diff options
author | secharles <jcrequeijopuente@gmail.com> | 2012-12-28 01:05:30 +0000 |
---|---|---|
committer | Nay <dnpd.dd@gmail.com> | 2012-12-28 01:05:56 +0000 |
commit | 8272affe92fce922ffc898930bcc8d1ce8476bf3 (patch) | |
tree | 81922a063864fb017013363d42cd231be4ffe847 | |
parent | a29ec679aed4bc186f70cd3bba1a07226f5de39f (diff) |
Script/Commands: New command: lookup spell id #spellid
Command to allow to know spell names based on id
Example:
lookup spell id 686:
686 - [Shadow Bolt rank 1 esES] [know]
Closes #8800
Signed-off-by: Nay <dnpd.dd@gmail.com>
-rw-r--r-- | sql/updates/world/2012_12_28_00_world_command.sql | 3 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_lookup.cpp | 99 |
2 files changed, 101 insertions, 1 deletions
diff --git a/sql/updates/world/2012_12_28_00_world_command.sql b/sql/updates/world/2012_12_28_00_world_command.sql new file mode 100644 index 00000000000..6de970d3b81 --- /dev/null +++ b/sql/updates/world/2012_12_28_00_world_command.sql @@ -0,0 +1,3 @@ +DELETE FROM `command` WHERE `name` LIKE 'lookup spell id'; +INSERT INTO `command` (`name`, `security`, `help`) VALUES +('lookup spell id', '3', 'Syntax: .lookup spell id #spellid\n\nLooks up a spell by #spellid, and returns the match with its spell name.'); diff --git a/src/server/scripts/Commands/cs_lookup.cpp b/src/server/scripts/Commands/cs_lookup.cpp index c265cd1faa5..13ee91884d0 100644 --- a/src/server/scripts/Commands/cs_lookup.cpp +++ b/src/server/scripts/Commands/cs_lookup.cpp @@ -46,6 +46,14 @@ public: { "email", SEC_GAMEMASTER, true, &HandleLookupPlayerEmailCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; + + static ChatCommand lookupSpellCommandTable[] = + { + { "id", SEC_ADMINISTRATOR, true, &HandleLookupSpellIdCommand, "", NULL }, + { "", SEC_ADMINISTRATOR, true, &HandleLookupSpellCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + static ChatCommand lookupCommandTable[] = { { "area", SEC_MODERATOR, true, &HandleLookupAreaCommand, "", NULL }, @@ -58,13 +66,14 @@ public: { "quest", SEC_ADMINISTRATOR, true, &HandleLookupQuestCommand, "", NULL }, { "player", SEC_GAMEMASTER, true, NULL, "", lookupPlayerCommandTable }, { "skill", SEC_ADMINISTRATOR, true, &HandleLookupSkillCommand, "", NULL }, - { "spell", SEC_ADMINISTRATOR, true, &HandleLookupSpellCommand, "", NULL }, + { "spell", SEC_ADMINISTRATOR, true, NULL, "", lookupSpellCommandTable }, { "taxinode", SEC_ADMINISTRATOR, true, &HandleLookupTaxiNodeCommand, "", NULL }, { "tele", SEC_MODERATOR, true, &HandleLookupTeleCommand, "", NULL }, { "title", SEC_GAMEMASTER, true, &HandleLookupTitleCommand, "", NULL }, { "map", SEC_ADMINISTRATOR, true, &HandleLookupMapCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; + static ChatCommand commandTable[] = { { "lookup", SEC_ADMINISTRATOR, true, NULL, "", lookupCommandTable }, @@ -943,6 +952,94 @@ public: return true; } + static bool HandleLookupSpellIdCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + // can be NULL at console call + Player* target = handler->getSelectedPlayer(); + + uint32 id = atoi((char*)args); + + bool found = false; + uint32 count = 0; + uint32 maxResults = 1; + + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(id); + if (spellInfo) + { + int locale = handler->GetSessionDbcLocale(); + std::string name = spellInfo->SpellName[locale]; + if (name.empty()) + { + handler->SendSysMessage(LANG_COMMAND_NOSPELLFOUND); + return true; + } + + if (locale < TOTAL_LOCALES) + { + if (maxResults && count++ == maxResults) + { + handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults); + return true; + } + + bool known = target && target->HasSpell(id); + bool learn = (spellInfo->Effects[0].Effect == SPELL_EFFECT_LEARN_SPELL); + + SpellInfo const* learnSpellInfo = sSpellMgr->GetSpellInfo(spellInfo->Effects[0].TriggerSpell); + + uint32 talentCost = GetTalentSpellCost(id); + + bool talent = (talentCost > 0); + bool passive = spellInfo->IsPassive(); + bool active = target && target->HasAura(id); + + // unit32 used to prevent interpreting uint8 as char at output + // find rank of learned spell for learning spell, or talent rank + uint32 rank = talentCost ? talentCost : learn && learnSpellInfo ? learnSpellInfo->GetRank() : spellInfo->GetRank(); + + // send spell in "id - [name, rank N] [talent] [passive] [learn] [known]" format + std::ostringstream ss; + if (handler->GetSession()) + ss << id << " - |cffffffff|Hspell:" << id << "|h[" << name; + else + ss << id << " - " << name; + + // include rank in link name + if (rank) + ss << handler->GetTrinityString(LANG_SPELL_RANK) << rank; + + if (handler->GetSession()) + ss << ' ' << localeNames[locale] << "]|h|r"; + else + ss << ' ' << localeNames[locale]; + + if (talent) + ss << handler->GetTrinityString(LANG_TALENT); + if (passive) + ss << handler->GetTrinityString(LANG_PASSIVE); + if (learn) + ss << handler->GetTrinityString(LANG_LEARN); + if (known) + ss << handler->GetTrinityString(LANG_KNOWN); + if (active) + ss << handler->GetTrinityString(LANG_ACTIVE); + + handler->SendSysMessage(ss.str().c_str()); + + if (!found) + found = true; + } + } + + if (!found) + handler->SendSysMessage(LANG_COMMAND_NOSPELLFOUND); + + return true; + } + static bool HandleLookupTaxiNodeCommand(ChatHandler* handler, const char * args) { if (!*args) |