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author | Jinnaix <37972361+Jinnaix@users.noreply.github.com> | 2020-08-29 14:31:58 +0200 |
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committer | GitHub <noreply@github.com> | 2020-08-29 14:31:58 +0200 |
commit | 7e6f17a701cf8aaff092b17e544f1d13556913af (patch) | |
tree | acb09d412346242169e0dd81e3ded7c0d399ddcd | |
parent | 92f9abab0607609ff7e6b7434bab66cc809084ca (diff) |
Core/Unit: send npcs home after fear runs out (#25347)
* Core/Unit: send npcs home after fear runs out
* Whoops, wrong
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 53243c1bf62..0548d76883a 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -11391,6 +11391,8 @@ void Unit::SetFeared(bool apply) GetMotionMaster()->Remove(FLEEING_MOTION_TYPE); if (GetVictim()) SetTarget(EnsureVictim()->GetGUID()); + if (!IsPlayer() && !IsInCombat()) + GetMotionMaster()->MoveTargetedHome(); } } |