diff options
author | jackpoz <giacomopoz@gmail.com> | 2015-06-02 19:16:42 +0200 |
---|---|---|
committer | jackpoz <giacomopoz@gmail.com> | 2015-06-02 19:16:42 +0200 |
commit | 83cf1e6aec0594f7d92bdebf52239867c3fd3abc (patch) | |
tree | 9b225bdbdd98966f1898347d3d3edbbd5ddda35c | |
parent | 52ea75c735c8d5c532a72a9b66d8400c1d4bef2f (diff) |
Core/Player: Fix resurrection exploit
Fix an exploit that allowed to resurrect even if corpse was not in range (teleport hack was required too)
-rw-r--r-- | src/server/game/Entities/Player/Player.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 19cbd7e13a4..98b9d8a3d07 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1664,7 +1664,7 @@ class Player : public Unit, public GridObject<Player> void setResurrectRequestData(ObjectGuid guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana); void clearResurrectRequestData() { setResurrectRequestData(ObjectGuid::Empty, 0, 0.0f, 0.0f, 0.0f, 0, 0); } - bool isResurrectRequestedBy(ObjectGuid guid) const { return m_resurrectGUID == guid; } + bool isResurrectRequestedBy(ObjectGuid guid) const { return !m_resurrectGUID.IsEmpty() && m_resurrectGUID == guid; } bool isResurrectRequested() const { return !m_resurrectGUID.IsEmpty(); } void ResurrectUsingRequestData(); |