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authorjackpoz <giacomopoz@gmail.com>2015-06-14 16:34:49 +0200
committerjackpoz <giacomopoz@gmail.com>2015-06-14 16:34:49 +0200
commit81cec13a586c1d7e84d0936b4a385934f5f91ef1 (patch)
treec370369772201a8ae1e888e5ace285d31f7ed10c
parent34a721ba84643cf468f63e5c375949aaa3e15cac (diff)
parent6f2b0860481390043a89702be4b1540f5c472dee (diff)
Merge pull request #14250 from xjose93/SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
Core/Unit: Fix snare/daze immunities versus SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED Fix SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED modifying speeds of bosses that are immune to changes of speeds.
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index a58fde1e3a3..9b0da57fa31 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -12294,6 +12294,13 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
/// @todo possible affect only on MOVE_RUN
if (int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED))
{
+ if (Creature* creature = ToCreature())
+ {
+ uint32 immuneMask = creature->GetCreatureTemplate()->MechanicImmuneMask;
+ if (immuneMask & (1 << MECHANIC_SNARE) || immuneMask & (1 << MECHANIC_DAZE))
+ break;
+ }
+
// Use speed from aura
float max_speed = normalization / (IsControlledByPlayer() ? playerBaseMoveSpeed[mtype] : baseMoveSpeed[mtype]);
if (speed > max_speed)