aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorWyrserth <wyrserth@protonmail.com>2019-07-05 16:23:06 +0200
committerWyrserth <wyrserth@protonmail.com>2019-07-05 16:23:06 +0200
commit7fc1ecca8a32558e93b80c344fd90e3565b874a9 (patch)
tree86532e8dc9e46fe2dcdbde8f56e61a4b31d8282b
parent12e545f7e2247f91db3fd1e8e2f961982422a147 (diff)
Core/Player: fix crash happening when trying to send drunken state to nearby players while the character is loading.
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 3b6ec5f0600..83f5bddcba0 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -17173,7 +17173,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
SetBankBagSlotCount(fields[14].GetUInt8());
SetRestState(fields[15].GetUInt8());
SetNativeGender(fields[5].GetUInt8());
- SetDrunkValue(fields[54].GetUInt8());
+ SetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_INEBRIATION, fields[54].GetUInt8());
if (!ValidateAppearance(
fields[3].GetUInt8(), // race