diff options
| author | megamage <none@none> | 2009-04-11 23:11:06 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-04-11 23:11:06 -0500 |
| commit | 88b4ecdb039fcbb67916fe908638ac02a32143f1 (patch) | |
| tree | 4b61a44ac6aba4a68f253044a8dce4b667c57bab | |
| parent | f869e68296d4f49e8c388f7436990d3c4f162be0 (diff) | |
[7651] Fixed some cases with unexpected fatigue bar show for player at transport. Author: DiSlord
--HG--
branch : trunk
| -rw-r--r-- | src/game/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 477a54b86d2..c2e33a22e9f 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -19476,7 +19476,7 @@ void Player::UpdateUnderwaterState( Map* m, float x, float y, float z ) } // Allow travel in dark water on taxi or transport - if (liquid_status.type & MAP_LIQUID_TYPE_DARK_WATER && !isInFlight() && !(GetUnitMovementFlags()&MOVEMENTFLAG_ONTRANSPORT)) + if ((liquid_status.type & MAP_LIQUID_TYPE_DARK_WATER) && !isInFlight() && !GetTransport()) m_MirrorTimerFlags |= UNDERWARER_INDARKWATER; else m_MirrorTimerFlags &= ~UNDERWARER_INDARKWATER; |
