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authorn0n4m3 <none@none>2010-01-13 14:33:28 +0300
committern0n4m3 <none@none>2010-01-13 14:33:28 +0300
commit7d988221f70c620da2d694022caa0bfac0268299 (patch)
treec7609ef66080616cca6ced2c01ceb6d10f3f8988
parent0bcf3b32f14d02452ced1f27ee203ffd389020d7 (diff)
Allow apply spell mods for spell Eviscerate.
--HG-- branch : trunk
-rw-r--r--src/game/SpellEffects.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 24c2ded7321..47e47d1f119 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -639,6 +639,10 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
// Eviscerate and Envenom Bonus Damage (item set effect)
if (m_caster->HasAura(SPELL_EVISCERATE_AND_ENVENOM_BONUS_DAMAGE_37169))
damage += combo*40;
+
+ // Apply spell mods
+ if (Player* modOwner = m_caster->GetSpellModOwner())
+ modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DAMAGE, damage);
}
}
break;