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authorn0n4m3 <none@none>2010-04-11 13:37:20 +0400
committern0n4m3 <none@none>2010-04-11 13:37:20 +0400
commit8820d4f6da93bd0ce6b60f2269504278a0b46d8b (patch)
tree8ecf98e22223fd683bb74c76c761a93e8b105c9d
parentb4b8990003c30d98f59d33e54dd64bfeb2f6caa3 (diff)
Fix compile warning.
--HG-- branch : trunk
-rw-r--r--src/game/Group.cpp6
-rw-r--r--src/game/Group.h4
2 files changed, 4 insertions, 6 deletions
diff --git a/src/game/Group.cpp b/src/game/Group.cpp
index 66b3024ff47..5b657b43bc8 100644
--- a/src/game/Group.cpp
+++ b/src/game/Group.cpp
@@ -578,7 +578,7 @@ void Group::SendLooter(Creature *pCreature, Player *pLooter)
BroadcastPacket(&data, false);
}
-void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
+void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject, Creature *creature)
{
std::vector<LootItem>::iterator i;
ItemPrototype const *item;
@@ -625,7 +625,6 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
loot->items[itemSlot].is_blocked = true;
- Creature *creature;
SendLootStartRoll(60000, creature->GetMapId(), *r);
RollId.push_back(r);
@@ -651,7 +650,7 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
}
}
-void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject)
+void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject, Creature *creature)
{
ItemPrototype const *item;
uint8 itemSlot = 0;
@@ -691,7 +690,6 @@ void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject)
loot->items[itemSlot].is_blocked = true;
- Creature *creature;
SendLootStartRoll(60000, creature->GetMapId(), *r);
RollId.push_back(r);
diff --git a/src/game/Group.h b/src/game/Group.h
index 41e45a4cac6..0fa008a12cf 100644
--- a/src/game/Group.h
+++ b/src/game/Group.h
@@ -325,8 +325,8 @@ class Group
void SendLootRollWon(const uint64& SourceGuid, const uint64& TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r);
void SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r);
void SendLooter(Creature *pCreature, Player *pLooter);
- void GroupLoot(Loot *loot, WorldObject* pLootedObject);
- void NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject);
+ void GroupLoot(Loot *loot, WorldObject* pLootedObject, Creature *creature);
+ void NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject, Creature *creature);
void MasterLoot(Loot *loot, WorldObject* pLootedObject);
Rolls::iterator GetRoll(uint64 Guid)
{