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authormegamage <none@none>2009-05-05 13:29:57 -0500
committermegamage <none@none>2009-05-05 13:29:57 -0500
commit821d3cb7f2bfa5250d96256e655427042dd355d3 (patch)
tree6e577813c43659d5a5513dea80fcc7b1771b3835
parent33c352b4ab9c66ce57e988075a69cc2293d81ce4 (diff)
*Fix the bug that paladin gets too many miss.
--HG-- branch : trunk
-rw-r--r--src/game/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index db01234757b..093ef51925c 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -2687,7 +2687,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
{
WeaponAttackType attType = BASE_ATTACK;
- if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
+ if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED && spell->Attributes & SPELL_ATTR_RANGED)
attType = RANGED_ATTACK;
// bonus from skills is 0.04% per skill Diff