diff options
author | Naios <naios-dev@live.de> | 2016-07-03 00:06:49 +0200 |
---|---|---|
committer | Naios <naios-dev@live.de> | 2016-07-05 00:19:45 +0200 |
commit | 80fe552894a42b0be45fcc0fa0d55a7551e0149f (patch) | |
tree | 529fb1221d3bc3fd8a2614238421747cc6c49fe0 | |
parent | 1a891f3a5edf173adcd304aa4bfc6828b63fb507 (diff) |
Core/EventProcessor: Wait for non deletable events to get deletable.
* Immediate deletion caused issues with the SpellEvent,
so we delete it at one of the next update ticks now.
* Only affects the unforced cancellation of events.
* Ref #16675
(cherry picked from commit 1ad73212dca0cf8a829d15ffdbcc4cd611e64d4e)
-rw-r--r-- | src/common/Utilities/EventProcessor.cpp | 51 | ||||
-rw-r--r-- | src/common/Utilities/EventProcessor.h | 36 | ||||
-rw-r--r-- | src/server/game/Entities/Vehicle/Vehicle.cpp | 10 | ||||
-rw-r--r-- | src/server/game/Spells/Auras/SpellAuras.cpp | 2 |
4 files changed, 67 insertions, 32 deletions
diff --git a/src/common/Utilities/EventProcessor.cpp b/src/common/Utilities/EventProcessor.cpp index be74d58b790..195deeb054b 100644 --- a/src/common/Utilities/EventProcessor.cpp +++ b/src/common/Utilities/EventProcessor.cpp @@ -17,11 +17,20 @@ */ #include "EventProcessor.h" +#include "Errors.h" -EventProcessor::EventProcessor() +void BasicEvent::ScheduleAbort() { - m_time = 0; - m_aborting = false; + ASSERT(IsRunning() + && "Tried to scheduled the abortion of an event twice!"); + m_abortState = AbortState::STATE_ABORT_SCHEDULED; +} + +void BasicEvent::SetAborted() +{ + ASSERT(!IsAborted() + && "Tried to abort an already aborted event!"); + m_abortState = AbortState::STATE_ABORTED; } EventProcessor::~EventProcessor() @@ -39,37 +48,47 @@ void EventProcessor::Update(uint32 p_time) while (((i = m_events.begin()) != m_events.end()) && i->first <= m_time) { // get and remove event from queue - BasicEvent* Event = i->second; + BasicEvent* event = i->second; m_events.erase(i); - if (!Event->to_Abort) + if (event->IsRunning()) { - if (Event->Execute(m_time, p_time)) + if (event->Execute(m_time, p_time)) { // completely destroy event if it is not re-added - delete Event; + delete event; } + continue; + } + + if (event->IsAbortScheduled()) + { + event->Abort(m_time); + // Mark the event as aborted + event->SetAborted(); } - else + + if (event->IsDeletable()) { - Event->Abort(m_time); - delete Event; + delete event; + continue; } + + // Reschedule non deletable events to be checked at + // the next update tick + AddEvent(event, CalculateTime(1), false); } } void EventProcessor::KillAllEvents(bool force) { - // prevent event insertions - m_aborting = true; - // first, abort all existing events for (EventList::iterator i = m_events.begin(); i != m_events.end();) { EventList::iterator i_old = i; ++i; - i_old->second->to_Abort = true; + i_old->second->SetAborted(); i_old->second->Abort(m_time); if (force || i_old->second->IsDeletable()) { @@ -87,7 +106,8 @@ void EventProcessor::KillAllEvents(bool force) void EventProcessor::AddEvent(BasicEvent* Event, uint64 e_time, bool set_addtime) { - if (set_addtime) Event->m_addTime = m_time; + if (set_addtime) + Event->m_addTime = m_time; Event->m_execTime = e_time; m_events.insert(std::pair<uint64, BasicEvent*>(e_time, Event)); } @@ -96,4 +116,3 @@ uint64 EventProcessor::CalculateTime(uint64 t_offset) const { return(m_time + t_offset); } - diff --git a/src/common/Utilities/EventProcessor.h b/src/common/Utilities/EventProcessor.h index e10558e6a21..57f3065f323 100644 --- a/src/common/Utilities/EventProcessor.h +++ b/src/common/Utilities/EventProcessor.h @@ -20,20 +20,27 @@ #define __EVENTPROCESSOR_H #include "Define.h" - #include <map> +class EventProcessor; + // Note. All times are in milliseconds here. class TC_COMMON_API BasicEvent { + friend class EventProcessor; + + enum class AbortState : uint8 + { + STATE_RUNNING, + STATE_ABORT_SCHEDULED, + STATE_ABORTED + }; + public: BasicEvent() - { - to_Abort = false; - m_addTime = 0; - m_execTime = 0; - } + : m_abortState(AbortState::STATE_RUNNING), m_addTime(0), m_execTime(0) { } + virtual ~BasicEvent() { } // override destructor to perform some actions on event removal // this method executes when the event is triggered @@ -45,8 +52,16 @@ class TC_COMMON_API BasicEvent virtual void Abort(uint64 /*e_time*/) { } // this method executes when the event is aborted - bool to_Abort; // set by externals when the event is aborted, aborted events don't execute - // and get Abort call when deleted + // Aborts the event at the next update tick + void ScheduleAbort(); + + private: + void SetAborted(); + bool IsRunning() const { return (m_abortState == AbortState::STATE_RUNNING); } + bool IsAbortScheduled() const { return (m_abortState == AbortState::STATE_ABORT_SCHEDULED); } + bool IsAborted() const { return (m_abortState == AbortState::STATE_ABORTED); } + + AbortState m_abortState; // set by externals when the event is aborted, aborted events don't execute // these can be used for time offset control uint64 m_addTime; // time when the event was added to queue, filled by event handler @@ -58,16 +73,17 @@ typedef std::multimap<uint64, BasicEvent*> EventList; class TC_COMMON_API EventProcessor { public: - EventProcessor(); + EventProcessor() : m_time(0) { } ~EventProcessor(); void Update(uint32 p_time); void KillAllEvents(bool force); void AddEvent(BasicEvent* Event, uint64 e_time, bool set_addtime = true); uint64 CalculateTime(uint64 t_offset) const; + protected: uint64 m_time; EventList m_events; - bool m_aborting; }; + #endif diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp index cd7e038508c..9705eeaed72 100644 --- a/src/server/game/Entities/Vehicle/Vehicle.cpp +++ b/src/server/game/Entities/Vehicle/Vehicle.cpp @@ -232,7 +232,7 @@ void Vehicle::RemoveAllPassengers() while (!_pendingJoinEvents.empty()) { VehicleJoinEvent* e = _pendingJoinEvents.front(); - e->to_Abort = true; + e->ScheduleAbort(); e->Target = eventVehicle; _pendingJoinEvents.pop_front(); } @@ -421,7 +421,7 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId) if (seat == Seats.end()) // no available seat { - e->to_Abort = true; + e->ScheduleAbort(); return false; } @@ -433,7 +433,7 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId) seat = Seats.find(seatId); if (seat == Seats.end()) { - e->to_Abort = true; + e->ScheduleAbort(); return false; } @@ -691,7 +691,7 @@ void Vehicle::RemovePendingEventsForSeat(int8 seatId) { if ((*itr)->Seat->first == seatId) { - (*itr)->to_Abort = true; + (*itr)->ScheduleAbort(); _pendingJoinEvents.erase(itr++); } else @@ -716,7 +716,7 @@ void Vehicle::RemovePendingEventsForPassenger(Unit* passenger) { if ((*itr)->Passenger == passenger) { - (*itr)->to_Abort = true; + (*itr)->ScheduleAbort(); _pendingJoinEvents.erase(itr++); } else diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp index b337e4aca58..bcef1da2b69 100644 --- a/src/server/game/Spells/Auras/SpellAuras.cpp +++ b/src/server/game/Spells/Auras/SpellAuras.cpp @@ -524,7 +524,7 @@ void Aura::_Remove(AuraRemoveMode removeMode) if (m_dropEvent) { - m_dropEvent->to_Abort = true; + m_dropEvent->ScheduleAbort(); m_dropEvent = nullptr; } } |