diff options
author | Shauren <shauren.trinity@gmail.com> | 2013-06-01 17:47:02 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2013-06-01 17:47:02 +0200 |
commit | 891d97ec4cef21d3131ee11d5cce64a300b02ea4 (patch) | |
tree | 7b510a6827121017a1a0af0968a47a1e71d687d4 | |
parent | 9251a605445a6f6ffe77b4fab03d368c93fcdacd (diff) |
Core/Movement
* Changed speed selection for flying creatures - use MOVE_RUN by default.
* Do not add MOVEMENTFLAG_WALKING to creatures that did not have it but called .SetWalk for their movement
-rw-r--r-- | src/server/game/Movement/Spline/MoveSplineInit.cpp | 29 |
1 files changed, 15 insertions, 14 deletions
diff --git a/src/server/game/Movement/Spline/MoveSplineInit.cpp b/src/server/game/Movement/Spline/MoveSplineInit.cpp index 192a539db54..2f4224c8b91 100644 --- a/src/server/game/Movement/Spline/MoveSplineInit.cpp +++ b/src/server/game/Movement/Spline/MoveSplineInit.cpp @@ -29,11 +29,7 @@ namespace Movement { UnitMoveType SelectSpeedType(uint32 moveFlags) { - /*! Not sure about MOVEMENTFLAG_CAN_FLY here - do creatures that can fly - but are on ground right now also have it? If yes, this needs a more - dynamic check, such as is flying now - */ - if (moveFlags & (MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_DISABLE_GRAVITY)) + if (moveFlags & MOVEMENTFLAG_FLYING) { if (moveFlags & MOVEMENTFLAG_BACKWARD /*&& speed_obj.flight >= speed_obj.flight_back*/) return MOVE_FLIGHT_BACK; @@ -55,6 +51,8 @@ namespace Movement else if (moveFlags & MOVEMENTFLAG_BACKWARD /*&& speed_obj.run >= speed_obj.run_back*/) return MOVE_RUN_BACK; + // Flying creatures use MOVEMENTFLAG_CAN_FLY or MOVEMENTFLAG_DISABLE_GRAVITY + // Run speed is their default flight speed. return MOVE_RUN; } @@ -90,22 +88,25 @@ namespace Movement move_spline.onTransport = transport; uint32 moveFlags = unit->m_movementInfo.GetMovementFlags(); - if (args.flags.walkmode) - moveFlags |= MOVEMENTFLAG_WALKING; - else - moveFlags &= ~MOVEMENTFLAG_WALKING; - moveFlags |= (MOVEMENTFLAG_SPLINE_ENABLED|MOVEMENTFLAG_FORWARD); + if (moveFlags & MOVEMENTFLAG_ROOT) + moveFlags &= ~MOVEMENTFLAG_MASK_MOVING; + if (!args.HasVelocity) - args.velocity = unit->GetSpeed(SelectSpeedType(moveFlags)); + { + // If spline is initialized with SetWalk method it only means we need to select + // walk move speed for it but not add walk flag to unit + uint32 moveFlagsForSpeed = moveFlags; + if (args.flags.walkmode) + moveFlagsForSpeed |= MOVEMENTFLAG_WALKING; + + args.velocity = unit->GetSpeed(SelectSpeedType(moveFlagsForSpeed)); + } if (!args.Validate(unit)) return 0; - if (moveFlags & MOVEMENTFLAG_ROOT) - moveFlags &= ~MOVEMENTFLAG_MASK_MOVING; - unit->m_movementInfo.SetMovementFlags((MovementFlags)moveFlags); move_spline.Initialize(args); |