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author | Shauren <shauren.trinity@gmail.com> | 2025-06-11 00:52:23 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2025-06-11 00:52:23 +0200 |
commit | 7e27c42a2fe5e88e33cb8adede9a50b2785a5d65 (patch) | |
tree | db1af570c5a1786a97d21384e8084a06ace79559 | |
parent | 7041bb49f77ba86dd64de1a9cc2b510aaded5047 (diff) |
Core/Movement: Fix WaypointMgr::GetNode infinite recursion (function isn't used anywhere currently)
-rw-r--r-- | src/server/game/Movement/Waypoints/WaypointManager.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/Waypoints/WaypointManager.cpp b/src/server/game/Movement/Waypoints/WaypointManager.cpp index 0785ea7869c..8fca3c4d526 100644 --- a/src/server/game/Movement/Waypoints/WaypointManager.cpp +++ b/src/server/game/Movement/Waypoints/WaypointManager.cpp @@ -308,7 +308,7 @@ WaypointNode const* WaypointMgr::GetNode(uint32 pathId, uint32 nodeId) const if (!path) return nullptr; - return GetNode(path->Id, nodeId); + return GetNode(path, nodeId); } WaypointPath const* WaypointMgr::GetPathByVisualGUID(ObjectGuid guid) const |