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authorsirikfoll <sirikfoll@hotmail.com>2016-05-26 00:23:29 -0300
committersirikfoll <sirikfoll@hotmail.com>2016-05-26 00:23:29 -0300
commit7d769006aa1e014d6f01ef4c7fa450e827fc32fc (patch)
tree453b514a0adce24deae2cc3ccf04900113cb26d0
parentba5449535b0087f98ac620e30065aa2c952e0c3e (diff)
Core/Unit Do not allow addition of threat to units in evade mode
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 782dffff1a2..fae63f5ef7f 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -12173,7 +12173,7 @@ float Unit::ApplyTotalThreatModifier(float fThreat, SpellSchoolMask schoolMask)
void Unit::AddThreat(Unit* victim, float fThreat, SpellSchoolMask schoolMask, SpellInfo const* threatSpell)
{
// Only mobs can manage threat lists
- if (CanHaveThreatList())
+ if (CanHaveThreatList() && !HasUnitState(UNIT_STATE_EVADE))
m_ThreatManager.addThreat(victim, fThreat, schoolMask, threatSpell);
}