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authorSubv2112 <s.v.h21@hotmail.com>2012-01-05 12:11:58 -0500
committerSubv2112 <s.v.h21@hotmail.com>2012-01-05 12:11:58 -0500
commit8197c37a92f891374760c79a2ee418bd6ec7d612 (patch)
treec4e2747bdcbe06c79235b4e50cfd16ba48f199a1
parent16fea505c48978b388e7b6d8a9de5964f753d160 (diff)
Vehicles with SAI should not kick their passengers when resetting
Signed-off-by: Subv2112 <s.v.h21@hotmail.com>
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index af6bf6cf6ce..1755c36562f 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -436,7 +436,9 @@ void SmartAI::EnterEvadeMode()
if (!me->isAlive())
return;
- me->RemoveAllAuras();
+ // Vehicles should not dismount their passengers on evade mode
+ me->RemoveAllAurasExceptType(SPELL_AURA_CONTROL_VEHICLE);
+
me->DeleteThreatList();
me->CombatStop(true);
me->LoadCreaturesAddon();