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authorw1sht0l1v3 <w1sht0l1v3@gmail.com>2013-12-15 14:09:49 +0200
committerw1sht0l1v3 <w1sht0l1v3@gmail.com>2013-12-15 14:09:49 +0200
commit89ee8cbac1252edc50282b8ac1216f78d1946f8e (patch)
tree2643e3a08ca4a4daa576d8c1878c8c7100a6d5ba
parentdcfbe53552b0a242a88a068a6e3e7f4c863f2ffb (diff)
Core/Unit: Add switch to prevent COMMAND_ATTACK being added to action bar for supplied creature entries.
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index da5edc0ea6c..025e0b21a92 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -13617,6 +13617,8 @@ void CharmInfo::InitPossessCreateSpells()
// Adding entrys to this switch will prevent COMMAND_ATTACK being added to pet bar.
switch (_unit->GetEntry())
{
+ case 40281: //Crashin' Thrashin' Racer
+ case 27664: //Crashin' Thrashin' Racer
case 23575: // Mindless Abomination
break;
default: