diff options
author | click <none@none> | 2010-08-09 23:14:16 +0200 |
---|---|---|
committer | click <none@none> | 2010-08-09 23:14:16 +0200 |
commit | 816acb11a46c39e678efe8012e0ac12c32cd271b (patch) | |
tree | 21796f19a54aadf5c6f3623b4358d35fc5261cbf | |
parent | 5709c8be0d88a134a25ca28d1cc77203d7666799 (diff) |
BuilSystem: Clean up some small but annoying things from my earlier commits:
- return to using default CMake buildconfiguration (release, relwithdebinfo, debug, minsizerel
Note: These are not yet populated as buildmodes : relwithdebinfo / minsizerel (will be created later)
- change it so that genrev creates revision.h properly (after genrev has been compiled successfully)
- split scripts/game PCH creation depending on which part a user wants to compile (default on) (thanks shauren)
--HG--
branch : trunk
-rw-r--r-- | CMakeLists.txt | 32 | ||||
-rw-r--r-- | src/genrevision/CMakeLists.txt | 9 | ||||
-rw-r--r-- | src/server/game/CMakeLists.txt | 7 | ||||
-rw-r--r-- | src/server/scripts/CMakeLists.txt | 4 |
4 files changed, 26 insertions, 26 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index 644377fe545..13aa61a7cee 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -12,6 +12,10 @@ ##### Base setup for project ##### +# +# Set projectname (must be done AFTER setting configurationtypes btw...) +# + project(TrinityCore) # CMake policies @@ -19,17 +23,6 @@ cmake_minimum_required(VERSION 2.6) cmake_policy(SET CMP0005 OLD) # -# Override configuration-types -# - -if(CMAKE_CONFIGURATION_TYPES) - set(CMAKE_CONFIGURATION_TYPES Release RelWitDebInfo Debug) - set(CMAKE_CONFIGURATION_TYPES "${CMAKE_CONFIGURATION_TYPES}" CACHE STRING - "Reset the configurations to what we need" - FORCE) -endif() - -# # Force out-of-source build # @@ -91,7 +84,8 @@ option(SCRIPTS "Build worldserver with scripts included" 1) option(TOOLS "Build map/vmap extraction/assembler tools" 0) option(CLI "Build worldserver with commandline-interface included" 1) option(DEBUG "Build worldserver with additional debug-code included" 0) -option(PCH "Use precompiled headers when compiling" 1) +option(SCRIPTPCH "Use precompiled headers when compiling scripts project" 1) +option(GAMEPCH "Use precompiled headers when compiling game project" 1) option(SQL "Copy SQL files during installation" 0) option(WARNINGS "Enable all compile-warnings during compile" 0) @@ -169,6 +163,7 @@ execute_process( # Output some generic information about the core and buildtype chosen # +message("") message("* TrinityCore revision : ${HG_REVISION}") message("* Build binaries in : ${CMAKE_BUILD_TYPE} mode") message("") @@ -224,10 +219,16 @@ else() message("* Build in debug-mode : No (default)") endif() -if( PCH ) - message("* Use PCH : Yes (default)") +if( GAMEPCH ) + message("* Build game w/PCH : Yes (default)") +else() + message("* Build game w/PCH : No") +endif() + +if( SCRIPTPCH ) + message("* Build scripts w/PCH : Yes (default)") else() - message("* Use PCH : No") + message("* Build scripts w/PCH : No") endif() if( WARNINGS ) @@ -260,6 +261,7 @@ if( SQL ) else() message("* Install SQL-files : No (default)") endif() +message("") ##### ##### Tweaks to make things operate well diff --git a/src/genrevision/CMakeLists.txt b/src/genrevision/CMakeLists.txt index 5e8a002b25d..06f7a6c4bd7 100644 --- a/src/genrevision/CMakeLists.txt +++ b/src/genrevision/CMakeLists.txt @@ -16,15 +16,16 @@ add_executable(genrev ) if( CMAKE_GENERATOR MATCHES "Visual Studio" ) - add_custom_command(TARGET genrev ALL + add_custom_command(TARGET genrev POST_BUILD COMMAND ${CMAKE_BINARY_DIR}/bin/$(ConfigurationName)/genrev ${CMAKE_SOURCE_DIR} - WORKING_DIRECTORY "${CMAKE_BINARY_DIR}" + WORKING_DIRECTORY ${CMAKE_BINARY_DIR} ) else() - add_custom_command(TARGET genrev ALL + add_custom_command(TARGET genrev + POST_BUILD COMMAND ${CMAKE_BINARY_DIR}/src/genrevision/genrev ${CMAKE_SOURCE_DIR} - WORKING_DIRECTORY "${CMAKE_BINARY_DIR}" + WORKING_DIRECTORY ${CMAKE_BINARY_DIR} ) endif() diff --git a/src/server/game/CMakeLists.txt b/src/server/game/CMakeLists.txt index 5b67fabc510..3ab856cfb97 100644 --- a/src/server/game/CMakeLists.txt +++ b/src/server/game/CMakeLists.txt @@ -8,10 +8,7 @@ # WITHOUT ANY WARRANTY, to the extent permitted by law; without even the # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -######## game ######## - -# Enable precompiled headers when using the GCC compiler. -if(PCH) +if( GAMEPCH ) include_directories(${CMAKE_CURRENT_BINARY_DIR}) endif() @@ -195,7 +192,7 @@ add_library(game STATIC ${game_STAT_SRCS}) add_dependencies(game genrev) # Generate precompiled header -if(PCH) +if( GAMEPCH ) if(CMAKE_COMPILER_IS_GNUCXX) add_precompiled_header(game ${CMAKE_SOURCE_DIR}/src/server/game/PrecompiledHeaders/gamePCH.h) elseif(MSVC) diff --git a/src/server/scripts/CMakeLists.txt b/src/server/scripts/CMakeLists.txt index 792f6c81bfe..ae9ba964eca 100644 --- a/src/server/scripts/CMakeLists.txt +++ b/src/server/scripts/CMakeLists.txt @@ -18,7 +18,7 @@ file(GLOB_RECURSE scripts_examples Examples/*.cpp Examples/*.h) file(GLOB_RECURSE scripts_outdoorpvp OutdoorPvP/*.cpp OutdoorPvP/*.h) # Enable precompiled headers when using the GCC compiler. -if(PCH) +if( SCRIPTPCH ) include_directories( ${CMAKE_CURRENT_BINARY_DIR} ) @@ -142,7 +142,7 @@ add_library(scripts STATIC ${scripts_STAT_SRCS}) add_dependencies(scripts genrev) # Generate precompiled header -if(PCH) +if( SCRIPTPCH ) if(CMAKE_COMPILER_IS_GNUCXX) add_precompiled_header(scripts ${CMAKE_SOURCE_DIR}/src/server/scripts/PrecompiledHeaders/ScriptPCH.h) elseif(MSVC) |