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authorShocker <shocker@freakz.ro>2011-06-18 14:08:51 +0300
committerShocker <shocker@freakz.ro>2011-06-18 14:08:51 +0300
commit7f0af21fcd0d9d69e61390db58ff517356c8cf34 (patch)
treebc3b4bcfcf6ac80b5f92acd93d12287f6c36fe44
parent06690cb4b871d5043423f438cd1a11f332f9157b (diff)
Revert "Core/Battlegrounds: Remove player on leave from battleground player map only after battleground-specific code"
Some battlegrounds (arenas) need access to the updated player map in RemovePlayer(), pass team as parameter instead
-rwxr-xr-xsrc/server/game/Battlegrounds/Battleground.cpp25
-rwxr-xr-xsrc/server/game/Battlegrounds/Battleground.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundAA.cpp2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundAA.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundAB.cpp2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundAB.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundAV.cpp2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundAV.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundBE.cpp2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundBE.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundDS.cpp2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundDS.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundEY.cpp2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundEY.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundIC.cpp2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundIC.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundNA.cpp2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundNA.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundRB.cpp2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundRB.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundRL.cpp2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundRL.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundRV.cpp2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundRV.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundSA.cpp2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundSA.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundWS.cpp2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundWS.h2
28 files changed, 39 insertions, 40 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index 133749fedd5..3b96b842ff7 100755
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -873,6 +873,16 @@ void Battleground::BlockMovement(Player* plr)
void Battleground::RemovePlayerAtLeave(const uint64& guid, bool Transport, bool SendPacket)
{
uint32 team = GetPlayerTeam(guid);
+ bool participant = false;
+ // Remove from lists/maps
+ BattlegroundPlayerMap::iterator itr = m_Players.find(guid);
+ if (itr != m_Players.end())
+ {
+ UpdatePlayersCountByTeam(team, true); // -1 player
+ m_Players.erase(itr);
+ // check if the player was a participant of the match, or only entered through gm command (goname)
+ participant = true;
+ }
BattlegroundScoreMap::iterator itr2 = m_PlayerScores.find(guid);
if (itr2 != m_PlayerScores.end())
@@ -895,18 +905,7 @@ void Battleground::RemovePlayerAtLeave(const uint64& guid, bool Transport, bool
plr->SpawnCorpseBones();
}
- RemovePlayer(plr, guid); // BG subclass specific code
-
- bool participant = false;
- // Remove from lists/maps
- BattlegroundPlayerMap::iterator itr = m_Players.find(guid);
- if (itr != m_Players.end())
- {
- UpdatePlayersCountByTeam(team, true); // -1 player
- m_Players.erase(itr);
- // check if the player was a participant of the match, or only entered through gm command (goname)
- participant = true;
- }
+ RemovePlayer(plr, guid, team); // BG subclass specific code
if (participant) // if the player was a match participant, remove auras, calc rating, update queue
{
@@ -1191,7 +1190,7 @@ void Battleground::EventPlayerLoggedOut(Player* player)
if (GetStatus() == STATUS_IN_PROGRESS)
{
// drop flag and handle other cleanups
- RemovePlayer(player, player->GetGUID());
+ RemovePlayer(player, player->GetGUID(), GetPlayerTeam(player->GetGUID()));
// 1 player is logging out, if it is the last, then end arena!
if (isArena())
diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h
index f077036a635..ed9305ae0d2 100755
--- a/src/server/game/Battlegrounds/Battleground.h
+++ b/src/server/game/Battlegrounds/Battleground.h
@@ -591,7 +591,7 @@ class Battleground
// Scorekeeping
BattlegroundScoreMap m_PlayerScores; // Player scores
// must be implemented in BG subclass
- virtual void RemovePlayer(Player* /*player*/, uint64 /*guid*/) {}
+ virtual void RemovePlayer(Player* /*player*/, uint64 /*guid*/, uint32 /*team*/) {}
// Player lists, those need to be accessible by inherited classes
BattlegroundPlayerMap m_Players;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAA.cpp
index 922e26556ee..62a23e5d5ae 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAA.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAA.cpp
@@ -62,7 +62,7 @@ void BattlegroundAA::AddPlayer(Player *plr)
m_PlayerScores[plr->GetGUID()] = sc;
}
-void BattlegroundAA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
+void BattlegroundAA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/, uint32 /*team*/)
{
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAA.h b/src/server/game/Battlegrounds/Zones/BattlegroundAA.h
index 4aeed964986..1ded667ddb9 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAA.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAA.h
@@ -42,7 +42,7 @@ class BattlegroundAA : public Battleground
virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors();
- void RemovePlayer(Player *plr, uint64 guid);
+ void RemovePlayer(Player *plr, uint64 guid, uint32 team);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
bool SetupBattleground();
void HandleKillPlayer(Player* player, Player* killer);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
index eb645a221d4..bd2925b0740 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
@@ -215,7 +215,7 @@ void BattlegroundAB::AddPlayer(Player *plr)
m_PlayerScores[plr->GetGUID()] = sc;
}
-void BattlegroundAB::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
+void BattlegroundAB::RemovePlayer(Player* /*plr*/, uint64 /*guid*/, uint32 /*team*/)
{
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.h b/src/server/game/Battlegrounds/Zones/BattlegroundAB.h
index 151b8009243..f0371040992 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.h
@@ -251,7 +251,7 @@ class BattlegroundAB : public Battleground
void AddPlayer(Player *plr);
virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors();
- void RemovePlayer(Player *plr, uint64 guid);
+ void RemovePlayer(Player *plr, uint64 guid, uint32 team);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
virtual bool SetupBattleground();
virtual void Reset();
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
index f16d719cd9d..fef515de325 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
@@ -475,7 +475,7 @@ void BattlegroundAV::EndBattleground(uint32 winner)
Battleground::EndBattleground(winner);
}
-void BattlegroundAV::RemovePlayer(Player* plr, uint64 /*guid*/)
+void BattlegroundAV::RemovePlayer(Player* plr, uint64 /*guid*/, uint32 /*team*/)
{
if (!plr)
{
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.h b/src/server/game/Battlegrounds/Zones/BattlegroundAV.h
index 4184863ea3a..653a08a46c8 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.h
@@ -1546,7 +1546,7 @@ class BattlegroundAV : public Battleground
virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors();
- void RemovePlayer(Player *plr, uint64 guid);
+ void RemovePlayer(Player *plr, uint64 guid, uint32 team);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
bool SetupBattleground();
virtual void ResetBGSubclass();
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp
index 16128b2eeee..229d24304b5 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp
@@ -87,7 +87,7 @@ void BattlegroundBE::AddPlayer(Player *plr)
UpdateArenaWorldState();
}
-void BattlegroundBE::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
+void BattlegroundBE::RemovePlayer(Player* /*plr*/, uint64 /*guid*/, uint32 /*team*/)
{
if (GetStatus() == STATUS_WAIT_LEAVE)
return;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundBE.h b/src/server/game/Battlegrounds/Zones/BattlegroundBE.h
index 5db6e13df89..c4d01b9027b 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundBE.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundBE.h
@@ -62,7 +62,7 @@ class BattlegroundBE : public Battleground
virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors();
- void RemovePlayer(Player *plr, uint64 guid);
+ void RemovePlayer(Player *plr, uint64 guid, uint32 team);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
bool SetupBattleground();
virtual void Reset();
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp
index a989b255e69..e29db014a68 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp
@@ -110,7 +110,7 @@ void BattlegroundDS::AddPlayer(Player *plr)
UpdateArenaWorldState();
}
-void BattlegroundDS::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
+void BattlegroundDS::RemovePlayer(Player* /*plr*/, uint64 /*guid*/, uint32 /*team*/)
{
if (GetStatus() == STATUS_WAIT_LEAVE)
return;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundDS.h b/src/server/game/Battlegrounds/Zones/BattlegroundDS.h
index bc4d8e4585b..bc457c7a961 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundDS.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundDS.h
@@ -71,7 +71,7 @@ class BattlegroundDS : public Battleground
virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors();
- void RemovePlayer(Player *plr, uint64 guid);
+ void RemovePlayer(Player *plr, uint64 guid, uint32 team);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
bool SetupBattleground();
virtual void Reset();
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
index 9ca8164b572..beb468ac8da 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
@@ -343,7 +343,7 @@ void BattlegroundEY::AddPlayer(Player *plr)
m_PlayerScores[plr->GetGUID()] = sc;
}
-void BattlegroundEY::RemovePlayer(Player *plr, uint64 guid)
+void BattlegroundEY::RemovePlayer(Player *plr, uint64 guid, uint32 /*team*/)
{
// sometimes flag aura not removed :(
for (int j = EY_POINTS_MAX; j >= 0; --j)
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
index 7161de16bce..3609b8b44d8 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
@@ -348,7 +348,7 @@ class BattlegroundEY : public Battleground
void RespawnFlag(bool send_message);
void RespawnFlagAfterDrop();
- void RemovePlayer(Player *plr, uint64 guid);
+ void RemovePlayer(Player *plr, uint64 guid, uint32 team);
void HandleBuffUse(uint64 const& buff_guid);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
void HandleKillPlayer(Player* player, Player* killer);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
index 8135beb5c92..bd3125ff18d 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
@@ -310,7 +310,7 @@ void BattlegroundIC::AddPlayer(Player *plr)
SendTransportInit(plr);
}
-void BattlegroundIC::RemovePlayer(Player* plr, uint64 /*guid*/)
+void BattlegroundIC::RemovePlayer(Player* plr, uint64 /*guid*/, uint32 /*team*/)
{
plr->RemoveAura(SPELL_QUARRY);
plr->RemoveAura(SPELL_OIL_REFINERY);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
index 95cdf1017d8..af7e72de7d4 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
@@ -869,7 +869,7 @@ class BattlegroundIC : public Battleground
virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors();
- void RemovePlayer(Player *plr, uint64 guid);
+ void RemovePlayer(Player *plr, uint64 guid, uint32 team);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
bool SetupBattleground();
void SpawnLeader(uint32 teamid);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp
index 6ecdcdadd68..1844f93ecdd 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp
@@ -84,7 +84,7 @@ void BattlegroundNA::AddPlayer(Player *plr)
UpdateArenaWorldState();
}
-void BattlegroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
+void BattlegroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/, uint32 /*team*/)
{
if (GetStatus() == STATUS_WAIT_LEAVE)
return;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundNA.h b/src/server/game/Battlegrounds/Zones/BattlegroundNA.h
index 6ae4c77b1e4..1eeffc80e2b 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundNA.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundNA.h
@@ -63,7 +63,7 @@ class BattlegroundNA : public Battleground
virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors();
- void RemovePlayer(Player *plr, uint64 guid);
+ void RemovePlayer(Player *plr, uint64 guid, uint32 team);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
bool SetupBattleground();
virtual void Reset();
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRB.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundRB.cpp
index 9b88dff5352..54bb64a1603 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundRB.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundRB.cpp
@@ -57,7 +57,7 @@ void BattlegroundRB::AddPlayer(Player *plr)
m_PlayerScores[plr->GetGUID()] = sc;
}
-void BattlegroundRB::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
+void BattlegroundRB::RemovePlayer(Player* /*plr*/, uint64 /*guid*/, uint32 /*team*/)
{
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRB.h b/src/server/game/Battlegrounds/Zones/BattlegroundRB.h
index 7a521ae489f..47c31bcd302 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundRB.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundRB.h
@@ -41,7 +41,7 @@ class BattlegroundRB : public Battleground
virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors();
- void RemovePlayer(Player *plr, uint64 guid);
+ void RemovePlayer(Player *plr, uint64 guid, uint32 team);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
/* Scorekeeping */
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp
index 5a67a787cb0..20005863de2 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp
@@ -84,7 +84,7 @@ void BattlegroundRL::AddPlayer(Player *plr)
UpdateArenaWorldState();
}
-void BattlegroundRL::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
+void BattlegroundRL::RemovePlayer(Player* /*plr*/, uint64 /*guid*/, uint32 /*team*/)
{
if (GetStatus() == STATUS_WAIT_LEAVE)
return;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRL.h b/src/server/game/Battlegrounds/Zones/BattlegroundRL.h
index 84b4d939678..7977e2945f4 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundRL.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundRL.h
@@ -61,7 +61,7 @@ class BattlegroundRL : public Battleground
virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors();
- void RemovePlayer(Player *plr, uint64 guid);
+ void RemovePlayer(Player *plr, uint64 guid, uint32 team);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
bool SetupBattleground();
void HandleKillPlayer(Player* player, Player* killer);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp
index 9a5d57b6d6c..c8761303a52 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp
@@ -131,7 +131,7 @@ void BattlegroundRV::AddPlayer(Player *plr)
UpdateWorldState(BG_RV_WORLD_STATE_H, GetAlivePlayersCountByTeam(HORDE));
}
-void BattlegroundRV::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
+void BattlegroundRV::RemovePlayer(Player* /*plr*/, uint64 /*guid*/, uint32 /*team*/)
{
if (GetStatus() == STATUS_WAIT_LEAVE)
return;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRV.h b/src/server/game/Battlegrounds/Zones/BattlegroundRV.h
index 7674bc459d0..9722eb057c7 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundRV.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundRV.h
@@ -118,7 +118,7 @@ class BattlegroundRV : public Battleground
virtual void Reset();
virtual void FillInitialWorldStates(WorldPacket &d);
- void RemovePlayer(Player *plr, uint64 guid);
+ void RemovePlayer(Player *plr, uint64 guid, uint32 team);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
bool SetupBattleground();
void HandleKillPlayer(Player* player, Player* killer);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
index 7399a106872..05cf6fb4240 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
@@ -465,7 +465,7 @@ void BattlegroundSA::AddPlayer(Player *plr)
m_PlayerScores[plr->GetGUID()] = sc;
}
-void BattlegroundSA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
+void BattlegroundSA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/, uint32 /*team*/)
{
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
index df753df3020..33a4bd9ad3f 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
@@ -481,7 +481,7 @@ class BattlegroundSA : public Battleground
void EndBattleground(uint32 winner);
/// CAlled when a player leave battleground
- void RemovePlayer(Player *plr, uint64 guid);
+ void RemovePlayer(Player *plr, uint64 guid, uint32 team);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
/* Scorekeeping */
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
index e9355bc95f2..7064beb7735 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
@@ -559,7 +559,7 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target
Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
}
-void BattlegroundWS::RemovePlayer(Player *plr, uint64 guid)
+void BattlegroundWS::RemovePlayer(Player *plr, uint64 guid, uint32 /*team*/)
{
// sometimes flag aura not removed :(
if (IsAllianceFlagPickedup() && m_FlagKeepers[BG_TEAM_ALLIANCE] == guid)
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.h b/src/server/game/Battlegrounds/Zones/BattlegroundWS.h
index 6bffd479da0..8917110fb15 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.h
@@ -190,7 +190,7 @@ class BattlegroundWS : public Battleground
virtual void EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj);
virtual void EventPlayerCapturedFlag(Player *Source);
- void RemovePlayer(Player *plr, uint64 guid);
+ void RemovePlayer(Player *plr, uint64 guid, uint32 team);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
void HandleKillPlayer(Player* player, Player* killer);
bool SetupBattleground();