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authorCron <vertozor@gmail.com>2011-08-20 19:36:30 -0300
committerCron <vertozor@gmail.com>2011-08-20 19:36:30 -0300
commit7b744ebe659fdb9d5e7dd76ff44256be49a04dbb (patch)
tree7d7c301185fa04df396f60c0d547f21272efe6ca
parent080c420e6a80ab6368aa08f60277844b4a2ab252 (diff)
Core/Spells: Fixed Heart of the Wild stamina and attack power bonus part.
Closes #2320
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuraEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index fae4d83e312..3aac6d4bfe2 100755
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -1516,7 +1516,7 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const
// Heart of the Wild
if ((*i)->GetSpellInfo()->SpellIconID == 240 && (*i)->GetMiscValue() == 3)
{
- int32 HotWMod = (*i)->GetAmount();
+ int32 HotWMod = (*i)->GetAmount() / 2; // For each 2% Intelligence, you get 1% stamina and 1% attack power.
target->CastCustomSpell(target, HotWSpellId, &HotWMod, NULL, NULL, true, NULL, this);
break;