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authorJinnaix <37972361+Jinnaix@users.noreply.github.com>2020-08-29 14:31:58 +0200
committerGitHub <noreply@github.com>2020-08-29 14:31:58 +0200
commit7e6f17a701cf8aaff092b17e544f1d13556913af (patch)
treeacb09d412346242169e0dd81e3ded7c0d399ddcd
parent92f9abab0607609ff7e6b7434bab66cc809084ca (diff)
Core/Unit: send npcs home after fear runs out (#25347)
* Core/Unit: send npcs home after fear runs out * Whoops, wrong
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 53243c1bf62..0548d76883a 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -11391,6 +11391,8 @@ void Unit::SetFeared(bool apply)
GetMotionMaster()->Remove(FLEEING_MOTION_TYPE);
if (GetVictim())
SetTarget(EnsureVictim()->GetGUID());
+ if (!IsPlayer() && !IsInCombat())
+ GetMotionMaster()->MoveTargetedHome();
}
}