diff options
author | QAston <none@none> | 2009-06-26 20:25:05 +0200 |
---|---|---|
committer | QAston <none@none> | 2009-06-26 20:25:05 +0200 |
commit | 80fc3b5c95b1ff40c80b6ffa58645f2b8f1899c3 (patch) | |
tree | 80b66913d75c959351c31e0c0f538addce0f8d4f | |
parent | ad182a6b2c1a72e96061583eff080f57db1c3676 (diff) |
*Fix build on *nix.
--HG--
branch : trunk
-rw-r--r-- | src/game/BattleGroundAV.cpp | 24 |
1 files changed, 20 insertions, 4 deletions
diff --git a/src/game/BattleGroundAV.cpp b/src/game/BattleGroundAV.cpp index d02ebaa9e03..34655a1d7bc 100644 --- a/src/game/BattleGroundAV.cpp +++ b/src/game/BattleGroundAV.cpp @@ -1378,10 +1378,26 @@ const char* BattleGroundAV::GetNodeName(BG_AV_Nodes node) void BattleGroundAV::AssaultNode(BG_AV_Nodes node, uint16 team) { - assert(m_Nodes[node].TotalOwner != team || sLog.outCrash("Assaulting team is TotalOwner of node")); - assert(m_Nodes[node].Owner != team || sLog.outCrash("Assaulting team is owner of node")); - assert(m_Nodes[node].State != POINT_DESTROYED || sLog.outCrash("Destroyed node is assaulted")); - assert(m_Nodes[node].State != POINT_ASSAULTED || !m_Nodes[node].TotalOwner || sLog.outCrash("Assault on an not assaulted node without total owner")); //only assault an assaulted node if no totalowner exists + if (m_Nodes[node].TotalOwner == team) + { + sLog.outCrash("Assaulting team is TotalOwner of node"); + assert (false); + } + if (m_Nodes[node].Owner == team) + { + sLog.outCrash("Assaulting team is owner of node"); + assert (false); + } + if (m_Nodes[node].State == POINT_DESTROYED) + { + sLog.outCrash("Destroyed node is being assaulted"); + assert (false); + } + if (m_Nodes[node].State == POINT_ASSAULTED && m_Nodes[node].TotalOwner) //only assault an assaulted node if no totalowner exists + { + sLog.outCrash("Assault on an not assaulted node with total owner"); + assert (false); + } //the timer gets another time, if the previous owner was 0==Neutral m_Nodes[node].Timer = (m_Nodes[node].PrevOwner)? BG_AV_CAPTIME : BG_AV_SNOWFALL_FIRSTCAP; m_Nodes[node].PrevOwner = m_Nodes[node].Owner; |