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authormegamage <none@none>2009-02-19 18:49:11 -0600
committermegamage <none@none>2009-02-19 18:49:11 -0600
commit7fc442263d92d43cb8e4063464dbec9d0f84f304 (patch)
tree2b39b73743b6c7ceac7fe1afbe55979dcbea5fa1
parentfe6bfc2ef1c33271912068a9123b3186d718443a (diff)
Drop Say/Yell/etc string versions.
1) DB based string_id versions must be used. 2) for debug purposes raw WorldObject::MonsterSay/etc versions can be used Author: VladimirMangos --HG-- branch : trunk
-rw-r--r--src/game/Corpse.h4
-rw-r--r--src/game/Creature.h4
-rw-r--r--src/game/DynamicObject.h4
-rw-r--r--src/game/GameObject.h4
-rw-r--r--src/game/Level1.cpp8
5 files changed, 4 insertions, 20 deletions
diff --git a/src/game/Corpse.h b/src/game/Corpse.h
index 200512f1cdf..4b0c6e7007c 100644
--- a/src/game/Corpse.h
+++ b/src/game/Corpse.h
@@ -82,10 +82,6 @@ class Corpse : public WorldObject
Player* lootRecipient;
bool lootForBody;
- void Say(const char* text, uint32 language, uint64 TargetGuid) { MonsterSay(text,language,TargetGuid); }
- void Yell(const char* text, uint32 language, uint64 TargetGuid) { MonsterYell(text,language,TargetGuid); }
- void TextEmote(const char* text, uint64 TargetGuid) { MonsterTextEmote(text,TargetGuid); }
- void Whisper(const char* text, uint64 receiver) { MonsterWhisper(text,receiver); }
void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); }
void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); }
diff --git a/src/game/Creature.h b/src/game/Creature.h
index a5acdf3eaea..df37caa1ef2 100644
--- a/src/game/Creature.h
+++ b/src/game/Creature.h
@@ -540,10 +540,6 @@ class TRINITY_DLL_SPEC Creature : public Unit
void addGossipOption(GossipOption const& gso) { m_goptions.push_back(gso); }
void setEmoteState(uint8 emote) { m_emoteState = emote; };
- void Say(const char* text, uint32 language, uint64 TargetGuid) { MonsterSay(text,language,TargetGuid); }
- void Yell(const char* text, uint32 language, uint64 TargetGuid) { MonsterYell(text,language,TargetGuid); }
- void TextEmote(const char* text, uint64 TargetGuid, bool IsBossEmote = false) { MonsterTextEmote(text,TargetGuid,IsBossEmote); }
- void Whisper(const char* text, uint64 receiver, bool IsBossWhisper = false) { MonsterWhisper(text,receiver,IsBossWhisper); }
void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); }
void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
void TextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote = false) { MonsterTextEmote(textId,TargetGuid,IsBossEmote); }
diff --git a/src/game/DynamicObject.h b/src/game/DynamicObject.h
index 2eda623e36d..ccf9d47a455 100644
--- a/src/game/DynamicObject.h
+++ b/src/game/DynamicObject.h
@@ -50,10 +50,6 @@ class DynamicObject : public WorldObject
void Delay(int32 delaytime);
bool isVisibleForInState(Player const* u, bool inVisibleList) const;
- void Say(const char* text, uint32 language, uint64 TargetGuid) { MonsterSay(text,language,TargetGuid); }
- void Yell(const char* text, uint32 language, uint64 TargetGuid) { MonsterYell(text,language,TargetGuid); }
- void TextEmote(const char* text, uint64 TargetGuid) { MonsterTextEmote(text,TargetGuid); }
- void Whisper(const char* text, uint64 receiver) { MonsterWhisper(text,receiver); }
void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); }
void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); }
diff --git a/src/game/GameObject.h b/src/game/GameObject.h
index 0213bcc9bf2..07f6c5a4362 100644
--- a/src/game/GameObject.h
+++ b/src/game/GameObject.h
@@ -444,10 +444,6 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; }
- void Say(const char* text, uint32 language, uint64 TargetGuid) { MonsterSay(text,language,TargetGuid); }
- void Yell(const char* text, uint32 language, uint64 TargetGuid) { MonsterYell(text,language,TargetGuid); }
- void TextEmote(const char* text, uint64 TargetGuid) { MonsterTextEmote(text,TargetGuid); }
- void Whisper(const char* text,uint64 receiver) { MonsterWhisper(text,receiver); }
void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); }
void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); }
diff --git a/src/game/Level1.cpp b/src/game/Level1.cpp
index 44818cfc7be..062f262a826 100644
--- a/src/game/Level1.cpp
+++ b/src/game/Level1.cpp
@@ -53,7 +53,7 @@ bool ChatHandler::HandleNpcSayCommand(const char* args)
return false;
}
- pCreature->Say(args, LANG_UNIVERSAL, 0);
+ pCreature->MonsterSay(args, LANG_UNIVERSAL, 0);
return true;
}
@@ -71,7 +71,7 @@ bool ChatHandler::HandleNpcYellCommand(const char* args)
return false;
}
- pCreature->Yell(args, LANG_UNIVERSAL, 0);
+ pCreature->MonsterYell(args, LANG_UNIVERSAL, 0);
return true;
}
@@ -91,7 +91,7 @@ bool ChatHandler::HandleNpcTextEmoteCommand(const char* args)
return false;
}
- pCreature->TextEmote(args, 0);
+ pCreature->MonsterTextEmote(args, 0);
return true;
}
@@ -119,7 +119,7 @@ bool ChatHandler::HandleNpcWhisperCommand(const char* args)
if (HasLowerSecurity(objmgr.GetPlayer(receiver_guid), 0))
return false;
- pCreature->Whisper(text,receiver_guid);
+ pCreature->MonsterWhisper(text,receiver_guid);
return true;
}