diff options
author | Shauren <shauren.trinity@gmail.com> | 2020-05-29 18:17:24 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2022-01-06 19:38:12 +0100 |
commit | 865b47efad1f7b207bd4b7bd80480425d87a1432 (patch) | |
tree | 7a956b1833ac02cd8a4a19788a66d5ee6c113a16 | |
parent | 7274e43609ec9206f373513e76385efcfaadffc6 (diff) |
Core/Networking: Switch to intrusive variant of MPSC queue to halve the number of memory allocations for packet sending (#24659)
(cherry picked from commit f0060496f9c8c4a21c28552a95928f2d05e031a9)
-rw-r--r-- | src/common/Threading/MPSCQueue.h | 102 | ||||
-rw-r--r-- | src/server/game/Server/WorldSocket.cpp | 11 | ||||
-rw-r--r-- | src/server/game/Server/WorldSocket.h | 19 |
3 files changed, 112 insertions, 20 deletions
diff --git a/src/common/Threading/MPSCQueue.h b/src/common/Threading/MPSCQueue.h index fa5caf7a34b..ac245e1b332 100644 --- a/src/common/Threading/MPSCQueue.h +++ b/src/common/Threading/MPSCQueue.h @@ -21,23 +21,27 @@ #include <atomic> #include <utility> +namespace Trinity +{ +namespace Impl +{ // C++ implementation of Dmitry Vyukov's lock free MPSC queue // http://www.1024cores.net/home/lock-free-algorithms/queues/non-intrusive-mpsc-node-based-queue template<typename T> -class MPSCQueue +class MPSCQueueNonIntrusive { public: - MPSCQueue() : _head(new Node()), _tail(_head.load(std::memory_order_relaxed)) + MPSCQueueNonIntrusive() : _head(new Node()), _tail(_head.load(std::memory_order_relaxed)) { Node* front = _head.load(std::memory_order_relaxed); front->Next.store(nullptr, std::memory_order_relaxed); } - ~MPSCQueue() + ~MPSCQueueNonIntrusive() { T* output; - while (this->Dequeue(output)) - ; + while (Dequeue(output)) + delete output; Node* front = _head.load(std::memory_order_relaxed); delete front; @@ -67,7 +71,10 @@ private: struct Node { Node() = default; - explicit Node(T* data) : Data(data) { Next.store(nullptr, std::memory_order_relaxed); } + explicit Node(T* data) : Data(data) + { + Next.store(nullptr, std::memory_order_relaxed); + } T* Data; std::atomic<Node*> Next; @@ -76,8 +83,87 @@ private: std::atomic<Node*> _head; std::atomic<Node*> _tail; - MPSCQueue(MPSCQueue const&) = delete; - MPSCQueue& operator=(MPSCQueue const&) = delete; + MPSCQueueNonIntrusive(MPSCQueueNonIntrusive const&) = delete; + MPSCQueueNonIntrusive& operator=(MPSCQueueNonIntrusive const&) = delete; +}; + +// C++ implementation of Dmitry Vyukov's lock free MPSC queue +// http://www.1024cores.net/home/lock-free-algorithms/queues/intrusive-mpsc-node-based-queue +template<typename T, std::atomic<T*> T::* IntrusiveLink> +class MPSCQueueIntrusive +{ +public: + MPSCQueueIntrusive() : _dummyPtr(reinterpret_cast<T*>(std::addressof(_dummy))), _head(_dummyPtr), _tail(_dummyPtr) + { + T* front = _head.load(std::memory_order_relaxed); + (front->*IntrusiveLink).store(nullptr, std::memory_order_relaxed); + // _dummy is constructed from aligned_storage and is left uninitialized so we init only its Next here + (_dummyPtr->*IntrusiveLink).store(nullptr, std::memory_order_relaxed); + } + + ~MPSCQueueIntrusive() + { + T* output; + while (Dequeue(output)) + delete output; + } + + void Enqueue(T* input) + { + (input->*IntrusiveLink).store(nullptr, std::memory_order_release); + T* prevHead = _head.exchange(input, std::memory_order_acq_rel); + (prevHead->*IntrusiveLink).store(input, std::memory_order_release); + } + + bool Dequeue(T*& result) + { + T* tail = _tail.load(std::memory_order_relaxed); + T* next = (tail->*IntrusiveLink).load(std::memory_order_acquire); + if (tail == _dummyPtr) + { + if (!next) + return false; + + _tail.store(next, std::memory_order_release); + tail = next; + next = (next->*IntrusiveLink).load(std::memory_order_acquire); + } + + if (next) + { + _tail.store(next, std::memory_order_release); + result = tail; + return true; + } + + T* head = _head.load(std::memory_order_acquire); + if (tail != head) + return false; + + Enqueue(_dummyPtr); + next = (tail->*IntrusiveLink).load(std::memory_order_acquire); + if (next) + { + _tail.store(next, std::memory_order_release); + result = tail; + return true; + } + return false; + } + +private: + std::aligned_storage_t<sizeof(T), alignof(T)> _dummy; + T* _dummyPtr; + std::atomic<T*> _head; + std::atomic<T*> _tail; + + MPSCQueueIntrusive(MPSCQueueIntrusive const&) = delete; + MPSCQueueIntrusive& operator=(MPSCQueueIntrusive const&) = delete; }; +} +} + +template<typename T, std::atomic<T*> T::* IntrusiveLink = nullptr> +using MPSCQueue = std::conditional_t<IntrusiveLink != nullptr, Trinity::Impl::MPSCQueueIntrusive<T, IntrusiveLink>, Trinity::Impl::MPSCQueueNonIntrusive<T>>; #endif // MPSCQueue_h__ diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp index 7b41c9e5201..88bf616a56c 100644 --- a/src/server/game/Server/WorldSocket.cpp +++ b/src/server/game/Server/WorldSocket.cpp @@ -48,17 +48,6 @@ struct CompressedWorldPacket #pragma pack(pop) -class EncryptablePacket : public WorldPacket -{ -public: - EncryptablePacket(WorldPacket const& packet, bool encrypt) : WorldPacket(packet), _encrypt(encrypt) { } - - bool NeedsEncryption() const { return _encrypt; } - -private: - bool _encrypt; -}; - using boost::asio::ip::tcp; std::string const WorldSocket::ServerConnectionInitialize("WORLD OF WARCRAFT CONNECTION - SERVER TO CLIENT - V2"); diff --git a/src/server/game/Server/WorldSocket.h b/src/server/game/Server/WorldSocket.h index 5327db10ed6..a24b9fa92e9 100644 --- a/src/server/game/Server/WorldSocket.h +++ b/src/server/game/Server/WorldSocket.h @@ -24,6 +24,7 @@ #include "DatabaseEnvFwd.h" #include "MessageBuffer.h" #include "Socket.h" +#include "WorldPacket.h" #include "WorldPacketCrypt.h" #include "MPSCQueue.h" #include <array> @@ -38,6 +39,22 @@ class WorldSession; enum ConnectionType : int8; enum OpcodeClient : uint16; +class EncryptablePacket : public WorldPacket +{ +public: + EncryptablePacket(WorldPacket const& packet, bool encrypt) : WorldPacket(packet), _encrypt(encrypt) + { + SocketQueueLink.store(nullptr, std::memory_order_relaxed); + } + + bool NeedsEncryption() const { return _encrypt; } + + std::atomic<EncryptablePacket*> SocketQueueLink; + +private: + bool _encrypt; +}; + namespace WorldPackets { class ServerPacket; @@ -151,7 +168,7 @@ private: MessageBuffer _headerBuffer; MessageBuffer _packetBuffer; - MPSCQueue<EncryptablePacket> _bufferQueue; + MPSCQueue<EncryptablePacket, &EncryptablePacket::SocketQueueLink> _bufferQueue; std::size_t _sendBufferSize; z_stream* _compressionStream; |