diff options
author | Nay <dnpd.dd@gmail.com> | 2011-09-15 01:53:14 +0100 |
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committer | Nay <dnpd.dd@gmail.com> | 2011-09-15 01:53:59 +0100 |
commit | 8af86aced7097ea3312bd548dc42220deb66e361 (patch) | |
tree | c4738afbf0b43770a606e368a946c9c22c333e62 | |
parent | bff26d9319adc98d2cd183d833076ff522ac938b (diff) |
Core/Loot: Do not allow a player that has instance bind pending to loot. By Moriquendu.
Closes #2415
Regarding this issue, binding everyone on the raid/party on boss kill regardless of being inside or outside the instance needs to be implemented.
-rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 008ceae78ca..120137049cd 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -17116,7 +17116,10 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) bool Player::isAllowedToLoot(const Creature* creature) { if (!creature->isDead() || !creature->IsDamageEnoughForLootingAndReward()) - return false; + return false; + + if (HasPendingBind()) + return false; const Loot* loot = &creature->loot; if (loot->isLooted()) // nothing to loot or everything looted. |