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authormaanuel <none@none>2009-12-10 22:36:34 -0300
committermaanuel <none@none>2009-12-10 22:36:34 -0300
commit7d70919b790bf9320cc3c208c8aed86d60f5250f (patch)
tree175004e4ac4e686e3f7f3c9cd37dab8dec02627f
parent80a319738826c8f3bcb72953c6794875a2db6caa (diff)
Naxxramas: Fix too large zombie detection in boss Gluth by Gyullo. Closes #667
--HG-- branch : trunk
-rw-r--r--src/bindings/scripts/scripts/northrend/naxxramas/boss_gluth.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/bindings/scripts/scripts/northrend/naxxramas/boss_gluth.cpp b/src/bindings/scripts/scripts/northrend/naxxramas/boss_gluth.cpp
index ad4e5e51db6..6cdbd90893c 100644
--- a/src/bindings/scripts/scripts/northrend/naxxramas/boss_gluth.cpp
+++ b/src/bindings/scripts/scripts/northrend/naxxramas/boss_gluth.cpp
@@ -62,7 +62,7 @@ struct TRINITY_DLL_DECL boss_gluthAI : public BossAI
void MoveInLineOfSight(Unit *who)
{
- if (who->GetEntry() == MOB_ZOMBIE && me->IsWithinDistInMap(who, 15))
+ if (who->GetEntry() == MOB_ZOMBIE && me->IsWithinDistInMap(who, 7))
{
SetGazeOn(who);
me->MonsterTextEmote(EMOTE_NEARBY, 0, true);