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authorNaios <naios-dev@live.de>2016-07-03 00:06:49 +0200
committerNaios <naios-dev@live.de>2016-07-05 00:19:45 +0200
commit80fe552894a42b0be45fcc0fa0d55a7551e0149f (patch)
tree529fb1221d3bc3fd8a2614238421747cc6c49fe0
parent1a891f3a5edf173adcd304aa4bfc6828b63fb507 (diff)
Core/EventProcessor: Wait for non deletable events to get deletable.
* Immediate deletion caused issues with the SpellEvent, so we delete it at one of the next update ticks now. * Only affects the unforced cancellation of events. * Ref #16675 (cherry picked from commit 1ad73212dca0cf8a829d15ffdbcc4cd611e64d4e)
-rw-r--r--src/common/Utilities/EventProcessor.cpp51
-rw-r--r--src/common/Utilities/EventProcessor.h36
-rw-r--r--src/server/game/Entities/Vehicle/Vehicle.cpp10
-rw-r--r--src/server/game/Spells/Auras/SpellAuras.cpp2
4 files changed, 67 insertions, 32 deletions
diff --git a/src/common/Utilities/EventProcessor.cpp b/src/common/Utilities/EventProcessor.cpp
index be74d58b790..195deeb054b 100644
--- a/src/common/Utilities/EventProcessor.cpp
+++ b/src/common/Utilities/EventProcessor.cpp
@@ -17,11 +17,20 @@
*/
#include "EventProcessor.h"
+#include "Errors.h"
-EventProcessor::EventProcessor()
+void BasicEvent::ScheduleAbort()
{
- m_time = 0;
- m_aborting = false;
+ ASSERT(IsRunning()
+ && "Tried to scheduled the abortion of an event twice!");
+ m_abortState = AbortState::STATE_ABORT_SCHEDULED;
+}
+
+void BasicEvent::SetAborted()
+{
+ ASSERT(!IsAborted()
+ && "Tried to abort an already aborted event!");
+ m_abortState = AbortState::STATE_ABORTED;
}
EventProcessor::~EventProcessor()
@@ -39,37 +48,47 @@ void EventProcessor::Update(uint32 p_time)
while (((i = m_events.begin()) != m_events.end()) && i->first <= m_time)
{
// get and remove event from queue
- BasicEvent* Event = i->second;
+ BasicEvent* event = i->second;
m_events.erase(i);
- if (!Event->to_Abort)
+ if (event->IsRunning())
{
- if (Event->Execute(m_time, p_time))
+ if (event->Execute(m_time, p_time))
{
// completely destroy event if it is not re-added
- delete Event;
+ delete event;
}
+ continue;
+ }
+
+ if (event->IsAbortScheduled())
+ {
+ event->Abort(m_time);
+ // Mark the event as aborted
+ event->SetAborted();
}
- else
+
+ if (event->IsDeletable())
{
- Event->Abort(m_time);
- delete Event;
+ delete event;
+ continue;
}
+
+ // Reschedule non deletable events to be checked at
+ // the next update tick
+ AddEvent(event, CalculateTime(1), false);
}
}
void EventProcessor::KillAllEvents(bool force)
{
- // prevent event insertions
- m_aborting = true;
-
// first, abort all existing events
for (EventList::iterator i = m_events.begin(); i != m_events.end();)
{
EventList::iterator i_old = i;
++i;
- i_old->second->to_Abort = true;
+ i_old->second->SetAborted();
i_old->second->Abort(m_time);
if (force || i_old->second->IsDeletable())
{
@@ -87,7 +106,8 @@ void EventProcessor::KillAllEvents(bool force)
void EventProcessor::AddEvent(BasicEvent* Event, uint64 e_time, bool set_addtime)
{
- if (set_addtime) Event->m_addTime = m_time;
+ if (set_addtime)
+ Event->m_addTime = m_time;
Event->m_execTime = e_time;
m_events.insert(std::pair<uint64, BasicEvent*>(e_time, Event));
}
@@ -96,4 +116,3 @@ uint64 EventProcessor::CalculateTime(uint64 t_offset) const
{
return(m_time + t_offset);
}
-
diff --git a/src/common/Utilities/EventProcessor.h b/src/common/Utilities/EventProcessor.h
index e10558e6a21..57f3065f323 100644
--- a/src/common/Utilities/EventProcessor.h
+++ b/src/common/Utilities/EventProcessor.h
@@ -20,20 +20,27 @@
#define __EVENTPROCESSOR_H
#include "Define.h"
-
#include <map>
+class EventProcessor;
+
// Note. All times are in milliseconds here.
class TC_COMMON_API BasicEvent
{
+ friend class EventProcessor;
+
+ enum class AbortState : uint8
+ {
+ STATE_RUNNING,
+ STATE_ABORT_SCHEDULED,
+ STATE_ABORTED
+ };
+
public:
BasicEvent()
- {
- to_Abort = false;
- m_addTime = 0;
- m_execTime = 0;
- }
+ : m_abortState(AbortState::STATE_RUNNING), m_addTime(0), m_execTime(0) { }
+
virtual ~BasicEvent() { } // override destructor to perform some actions on event removal
// this method executes when the event is triggered
@@ -45,8 +52,16 @@ class TC_COMMON_API BasicEvent
virtual void Abort(uint64 /*e_time*/) { } // this method executes when the event is aborted
- bool to_Abort; // set by externals when the event is aborted, aborted events don't execute
- // and get Abort call when deleted
+ // Aborts the event at the next update tick
+ void ScheduleAbort();
+
+ private:
+ void SetAborted();
+ bool IsRunning() const { return (m_abortState == AbortState::STATE_RUNNING); }
+ bool IsAbortScheduled() const { return (m_abortState == AbortState::STATE_ABORT_SCHEDULED); }
+ bool IsAborted() const { return (m_abortState == AbortState::STATE_ABORTED); }
+
+ AbortState m_abortState; // set by externals when the event is aborted, aborted events don't execute
// these can be used for time offset control
uint64 m_addTime; // time when the event was added to queue, filled by event handler
@@ -58,16 +73,17 @@ typedef std::multimap<uint64, BasicEvent*> EventList;
class TC_COMMON_API EventProcessor
{
public:
- EventProcessor();
+ EventProcessor() : m_time(0) { }
~EventProcessor();
void Update(uint32 p_time);
void KillAllEvents(bool force);
void AddEvent(BasicEvent* Event, uint64 e_time, bool set_addtime = true);
uint64 CalculateTime(uint64 t_offset) const;
+
protected:
uint64 m_time;
EventList m_events;
- bool m_aborting;
};
+
#endif
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index cd7e038508c..9705eeaed72 100644
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -232,7 +232,7 @@ void Vehicle::RemoveAllPassengers()
while (!_pendingJoinEvents.empty())
{
VehicleJoinEvent* e = _pendingJoinEvents.front();
- e->to_Abort = true;
+ e->ScheduleAbort();
e->Target = eventVehicle;
_pendingJoinEvents.pop_front();
}
@@ -421,7 +421,7 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
if (seat == Seats.end()) // no available seat
{
- e->to_Abort = true;
+ e->ScheduleAbort();
return false;
}
@@ -433,7 +433,7 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
seat = Seats.find(seatId);
if (seat == Seats.end())
{
- e->to_Abort = true;
+ e->ScheduleAbort();
return false;
}
@@ -691,7 +691,7 @@ void Vehicle::RemovePendingEventsForSeat(int8 seatId)
{
if ((*itr)->Seat->first == seatId)
{
- (*itr)->to_Abort = true;
+ (*itr)->ScheduleAbort();
_pendingJoinEvents.erase(itr++);
}
else
@@ -716,7 +716,7 @@ void Vehicle::RemovePendingEventsForPassenger(Unit* passenger)
{
if ((*itr)->Passenger == passenger)
{
- (*itr)->to_Abort = true;
+ (*itr)->ScheduleAbort();
_pendingJoinEvents.erase(itr++);
}
else
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index b337e4aca58..bcef1da2b69 100644
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -524,7 +524,7 @@ void Aura::_Remove(AuraRemoveMode removeMode)
if (m_dropEvent)
{
- m_dropEvent->to_Abort = true;
+ m_dropEvent->ScheduleAbort();
m_dropEvent = nullptr;
}
}