBotCommands(10, ahMapID, AHB_BLUE, param2);
}
- else if (strncmp(param1,"purple",l) == 0)
+ else if (strncmp(param1,"purple",l) == 0)
{
AuctionHouseBotCommands(10, ahMapID, AHB_PURPLE, param2);
}
+ else if (strncmp(param1,"orange",l) == 0)
+ {
+ AuctionHouseBotCommands(10, ahMapID, AHB_ORANGE, param2);
+ }
+ else if (strncmp(param1,"yellow",l) == 0)
+ {
+ AuctionHouseBotCommands(10, ahMapID, AHB_YELLOW, param2);
+ }
else
{
- PSendSysMessage("Syntax is: ahbotoptions maxstack $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $value");
+ PSendSysMessage("Syntax is: ahbotoptions maxstack $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $value");
return false;
}
}
@@ -375,7 +462,11 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args)
PSendSysMessage("Syntax is: ahbotoptions buyerprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue or purple) $price");
return false;
}
- if (strncmp(param1,"white",l) == 0)
+ if (strncmp(param1,"grey",l) == 0)
+ {
+ AuctionHouseBotCommands(11, ahMapID, AHB_GREY, param2);
+ }
+ else if (strncmp(param1,"white",l) == 0)
{
AuctionHouseBotCommands(11, ahMapID, AHB_WHITE, param2);
}
@@ -387,10 +478,18 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args)
{
AuctionHouseBotCommands(11, ahMapID, AHB_BLUE, param2);
}
- else if (strncmp(param1,"purple",l) == 0)
+ else if (strncmp(param1,"purple",l) == 0)
{
AuctionHouseBotCommands(11, ahMapID, AHB_PURPLE, param2);
}
+ else if (strncmp(param1,"orange",l) == 0)
+ {
+ AuctionHouseBotCommands(11, ahMapID, AHB_ORANGE, param2);
+ }
+ else if (strncmp(param1,"yellow",l) == 0)
+ {
+ AuctionHouseBotCommands(11, ahMapID, AHB_YELLOW, param2);
+ }
else
{
PSendSysMessage("Syntax is: ahbotoptions buyerprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue or purple) $price");
@@ -1101,6 +1200,16 @@ bool ChatHandler::HandleLoadScriptsCommand(const char* args)
return true;
}
+bool ChatHandler::HandleReloadAuctionsCommand(const char* args)
+{
+ ///- Reload dynamic data tables from the database
+ sLog.outString( "Re-Loading Auctions..." );
+ auctionmgr.LoadAuctionItems();
+ auctionmgr.LoadAuctions();
+ SendGlobalGMSysMessage("Auctions reloaded.");
+ return true;
+}
+
bool ChatHandler::HandleAccountSetGmLevelCommand(const char* args)
{
if(!*args)
diff --git a/src/game/Makefile.am b/src/game/Makefile.am
index ec9cbab40cb..a8a42d26a61 100644
--- a/src/game/Makefile.am
+++ b/src/game/Makefile.am
@@ -49,10 +49,11 @@ $(srcdir)/AnimalRandomMovementGenerator.h \
$(srcdir)/ArenaTeam.cpp \
$(srcdir)/ArenaTeam.h \
$(srcdir)/ArenaTeamHandler.cpp \
-$(srcdir)/AuctionHouse.cpp \
+$(srcdir)/AuctionHouseHandler.cpp \
$(srcdir)/AuctionHouseBot.cpp \
$(srcdir)/AuctionHouseBot.h \
-$(srcdir)/AuctionHouseObject.h \
+$(srcdir)/AuctionHouseMgr.cpp \
+$(srcdir)/AuctionHouseMgr.h \
$(srcdir)/Bag.cpp \
$(srcdir)/Bag.h \
$(srcdir)/BattleGround.cpp \
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index eef767b263e..a08c22450db 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -22,6 +22,7 @@
#include "Database/DatabaseEnv.h"
#include "Database/SQLStorage.h"
#include "Database/SQLStorageImpl.h"
+#include "Policies/SingletonImp.h"
#include "Log.h"
#include "MapManager.h"
@@ -35,7 +36,6 @@
#include "ArenaTeam.h"
#include "Transports.h"
#include "ProgressBar.h"
-#include "Policies/SingletonImp.h"
#include "Language.h"
#include "GameEvent.h"
#include "Spell.h"
@@ -123,9 +123,9 @@ ObjectMgr::ObjectMgr()
m_hiPetNumber = 1;
m_ItemTextId = 1;
m_mailid = 1;
- m_auctionid = 1;
m_guildId = 1;
m_arenaTeamId = 1;
+ m_auctionid = 1;
mGuildBankTabPrice.resize(GUILD_BANK_MAX_TABS);
mGuildBankTabPrice[0] = 100;
@@ -178,9 +178,6 @@ ObjectMgr::~ObjectMgr()
for (CachePlayerInfoMap::iterator itr = m_mPlayerInfoMap.begin(); itr != m_mPlayerInfoMap.end(); ++itr)
delete itr->second;
- for(ItemMap::iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr)
- delete itr->second;
-
for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr)
itr->second.Clear();
@@ -325,254 +322,6 @@ void ObjectMgr::RemoveArenaTeam(ArenaTeam* arenaTeam)
mArenaTeamMap.erase( arenaTeam->GetId() );
}
-AuctionHouseObject * ObjectMgr::GetAuctionsMap( uint32 location )
-{
- switch ( location )
- {
- case 6: //horde
- return & mHordeAuctions;
- break;
- case 2: //alliance
- return & mAllianceAuctions;
- break;
- default: //neutral
- return & mNeutralAuctions;
- }
-}
-
-uint32 ObjectMgr::GetAuctionCut(uint32 location, uint32 highBid)
-{
- if (location == 7 && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
- return (uint32) (0.15f * highBid * sWorld.getRate(RATE_AUCTION_CUT));
- else
- return (uint32) (0.05f * highBid * sWorld.getRate(RATE_AUCTION_CUT));
-}
-
-uint32 ObjectMgr::GetAuctionDeposit(uint32 location, uint32 time, Item *pItem)
-{
- float percentance; // in 0..1
- if ( location == 7 && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
- percentance = 0.75f;
- else
- percentance = 0.15f;
-
- percentance *= sWorld.getRate(RATE_AUCTION_DEPOSIT);
-
- return uint32( percentance * pItem->GetProto()->SellPrice * pItem->GetCount() * (time / MIN_AUCTION_TIME ) );
-}
-
-/// the sum of outbid is (1% from current bid)*5, if bid is very small, it is 1c
-uint32 ObjectMgr::GetAuctionOutBid(uint32 currentBid)
-{
- uint32 outbid = (currentBid / 100) * 5;
- if (!outbid)
- outbid = 1;
- return outbid;
-}
-
-//does not clear ram
-void ObjectMgr::SendAuctionWonMail( AuctionEntry *auction )
-{
- Item *pItem = GetAItem(auction->item_guidlow);
- if(!pItem)
- return;
-
- uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
- Player *bidder = GetPlayer(bidder_guid);
-
- uint32 bidder_accId = 0;
-
- // data for gm.log
- if( sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
- {
- uint32 bidder_security = 0;
- std::string bidder_name;
- if (bidder)
- {
- bidder_accId = bidder->GetSession()->GetAccountId();
- bidder_security = bidder->GetSession()->GetSecurity();
- bidder_name = bidder->GetName();
- }
- else
- {
- bidder_accId = GetPlayerAccountIdByGUID(bidder_guid);
- bidder_security = accmgr.GetSecurity(bidder_accId);
-
- if(bidder_security > SEC_PLAYER ) // not do redundant DB requests
- {
- if(!GetPlayerNameByGUID(bidder_guid,bidder_name))
- bidder_name = GetTrinityStringForDBCLocale(LANG_UNKNOWN);
- }
- }
-
- if( bidder_security > SEC_PLAYER )
- {
- std::string owner_name;
- if(!GetPlayerNameByGUID(auction->owner,owner_name))
- owner_name = GetTrinityStringForDBCLocale(LANG_UNKNOWN);
-
- uint32 owner_accid = GetPlayerAccountIdByGUID(auction->owner);
-
- sLog.outCommand(bidder_accId,"GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)",
- bidder_name.c_str(),bidder_accId,pItem->GetProto()->Name1,pItem->GetEntry(),pItem->GetCount(),auction->bid,owner_name.c_str(),owner_accid);
- }
- }
- else if(!bidder)
- bidder_accId = GetPlayerAccountIdByGUID(bidder_guid);
-
- // receiver exist
- if(bidder || bidder_accId)
- {
- std::ostringstream msgAuctionWonSubject;
- msgAuctionWonSubject << auction->item_template << ":0:" << AUCTION_WON;
-
- std::ostringstream msgAuctionWonBody;
- msgAuctionWonBody.width(16);
- msgAuctionWonBody << std::right << std::hex << auction->owner;
- msgAuctionWonBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
- sLog.outDebug( "AuctionWon body string : %s", msgAuctionWonBody.str().c_str() );
-
- //prepare mail data... :
- uint32 itemTextId = CreateItemText( msgAuctionWonBody.str() );
-
- // set owner to bidder (to prevent delete item with sender char deleting)
- // owner in `data` will set at mail receive and item extracting
- CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'",auction->bidder,pItem->GetGUIDLow());
- CharacterDatabase.CommitTransaction();
-
- MailItemsInfo mi;
- mi.AddItem(auction->item_guidlow, auction->item_template, pItem);
-
- if (bidder)
- bidder->GetSession()->SendAuctionBidderNotification( auction->location, auction->Id, bidder_guid, 0, 0, auction->item_template);
- else
- RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
-
- // will delete item or place to receiver mail list
- WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->bidder, msgAuctionWonSubject.str(), itemTextId, &mi, 0, 0, MAIL_CHECK_MASK_AUCTION);
- }
- // receiver not exist
- else
- {
- CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'", pItem->GetGUIDLow());
- RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
- delete pItem;
- }
-}
-
-void ObjectMgr::SendAuctionSalePendingMail( AuctionEntry * auction )
-{
- uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
- Player *owner = GetPlayer(owner_guid);
-
- // owner exist (online or offline)
- if(owner || GetPlayerAccountIdByGUID(owner_guid))
- {
- std::ostringstream msgAuctionSalePendingSubject;
- msgAuctionSalePendingSubject << auction->item_template << ":0:" << AUCTION_SALE_PENDING;
-
- std::ostringstream msgAuctionSalePendingBody;
- uint32 auctionCut = GetAuctionCut(auction->location, auction->bid);
-
- time_t distrTime = time(NULL) + HOUR;
-
- msgAuctionSalePendingBody.width(16);
- msgAuctionSalePendingBody << std::right << std::hex << auction->bidder;
- msgAuctionSalePendingBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
- msgAuctionSalePendingBody << ":" << auction->deposit << ":" << auctionCut << ":0:";
- msgAuctionSalePendingBody << secsToTimeBitFields(distrTime);
-
- sLog.outDebug("AuctionSalePending body string : %s", msgAuctionSalePendingBody.str().c_str());
-
- uint32 itemTextId = CreateItemText( msgAuctionSalePendingBody.str() );
-
- WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->owner, msgAuctionSalePendingSubject.str(), itemTextId, NULL, 0, 0, MAIL_CHECK_MASK_AUCTION);
- }
-}
-
-//call this method to send mail to auction owner, when auction is successful, it does not clear ram
-void ObjectMgr::SendAuctionSuccessfulMail( AuctionEntry * auction )
-{
- uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
- Player *owner = GetPlayer(owner_guid);
-
- uint32 owner_accId = 0;
- if(!owner)
- owner_accId = GetPlayerAccountIdByGUID(owner_guid);
-
- // owner exist
- if(owner || owner_accId)
- {
- std::ostringstream msgAuctionSuccessfulSubject;
- msgAuctionSuccessfulSubject << auction->item_template << ":0:" << AUCTION_SUCCESSFUL;
-
- std::ostringstream auctionSuccessfulBody;
- uint32 auctionCut = GetAuctionCut(auction->location, auction->bid);
-
- auctionSuccessfulBody.width(16);
- auctionSuccessfulBody << std::right << std::hex << auction->bidder;
- auctionSuccessfulBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
- auctionSuccessfulBody << ":" << auction->deposit << ":" << auctionCut;
-
- sLog.outDebug("AuctionSuccessful body string : %s", auctionSuccessfulBody.str().c_str());
-
- uint32 itemTextId = CreateItemText( auctionSuccessfulBody.str() );
-
- uint32 profit = auction->bid + auction->deposit - auctionCut;
-
- if (owner)
- {
- //send auction owner notification, bidder must be current!
- owner->GetSession()->SendAuctionOwnerNotification( auction );
- }
-
- WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->owner, msgAuctionSuccessfulSubject.str(), itemTextId, NULL, profit, 0, MAIL_CHECK_MASK_AUCTION, HOUR);
- }
-}
-
-//does not clear ram
-void ObjectMgr::SendAuctionExpiredMail( AuctionEntry * auction )
-{ //return an item in auction to its owner by mail
- Item *pItem = GetAItem(auction->item_guidlow);
- if(!pItem)
- {
- sLog.outError("Auction item (GUID: %u) not found, and lost.",auction->item_guidlow);
- return;
- }
-
- uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
- Player *owner = GetPlayer(owner_guid);
-
- uint32 owner_accId = 0;
- if(!owner)
- owner_accId = GetPlayerAccountIdByGUID(owner_guid);
-
- // owner exist
- if(owner || owner_accId)
- {
- std::ostringstream subject;
- subject << auction->item_template << ":0:" << AUCTION_EXPIRED;
-
- if ( owner )
- owner->GetSession()->SendAuctionOwnerNotification( auction );
- else
- RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
-
- MailItemsInfo mi;
- mi.AddItem(auction->item_guidlow, auction->item_template, pItem);
-
- // will delete item or place to receiver mail list
- WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, GUID_LOPART(owner_guid), subject.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE);
- }
- // owner not found
- else
- {
- CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'",pItem->GetGUIDLow());
- RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
- delete pItem;
- }
-}
-
CreatureInfo const* ObjectMgr::GetCreatureTemplate(uint32 id)
{
return sCreatureStorage.LookupEntry<CreatureInfo>(id);
@@ -1498,65 +1247,6 @@ uint32 ObjectMgr::GetPlayerAccountIdByPlayerName(const std::string& name) const
return 0;
}
-void ObjectMgr::LoadAuctions()
-{
- QueryResult *result = CharacterDatabase.Query("SELECT COUNT(*) FROM auctionhouse");
- if( !result )
- return;
-
- Field *fields = result->Fetch();
- uint32 AuctionCount=fields[0].GetUInt32();
- delete result;
-
- if(!AuctionCount)
- return;
-
- result = CharacterDatabase.Query( "SELECT id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit,location FROM auctionhouse" );
- if( !result )
- return;
-
- barGoLink bar( AuctionCount );
-
- AuctionEntry *aItem;
-
- do
- {
- fields = result->Fetch();
-
- bar.step();
-
- aItem = new AuctionEntry;
- aItem->Id = fields[0].GetUInt32();
- aItem->auctioneer = fields[1].GetUInt32();
- aItem->item_guidlow = fields[2].GetUInt32();
- aItem->item_template = fields[3].GetUInt32();
- aItem->owner = fields[4].GetUInt32();
- aItem->buyout = fields[5].GetUInt32();
- aItem->time = fields[6].GetUInt32();
- aItem->bidder = fields[7].GetUInt32();
- aItem->bid = fields[8].GetUInt32();
- aItem->startbid = fields[9].GetUInt32();
- aItem->deposit = fields[10].GetUInt32();
- aItem->location = fields[11].GetUInt8();
- //check if sold item exists
- if ( GetAItem( aItem->item_guidlow ) )
- {
- GetAuctionsMap( aItem->location )->AddAuction(aItem);
- }
- else
- {
- CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",aItem->Id);
- sLog.outError("Auction %u has not a existing item : %u", aItem->Id, aItem->item_guidlow);
- delete aItem;
- }
- } while (result->NextRow());
- delete result;
-
- sLog.outString();
- sLog.outString( ">> Loaded %u auctions", AuctionCount );
- sLog.outString();
-}
-
void ObjectMgr::LoadItemLocales()
{
mItemLocaleMap.clear(); // need for reload case
@@ -1932,53 +1622,6 @@ void ObjectMgr::LoadItemPrototypes()
sItemStore.Clear();
}
-void ObjectMgr::LoadAuctionItems()
-{
- QueryResult *result = CharacterDatabase.Query( "SELECT itemguid,item_template FROM auctionhouse" );
-
- if( !result )
- return;
-
- barGoLink bar( result->GetRowCount() );
-
- uint32 count = 0;
-
- Field *fields;
- do
- {
- bar.step();
-
- fields = result->Fetch();
- uint32 item_guid = fields[0].GetUInt32();
- uint32 item_template = fields[1].GetUInt32();
-
- ItemPrototype const *proto = GetItemPrototype(item_template);
-
- if(!proto)
- {
- sLog.outError( "ObjectMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid,item_template);
- continue;
- }
-
- Item *item = NewItemOrBag(proto);
-
- if(!item->LoadFromDB(item_guid,0))
- {
- delete item;
- continue;
- }
- AddAItem(item);
-
- ++count;
- }
- while( result->NextRow() );
-
- delete result;
-
- sLog.outString();
- sLog.outString( ">> Loaded %u auction items", count );
-}
-
void ObjectMgr::LoadPetLevelInfo()
{
// Loading levels data
diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h
index dc71843a735..72497170b3a 100644
--- a/src/game/ObjectMgr.h
+++ b/src/game/ObjectMgr.h
@@ -34,7 +34,6 @@
#include "ItemPrototype.h"
#include "NPCHandler.h"
#include "Database/DatabaseEnv.h"
-#include "AuctionHouseObject.h"
#include "Mail.h"
#include "Map.h"
#include "ObjectAccessor.h"
@@ -368,42 +367,6 @@ class ObjectMgr
return sInstanceTemplate.LookupEntry<InstanceTemplate>(map);
}
- Item* GetAItem(uint32 id)
- {
- ItemMap::const_iterator itr = mAitems.find(id);
- if (itr != mAitems.end())
- {
- return itr->second;
- }
- return NULL;
- }
- void AddAItem(Item* it)
- {
- ASSERT( it );
- ASSERT( mAitems.find(it->GetGUIDLow()) == mAitems.end());
- mAitems[it->GetGUIDLow()] = it;
- }
- bool RemoveAItem(uint32 id)
- {
- ItemMap::iterator i = mAitems.find(id);
- if (i == mAitems.end())
- {
- return false;
- }
- mAitems.erase(i);
- return true;
- }
- AuctionHouseObject * GetAuctionsMap( uint32 location );
-
- //auction messages
- void SendAuctionWonMail( AuctionEntry * auction );
- void SendAuctionSalePendingMail( AuctionEntry * auction );
- void SendAuctionSuccessfulMail( AuctionEntry * auction );
- void SendAuctionExpiredMail( AuctionEntry * auction );
- static uint32 GetAuctionCut( uint32 location, uint32 highBid );
- static uint32 GetAuctionDeposit(uint32 location, uint32 time, Item *pItem);
- static uint32 GetAuctionOutBid(uint32 currentBid);
-
PetLevelInfo const* GetPetLevelInfo(uint32 creature_id, uint32 level) const;
PlayerClassInfo const* GetPlayerClassInfo(uint32 class_) const
@@ -577,9 +540,6 @@ class ObjectMgr
void LoadItemTexts();
void LoadPageTexts();
- //load first auction items, because of check if item exists, when loading
- void LoadAuctionItems();
- void LoadAuctions();
void LoadPlayerInfo();
void LoadPetLevelInfo();
void LoadExplorationBaseXP();
@@ -847,14 +807,9 @@ class ObjectMgr
ArenaTeamMap mArenaTeamMap;
ItemMap mItems;
- ItemMap mAitems;
ItemTextMap mItemTexts;
- AuctionHouseObject mHordeAuctions;
- AuctionHouseObject mAllianceAuctions;
- AuctionHouseObject mNeutralAuctions;
-
QuestAreaTriggerMap mQuestAreaTriggerMap;
BattleMastersMap mBattleMastersMap;
TavernAreaTriggerSet mTavernAreaTriggerSet;
diff --git a/src/game/PlayerDump.h b/src/game/PlayerDump.h
index 2fbdf513ce5..211a000103d 100644
--- a/src/game/PlayerDump.h
+++ b/src/game/PlayerDump.h
@@ -20,28 +20,6 @@
#ifndef _PLAYER_DUMP_H
#define _PLAYER_DUMP_H
-/*
-#include "Log.h"
-#include "Object.h"
-#include "Bag.h"
-#include "Creature.h"
-#include "Player.h"
-#include "DynamicObject.h"
-#include "GameObject.h"
-#include "Corpse.h"
-#include "QuestDef.h"
-#include "Path.h"
-#include "ItemPrototype.h"
-#include "NPCHandler.h"
-#include "Database/DatabaseEnv.h"
-#include "AuctionHouseObject.h"
-#include "Mail.h"
-#include "Map.h"
-#include "ObjectAccessor.h"
-#include "ObjectDefines.h"
-#include "Policies/Singleton.h"
-#include "Database/SQLStorage.h"
-*/
#include <string>
#include <map>
#include <set>
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 9a2caa078ce..1ef570fe0d7 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -37,6 +37,7 @@
#include "SkillDiscovery.h"
#include "World.h"
#include "AccountMgr.h"
+#include "AuctionHouseMgr.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Chat.h"
@@ -278,7 +279,7 @@ bool World::HasRecentlyDisconnected(WorldSession* session)
if(!session) return false;
if(uint32 tolerance = getConfig(CONFIG_INTERVAL_DISCONNECT_TOLERANCE))
- {
+ {
for(DisconnectMap::iterator i = m_disconnects.begin(); i != m_disconnects.end(); ++i)
{
if(difftime(i->second, time(NULL)) < tolerance)
@@ -624,7 +625,7 @@ void World::LoadConfigSettings(bool reload)
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Channel",false);
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Group",false);
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Guild",false);
- m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Auction",false);
+ m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Auction",false);
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Mail",false);
m_configs[CONFIG_ALLOW_TWO_SIDE_WHO_LIST] = sConfig.GetBoolDefault("AllowTwoSide.WhoList", false);
m_configs[CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND] = sConfig.GetBoolDefault("AllowTwoSide.AddFriend", false);
@@ -1268,8 +1269,8 @@ void World::SetInitialWorldSettings()
///- Load dynamic data tables from the database
sLog.outString( "Loading Auctions..." );
- objmgr.LoadAuctionItems();
- objmgr.LoadAuctions();
+ auctionmgr.LoadAuctionItems();
+ auctionmgr.LoadAuctions();
sLog.outString( "Loading Guilds..." );
objmgr.LoadGuilds();
@@ -1513,7 +1514,7 @@ void World::Update(time_t diff)
if (m_timers[WUPDATE_AUCTIONS].Passed())
{
AuctionHouseBot();
- m_timers[WUPDATE_AUCTIONS].Reset();
+ m_timers[WUPDATE_AUCTIONS].Reset();
///- Update mails (return old mails with item, or delete them)
//(tested... works on win)
@@ -1522,55 +1523,8 @@ void World::Update(time_t diff)
mail_timer = 0;
objmgr.ReturnOrDeleteOldMails(true);
}
-
- AuctionHouseObject* AuctionMap;
- for (int i = 0; i < 3; i++)
- {
- switch (i)
- {
- case 0:
- AuctionMap = objmgr.GetAuctionsMap( 6 );//horde
- break;
- case 1:
- AuctionMap = objmgr.GetAuctionsMap( 2 );//alliance
- break;
- case 2:
- AuctionMap = objmgr.GetAuctionsMap( 7 );//neutral
- break;
- }
-
- ///- Handle expired auctions
- AuctionHouseObject::AuctionEntryMap::iterator itr,next;
- for (itr = AuctionMap->GetAuctionsBegin(); itr != AuctionMap->GetAuctionsEnd();itr = next)
- {
- next = itr;
- ++next;
- if (m_gameTime > (itr->second->time))
- {
- ///- Either cancel the auction if there was no bidder
- if (itr->second->bidder == 0)
- {
- objmgr.SendAuctionExpiredMail( itr->second );
- }
- ///- Or perform the transaction
- else
- {
- //we should send an "item sold" message if the seller is online
- //we send the item to the winner
- //we send the money to the seller
- objmgr.SendAuctionSuccessfulMail( itr->second );
- objmgr.SendAuctionWonMail( itr->second );
- }
-
- ///- In any case clear the auction
- //No SQL injection (Id is integer)
- CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",itr->second->Id);
- objmgr.RemoveAItem(itr->second->item_guidlow);
- delete itr->second;
- AuctionMap->RemoveAuction(itr->first);
- }
- }
- }
+ ///-Handle expired auctions
+ auctionmgr.Update();
}
RecordTimeDiff(NULL);
diff --git a/src/game/WorldSession.h b/src/game/WorldSession.h
index d9fa35f3208..1461d47fd2b 100644
--- a/src/game/WorldSession.h
+++ b/src/game/WorldSession.h
@@ -164,7 +164,6 @@ class TRINITY_DLL_SPEC WorldSession
void SendAuctionCommandResult( uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError = 0);
void SendAuctionBidderNotification( uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template);
void SendAuctionOwnerNotification( AuctionEntry * auction );
- bool SendAuctionInfo(WorldPacket & data, AuctionEntry* auction);
void SendAuctionOutbiddedMail( AuctionEntry * auction, uint32 newPrice );
void SendAuctionCancelledToBidderMail( AuctionEntry* auction );
diff --git a/src/shared/Database/DBCStores.cpp b/src/shared/Database/DBCStores.cpp
index 67b806cd632..2031457ceaf 100644
--- a/src/shared/Database/DBCStores.cpp
+++ b/src/shared/Database/DBCStores.cpp
@@ -36,6 +36,7 @@ static AreaFlagByAreaID sAreaFlagByAreaID;
static AreaFlagByMapID sAreaFlagByMapID; // for instances without generated *.map files
DBCStorage <AreaTriggerEntry> sAreaTriggerStore(AreaTriggerEntryfmt);
+DBCStorage <AuctionHouseEntry> sAuctionHouseStore(AuctionHouseEntryfmt);
DBCStorage <BankBagSlotPricesEntry> sBankBagSlotPricesStore(BankBagSlotPricesEntryfmt);
DBCStorage <BattlemasterListEntry> sBattlemasterListStore(BattlemasterListEntryfmt);
DBCStorage <CharStartOutfitEntry> sCharStartOutfitStore(CharStartOutfitEntryfmt);
@@ -178,7 +179,7 @@ void LoadDBCStores(const std::string& dataPath)
{
std::string dbcPath = dataPath+"dbc/";
- const uint32 DBCFilesCount = 56;
+ const uint32 DBCFilesCount = 57;
barGoLink bar( DBCFilesCount );
@@ -202,6 +203,7 @@ void LoadDBCStores(const std::string& dataPath)
}
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaTriggerStore, dbcPath,"AreaTrigger.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAuctionHouseStore, dbcPath,"AuctionHouse.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBankBagSlotPricesStore, dbcPath,"BankBagSlotPrices.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBattlemasterListStore, dbcPath,"BattlemasterList.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharStartOutfitStore, dbcPath,"CharStartOutfit.dbc");
diff --git a/src/shared/Database/DBCStores.h b/src/shared/Database/DBCStores.h
index dd255894ded..4ad275653e7 100644
--- a/src/shared/Database/DBCStores.h
+++ b/src/shared/Database/DBCStores.h
@@ -134,6 +134,7 @@ class DBCStorage
extern DBCStorage <AreaTableEntry> sAreaStore;// recommend access using functions
extern DBCStorage <AreaTriggerEntry> sAreaTriggerStore;
+extern DBCStorage <AuctionHouseEntry> sAuctionHouseStore;
extern DBCStorage <BankBagSlotPricesEntry> sBankBagSlotPricesStore;
extern DBCStorage <BattlemasterListEntry> sBattlemasterListStore;
//extern DBCStorage <ChatChannelsEntry> sChatChannelsStore; -- accessed using function, no usable index
diff --git a/src/shared/Database/DBCStructure.h b/src/shared/Database/DBCStructure.h
index 2f51f1d6579..95703f9b778 100644
--- a/src/shared/Database/DBCStructure.h
+++ b/src/shared/Database/DBCStructure.h
@@ -65,6 +65,16 @@ struct AreaTriggerEntry
float box_orientation; // 9 extent rotation by about z axis
};
+struct AuctionHouseEntry
+{
+ uint32 houseId; // 0 index
+ uint32 faction; // 1 id of faction.dbc for player factions associated with city
+ uint32 depositPercent; // 2 1/3 from real
+ uint32 cutPercent; // 3
+ //char* name[16]; // 4-19
+ // 20 string flag, unused
+};
+
struct BankBagSlotPricesEntry
{
uint32 ID;
diff --git a/src/shared/Database/DBCfmt.cpp b/src/shared/Database/DBCfmt.cpp
index cab781692f0..14cf6486933 100644
--- a/src/shared/Database/DBCfmt.cpp
+++ b/src/shared/Database/DBCfmt.cpp
@@ -19,6 +19,7 @@
*/
const char AreaTableEntryfmt[]="iiinixxxxxissssssssssssssssxixxxxxx";
+const char AuctionHouseEntryfmt[]="niiixxxxxxxxxxxxxxxxx";
const char AreaTriggerEntryfmt[]="niffffffff";
const char BankBagSlotPricesEntryfmt[]="ni";
const char BattlemasterListEntryfmt[]="niiixxxxxiiiixxssssssssssssssssxx";
diff --git a/win/VC71/game.vcproj b/win/VC71/game.vcproj
index 4aa5fa649cc..7615147ee02 100644
--- a/win/VC71/game.vcproj
+++ b/win/VC71/game.vcproj
@@ -131,10 +131,6 @@
Name="World/Others"
>
<File
- RelativePath="..\..\src\game\AuctionHouse.cpp"
- >
- </File>
- <File
RelativePath="..\..\src\game\Channel.cpp"
>
</File>
@@ -221,16 +217,6 @@
>
</File>
<File
- RelativePath="..\..\src\game\AuctionHouseObject.h"
- >
- </File>
- <File
- RelativePath="..\..\src\game\AuctionHouseBot.cpp">
- </File>
- <File
- RelativePath="..\..\src\game\AuctionHouseBot.h">
- </File>
- <File
RelativePath="..\..\src\game\Bag.cpp"
>
</File>
@@ -1087,6 +1073,10 @@
>
</File>
<File
+ RelativePath="..\..\src\game\AuctionHouseHandler.cpp"
+ >
+ </File>
+ <File
RelativePath="..\..\src\game\ChannelHandler.cpp"
>
</File>
@@ -1195,6 +1185,14 @@
>
</File>
<File
+ RelativePath="..\..\src\game\AuctionHouseMgr.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\game\AuctionHouseMgr.h"
+ >
+ </File>
+ <File
RelativePath="..\..\src\game\ChannelMgr.h"
>
</File>
diff --git a/win/VC80/game.vcproj b/win/VC80/game.vcproj
index 90befcd7ae4..6de6b767d7e 100644
--- a/win/VC80/game.vcproj
+++ b/win/VC80/game.vcproj
@@ -351,10 +351,6 @@
Name="World/Others"
>
<File
- RelativePath="..\..\src\game\AuctionHouse.cpp"
- >
- </File>
- <File
RelativePath="..\..\src\game\Channel.cpp"
>
</File>
@@ -441,16 +437,6 @@
>
</File>
<File
- RelativePath="..\..\src\game\AuctionHouseBot.cpp">
- </File>
- <File
- RelativePath="..\..\src\game\AuctionHouseBot.h">
- </File>
- <File
- RelativePath="..\..\src\game\AuctionHouseObject.h"
- >
- </File>
- <File
RelativePath="..\..\src\game\Bag.cpp"
>
</File>
@@ -1307,6 +1293,10 @@
>
</File>
<File
+ RelativePath="..\..\src\game\AuctionHouseHandler.cpp"
+ >
+ </File>
+ <File
RelativePath="..\..\src\game\ChannelHandler.cpp"
>
</File>
@@ -1415,6 +1405,14 @@
>
</File>
<File
+ RelativePath="..\..\src\game\AuctionHouseMgr.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\game\AuctionHouseMgr.h"
+ >
+ </File>
+ <File
RelativePath="..\..\src\game\ChannelMgr.h"
>
</File>
diff --git a/win/VC90/game.vcproj b/win/VC90/game.vcproj
index c99e7f66fd0..b8470720af7 100644
--- a/win/VC90/game.vcproj
+++ b/win/VC90/game.vcproj
@@ -356,10 +356,6 @@
Name="World/Others"
>
<File
- RelativePath="..\..\src\game\AuctionHouse.cpp"
- >
- </File>
- <File
RelativePath="..\..\src\game\Channel.cpp"
>
</File>
@@ -446,10 +442,6 @@
>
</File>
<File
- RelativePath="..\..\src\game\AuctionHouseObject.h"
- >
- </File>
- <File
RelativePath="..\..\src\game\Bag.cpp"
>
</File>
@@ -1306,6 +1298,10 @@
>
</File>
<File
+ RelativePath="..\..\src\game\AuctionHouseHandler.cpp"
+ >
+ </File>
+ <File
RelativePath="..\..\src\game\ChannelHandler.cpp"
>
</File>
@@ -1414,6 +1410,14 @@
>
</File>
<File
+ RelativePath="..\..\src\game\AuctionHouseMgr.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\game\AuctionHouseMgr.h"
+ >
+ </File>
+ <File
RelativePath="..\..\src\game\ChannelMgr.h"
>
</File>