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| author | Artamedes <ownedned123@gmail.com> | 2019-09-06 15:47:34 -0400 |
|---|---|---|
| committer | Giacomo Pozzoni <giacomopoz@gmail.com> | 2019-09-06 21:47:34 +0200 |
| commit | 88e74ac3855ebd5ba818c3b12899337829ce2999 (patch) | |
| tree | 390989ad7b6102778b40bfede53241151d363382 | |
| parent | a17c83bde84a9f54ad5702f40ff9dd8b54e0afe0 (diff) | |
Scripts/PitOfSaron: Make sure ick stops moving when casting Explosive Barrage (#23768)
| -rw-r--r-- | src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp index db08a8d49b1..ba0f58162a1 100644 --- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp @@ -575,7 +575,10 @@ class spell_ick_explosive_barrage : public SpellScriptLoader { if (Unit* caster = GetCaster()) if (caster->GetTypeId() == TYPEID_UNIT) + { + caster->GetMotionMaster()->Clear(); caster->GetMotionMaster()->MoveIdle(); + } } void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) |
