aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorArtamedes <ownedned123@gmail.com>2019-09-06 15:47:34 -0400
committerGiacomo Pozzoni <giacomopoz@gmail.com>2019-09-06 21:47:34 +0200
commit88e74ac3855ebd5ba818c3b12899337829ce2999 (patch)
tree390989ad7b6102778b40bfede53241151d363382
parenta17c83bde84a9f54ad5702f40ff9dd8b54e0afe0 (diff)
Scripts/PitOfSaron: Make sure ick stops moving when casting Explosive Barrage (#23768)
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
index db08a8d49b1..ba0f58162a1 100644
--- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
@@ -575,7 +575,10 @@ class spell_ick_explosive_barrage : public SpellScriptLoader
{
if (Unit* caster = GetCaster())
if (caster->GetTypeId() == TYPEID_UNIT)
+ {
+ caster->GetMotionMaster()->Clear();
caster->GetMotionMaster()->MoveIdle();
+ }
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)