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author | Nay <dnpd.dd@gmail.com> | 2012-04-15 01:30:50 +0200 |
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committer | Nay <dnpd.dd@gmail.com> | 2012-04-15 01:30:50 +0200 |
commit | 8a33ddc010a4be4a181191d2b8b06dee611a1a9c (patch) | |
tree | 24666aa45c0254e903fd4fa354a86f1bd84f6304 | |
parent | 8c3d0e23689f8cbe4f4d7381dd9ebe9a905adfa8 (diff) |
Core/BG: Fix a logic mistake in ResetStat timer
It should only be executed every 5 seconds, not in every update
-rwxr-xr-x | src/server/game/Battlegrounds/Battleground.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index d3348fd21d1..44192a74123 100755 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -426,7 +426,7 @@ inline void Battleground::_ProcessJoin(uint32 diff) // ********************************************************* ModifyStartDelayTime(diff); - if (m_ResetStatTimer <= 5000) + if (m_ResetStatTimer > 5000) { m_ResetStatTimer = 0; for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) |