diff options
author | Keader <keader.android@gmail.com> | 2017-06-03 20:01:57 -0300 |
---|---|---|
committer | Carbenium <carbenium@outlook.com> | 2020-07-16 21:47:27 +0200 |
commit | 87c5ddeab6b2ec691dba1bdf7f34864bb4dd78d0 (patch) | |
tree | 9fb042eb21bc16904f8fc886677f81f0407b0a1e | |
parent | 1d9986075717dc8173953c1d72fc76e6d7b8ffdc (diff) |
Core/Spells: Allows Dispersion and Barkskin to be used under death coil
(cherry picked from commit abc749034eb71b8a7c499541c10c71987c558e4a)
-rw-r--r-- | src/server/game/Spells/SpellInfo.cpp | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index d3fe746e3b7..22da49f87ea 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -3382,7 +3382,18 @@ void SpellInfo::_LoadImmunityInfo() _allowedMechanicMask |= (1 << MECHANIC_DISORIENTED); if (HasAttribute(SPELL_ATTR5_USABLE_WHILE_FEARED)) - _allowedMechanicMask |= (1 << MECHANIC_FEAR); + { + switch (Id) + { + case 47585: // Dispersion + case 22812: // Barkskin + _allowedMechanicMask |= (1 << MECHANIC_FEAR) | (1 << MECHANIC_HORROR); + break; + default: + _allowedMechanicMask |= (1 << MECHANIC_FEAR); + break; + } + } } void SpellInfo::ApplyAllSpellImmunitiesTo(Unit* target, SpellEffectInfo const* effect, bool apply) const |