diff options
author | Shauren <shauren.trinity@gmail.com> | 2013-10-16 19:14:00 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2013-10-16 19:14:00 +0200 |
commit | 7f0f87d2433a17ca9f5fd7d5233fa0ed9bee012f (patch) | |
tree | 59ff3f1c406e98f54616c1773101d3740136b3c8 | |
parent | 81ec99c95e326ec1b98fff724f387dd077999368 (diff) |
Build fix
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Transport/Transport.cpp | 8 | ||||
-rw-r--r-- | src/server/game/Grids/Notifiers/GridNotifiers.cpp | 2 |
3 files changed, 8 insertions, 4 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 9829b6019de..af92f0e9df4 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -2157,6 +2157,8 @@ void GameObject::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* t case GAMEOBJECT_TYPE_MO_TRANSPORT: pathProgress = int16(float(m_goValue.Transport.PathProgress) / float(GetUInt32Value(GAMEOBJECT_LEVEL)) * 65535.0f); break; + default: + break; } fieldBuffer << uint16(dynFlags); diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp index 9208cfda081..9f227b13ee0 100644 --- a/src/server/game/Entities/Transport/Transport.cpp +++ b/src/server/game/Entities/Transport/Transport.cpp @@ -165,7 +165,7 @@ void Transport::Update(uint32 diff) sScriptMgr->OnRelocate(this, _currentFrame->Node->index, _currentFrame->Node->mapid, _currentFrame->Node->x, _currentFrame->Node->y, _currentFrame->Node->z); - TC_LOG_DEBUG(LOG_FILTER_TRANSPORTS, "Transport %u (%s) moved to node %u %u %f %f %f", GetEntry(), GetName(), _currentFrame->Node->index, _currentFrame->Node->mapid, _currentFrame->Node->x, _currentFrame->Node->y, _currentFrame->Node->z); + TC_LOG_DEBUG(LOG_FILTER_TRANSPORTS, "Transport %u (%s) moved to node %u %u %f %f %f", GetEntry(), GetName().c_str(), _currentFrame->Node->index, _currentFrame->Node->mapid, _currentFrame->Node->x, _currentFrame->Node->y, _currentFrame->Node->z); } // Set position @@ -189,7 +189,7 @@ void Transport::Update(uint32 diff) void Transport::AddPassenger(WorldObject* passenger) { if (_passengers.insert(passenger).second) - TC_LOG_DEBUG(LOG_FILTER_TRANSPORTS, "Object %s boarded transport %s.", passenger->GetName(), GetName()); + TC_LOG_DEBUG(LOG_FILTER_TRANSPORTS, "Object %s boarded transport %s.", passenger->GetName().c_str(), GetName().c_str()); if (Player* plr = passenger->ToPlayer()) sScriptMgr->OnAddPassenger(this, plr); @@ -198,7 +198,7 @@ void Transport::AddPassenger(WorldObject* passenger) void Transport::RemovePassenger(WorldObject* passenger) { if (_passengers.erase(passenger) || _staticPassengers.erase(passenger)) // static passenger can remove itself in case of grid unload - TC_LOG_DEBUG(LOG_FILTER_TRANSPORTS, "Object %s removed from transport %s.", passenger->GetName(), GetName()); + TC_LOG_DEBUG(LOG_FILTER_TRANSPORTS, "Object %s removed from transport %s.", passenger->GetName().c_str(), GetName().c_str()); if (Player* plr = passenger->ToPlayer()) @@ -553,7 +553,7 @@ void Transport::DoEventIfAny(KeyFrame const& node, bool departure) { if (uint32 eventid = departure ? node.Node->departureEventID : node.Node->arrivalEventID) { - TC_LOG_DEBUG(LOG_FILTER_MAPSCRIPTS, "Taxi %s event %u of node %u of %s path", departure ? "departure" : "arrival", eventid, node.Node->index, GetName()); + TC_LOG_DEBUG(LOG_FILTER_MAPSCRIPTS, "Taxi %s event %u of node %u of %s path", departure ? "departure" : "arrival", eventid, node.Node->index, GetName().c_str()); GetMap()->ScriptsStart(sEventScripts, eventid, this, this); EventInform(eventid); } diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.cpp b/src/server/game/Grids/Notifiers/GridNotifiers.cpp index 2d44f865c99..00b1e82a0ea 100644 --- a/src/server/game/Grids/Notifiers/GridNotifiers.cpp +++ b/src/server/game/Grids/Notifiers/GridNotifiers.cpp @@ -54,6 +54,8 @@ void VisibleNotifier::SendToSelf() case TYPEID_UNIT: i_player.UpdateVisibilityOf((*itr)->ToCreature(), i_data, i_visibleNow); break; + default: + break; } } } |