diff options
author | Giacomo Pozzoni <giacomopoz@gmail.com> | 2020-03-02 20:17:47 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-03-02 20:17:47 +0100 |
commit | 817ae5bca6db14c9b3db7d5268511525e0cb4105 (patch) | |
tree | ca84a986d91da4b4d660d80e3761ca4795c1739b | |
parent | 5b0a32d164ba91207360d8b8a266b69dd0db9869 (diff) |
Core/AI: Allow creatures to evade (#24221)
* Core/AI: Allow creatures to evade
Revert changes that didn't allow creatures to evade anymore no matter how hard a script would try
* PArtially revert 163f44c1b08cc043b114585922bd08664434bf92
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 4ba1bb416c0..75f45395e4f 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -280,7 +280,7 @@ void CreatureAI::EngagementOver() { if (!_isEngaged) { - TC_LOG_ERROR("scripts.ai", "CreatureAI::EngagementOver called even though creature is not currently engaged. Creature debug info:\n%s", me->GetDebugInfo().c_str()); + TC_LOG_DEBUG("scripts.ai", "CreatureAI::EngagementOver called even though creature is not currently engaged. Creature debug info:\n%s", me->GetDebugInfo().c_str()); return; } _isEngaged = false; @@ -290,7 +290,7 @@ void CreatureAI::EngagementOver() bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/) { - if (!IsEngaged()) + if (me->IsInEvadeMode()) return false; if (!me->IsAlive()) |