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authorjackpoz <giacomopoz@gmail.com>2015-06-02 19:16:42 +0200
committerjackpoz <giacomopoz@gmail.com>2015-06-02 19:16:42 +0200
commit83cf1e6aec0594f7d92bdebf52239867c3fd3abc (patch)
tree9b225bdbdd98966f1898347d3d3edbbd5ddda35c
parent52ea75c735c8d5c532a72a9b66d8400c1d4bef2f (diff)
Core/Player: Fix resurrection exploit
Fix an exploit that allowed to resurrect even if corpse was not in range (teleport hack was required too)
-rw-r--r--src/server/game/Entities/Player/Player.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 19cbd7e13a4..98b9d8a3d07 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1664,7 +1664,7 @@ class Player : public Unit, public GridObject<Player>
void setResurrectRequestData(ObjectGuid guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana);
void clearResurrectRequestData() { setResurrectRequestData(ObjectGuid::Empty, 0, 0.0f, 0.0f, 0.0f, 0, 0); }
- bool isResurrectRequestedBy(ObjectGuid guid) const { return m_resurrectGUID == guid; }
+ bool isResurrectRequestedBy(ObjectGuid guid) const { return !m_resurrectGUID.IsEmpty() && m_resurrectGUID == guid; }
bool isResurrectRequested() const { return !m_resurrectGUID.IsEmpty(); }
void ResurrectUsingRequestData();