diff options
author | click <none@none> | 2010-05-04 20:54:14 +0200 |
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committer | click <none@none> | 2010-05-04 20:54:14 +0200 |
commit | 7df73e77058e64cfcfacef65d6b67e08013ae9e3 (patch) | |
tree | fc3888c0f0b055f680764b2883234d36fe4c4716 | |
parent | 6fba13410c272db4b58c09501495edea9b13481f (diff) |
Fix: Force rogues not to steal stuff during charcreation - it stole a double set of startingweapons intead of a single set (Thanks to BioHazard for the note)
--HG--
branch : trunk
-rw-r--r-- | src/game/Player.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 2ffc2c3b38c..1e5dcdb343b 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -782,12 +782,6 @@ bool Player::Create(uint32 guidlow, const std::string& name, uint8 race, uint8 c if (iProto->Stackable < count) count = iProto->Stackable; } - // special amount for daggers - else if (iProto->Class == ITEM_CLASS_WEAPON && iProto->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER) - { - count = 2; // will placed to 2 slots - } - StoreNewItemInBestSlots(item_id, count); } } |