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authorSpp <none@none>2010-04-30 13:09:38 +0200
committerSpp <none@none>2010-04-30 13:09:38 +0200
commit7f81217d68b3379dd681f7129c432f79341cd3c5 (patch)
tree4d958920dce379ea33438fe405669bbb4bc6dbd6
parent213a5e50620a5d8967d6f5dd33ad066e4961e962 (diff)
Fix trap spell casting.
Improved version of Supabad's patch Closes issue 1910. --HG-- branch : trunk
-rw-r--r--src/game/GameObject.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index ea582b28e03..dc5038a9eec 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -916,9 +916,8 @@ void GameObject::TriggeringLinkedGameObject(uint32 trapEntry, Unit* target)
}
// found correct GO
- // FIXME: when GO casting will be implemented trap must cast spell to target
if (trapGO)
- target->CastSpell(target,trapSpell,true, 0, 0, GetGUID());
+ trapGO->CastSpell(target, trapInfo->trap.spellId);
}
GameObject* GameObject::LookupFishingHoleAround(float range)