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author | Shocker <shocker@freakz.ro> | 2012-02-26 02:16:45 +0200 |
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committer | Shocker <shocker@freakz.ro> | 2012-02-26 02:16:45 +0200 |
commit | 7e4fa9174d7196a0c467e83e7a8c3fa1df0e8c4d (patch) | |
tree | 6657115e3bf48879d0e0c300981cf695bfc9603a | |
parent | 1ebdc5c19cc871ab2e00e75c3e477972151c8e7f (diff) |
Core/Auction House: Fix item loss issue when inserting multiple stacks (by Elron103)
Closes #5428
-rwxr-xr-x | src/server/game/Handlers/AuctionHouseHandler.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp index 45c0f7bed42..223bb7dd5c7 100755 --- a/src/server/game/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Handlers/AuctionHouseHandler.cpp @@ -336,6 +336,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data) } SQLTransaction trans = CharacterDatabase.BeginTransaction(); + newItem->SaveToDB(trans); AH->SaveToDB(trans); _player->SaveInventoryAndGoldToDB(trans); CharacterDatabase.CommitTransaction(trans); |