diff options
author | megamage <none@none> | 2009-05-22 03:05:59 -0500 |
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committer | megamage <none@none> | 2009-05-22 03:05:59 -0500 |
commit | 8a44eff53a9cbbeaa518a7fadfa6389eb38314cb (patch) | |
tree | 6336914d7cd29fe0f72c6b40ad7daec62b40414e | |
parent | f557b57652c6ff6e6564f895f021645de36985ae (diff) |
*Fix a typo that break the whole threat system.
--HG--
branch : trunk
-rw-r--r-- | src/game/ThreatManager.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/ThreatManager.cpp b/src/game/ThreatManager.cpp index 55fcf51c5b0..33ca708a79f 100644 --- a/src/game/ThreatManager.cpp +++ b/src/game/ThreatManager.cpp @@ -320,9 +320,9 @@ HostilReference* ThreatContainer::selectNextVictim(Creature* pAttacker, HostilRe break; } - if ((currentRef->getThreat() > 1.3f * pCurrentVictim->getThreat() || - currentRef->getThreat() > 1.1f * pCurrentVictim->getThreat()) && - pAttacker->IsWithinMeleeRange(target)) + if (currentRef->getThreat() > 1.3f * pCurrentVictim->getThreat() || + currentRef->getThreat() > 1.1f * pCurrentVictim->getThreat() && + pAttacker->IsWithinMeleeRange(target)) { //implement 110% threat rule for targets in melee range found = true; //and 130% rule for targets in ranged distances break; //for selecting alive targets |