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authorShauren <shauren.trinity@gmail.com>2025-08-11 15:10:54 +0200
committerShauren <shauren.trinity@gmail.com>2025-08-11 15:10:54 +0200
commit82f19c898815e3bc5bb6288b0191ee897594f9b5 (patch)
treed3fbf83be3d5c99f075bdb69a8c58d195846c08c
parent782ee42989821d551f5d2bce2d231e38ed360dce (diff)
Core/Quests: Fixed quest experience rewards - it should always be awarded for all completions of repeatable quests
-rw-r--r--src/server/game/Entities/Player/Player.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 8d57b82a6c3..3ac1815f4f6 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -14988,12 +14988,6 @@ uint32 Player::GetQuestMoneyReward(Quest const* quest) const
uint32 Player::GetQuestXPReward(Quest const* quest)
{
- bool rewarded = IsQuestRewarded(quest->GetQuestId()) && !quest->IsDFQuest();
-
- // Not give XP in case already completed once repeatable quest
- if (rewarded)
- return 0;
-
uint32 XP = quest->XPValue(this) * sWorld->getRate(RATE_XP_QUEST);
// handle SPELL_AURA_MOD_XP_QUEST_PCT auras