diff options
| author | mik1893 <michele.roscelli@gmail.com> | 2016-05-15 10:26:50 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2016-05-15 11:26:50 +0200 |
| commit | 868dcb001cd5116f2a30ecfef6a1ba888d449abe (patch) | |
| tree | 4c75703d8ca444bd7324e5cd11047f50699988e0 | |
| parent | 4de1426d080084667da83a60857ee9c0492086fd (diff) | |
Core/Spells: Fix Blood Tap activation when Blood Rune is in cooldown as Death Rune (#17132)
| -rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 51b6db197db..9d0370c0255 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -5475,7 +5475,7 @@ void Spell::EffectActivateRune(SpellEffIndex effIndex) for (uint32 l = 0; l + 1 < MAX_RUNES && count > 0; ++l) { // Check if both runes are on cd as that is the only time when this needs to come into effect - if ((player->GetRuneCooldown(l) && player->GetCurrentRune(l) == RuneType(m_spellInfo->Effects[effIndex].MiscValueB)) && (player->GetRuneCooldown(l+1) && player->GetCurrentRune(l+1) == RuneType(m_spellInfo->Effects[effIndex].MiscValueB))) + if ((player->GetRuneCooldown(l) && player->GetBaseRune(l) == RuneType(m_spellInfo->Effects[effIndex].MiscValueB)) && (player->GetRuneCooldown(l+1) && player->GetBaseRune(l+1) == RuneType(m_spellInfo->Effects[effIndex].MiscValueB))) { // Should always update the rune with the lowest cd if (l + 1 < MAX_RUNES && player->GetRuneCooldown(l) >= player->GetRuneCooldown(l+1)) |
