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authorChaz Brown <iamparadox@netscape.net>2009-09-12 01:04:08 -0400
committerChaz Brown <iamparadox@netscape.net>2009-09-12 01:04:08 -0400
commit8790bb68c608cb1521a85f00664cbe62408314c4 (patch)
tree29485885738a876e545e546f908e49a04da74ec4
parentc5c83b0ce561d18c48ef1c133739fbe3f5d654b8 (diff)
Fix small omission in AuctionHouse.cpp caught by MrSmite, this may not make any difference at all, or it might make all the difference in the world for the distribution of items in the AH....
--HG-- branch : trunk
-rw-r--r--src/game/AuctionHouseBot.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/AuctionHouseBot.cpp b/src/game/AuctionHouseBot.cpp
index c343ebf4544..c92e5eca838 100644
--- a/src/game/AuctionHouseBot.cpp
+++ b/src/game/AuctionHouseBot.cpp
@@ -241,6 +241,7 @@ void AuctionHouseBot::addNewAuctions(Player *AHBplayer, AHBConfig *config)
while (itemID == 0 && loopBreaker < 50)
{
uint32 choice = urand(0, 13);
+ itemColor = choice;
switch (choice)
{
case 0: